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deal with static analyzer warnings (part 2)
[taylor/freespace2.git] / src / model / modelread.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Model/ModelRead.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * file which reads and deciphers POF information
16  *
17  * $Log$
18  * Revision 1.13  2006/04/26 19:44:19  taylor
19  * better error handing of a Volition bug
20  *
21  * Revision 1.12  2004/09/20 01:31:44  theoddone33
22  * GCC 3.4 fixes.
23  *
24  * Revision 1.11  2004/07/04 11:39:06  taylor
25  * fix missing debrief text, crash on exit, path separator's, warning fixes, no GR_SOFT
26  *
27  * Revision 1.10  2004/06/11 21:39:44  taylor
28  * x86 compile fixes for OSX patch
29  *
30  * Revision 1.9  2004/06/10 23:55:39  tigital
31  * byte-swapping changes for bigendian systems
32  *
33  * Revision 1.8  2003/06/11 18:30:33  taylor
34  * plug memory leaks
35  *
36  * Revision 1.7  2003/01/30 19:43:57  relnev
37  * added a missing "not" in the model warning
38  *
39  * Revision 1.6  2002/06/17 06:33:09  relnev
40  * ryan's struct patch for gcc 2.95
41  *
42  * Revision 1.5  2002/06/09 04:41:23  relnev
43  * added copyright header
44  *
45  * Revision 1.4  2002/06/09 03:16:04  relnev
46  * added _splitpath.
47  *
48  * removed unneeded asm, old sdl 2d setup.
49  *
50  * fixed crash caused by opengl_get_region.
51  *
52  * Revision 1.3  2002/06/01 07:12:33  relnev
53  * a few NDEBUG updates.
54  *
55  * removed a few warnings.
56  *
57  * Revision 1.2  2002/05/07 03:16:47  theoddone33
58  * The Great Newline Fix
59  *
60  * Revision 1.1.1.1  2002/05/03 03:28:10  root
61  * Initial import.
62  *
63  * 
64  * 36    7/22/99 2:26p Mattk
65  * DA: don't show engine wash error if no subsystems.  (ie, Pofview...)
66  * 
67  * 35    7/19/99 12:02p Andsager
68  * Allow AWACS on any ship subsystem. Fix sexp_set_subsystem_strength to
69  * only blow up subsystem if its strength is > 0
70  * 
71  * 34    7/07/99 5:00p Andsager
72  * Fixed bug in stepped rotation
73  * 
74  * 33    7/06/99 4:42p Anoop
75  * Add MiniCap hack for engine wash
76  * 
77  * 32    7/06/99 3:52p Andsager
78  * That wacky model_subsystem name vs. subobj_name thing bites us in the
79  * ass again.
80  * 
81  * 31    7/06/99 3:15p Anoop
82  * Better debug info for engine wash error.
83  * 
84  * 30    7/06/99 11:37a Andsager
85  * Fix warning message.
86  * 
87  * 29    7/06/99 10:45a Andsager
88  * Modify engine wash to work on any ship that is not small.  Add AWACS
89  * ask for help.
90  * 
91  * 28    7/01/99 4:23p Dave
92  * Full support for multiple linked ambient engine sounds. Added "big
93  * damage" flag.
94  * 
95  * 27    6/08/99 2:33p Dave
96  * Fixed release build warning. Put in hud config stuff.
97  * 
98  * 26    6/01/99 8:35p Dave
99  * Finished lockarm weapons. Added proper supercap weapons/damage. Added
100  * awacs-set-radius sexpression.
101  * 
102  * 25    5/28/99 1:51p Andsager
103  * Allow models to rotate in both direction on an axis, specifying a
104  * negative rotation time in submodel properties.
105  * 
106  * 24    5/27/99 3:48p Andsager
107  * Add assert to model_read code to not allow overwrite of memory
108  * 
109  * 23    5/27/99 12:11p Andsager
110  * Allow more than 1 subsystem to have live debris on any ship
111  * 
112  * 22    5/27/99 10:57a Mattk
113  * Put in a warning about too many firing points per turret.
114  * 
115  * 21    5/24/99 5:45p Dave
116  * Added detail levels to the nebula, with a decent speedup. Split nebula
117  * lightning into its own section.
118  * 
119  * 20    5/19/99 11:09a Andsager
120  * Turn on engine wash.  Check every 1/4 sec.
121  * 
122  * 19    5/11/99 10:16p Andsager
123  * First pass on engine wash effect.  Rotation (control input), damage,
124  * shake.  
125  * 
126  * 18    4/09/99 11:38a Andsager
127  * Change POF format for Freespace2
128  * 
129  * 17    3/23/99 5:17p Dave
130  * Changed model file format somewhat to account for LOD's on insignias
131  * 
132  * 16    3/20/99 3:46p Dave
133  * Added support for model-based background nebulae. Added 3 new
134  * sexpressions.
135  * 
136  * 15    3/19/99 6:15p Dave
137  * Put in checks for insignia bitmaps for having too many faces or
138  * vertices
139  * 
140  * 14    2/21/99 6:01p Dave
141  * Fixed standalone WSS packets. 
142  * 
143  * 13    2/19/99 11:42a Dave
144  * Put in model rendering autocentering.
145  * 
146  * 12    2/10/99 3:52p Enricco
147  * Fix stupid assert
148  * 
149  * 11    1/14/99 6:06p Dave
150  * 100% full squad logo support for single player and multiplayer.
151  * 
152  * 10    1/11/99 12:42p Andsager
153  * Add live debris - debris which is created from a destroyed subsystem,
154  * when the ship is still alive
155  * 
156  * 9     1/08/99 2:08p Dave
157  * Fixed software rendering for pofview. Super early support for AWACS and
158  * beam weapons.
159  * 
160  * 8     1/06/99 2:24p Dave
161  * Stubs and release build fixes.
162  * 
163  * 7     12/23/98 2:53p Andsager
164  * Added stepped rotation support
165  * 
166  * 6     12/04/98 3:34p Andsager
167  * Handle norotating submodels
168  * 
169  * 5     12/03/98 3:14p Andsager
170  * Check in code that checks rotating submodel actually has ship subsystem
171  * 
172  * 4     11/19/98 11:07p Andsager
173  * Check in of physics and collision detection of rotating submodels
174  * 
175  * 3     10/23/98 3:03p Andsager
176  * Initial support for changing rotation rate.
177  * 
178  * 2     10/07/98 10:53a Dave
179  * Initial checkin.
180  * 
181  * 1     10/07/98 10:50a Dave
182  * 
183  * 177   8/28/98 3:29p Dave
184  * EMP effect done. AI effects may need some tweaking as required.
185  * 
186  * 176   5/19/98 8:31p Andsager
187  * Added split planes (for big ship explosions)
188  * 
189  * 175   5/07/98 5:39p Andsager
190  * Changes to model to hold cross section info
191  * 
192  * 174   4/30/98 4:53p John
193  * Restructured and cleaned up cfile code.  Added capability to read off
194  * of CD-ROM drive and out of multiple pack files.
195  * 
196  * 173   4/22/98 9:43p John
197  * Added code to allow checking of invisible faces, flagged by any texture
198  * name with invisible in it.
199  * 
200  * 172   4/14/98 11:11p John
201  * Made ships with < 50% hull left show electrical damage arcs.
202  * 
203  * 171   4/01/98 5:34p John
204  * Made only the used POFs page in for a level.   Reduced some interp
205  * arrays.    Made custom detail level work differently.
206  * 
207  * 170   4/01/98 9:14a Mike
208  * Fixed free bug
209  * 
210  * 169   3/31/98 5:18p John
211  * Removed demo/save/restore.  Made NDEBUG defined compile.  Removed a
212  * bunch of debug stuff out of player file.  Made model code be able to
213  * unload models and malloc out only however many models are needed.
214  *  
215  * 
216  * 168   3/17/98 2:46p Allender
217  * Copy subsystem name when copying model subsystems
218  * 
219  * 167   3/02/98 5:42p John
220  * Removed WinAVI stuff from Freespace.  Made all HUD gauges wriggle from
221  * afterburner.  Made gr_set_clip work good with negative x &y.  Made
222  * model_caching be on by default.  Made each cached model have it's own
223  * bitmap id.  Made asteroids not rotate when model_caching is on.  
224  * 
225  * 166   2/24/98 5:04p Allender
226  * allow different ship classes to use the same model.  Lot's of subsystem
227  * stuff to deal with
228  * 
229  * 165   2/16/98 3:46p John
230  * Made mass be proportional to area in newer pofs
231  * 
232  * 164   2/13/98 5:19p John
233  * First rev of new model caching system.  Needs to be ripped out and
234  * moved into ship stuff.
235  * 
236  * 163   1/29/98 5:52p John
237  * new version of electrical arcing code
238  * 
239  * 162   1/29/98 8:39a Andsager
240  * Changed mass and moment of intertia based area vs. volume
241  * 
242  * 161   1/28/98 2:15p Mike
243  * Convert volume to surface area at runtime.  Write note to John to
244  * cleanup if he modifies bspgen.
245  * 
246  * 160   1/27/98 11:02a John
247  * Added first rev of sparks.   Made all code that calls model_render call
248  * clear_instance first.   Made debris pieces not render by default when
249  * clear_instance is called.
250  * 
251  * 159   1/19/98 6:15p John
252  * Fixed all my Optimized Build compiler warnings
253  * 
254  * 158   1/09/98 11:25a John
255  * Took the thruster animation stuff out of the model.
256  * 
257  * 157   12/31/97 4:47p John
258  * Made all the eye points fit inside core radius
259  * 
260  * 156   12/31/97 2:35p John
261  * Added code for core_radius
262  * 
263  * 155   12/17/97 2:41p John
264  * made target bounding box be on hull only.
265  * 
266  * 154   12/17/97 9:54a John
267  * added code for precalculated weapon flash lighting.
268  * 
269  * 153   11/29/97 2:05p John
270  * made g3_draw_bitmap and g3_draw_rotated bitmap take w&h, not w/2 & h/2,
271  * like they used to incorrectly assume.   Added code to model to read in
272  * thruster radius's.
273  * 
274  * 152   11/25/97 11:41a John
275  * added code to read in pof v20.05, which adds radius to thrusters.
276  * 
277  * 151   10/28/97 12:34a Mike
278  * Set useful values of mass and inertia matrix if values not otherwise
279  * set.  Generate Warnings for unexpected ones.
280  * 
281  * 150   10/22/97 5:54p Lawrance
282  * get rid of leading '$' when storing parent_name for paths
283  * 
284  * 149   10/20/97 5:57p Lawrance
285  * have index to polymodel->paths[] within the model_subsystem struct.
286  * 
287  * 148   9/15/97 5:45p John
288  * took out chunk stuff.
289  * made pofview display thrusters as blue polies.
290  * 
291  * 147   9/09/97 3:39p Sandeep
292  * warning level 4 bugs
293  * 
294  * 146   9/04/97 5:09p Andsager
295  * implement physics using moment of inertia and mass (from BSPgen).
296  * Added to phys_info struct.  Updated ship_info, polymodel structs.
297  * Updated weapon ($Mass and $Force) and ship ($Mass -> $Density) tables
298  * 
299  * 145   9/03/97 5:57p Lawrance
300  * take out warning
301  * 
302  * 144   9/03/97 4:32p John
303  * changed bmpman to only accept ani and pcx's.  made passing .pcx or .ani
304  * to bm_load functions not needed.   Made bmpman keep track of palettes
305  * for bitmaps not mapped into game palettes.
306  * 
307  * 143   8/19/97 11:49p Lawrance
308  * using atan2_safe() in place of atan2()
309  * 
310  * 142   8/19/97 8:44a John
311  * Initial hooks for thruster stuff.
312  * 
313  * 141   8/15/97 4:10p John
314  * new code to use the new octrees style bsp trees
315  * 
316  * 140   8/14/97 5:46p John
317  * added code to read in mass,center of mass, and moment of interia from
318  * the pof.  Also added code to display green center of mass dot when Show
319  * debug points is on in pofview.
320  * 
321  * 139   7/10/97 8:34a John
322  * Added code to read TGA files.
323  * 
324  * 138   6/26/97 3:18p Mike
325  * Recognize "turret", etc. in a subsystem field anywhere in name.
326  * Generate warning for bogus subsystem names.
327  * 
328  * 137   6/25/97 5:11p John
329  * added foundation for model octants.
330  * 
331  * 136   6/25/97 10:28a John
332  * Made debris chunks radius be set correctly to the submodel size, not
333  * hardcoded to 10.0f.
334  * 
335  * 135   6/06/97 11:55a Mike
336  * Fix firing direction for zero piece turrets.
337  * 
338  * 134   5/31/97 2:36p Mike
339  * Comment out mprintfs pertaining to debris.
340  * 
341  * 133   5/30/97 4:41p Hoffoss
342  * Made some additions required for Fred.
343  * 
344  * 132   5/30/97 3:42p Mike
345  * Shield mesh and hit system.
346  * 
347  * 131   5/30/97 10:40a Hoffoss
348  * Added a function for Fred to get docking point names.
349  * 
350  * 130   5/29/97 4:34p Allender
351  * removed Int3 from model_find_dock_index.
352  * 
353  * 129   4/30/97 10:41a Allender
354  * don't dump out token 'none' when dumping out subsystem information
355  * 
356  * 128   4/17/97 6:06p John
357  * New code/data for v19 of BSPGEN with smoothing and zbuffer
358  * optimizations.
359  * 
360  * 127   4/09/97 3:31p Lawrance
361  * if any points of bounding box don't project, return project fail code
362  * in model_find_2d_bound_min()
363  * 
364  * 126   4/07/97 10:37a John
365  * Took out limits on number of children a submodel can have.    (So now
366  * capital ships can have tons of children on them).
367  * 
368  * 125   4/03/97 3:18p Allender
369  * 
370  * 124   4/03/97 1:29p Allender
371  * subsystem enhancement.  Initial work on making subsystem status
372  * meaningful
373  * 
374  * 123   3/28/97 2:49p John
375  * added code to fix targetting of debris chunks to draw bounding boxes
376  * right.
377  * 
378  * 122   3/28/97 1:19p John
379  * Made TestCode not show damaged submodels.
380  * 
381  * 121   3/28/97 11:17a John
382  * added code for linking lower detail submodels to the highest one; added
383  * code to pofview to view these.
384  * 
385  * 120   3/17/97 11:24a John
386  * 
387  * 119   3/15/97 5:06p John
388  * added bounding boxes for each subobject and code to display them.
389  * 
390  * 118   3/13/97 10:32a John
391  * Added code for tiled 256x256 textures in certain models.
392  * 
393  * 117   3/06/97 5:36p Mike
394  * Change vec_normalize_safe() back to vec_normalize().
395  * Spruce up docking a bit.
396  * 
397  * 116   3/06/97 1:06p Allender
398  * more docking stuff.  docking points now specified by strings in mission
399  * file.  Changes to builtin missions and code to reflect this change.
400  * 
401  * 115   3/06/97 10:56a Mike
402  * Write error checking version of vm_vec_normalize().
403  * Fix resultant problems.
404  * 
405  * 114   3/06/97 10:05a Lawrance
406  * added missing cfclose's
407  * 
408  * 113   3/05/97 5:27p John
409  * more work with turret stuff
410  * 
411  * 112   3/05/97 12:49p John
412  * added Viewer_obj.  Took out the interp_??? variables for turning
413  * outline,etc on and put them in flags you pass to model_render.
414  * Cleaned up model_interp code to fit new coding styles.
415  * 
416  * 111   3/05/97 12:42p Adam
417  * john: fixed bug while model transversel code that assumed the root
418  * subobject was 0.   
419  * 
420  * 110   3/05/97 11:09a Allender
421  * DOH!  MAX_SLOTS just way too low.  Upped to 25 and Asserts put in to
422  * check bounds.
423  * 
424  * 109   3/04/97 5:08p John
425  * Started adding debug code to make it so you can view from a turret's
426  * view.
427  * 
428  * 108   3/04/97 3:36p John
429  * took out old debug "h' key.   Made zbuffer flag bit bit field so you
430  * can turn on/off each value.   Fixed a bug with turret rotation where
431  * different handedness turrets wouldn't work.   Fixed a bug with two
432  * large ships within each other's radius not rendering correctly.
433  * 
434  * 107   3/04/97 12:52p Allender
435  * docking styff.  Added dock type to docking structure in model code.
436  * Renamed structure member in ai_goals.  Temporary checkin.  (i.e.
437  * rearming will use rearm dock points)
438  * 
439  * 106   3/03/97 5:47p John
440  * fixed some rotating object discrepencies.   Took out the gun firing
441  * point average beause it was inconsitent and wsn't as correct as using
442  * the pivot point.
443  * 
444  * 105   3/03/97 4:20p Hoffoss
445  * Fixed bug in bug I just fixed. :)
446  * 
447  * 104   3/03/97 4:00p Hoffoss
448  * fixed bug that caused docking bays without a name to be garbage when
449  * loaded.
450  * 
451  * 103   3/03/97 8:58a Lawrance
452  * replaced a fprintf() with a cfputs()
453  * 
454  * 102   3/01/97 2:12p Lawrance
455  * made to work with new cfile changes
456  * 
457  * 101   2/28/97 10:57a John
458  * Made so you can blow off any subsystems, not just radars.
459  * 
460  * 
461  * 100   2/27/97 3:45p John
462  * Added a tree dialog to pofview that shows a model's tree.
463  * 
464  * 99    2/27/97 12:07p John
465  * Added code to suppord debris chunks after a ship is exploded..
466  * 
467  * 98    2/26/97 5:28p John
468  * Fixed a bunch of chunked model bugs.  Basically they almost work better
469  * than non-chunked objects!
470  * 
471  * 97    2/24/97 1:13p Allender
472  * support for multiple eye positions.  Still some kinks to be worked out
473  * though....
474  * 
475  * 96    2/20/97 4:06p Allender
476  * allow for multiple spline paths to lead to a docking bay
477  * 
478  * 95    2/20/97 3:25p Allender
479  * change to docking bay structure -- added a name (for use in Fred
480  * mainly), and index into spline paths to reach this docking point
481  * 
482  * 94    2/19/97 4:03p Allender
483  * dump a 0.0 instead of a 0 when dumping out missing subsystem
484  * information
485  * 
486  * 93    2/19/97 2:52p Allender
487  * added crewspot name to subsystems (used only with turrets).  Will be
488  * used by fred for ai class stuff for turrets
489  * 
490  * 92    2/17/97 4:30p John
491  * Added code to automatically rotate any subsystems with the $rotate
492  * value set (except for turrets)
493  * 
494  * 91    2/17/97 12:03p John
495  * Added code to set the angles of a subobject.
496  * 
497  * 90    2/14/97 4:02p John
498  * changed a vector being passed as value to reference.
499  * 
500  * 89    2/14/97 3:16p Mike
501  * Start on AI path garbage collection
502  * 
503  * 88    2/14/97 1:06p John
504  * upped bspgen version number.
505  * 
506  * 87    2/13/97 10:17a John
507  * INCORPORATED THE FOLLOWING CHANGES:
508  * ???    2/13/97 9:49a John
509  * added code for geometric centers of objects.
510  *  ???   2/12/97 6:30p John
511  *  upped model version number.
512  *  
513  * 
514  * 86    2/13/97 9:49a John
515  * ROLLEDBACK TO ALLENDER'S 85 
516  * 
517  * 85    2/12/97 5:34p Allender
518  * added a ton of debug code to help recify the subsystems in ships.tbl
519  * with subsystems in the models.   Fixed a bug with subsystems not being
520  * given the correct type.
521  * 
522  * 84    2/11/97 4:10p Allender
523  * major change of subsystem stuff.  obj_subsystem renamed to
524  * model_subsystem.  Dyamically allocate space in ship_info for
525  * subsystems.
526  * 
527  * 83    2/10/97 4:20p Allender
528  * added distance to closest geometry to spline points
529  * 
530  * 82    2/10/97 10:58a John
531  * Added back in sparks for where laser bolts hit.
532  * Added code to red damaged objects and replace then.
533  * 
534  * 81    2/07/97 1:24p Allender
535  * added turret lists for spline points
536  * 
537  * 80    2/06/97 2:56p John
538  * Added a "blown-off" field to the instance of a model.  Also took out
539  * the model_set_angles functions and replaced with the more general
540  * model_set_instance functions.
541  * 
542  * 79    2/04/97 7:37p John
543  * Finally!!! Turret stuff working!
544  * 
545  * 78    1/31/97 12:51p John
546  * Added turret_fov and turret_fov_cos
547  * 
548  * 77    1/31/97 12:43p John
549  * Turrets working nicely, finally!
550  * 
551  * 76    1/31/97 11:36a John
552  * 
553  * 75    1/29/97 4:46p John
554  * Code to read $crewpoint flag on turrets and store it in obj_subsystem
555  * info.
556  * 
557  * 74    1/29/97 3:14p John
558  * Added field to ships.tbl to control how fast turret rotates.
559  * 
560  * 73    1/28/97 11:23a John
561  * added functions to get/set model angles.
562  * 
563  * 72    1/28/97 10:07a John
564  * More turret stuff, still not working, though.
565  * 
566  * 71    1/27/97 2:46p John
567  * more turret stuff
568  * 
569  * 70    1/27/97 11:35a Allender
570  * upped compatible object version
571  * 
572  * 69    1/24/97 5:25p John
573  * More turret stuff.   Not working yet, though.
574  * 
575  * 68    1/24/97 4:55p John
576  * Started adding code for turning turrets.
577  * Had to change POF format to 18.0
578  * 
579  * 67    1/20/97 2:16p Allender
580  * new shield structures being used
581  * 
582  * 66    1/15/97 5:19p Allender
583  * new POF version.  old version obsolete.  Added shield and eye stuff.
584  * New format for gun/missile/docking points
585  * 
586  * 65    1/10/97 5:15p Mike
587  * Moved ship-specific parameters from obj_subsystem to ship_subsys.
588  * 
589  * Added turret code to AI system.
590  * 
591  * 64    1/10/97 2:25p John
592  * Added code to support detail level distances.
593  * 
594  * 63    1/02/97 11:45a Allender
595  * changed turret code to have > 1 firing point as well as fixing the
596  * problems of turrets being multiple subobjects.  Turret norms should be
597  * getting stuffed correctly now.
598  * 
599  * 62    12/31/96 4:14p Mike
600  * Turret firing.
601  * Correct bug in HUDtarget.cpp, showing wrong target.
602  * 
603  * 61    12/27/96 4:09p Mike
604  * Integrate John's new model code.
605  * 
606  * 60    12/26/96 1:42p John
607  * Changed function ordering to put model_init at top.
608  * 
609  * 59    12/23/96 3:56p John
610  * Changed POF code to support pof 15.0.
611  * 
612  * 58    12/23/96 11:00a John
613  * Restructured POF stuff to support LOD in one pof.
614  * 
615  * 57    12/20/96 11:55a Allender
616  * removed debug code
617  * 
618  * 56    12/20/96 11:40a Allender
619  * modifed subsystem stuff to do correct hit percentages and other cool
620  * stuff
621  * 
622  * 55    12/18/96 4:04p Allender
623  * added "unknown" subsystem type for subsystems which aren't recognized.
624  * 
625  * 54    12/17/96 11:37a Mike
626  * Big ship AI.
627  * 
628  * 53    12/17/96 8:59a Mike
629  * Path-extraction-from-mdoel test code.
630  * 
631  * 52    12/13/96 5:27p John
632  * fixed my sloppy code that didn't free model data.
633  * 
634  * 51    12/13/96 3:54p Mike
635  * Major improvement to model_draw_paths -- connect the dots!  Uses
636  * sophisticated connect-to-next algorithm.
637  * 
638  * 50    12/13/96 2:59p John
639  * Added some code to test spline paths.
640  * 
641  * 49    12/13/96 2:41p John
642  * Added code to read in spline paths on models.
643  * 
644  * 48    12/13/96 10:29a Adam
645  * from allender:  fixed up linked list walking when checking for turrets
646  * in subsystems
647  * 
648  * 47    12/12/96 3:38p Allender
649  * fix up docking special object names.  Added $thruster stuff to model
650  * and code
651  * 
652  * 46    12/12/96 2:35p Mike
653  * Subsystem support
654  * 
655  * 45    12/12/96 12:29p Lawrance
656  * added function to find the 2d bound for a subobject
657  * 
658  * 44    12/11/96 5:35p John
659  * Added variables for viewer eye.
660  * 
661  * 43    12/11/96 5:15p John
662  * Made the dist for detail level be calculated before the object is
663  * instanced.
664  * 
665  * 42    12/11/96 4:50p John
666  * Added detail levels to the non-chunky ships.
667  * 
668  * 41    12/11/96 4:33p Mike
669  * Temporary version so other people can build.
670  * 
671  * 40    12/11/96 4:24p Mike
672  * Fix broken code...oops! clumsy in editor!
673  * 
674  * 39    12/11/96 4:17p Adam
675  * 
676  * 38    12/11/96 12:57p Mike
677  * Support for "Big Ship" AI behavior.
678  * More turret stuff.
679  * 
680  * 37    12/11/96 12:43p Allender
681  * $gun and $missile don't get appended to models gun/missile list if the
682  * gun/missile belongs to a turret.  Turrets are special instances of
683  * these
684  * 
685  * 36    12/11/96 11:57a Allender
686  * added objnum reference to obj_subsystems so that $gun and $missile
687  * special polygons can refernce a particular subsystem if needed (i.e. to
688  * get the norms, etc).
689  * 
690  * 35    12/11/96 10:33a Allender
691  * added stuff for FOV for turrets
692  * 
693  * 34    12/10/96 3:27p Allender
694  * 
695  * 33    12/09/96 5:05p Allender
696  * made subsystem lists and model_special lists as seperate entities.
697  * 
698  * 32    12/09/96 1:16p Allender
699  * made seperate lists for guns/missiles/subsystems, etc
700  * 
701  * 31    12/09/96 11:01a Allender
702  * added special polygon information to models.  Linked list contains
703  * gun/missile/docking/subsystem/etc information.
704  *
705  * $NoKeywords: $
706  */
707
708 #include <string.h>
709 #include <ctype.h>
710
711 #define MODEL_LIB
712
713 #include "cfile.h"
714 #include "model.h"
715 #include "bmpman.h"
716 #include "floating.h"
717 #include "3d.h"
718 #include "ship.h"
719 #include "modelsinc.h"
720 #include "key.h"
721 #include "2d.h"
722 #include "3dinternal.h"
723 #include "linklist.h"
724 #include "timer.h"
725 #include "freespace.h"          // For flFrameTime
726 #include "fvi.h"
727
728
729 #define MAX_SUBMODEL_COLLISION_ROT_ANGLE (PI / 6.0f)    // max 30 degrees per frame
730
731 // info for special polygon lists
732
733 polymodel *Polygon_models[MAX_POLYGON_MODELS];
734
735 static int model_initted = 0;
736
737 #ifndef NDEBUG
738 CFILE *ss_fp;                   // file pointer used to dump subsystem information
739 char  model_filename[MAX_PATH_LEN];             // temp used to store filename
740 char    debug_name[MAX_PATH_LEN];
741 int ss_warning_shown;           // have we shown the warning dialog concerning the subsystems?
742 char    Global_filename[MAX_PATH_LEN];
743 int Model_ram = 0;                      // How much RAM the models use total
744 #endif
745
746
747
748 // Anything less than this is considered incompatible.
749 #define PM_COMPATIBLE_VERSION 1900
750
751 // Anything greater than or equal to PM_COMPATIBLE_VERSION and 
752 // whose major version is less than or equal to this is considered
753 // compatible.  
754 #define PM_OBJFILE_MAJOR_VERSION 21
755
756 static int Model_signature = 0;
757
758 // Free up a model, getting rid of all its memory
759 // Can't be called from outside of model code because more
760 // than one person might be using this model so we can't free 
761 // it.
762 static void model_unload(int modelnum)
763 {
764         int i,j;
765
766         if ( (modelnum < 0) || (modelnum>MAX_POLYGON_MODELS))   {
767                 return;
768         }
769
770         polymodel *pm = Polygon_models[modelnum];
771
772         if ( !pm )      {
773                 return;
774         }
775
776 #ifndef NDEBUG
777         Model_ram -= pm->ram_used;
778 #endif
779         
780         if (pm->paths)  {
781                 for (i=0; i<pm->n_paths; i++ )  {
782                         for (j=0; j<pm->paths[i].nverts; j++ )  {
783                                 if ( pm->paths[i].verts[j].turret_ids ) {
784                                         free(pm->paths[i].verts[j].turret_ids);
785                                 }
786                         }
787                         if (pm->paths[i].verts) {
788                                 free(pm->paths[i].verts);
789                         }
790                 }
791                 free(pm->paths);
792         }
793
794         if ( pm->shield.verts ) {
795                 free( pm->shield.verts );
796         }
797
798         if ( pm->shield.tris )  {
799                 free(pm->shield.tris);
800         }
801
802         if ( pm->missile_banks )        {
803                 free(pm->missile_banks);
804         }
805
806         if ( pm->docking_bays ) {
807                 for (i=0; i<pm->n_docks; i++ )  {
808                         if ( pm->docking_bays[i].splines )      {
809                                 free( pm->docking_bays[i].splines );
810                         }
811                 }
812                 free(pm->docking_bays);
813         }
814
815         // this is from ship.cpp but we don't get the polymodel there so free here
816         if ( pm->ship_bay != NULL ) {
817                 free(pm->ship_bay);
818                 pm->ship_bay = NULL;
819         }
820
821         if ( pm->thrusters )    {
822                 free(pm->thrusters);
823         }
824
825 #ifndef NDEBUG
826         if ( pm->debug_info )   {
827                 free(pm->debug_info);
828         }
829 #endif
830
831         model_octant_free( pm );
832
833         if (pm->submodel)       {
834                 for (i=0; i<pm->n_models; i++ ) {
835                         if ( pm->submodel[i].bsp_data ) {
836                                 free(pm->submodel[i].bsp_data);
837                         }
838                 }
839                 free(pm->submodel);
840         }
841
842         if ( pm->xc ) {
843                 free(pm->xc);
844         }
845
846         if ( pm->lights )       {
847                 free(pm->lights);
848         }
849
850         if ( pm->gun_banks )    {
851                 free(pm->gun_banks);
852         }
853
854         pm->id = 0;
855         memset( pm, 0, sizeof(polymodel));
856         free( pm );
857
858         Polygon_models[modelnum] = NULL;        
859 }
860
861 void model_free_all()
862 {
863         int i;
864
865         if ( !model_initted)    {
866                 model_init();
867                 return;
868         }
869
870         mprintf(( "Freeing all existing models...\n" ));
871
872         for (i=0;i<MAX_POLYGON_MODELS;i++) {
873                 model_unload(i);                
874         }
875
876 }
877
878 void model_init()
879 {
880         int i;
881
882         if ( model_initted )            {
883                 Int3();         // Model_init shouldn't be called twice!
884                 return;
885         }
886
887 #ifndef NDEBUG
888         Model_ram = 0;
889 #endif
890
891         for (i=0;i<MAX_POLYGON_MODELS;i++) {
892                 Polygon_models[i] = NULL;
893         }
894
895         atexit( model_free_all );
896         model_initted = 1;
897 }
898
899 // routine to parse out values from a user property field of an object
900 void get_user_prop_value(char *buf, char *value, const int max_vlen)
901 {
902         char *p, *p1, c;
903
904         p = buf;
905         while ( isspace(*p) || (*p == '=') )            // skip white space and equal sign
906                 p++;
907         p1 = p;
908         while ( !iscntrl(*p1) )
909                 p1++;
910         c = *p1;
911         *p1 = '\0';
912         SDL_strlcpy(value, p, max_vlen);
913         *p1 = c;
914 }
915
916 // funciton to copy model data from one subsystem set to another subsystem set.  This function
917 // is called when two ships use the same model data, but since the model only gets read in one time,
918 // the subsystem data is only present in one location.  The ship code will call this routine to fix
919 // this situation by copying stuff from the source subsystem set to the dest subsystem set.
920 void model_copy_subsystems( int n_subsystems, model_subsystem *d_sp, model_subsystem *s_sp )
921 {
922         int i, j;
923         model_subsystem *source, *dest;
924
925         for (i = 0; i < n_subsystems; i++ ) {
926                 source = &s_sp[i];
927                 for ( j = 0; j < n_subsystems; j++ ) {
928                         dest = &d_sp[j];
929                         if ( !SDL_strcasecmp( source->subobj_name, dest->subobj_name) ) {
930                                 dest->flags = source->flags;
931                                 dest->subobj_num = source->subobj_num;
932                                 dest->model_num = source->model_num;
933                                 dest->pnt = source->pnt;
934                                 dest->radius = source->radius;
935                                 dest->type = source->type;
936                                 dest->turn_rate = source->turn_rate;
937                                 dest->turret_gun_sobj = source->turret_gun_sobj;
938
939                                 SDL_strlcpy( dest->name, source->name, SDL_arraysize(dest->name) );
940
941                                 if ( dest->type == SUBSYSTEM_TURRET ) {
942                                         int nfp;
943
944                                         dest->turret_fov = source->turret_fov;
945                                         dest->turret_num_firing_points = source->turret_num_firing_points;
946                                         dest->turret_norm = source->turret_norm;
947                                         dest->turret_matrix = source->turret_matrix;
948
949                                         for (nfp = 0; nfp < dest->turret_num_firing_points; nfp++ )
950                                                 dest->turret_firing_point[nfp] = source->turret_firing_point[nfp];
951
952                                         if ( dest->flags & MSS_FLAG_CREWPOINT )
953                                                 SDL_strlcpy(dest->crewspot, source->crewspot, SDL_arraysize(dest->crewspot));
954                                 }
955                                 break;
956                         }
957                 }
958                 if ( j == n_subsystems )
959                         Int3();                                                 // get allender -- something is amiss with models
960
961         }
962 }
963
964 // routine to get/set subsystem information
965 static void set_subsystem_info( model_subsystem *subsystemp, char *props, char *dname )
966 {
967         char *p;
968         char buf[32];
969         char    lcdname[256];
970
971         if ( (p = strstr(props, "$name")) != NULL)
972                 get_user_prop_value(p+5, subsystemp->name, SDL_arraysize(subsystemp->name));
973         else
974                 SDL_strlcpy( subsystemp->name, dname, SDL_arraysize(subsystemp->name) );
975
976         SDL_strlcpy(lcdname, dname, SDL_arraysize(lcdname));
977         SDL_strlwr(lcdname);
978
979         // check the name for it's specific type
980         if ( strstr(lcdname, "engine") ) {
981                 subsystemp->type = SUBSYSTEM_ENGINE;
982         } else if ( strstr(lcdname, "radar") ) {
983                 subsystemp->type = SUBSYSTEM_RADAR;
984         } else if ( strstr(lcdname, "turret") ) {
985                 float angle;
986
987                 subsystemp->type = SUBSYSTEM_TURRET;
988                 if ( (p = strstr(props, "$fov")) != NULL )
989                         get_user_prop_value(p+4, buf, SDL_arraysize(buf));                      // get the value of the fov
990                 else
991                         SDL_strlcpy(buf,"180", SDL_arraysize(buf));
992                 angle = ANG_TO_RAD(atoi(buf))/2.0f;
993                 subsystemp->turret_fov = (float)cos(angle);
994                 subsystemp->turret_num_firing_points = 0;
995
996                 if ( (p = strstr(props, "$crewspot")) != NULL) {
997                         subsystemp->flags |= MSS_FLAG_CREWPOINT;
998                         get_user_prop_value(p+9, subsystemp->crewspot, SDL_arraysize(subsystemp->crewspot));
999                 }
1000
1001         } else if ( strstr(lcdname, "navigation") ) {
1002                 subsystemp->type = SUBSYSTEM_NAVIGATION;
1003         } else if ( strstr(lcdname, "communication") )  {
1004                 subsystemp->type = SUBSYSTEM_COMMUNICATION;
1005         } else if ( strstr(lcdname, "weapons") ) {
1006                 subsystemp->type = SUBSYSTEM_WEAPONS;
1007         } else if ( strstr(lcdname, "sensors") ) {
1008                 subsystemp->type = SUBSYSTEM_SENSORS;
1009         } else if ( strstr(lcdname, "solar") ) {
1010                 subsystemp->type = SUBSYSTEM_SOLAR;
1011         } else if ( strstr(lcdname, "gas") ) {
1012                 subsystemp->type = SUBSYSTEM_GAS_COLLECT;
1013         } else if ( strstr(lcdname, "activator") ) {
1014                 subsystemp->type = SUBSYSTEM_ACTIVATION;
1015         }  else { // If unrecognized type, set to unknown so artist can continue working...
1016                 subsystemp->type = SUBSYSTEM_UNKNOWN;
1017                 mprintf(("Warning: Ignoring unrecognized subsystem %s, believed to be in ship %s\n", dname, Global_filename));
1018         }
1019
1020         // Rotating subsystem
1021         if ( (p = strstr(props, "$rotate")) != NULL)    {
1022                 subsystemp->flags |= MSS_FLAG_ROTATES;
1023
1024                 // get time for (a) complete rotation (b) step (c) activation
1025                 float turn_time;
1026                 get_user_prop_value(p+7, buf, SDL_arraysize(buf));
1027                 turn_time = (float)atof(buf);
1028
1029                 // CASE OF STEPPED ROTATION
1030                 if ( (p = strstr(props, "$stepped")) != NULL) {
1031
1032                         subsystemp->stepped_rotation = new(stepped_rotation);
1033                         subsystemp->flags |= MSS_FLAG_STEPPED_ROTATE;
1034
1035                         // get number of steps
1036                         if ( (p = strstr(props, "$steps")) != NULL) {
1037                                 get_user_prop_value(p+6, buf, SDL_arraysize(buf));
1038                            subsystemp->stepped_rotation->num_steps = atoi(buf);
1039                          } else {
1040                             subsystemp->stepped_rotation->num_steps = 8;
1041                          }
1042
1043                         // get pause time
1044                         if ( (p = strstr(props, "$t_paused")) != NULL) {
1045                                 get_user_prop_value(p+9, buf, SDL_arraysize(buf));
1046                            subsystemp->stepped_rotation->t_pause = (float)atof(buf);
1047                          } else {
1048                             subsystemp->stepped_rotation->t_pause = 2.0f;
1049                          }
1050
1051                         // get transition time - time to go between steps
1052                         if ( (p = strstr(props, "$t_transit")) != NULL) {
1053                                 get_user_prop_value(p+10, buf, SDL_arraysize(buf));
1054                             subsystemp->stepped_rotation->t_transit = (float)atof(buf);
1055                         } else {
1056                             subsystemp->stepped_rotation->t_transit = 2.0f;
1057                         }
1058
1059                         // get fraction of time spent in accel
1060                         if ( (p = strstr(props, "$fraction_accel")) != NULL) {
1061                                 get_user_prop_value(p+15, buf, SDL_arraysize(buf));
1062                             subsystemp->stepped_rotation->fraction = (float)atof(buf);
1063                            SDL_assert(subsystemp->stepped_rotation->fraction > 0 && subsystemp->stepped_rotation->fraction < 0.5);
1064                         } else {
1065                             subsystemp->stepped_rotation->fraction = 0.3f;
1066                         }
1067
1068                         int num_steps = subsystemp->stepped_rotation->num_steps;
1069                         float t_trans = subsystemp->stepped_rotation->t_transit;
1070                         float fraction = subsystemp->stepped_rotation->fraction;
1071
1072                         subsystemp->stepped_rotation->max_turn_accel = PI2 / (fraction*(1.0f - fraction) * num_steps * t_trans*t_trans);
1073                         subsystemp->stepped_rotation->max_turn_rate =  PI2 / ((1.0f - fraction) * num_steps *t_trans);
1074
1075                 }
1076
1077                 // CASE OF AI ROTATION
1078                 else if ( (p = strstr(props, "$ai")) != NULL) {
1079                         get_user_prop_value(p+8, buf, SDL_arraysize(buf));
1080                         subsystemp->flags |= MSS_FLAG_AI_ROTATE;
1081
1082                         // get parameters - ie, speed / dist / other ??
1083                         // time to activate
1084                         // condition
1085                 }
1086
1087                 // CASE OF NORMAL CONTINUOUS ROTATION
1088                 else {
1089                         if ( fabs(turn_time) < 1 ) {                            
1090                                 // Warning(LOCATION, "%s has subsystem %s with rotation time less than 1 sec", dname, Global_filename );
1091                                 subsystemp->flags &= ~MSS_FLAG_ROTATES;
1092                                 subsystemp->turn_rate = 0.0f;
1093                         } else {
1094                                 subsystemp->turn_rate = PI2 / turn_time;
1095                         }
1096                 }
1097         }
1098
1099 }
1100
1101 // used in collision code to check if submode rotates too far
1102 float get_submodel_delta_angle(submodel_instance_info *sii)
1103 {
1104         vector diff;
1105         vm_vec_sub(&diff, (vector*)&sii->angs, (vector*)&sii->prev_angs);
1106
1107         // find the angle
1108         float delta_angle = vm_vec_mag(&diff);
1109
1110         // make sure we get the short way around
1111         if (delta_angle > PI) {
1112                 delta_angle = (PI2 - delta_angle);
1113         }
1114
1115         return delta_angle;
1116 }
1117
1118 void do_new_subsystem( int n_subsystems, model_subsystem *slist, int subobj_num, float rad, vector *pnt, char *props, char *subobj_name, int model_num )
1119 {
1120         int i;
1121         model_subsystem *subsystemp;
1122
1123
1124         if ( slist==NULL ) return;                      // For TestCode, POFView, etc don't bother
1125         
1126         // try to find the name of the subsystem passed here on the list of subsystems currently on the
1127         // ship.  Assign the values only when the right subsystem is found
1128
1129         for (i = 0; i < n_subsystems; i++ ) {
1130                 subsystemp = &slist[i];
1131                 if ( !SDL_strcasecmp(subobj_name, subsystemp->subobj_name) ) {
1132                         subsystemp->flags = 0;
1133                         subsystemp->subobj_num = subobj_num;
1134                         subsystemp->turret_gun_sobj = -1;
1135                         subsystemp->model_num = model_num;
1136                         subsystemp->pnt = *pnt;                         // use the offset to get the center point of the subsystem
1137                         subsystemp->radius = rad;
1138                         set_subsystem_info( subsystemp, props, subobj_name);
1139                         SDL_strlcpy(subsystemp->subobj_name, subobj_name, SDL_arraysize(subsystemp->subobj_name));                                              // copy the object name
1140                         return;
1141                 }
1142         }
1143 #ifndef NDEBUG
1144         if ( !ss_warning_shown) {
1145                 char bname[MAX_FILENAME_LEN];
1146
1147                 base_filename(model_filename, bname, SDL_arraysize(bname));
1148                 Warning(LOCATION, "A subsystem was found in model %s that does not have a record in ships.tbl.\nA list of subsystems for this ship will be dumped to:\n\ndata\\tables\\%s.subsystems for inclusion\n into ships.tbl.", model_filename, bname);
1149
1150                 ss_warning_shown = 1;
1151         } else
1152 #endif
1153         nprintf(("warning", "Subsystem %s in ships.tbl not found in model!\n", subobj_name));
1154 #ifndef NDEBUG
1155         if ( ss_fp )    {
1156                 char tmp_buffer[128];
1157                 SDL_snprintf(tmp_buffer, SDL_arraysize(tmp_buffer), "$Subsystem:\t\t\t%s,1,0.0\n", subobj_name);
1158                 cfputs(tmp_buffer, ss_fp);
1159         }
1160 #endif
1161
1162 }
1163
1164 void print_family_tree( polymodel *obj, int modelnum, const char * ident, int islast )  
1165 {
1166         char temp[50];
1167
1168         if ( modelnum < 0 ) return;
1169         if (obj==NULL) return;
1170
1171         if (strlen(ident)==0 )  {
1172                 mprintf(( " %s", obj->submodel[modelnum].name ));
1173                 SDL_snprintf( temp, SDL_arraysize(temp), " " );
1174         } else if ( islast )    {
1175                 mprintf(( "%s��%s", ident, obj->submodel[modelnum].name ));
1176                 SDL_snprintf( temp, SDL_arraysize(temp), "%s  ", ident );
1177         } else {
1178                 mprintf(( "%s��%s", ident, obj->submodel[modelnum].name ));
1179                 SDL_snprintf( temp, SDL_arraysize(temp), "%s� ", ident );
1180         }
1181
1182         mprintf(( "\n" ));
1183
1184         int child = obj->submodel[modelnum].first_child;
1185         while( child > -1 )     {
1186                 if ( obj->submodel[child].next_sibling < 0 )
1187                         print_family_tree( obj, child, temp,1 );
1188                 else
1189                         print_family_tree( obj, child, temp,0 );
1190                 child = obj->submodel[child].next_sibling;
1191         }
1192 }
1193
1194 void dump_object_tree(polymodel *obj)
1195 {
1196         print_family_tree( obj, 0, "", 0 );
1197         key_getch();
1198 }
1199
1200 void create_family_tree(polymodel *obj)
1201 {
1202         int i;
1203         for (i=0; i<obj->n_models; i++ )        {
1204                 obj->submodel[i].num_children = 0;
1205                 obj->submodel[i].first_child = -1;
1206                 obj->submodel[i].next_sibling = -1;
1207         }
1208
1209         for (i=0; i<obj->n_models; i++ )        {
1210                 int pn;
1211                 pn = obj->submodel[i].parent;
1212                 if ( pn > -1 )  {
1213                         obj->submodel[pn].num_children++;
1214                         int tmp = obj->submodel[pn].first_child;
1215                         obj->submodel[pn].first_child = i;
1216                         obj->submodel[i].next_sibling = tmp;
1217                 }
1218         }
1219 }
1220
1221 void model_calc_bound_box( vector *box, vector *big_mn, vector *big_mx)
1222 {
1223         box[0].xyz.x = big_mn->xyz.x; box[0].xyz.y = big_mn->xyz.y; box[0].xyz.z = big_mn->xyz.z;
1224         box[1].xyz.x = big_mx->xyz.x; box[1].xyz.y = big_mn->xyz.y; box[1].xyz.z = big_mn->xyz.z;
1225         box[2].xyz.x = big_mx->xyz.x; box[2].xyz.y = big_mx->xyz.y; box[2].xyz.z = big_mn->xyz.z;
1226         box[3].xyz.x = big_mn->xyz.x; box[3].xyz.y = big_mx->xyz.y; box[3].xyz.z = big_mn->xyz.z;
1227
1228
1229         box[4].xyz.x = big_mn->xyz.x; box[4].xyz.y = big_mn->xyz.y; box[4].xyz.z = big_mx->xyz.z;
1230         box[5].xyz.x = big_mx->xyz.x; box[5].xyz.y = big_mn->xyz.y; box[5].xyz.z = big_mx->xyz.z;
1231         box[6].xyz.x = big_mx->xyz.x; box[6].xyz.y = big_mx->xyz.y; box[6].xyz.z = big_mx->xyz.z;
1232         box[7].xyz.x = big_mn->xyz.x; box[7].xyz.y = big_mx->xyz.y; box[7].xyz.z = big_mx->xyz.z;
1233 }
1234
1235
1236 //      Debug thing so we don't repeatedly show warning messages.
1237 #ifndef NDEBUG
1238 int Bogus_warning_flag_1903 = 0;
1239 #endif
1240
1241 //reads a binary file containing a 3d model
1242 int read_model_file(polymodel * pm, const char *filename, int n_subsystems, model_subsystem *subsystems)
1243 {
1244         CFILE *fp;
1245         int version;
1246         int id, len, next_chunk;
1247         int i,j;
1248
1249 #ifndef NDEBUG
1250         SDL_strlcpy(Global_filename, filename, SDL_arraysize(Global_filename));
1251 #endif
1252
1253         fp = cfopen(filename,"rb");
1254         if (!fp){
1255                 Error( LOCATION, "Can't open file <%s>",filename);
1256                 return 0;
1257         }               
1258
1259         // code to get a filename to write out subsystem information for each model that
1260         // is read.  This info is essentially debug stuff that is used to help get models
1261         // into the game quicker
1262 #if 0
1263         {
1264                 char bname[MAX_PATH_LEN];
1265
1266                 base_filename(filename, bname, SDL_arraysize(bname));
1267                 SDL_snprintf(debug_name, SDL_arraysize(debug_name), "%s.subsystems", bname);
1268                 ss_fp = cfopen(debug_name, "wb", CFILE_NORMAL, CF_TYPE_TABLES );
1269                 if ( !ss_fp )   {
1270                         mprintf(( "Can't open debug file for writing subsystems for %s\n", filename));
1271                 } else {
1272                         SDL_strlcpy(model_filename, filename, SDL_arraysize(model_filename));
1273                         ss_warning_shown = 0;
1274                 }
1275         }
1276 #endif
1277
1278         id = cfread_int(fp);
1279
1280         if (id != ID_PSPO)
1281                 Error( LOCATION, "Bad ID in model file <%s>",filename);
1282
1283         // Version is major*100+minor
1284         // So, major = version / 100;
1285         //     minor = version % 100;
1286         version = cfread_int(fp);
1287
1288         //Warning( LOCATION, "POF Version = %d", version );
1289         
1290         if (version < PM_COMPATIBLE_VERSION || (version/100) > PM_OBJFILE_MAJOR_VERSION)        {
1291                 Warning(LOCATION,"Bad version (%d) in model file <%s>",version,filename);
1292                 return 0;
1293         }
1294
1295         pm->version = version;
1296         SDL_assert( strlen(filename) < FILENAME_LEN );
1297         SDL_strlcpy(pm->filename, filename, FILENAME_LEN);
1298
1299         memset( &pm->view_positions, 0, sizeof(pm->view_positions) );
1300
1301         // reset insignia counts
1302         pm->num_ins = 0;
1303
1304         id = cfread_int(fp);
1305         len = cfread_int(fp);
1306         next_chunk = cftell(fp) + len;
1307
1308         while (!cfeof(fp)) {
1309
1310 //              mprintf(("Processing chunk <%c%c%c%c>, len = %d\n",id,id>>8,id>>16,id>>24,len));
1311 //              key_getch();
1312
1313                 switch (id) {
1314
1315                         case ID_OHDR: {         //Object header
1316                                 //vector v;
1317
1318                                 //mprintf(0,"Got chunk OHDR, len=%d\n",len);
1319
1320 #if defined( FREESPACE1_FORMAT )
1321                                 pm->n_models = cfread_int(fp);
1322 //                              mprintf(( "Num models = %d\n", pm->n_models ));
1323                                 pm->rad = cfread_float(fp);
1324                                 pm->flags = cfread_int(fp);     // 1=Allow tiling
1325 #elif defined( FREESPACE2_FORMAT )
1326                                 pm->rad = cfread_float(fp);
1327                                 pm->flags = cfread_int(fp);     // 1=Allow tiling
1328                                 pm->n_models = cfread_int(fp);
1329 //                              mprintf(( "Num models = %d\n", pm->n_models ));
1330 #endif
1331                                 
1332                                 pm->submodel = (bsp_info *)malloc( sizeof(bsp_info)*pm->n_models );
1333                                 SDL_assert(pm->submodel != NULL );
1334                                 memset( pm->submodel, 0, sizeof(bsp_info)*pm->n_models );
1335
1336                                 //SDL_assert(pm->n_models <= MAX_SUBMODELS);
1337
1338                                 cfread_vector(&pm->mins,fp);
1339                                 cfread_vector(&pm->maxs,fp);
1340                                 model_calc_bound_box(pm->bounding_box,&pm->mins,&pm->maxs);
1341                                 
1342                                 pm->n_detail_levels = cfread_int(fp);
1343                         //      mprintf(( "There are %d detail levels\n", pm->n_detail_levels ));
1344                                 for (i=0; i<pm->n_detail_levels;i++ )   {
1345                                         pm->detail[i] = cfread_int(fp);
1346                                         pm->detail_depth[i] = 0.0f;
1347                         ///             mprintf(( "Detail level %d is model %d.\n", i, pm->detail[i] ));
1348                                 }
1349
1350                                 pm->num_debris_objects = cfread_int(fp);
1351                                 SDL_assert( pm->num_debris_objects <= MAX_DEBRIS_OBJECTS );
1352                                 // mprintf(( "There are %d debris objects\n", pm->num_debris_objects ));
1353                                 for (i=0; i<pm->num_debris_objects;i++ )        {
1354                                         pm->debris_objects[i] = cfread_int(fp);
1355                                         // mprintf(( "Debris object %d is model %d.\n", i, pm->debris_objects[i] ));
1356                                 }
1357
1358                                 if ( pm->version >= 1903 )      {
1359         
1360                                         if ( pm->version >= 2009 )      {
1361                                                                                                                                         
1362                                                 pm->mass = cfread_float(fp);
1363                                                 cfread_vector( &pm->center_of_mass, fp );
1364                                                 cfread_vector( &pm->moment_of_inertia.v.rvec, fp );
1365                                                 cfread_vector( &pm->moment_of_inertia.v.uvec, fp );
1366                                                 cfread_vector( &pm->moment_of_inertia.v.fvec, fp );
1367                                         } else {
1368                                                 // old code where mass wasn't based on area, so do the calculation manually
1369
1370                                                 float vol_mass = cfread_float(fp);
1371                                                 //      Attn: John Slagel:  The following is better done in bspgen.
1372                                                 // Convert volume (cubic) to surface area (quadratic) and scale so 100 -> 100
1373                                                 float area_mass = (float) pow(vol_mass, 0.6667f) * 4.65f;
1374
1375                                                 pm->mass = area_mass;
1376                                                 float mass_ratio = vol_mass / area_mass; 
1377                                                         
1378                                                 cfread_vector( &pm->center_of_mass, fp );
1379                                                 cfread_vector( &pm->moment_of_inertia.v.rvec, fp );
1380                                                 cfread_vector( &pm->moment_of_inertia.v.uvec, fp );
1381                                                 cfread_vector( &pm->moment_of_inertia.v.fvec, fp );
1382
1383                                                 // John remove this with change to bspgen
1384                                                 vm_vec_scale( &pm->moment_of_inertia.v.rvec, mass_ratio );
1385                                                 vm_vec_scale( &pm->moment_of_inertia.v.uvec, mass_ratio );
1386                                                 vm_vec_scale( &pm->moment_of_inertia.v.fvec, mass_ratio );
1387                                         }       
1388                                 } else {
1389 #ifndef NDEBUG
1390                                         if (SDL_strcasecmp("fighter04.pof", filename)) {
1391                                                 if (Bogus_warning_flag_1903 == 0) {
1392                                                         Warning(LOCATION, "Ship %s is old.  Cannot compute mass.\nSetting to 50.0f.  Talk to John.", filename);
1393                                                         Bogus_warning_flag_1903 = 1;
1394                                                 }
1395                                         }
1396 #endif
1397                                         pm->mass = 50.0f;
1398                                         vm_vec_zero( &pm->center_of_mass );
1399                                         vm_set_identity( &pm->moment_of_inertia );
1400                                         vm_vec_scale(&pm->moment_of_inertia.v.rvec, 0.001f);
1401                                         vm_vec_scale(&pm->moment_of_inertia.v.uvec, 0.001f);
1402                                         vm_vec_scale(&pm->moment_of_inertia.v.fvec, 0.001f);
1403                                 }
1404
1405                                 // read in cross section info
1406                                 pm->xc = NULL;
1407                                 if ( pm->version >= 2014 ) {
1408                                         pm->num_xc = cfread_int(fp);
1409                                         if (pm->num_xc > 0) {
1410                                                 pm->xc = (cross_section*) malloc(pm->num_xc*sizeof(cross_section));
1411                                                 for (int i=0; i<pm->num_xc; i++) {
1412                                                         pm->xc[i].z = cfread_float(fp);
1413                                                         pm->xc[i].radius = cfread_float(fp);
1414                                                 }
1415                                         }
1416                                 } else {
1417                                         pm->num_xc = 0;
1418                                 }
1419
1420                                 if ( pm->version >= 2007 )      {
1421                                         pm->num_lights = cfread_int(fp);
1422                                         //mprintf(( "Found %d lights!\n", pm->num_lights ));
1423
1424                                         pm->lights = (bsp_light *)malloc( sizeof(bsp_light)*pm->num_lights );
1425                                         for (i=0; i<pm->num_lights; i++ )       {                       
1426                                                 cfread_vector(&pm->lights[i].pos,fp);
1427                                                 pm->lights[i].type = cfread_int(fp);
1428                                                 pm->lights[i].value = 0.0f;
1429                                         }                                                               
1430                                 } else {
1431                                         pm->num_lights = 0;
1432                                         pm->lights = NULL;
1433                                 }
1434
1435                                 break;
1436                         }
1437                         
1438                         case ID_SOBJ: {         //Subobject header
1439                                 int n;
1440                                 char *p, props[MAX_PROP_LEN];
1441 //                              float d;
1442
1443                                 //mprintf(0,"Got chunk SOBJ, len=%d\n",len);
1444
1445                                 n = cfread_int(fp);
1446
1447                                 SDL_assert(n < pm->n_models );
1448
1449 #if defined( FREESPACE2_FORMAT )        
1450                                 pm->submodel[n].rad = cfread_float(fp);         //radius
1451 #endif
1452
1453                                 pm->submodel[n].parent = cfread_int(fp);
1454
1455 //                              cfread_vector(&pm->submodel[n].norm,fp);
1456 //                              d = cfread_float(fp);                           
1457 //                              cfread_vector(&pm->submodel[n].pnt,fp);
1458                                 cfread_vector(&pm->submodel[n].offset,fp);
1459
1460 //                      mprintf(( "Subobj %d, offs = %.1f, %.1f, %.1f\n", n, pm->submodel[n].offset.xyz.x, pm->submodel[n].offset.xyz.y, pm->submodel[n].offset.xyz.z ));
1461         
1462 #if defined ( FREESPACE1_FORMAT )
1463                                 pm->submodel[n].rad = cfread_float(fp);         //radius
1464 #endif
1465
1466 //                              pm->submodel[n].tree_offset = cfread_int(fp);   //offset
1467 //                              pm->submodel[n].data_offset = cfread_int(fp);   //offset
1468
1469                                 cfread_vector(&pm->submodel[n].geometric_center,fp);
1470
1471                                 cfread_vector(&pm->submodel[n].min,fp);
1472                                 cfread_vector(&pm->submodel[n].max,fp);
1473
1474                                 model_calc_bound_box(pm->submodel[n].bounding_box,&pm->submodel[n].min,&pm->submodel[n].max);
1475
1476                                 pm->submodel[n].name[0] = '\0';
1477
1478                                 cfread_string_len( pm->submodel[n].name, MAX_NAME_LEN, fp);             // get the name
1479                                 cfread_string_len(props, MAX_PROP_LEN, fp);                     // and the user properites
1480
1481                                 pm->submodel[n].movement_type = cfread_int(fp);
1482                                 pm->submodel[n].movement_axis = cfread_int(fp);
1483
1484                                 // change turret movement type to MOVEMENT_TYPE_ROT_SPECIAL
1485                                 if (pm->submodel[n].movement_type == MOVEMENT_TYPE_ROT) {
1486                                         if ( strstr(pm->submodel[n].name, "turret") || strstr(pm->submodel[n].name, "gun") || strstr(pm->submodel[n].name, "cannon")) {
1487                                                 pm->submodel[n].movement_type = MOVEMENT_TYPE_ROT_SPECIAL;
1488                                         } else if (strstr(pm->submodel[n].name, "thruster")) {
1489                                                 // Int3();
1490                                                 pm->submodel[n].movement_type = MOVEMENT_TYPE_NONE;
1491                                                 pm->submodel[n].movement_axis = MOVEMENT_AXIS_NONE;
1492                                         }
1493                                 }
1494
1495                                 if ( pm->submodel[n].name[0] == '\0' ) {
1496                                         SDL_strlcpy(pm->submodel[n].name, "unknown object name", MAX_NAME_LEN);
1497                                 }
1498
1499                                 bool rotating_submodel_has_subsystem = !(pm->submodel[n].movement_type == MOVEMENT_TYPE_ROT);
1500                                 if ( ( p = strstr(props, "$special"))!= NULL ) {
1501                                         char type[32];
1502
1503                                         get_user_prop_value(p+9, type, SDL_arraysize(type));
1504                                         if ( !SDL_strcasecmp(type, "subsystem") ) {     // if we have a subsystem, put it into the list!
1505                                                 do_new_subsystem( n_subsystems, subsystems, n, pm->submodel[n].rad, &pm->submodel[n].offset, props, pm->submodel[n].name, pm->id );
1506                                                 rotating_submodel_has_subsystem = true;
1507                                         } else if ( !SDL_strcasecmp(type, "no_rotate") ) {
1508                                                 // mark those submodels which should not rotate - ie, those with no subsystem
1509                                                 pm->submodel[n].movement_type = MOVEMENT_TYPE_NONE;
1510                                                 pm->submodel[n].movement_axis = MOVEMENT_AXIS_NONE;
1511                                         } else {
1512                                                 // if submodel rotates (via bspgen), then there is either a subsys or special=no_rotate
1513                                                 SDL_assert( pm->submodel[n].movement_type != MOVEMENT_TYPE_ROT );
1514                                         }
1515                                 }
1516
1517                                 if ( !rotating_submodel_has_subsystem ) {
1518                                         nprintf(("Model", "Model %s: Rotating Submodel without subsystem: %s\n", pm->filename, pm->submodel[n].name));
1519
1520                                         // mark those submodels which should not rotate - ie, those with no subsystem
1521                                         pm->submodel[n].movement_type = MOVEMENT_TYPE_NONE;
1522                                         pm->submodel[n].movement_axis = MOVEMENT_AXIS_NONE;
1523                                 }
1524
1525
1526                                 pm->submodel[n].angs.p = 0.0f;
1527                                 pm->submodel[n].angs.b = 0.0f;
1528                                 pm->submodel[n].angs.h = 0.0f;
1529
1530                                 {
1531                                         int nchunks = cfread_int( fp );         // Throw away nchunks
1532                                         if ( nchunks > 0 )      {
1533                                                 Error( LOCATION, "Model '%s' is chunked.  See John or Adam!\n", pm->filename );
1534                                         }
1535                                 }
1536                                 pm->submodel[n].bsp_data_size = cfread_int(fp);
1537                                 if ( pm->submodel[n].bsp_data_size > 0 )        {
1538                                         pm->submodel[n].bsp_data = (ubyte *)malloc(pm->submodel[n].bsp_data_size);
1539                                         cfread(pm->submodel[n].bsp_data,1,pm->submodel[n].bsp_data_size,fp);
1540 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)           //tigital
1541                                         swap_bsp_data( pm, pm->submodel[n].bsp_data );
1542 #endif
1543                                 } else {
1544                                         pm->submodel[n].bsp_data = NULL;
1545                                 }
1546
1547                                 if ( strstr( pm->submodel[n].name, "thruster") )        
1548                                         pm->submodel[n].is_thruster=1;
1549                                 else
1550                                         pm->submodel[n].is_thruster=0;
1551
1552                                 if ( strstr( pm->submodel[n].name, "-destroyed") )      
1553                                         pm->submodel[n].is_damaged=1;
1554                                 else
1555                                         pm->submodel[n].is_damaged=0;
1556                                         
1557                                 //mprintf(( "Submodel %d, name '%s', parent = %d\n", n, pm->submodel[n].name, pm->submodel[n].parent ));
1558                                 //key_getch();
1559
1560                 //mprintf(( "Submodel %d, tree offset %d\n", n, pm->submodel[n].tree_offset ));
1561                 //mprintf(( "Submodel %d, data offset %d\n", n, pm->submodel[n].data_offset ));
1562                 //key_getch();
1563
1564
1565                                 break;
1566
1567                         }
1568
1569                         case ID_SHLD:
1570                                 {
1571                                         int nverts, ntris;                                      
1572
1573                                         nverts = cfread_int( fp );              // get the number of vertices in the list
1574                                         pm->shield.nverts = nverts;
1575                                         pm->shield.verts = (shield_vertex *)malloc(nverts * sizeof(shield_vertex) );
1576                                         SDL_assert( pm->shield.verts );
1577                                         for ( i = 0; i < nverts; i++ )                                                  // read in the vertex list
1578                                                 cfread_vector( &(pm->shield.verts[i].pos), fp );
1579
1580                                         ntris = cfread_int( fp );               // get the number of triangles that compose the shield
1581                                         pm->shield.ntris = ntris;
1582                                         pm->shield.tris = (shield_tri *)malloc(ntris * sizeof(shield_tri) );
1583                                         SDL_assert( pm->shield.tris );
1584                                         for ( i = 0; i < ntris; i++ ) {
1585                                                 cfread_vector( &(pm->shield.tris[i].norm), fp );
1586                                                 for ( j = 0; j < 3; j++ ) {
1587                                                         pm->shield.tris[i].verts[j] = cfread_int( fp );         // read in the indices into the shield_vertex list
1588                                                         /*
1589 #ifndef NDEBUG
1590                                                         if (pm->shield.tris[i].verts[j] >= nverts)
1591                                                                 if (!warning_displayed) {
1592                                                                         warning_displayed = 1;
1593                                                                         Warning(LOCATION, "Ship %s has a bogus shield mesh.\nOnly %i vertices, index %i found.\n", filename, nverts, pm->shield.tris[i].verts[j]);
1594                                                                 }
1595 #endif
1596                                                                 */
1597                                                 }
1598                                                 for ( j = 0; j < 3; j++ )
1599                                                         pm->shield.tris[i].neighbors[j] = cfread_int( fp );     // read in the neighbor indices -- indexes into tri list
1600                                         }
1601                                         break;
1602
1603
1604                                         
1605                                 }
1606                                 break;
1607
1608                         case ID_GPNT:
1609                                 pm->n_guns = cfread_int(fp);
1610                                 pm->gun_banks = (w_bank *)malloc(sizeof(w_bank) * pm->n_guns);
1611                                 SDL_assert( pm->gun_banks != NULL );
1612
1613                                 for (i = 0; i < pm->n_guns; i++ ) {
1614                                         w_bank *bank = &pm->gun_banks[i];
1615
1616                                         bank->num_slots = cfread_int(fp);
1617                                         SDL_assert ( bank->num_slots < MAX_SLOTS );
1618                                         for (j = 0; j < bank->num_slots; j++) {
1619                                                 cfread_vector( &(bank->pnt[j]), fp );
1620                                                 cfread_vector( &(bank->norm[j]), fp );
1621                                         }
1622                                 }
1623                                 break;
1624                         
1625                         case ID_MPNT:
1626                                 pm->n_missiles = cfread_int(fp);
1627                                 pm->missile_banks = (w_bank *)malloc(sizeof(w_bank) * pm->n_missiles);
1628                                 SDL_assert( pm->missile_banks != NULL );
1629
1630                                 for (i = 0; i < pm->n_missiles; i++ ) {
1631                                         w_bank *bank = &pm->missile_banks[i];
1632
1633                                         bank->num_slots = cfread_int(fp);
1634                                         SDL_assert ( bank->num_slots < MAX_SLOTS );
1635                                         for (j = 0; j < bank->num_slots; j++) {
1636                                                 cfread_vector( &(bank->pnt[j]), fp );
1637                                                 cfread_vector( &(bank->norm[j]), fp );
1638                                         }
1639                                 }
1640                                 break;
1641
1642                         case ID_DOCK: {
1643                                 char props[MAX_PROP_LEN];
1644
1645                                 pm->n_docks = cfread_int(fp);
1646                                 pm->docking_bays = (dock_bay *)malloc(sizeof(dock_bay) * pm->n_docks);
1647                                 SDL_assert( pm->docking_bays != NULL );
1648
1649                                 for (i = 0; i < pm->n_docks; i++ ) {
1650                                         char *p;
1651                                         dock_bay *bay = &pm->docking_bays[i];
1652
1653                                         cfread_string_len( props, MAX_PROP_LEN, fp );
1654                                         if ( (p = strstr(props, "$name"))!= NULL )
1655                                                 get_user_prop_value(p+5, bay->name, SDL_arraysize(bay->name));
1656                                         else
1657                                                 SDL_snprintf(bay->name, SDL_arraysize(bay->name), "<unnamed bay %c>", 'A' + i);
1658                                         bay->num_spline_paths = cfread_int( fp );
1659                                         if ( bay->num_spline_paths > 0 ) {
1660                                                 bay->splines = (int *)malloc(sizeof(int) * bay->num_spline_paths);
1661                                                 for ( j = 0; j < bay->num_spline_paths; j++ )
1662                                                         bay->splines[j] = cfread_int(fp);
1663                                         } else {
1664                                                 bay->splines = NULL;
1665                                         }
1666
1667                                         // determine what this docking bay can be used for
1668                                         if ( !SDL_strncasecmp(bay->name, "cargo", 5) )
1669                                                 bay->type_flags = DOCK_TYPE_CARGO;
1670                                         else
1671                                                 bay->type_flags = (DOCK_TYPE_REARM | DOCK_TYPE_GENERIC);
1672
1673                                         bay->num_slots = cfread_int(fp);
1674                                         SDL_assert( bay->num_slots == 2 );                                      // Get Allender if Asserted!
1675                                         for (j = 0; j < bay->num_slots; j++) {
1676                                                 cfread_vector( &(bay->pnt[j]), fp );
1677                                                 cfread_vector( &(bay->norm[j]), fp );
1678                                         }
1679                                 }
1680                                 break;
1681                         }
1682
1683                         case ID_FUEL:
1684                                 char props[MAX_PROP_LEN];
1685                                 pm->n_thrusters = cfread_int(fp);
1686                                 pm->thrusters = (thruster_bank *)malloc(sizeof(thruster_bank) * pm->n_thrusters);
1687                                 SDL_assert( pm->thrusters != NULL );
1688
1689                                 for (i = 0; i < pm->n_thrusters; i++ ) {
1690                                         thruster_bank *bank = &pm->thrusters[i];
1691
1692                                         bank->num_slots = cfread_int(fp);
1693
1694                                         if (pm->version < 2117) {
1695                                                 bank->wash_info_index = -1;
1696                                         } else {
1697                                                 cfread_string_len( props, MAX_PROP_LEN, fp );
1698                                                 // look for $engine_subsystem=xxx
1699                                                 int length = strlen(props);
1700                                                 if (length > 0) {
1701                                                         int base_length = strlen("$engine_subsystem=");
1702                                                         SDL_assert( strstr( (const char *)&props, "$engine_subsystem=") != NULL );
1703                                                         SDL_assert( length > base_length );
1704                                                         char *engine_subsys_name = props + base_length;
1705                                                         if (engine_subsys_name[0] == '$') {
1706                                                                 engine_subsys_name++;
1707                                                         }
1708
1709                                                         nprintf(("wash", "Ship %s with engine wash associated with subsys %s\n", filename, engine_subsys_name));
1710
1711                                                         // set wash_info_index to invalid
1712                                                         int table_error = 1;
1713                                                         bank->wash_info_index = -1;
1714                                                         for (int k=0; k<n_subsystems; k++) {
1715                                                                 if ( 0 == SDL_strcasecmp(subsystems[k].subobj_name, engine_subsys_name) ) {
1716                                                                         bank->wash_info_index = subsystems[k].engine_wash_index;
1717                                                                         if (bank->wash_info_index >= 0) {
1718                                                                                 table_error = 0;
1719                                                                         }
1720                                                                         break;
1721                                                                 }
1722                                                         }
1723
1724                                                         if ( (bank->wash_info_index == -1) && (n_subsystems > 0) ) {
1725                                                                 if (table_error) {
1726                                                                         Warning(LOCATION, "No engine wash table entry in ships.tbl for ship model %s", filename);
1727                                                                 } else {
1728                                                                         Warning(LOCATION, "Inconsistent model: Engine wash engine subsystem does not match any ship subsytem names for ship model %s", filename);
1729                                                                 }
1730                                                         }
1731                                                 } else {
1732                                                         bank->wash_info_index = -1;
1733                                                 }
1734                                         }
1735
1736                                         for (j = 0; j < bank->num_slots; j++) {
1737
1738                                                 cfread_vector( &(bank->pnt[j]), fp );
1739                                                 cfread_vector( &(bank->norm[j]), fp );
1740                                                 if ( pm->version > 2004 )       {
1741                                                         bank->radius[j] = cfread_float( fp );
1742                                                         //mprintf(( "Rad = %.2f\n", rad ));
1743                                                 } else {
1744                                                         bank->radius[j] = 1.0f;
1745                                                 }
1746                                         }
1747                                         //mprintf(( "Num slots = %d\n", bank->num_slots ));
1748
1749                                 }
1750                                 break;
1751
1752                         case ID_TGUN:
1753                         case ID_TMIS: {
1754                                 int n_banks, n_slots, parent;
1755                                 model_subsystem *subsystemp;
1756                                 int i, j, snum=-1;
1757                                 vector bogus;
1758         
1759                                 n_banks = cfread_int(fp);                               // number of turret points
1760                                 for ( i = 0; i < n_banks; i++ ) {
1761                                         int physical_parent;                    // who are we attached to?
1762                                         parent = cfread_int( fp );                      // get the turret parent of the object
1763
1764                                         physical_parent = cfread_int(fp);       // The parent subobj that this is physically attached to
1765
1766                                         if ( subsystems ) {
1767                                                 for ( snum = 0; snum < n_subsystems; snum++ ) {
1768                                                         subsystemp = &subsystems[snum];
1769
1770                                                         if ( parent == subsystemp->subobj_num ) {
1771                                                                 cfread_vector( &subsystemp->turret_norm, fp );
1772                                                                 vm_vector_2_matrix(&subsystemp->turret_matrix,&subsystemp->turret_norm,NULL,NULL);
1773
1774                                                                 n_slots = cfread_int( fp );
1775                                                                 subsystemp->turret_gun_sobj = physical_parent;
1776                                                                 SDL_assert(n_slots <= MAX_TFP);         // only MAX_TFP firing points per model_subsystem
1777                                                                 for (j = 0; j < n_slots; j++ )  {
1778                                                                         if ( j < MAX_TFP ) {
1779                                                                                 cfread_vector( &subsystemp->turret_firing_point[j], fp );
1780                                                                         } else {
1781                                                                                 cfread_vector( &bogus, fp );
1782                                                                         }
1783                                                                 }
1784                                                                 SDL_assert( n_slots > 0 );
1785
1786                                                                 subsystemp->turret_num_firing_points = (n_slots > MAX_TFP) ? MAX_TFP : n_slots;
1787
1788                                                                 break;
1789                                                         }
1790                                                 }
1791                                         }
1792
1793 //turret_gun_sobj
1794
1795                                         if ( (n_subsystems == 0) || (snum == n_subsystems) ) {
1796                                                 nprintf(("Warning", "Turret object not found for turret firing point in model %s\n", model_filename));
1797                                                 cfread_vector( &bogus, fp );
1798                                                 n_slots = cfread_int( fp );
1799                                                 for (j = 0; j < n_slots; j++ )
1800                                                         cfread_vector( &bogus, fp );
1801                                         }
1802                                 }
1803                                 break;
1804                         }
1805
1806                         case ID_SPCL: {
1807                                 char name[MAX_NAME_LEN], props[MAX_PROP_LEN], *p;
1808                                 int n_specials;
1809                                 float radius;
1810                                 vector pnt;
1811
1812                                 n_specials = cfread_int(fp);            // get the number of special subobjects we have
1813                                 for (i = 0; i < n_specials; i++) {
1814
1815                                         // get the next free object of the subobject list.  Flag error if no more room
1816
1817                                         cfread_string_len(name, MAX_NAME_LEN, fp);                      // get the name of this special polygon
1818
1819                                         cfread_string_len(props, MAX_PROP_LEN, fp);             // will definately have properties as well!
1820                                         cfread_vector( &pnt, fp );
1821                                         radius = cfread_float( fp );
1822
1823                                         // check if $Split
1824                                         p = strstr(name, "$split");
1825                                         if (p != NULL) {
1826                                                 pm->split_plane[pm->num_split_plane] = pnt.xyz.z;
1827                                                 pm->num_split_plane++;
1828                                                 SDL_assert(pm->num_split_plane <= MAX_SPLIT_PLANE);
1829                                         } else if ( ( p = strstr(props, "$special"))!= NULL ) {
1830                                                 char type[32];
1831
1832                                                 get_user_prop_value(p+9, type, SDL_arraysize(type));
1833                                                 if ( !SDL_strcasecmp(type, "subsystem") )                                               // if we have a subsystem, put it into the list!
1834                                                         do_new_subsystem( n_subsystems, subsystems, -1, radius, &pnt, props, &name[1], pm->id );                // skip the first '$' character of the name
1835                                         } else if ( strstr(name, "$enginelarge") || strstr(name, "$enginehuge") ){
1836                                                 do_new_subsystem( n_subsystems, subsystems, -1, radius, &pnt, props, &name[1], pm->id );                // skip the first '$' character of the name
1837                                         } else {
1838                                                 nprintf(("Warning", "Unknown special object type %s while reading model %s\n", name, pm->filename));
1839                                         }                                       
1840                                 }
1841                                 break;
1842                         }
1843                         
1844                         case ID_TXTR: {         //Texture filename list
1845                                 int i,n;
1846 //                              char name_buf[128];
1847
1848                                 //mprintf(0,"Got chunk TXTR, len=%d\n",len);
1849
1850                                 n = cfread_int(fp);
1851                                 pm->n_textures = n;
1852                                 // Dont overwrite memory!!
1853                                 SDL_assert(n <= MAX_MODEL_TEXTURES);
1854                                 //mprintf(0,"  num textures = %d\n",n);
1855                                 for (i=0; i<n; i++ )    {
1856                                         char tmp_name[256];
1857                                         cfread_string_len(tmp_name,127,fp);
1858
1859                                         if ( strstr(tmp_name, "thruster") || strstr(tmp_name, "invisible") )    {
1860                                                 // Don't load textures for thruster animations or invisible textures
1861                                                 pm->textures[i] = -1;
1862                                         } else {
1863                                                 pm->textures[i] = bm_load( tmp_name );
1864                                                 if (pm->textures[i]<0)  {
1865                                                         Error( LOCATION, "Couldn't open texture '%s'\nreferenced by model '%s'\n", tmp_name, pm->filename );
1866                                                 }
1867                                         }
1868                                         pm->original_textures[i] = pm->textures[i];
1869                                         //mprintf(0,"<%s>\n",name_buf);
1870                                 }
1871
1872                                 break;
1873                         }
1874                         
1875 /*                      case ID_IDTA:           //Interpreter data
1876                                 //mprintf(0,"Got chunk IDTA, len=%d\n",len);
1877
1878                                 pm->model_data = (ubyte *)malloc(len);
1879                                 pm->model_data_size = len;
1880                                 SDL_assert(pm->model_data != NULL );
1881                         
1882                                 cfread(pm->model_data,1,len,fp);
1883                         
1884                                 break;
1885 */
1886
1887                         case ID_INFO:           // don't need to do anything with info stuff
1888
1889                                 #ifndef NDEBUG
1890                                         pm->debug_info_size = len;
1891                                         pm->debug_info = (char *)malloc(pm->debug_info_size+1);
1892                                         SDL_assert(pm->debug_info!=NULL);
1893                                         memset(pm->debug_info,0,len+1);
1894                                         cfread( pm->debug_info, 1, len, fp );
1895                                 #endif
1896                                 break;
1897
1898                         case ID_GRID:
1899                                 break;
1900
1901                         case ID_PATH:
1902                                 pm->n_paths = cfread_int( fp );
1903                                 pm->paths = (model_path *)malloc(sizeof(model_path)*pm->n_paths);
1904                                 SDL_assert( pm->paths != NULL );
1905                                         
1906                                 for (i=0; i<pm->n_paths; i++ )  {
1907                                         cfread_string_len(pm->paths[i].name , MAX_NAME_LEN-1, fp);
1908                                         if ( pm->version >= 2002 ) {
1909                                                 // store the sub_model name number of the parent
1910                                                 cfread_string_len(pm->paths[i].parent_name , MAX_NAME_LEN-1, fp);
1911                                                 // get rid of leading '$' char in name
1912                                                 if ( pm->paths[i].parent_name[0] == '$' ) {
1913                                                         char tmpbuf[MAX_NAME_LEN];
1914                                                         SDL_strlcpy(tmpbuf, pm->paths[i].parent_name+1, SDL_arraysize(tmpbuf));
1915                                                         SDL_strlcpy(pm->paths[i].parent_name, tmpbuf, MAX_NAME_LEN);
1916                                                 }
1917                                                 // store the sub_model index (ie index into pm->submodel) of the parent
1918                                                 pm->paths[i].parent_submodel = -1;
1919                                                 for ( j = 0; j < pm->n_models; j++ ) {
1920                                                         if ( !SDL_strcasecmp( pm->submodel[j].name, pm->paths[i].parent_name) ) {
1921                                                                 pm->paths[i].parent_submodel = j;
1922                                                         }
1923                                                 }
1924                                         } else {
1925                                                 pm->paths[i].parent_name[0] = 0;
1926                                                 pm->paths[i].parent_submodel = -1;
1927                                         }
1928                                         pm->paths[i].nverts = cfread_int( fp );
1929                                         pm->paths[i].verts = (mp_vert *)malloc( sizeof(mp_vert) * pm->paths[i].nverts );
1930                                         pm->paths[i].goal = pm->paths[i].nverts - 1;
1931                                         pm->paths[i].type = MP_TYPE_UNUSED;
1932                                         pm->paths[i].value = 0;
1933                                         SDL_assert(pm->paths[i].verts!=NULL);
1934                                         for (j=0; j<pm->paths[i].nverts; j++ )  {
1935                                                 cfread_vector(&pm->paths[i].verts[j].pos,fp );
1936                                                 pm->paths[i].verts[j].radius = cfread_float( fp );
1937                                                 
1938                                                 {                                       // version 1802 added turret stuff
1939                                                         int nturrets, k;
1940
1941                                                         nturrets = cfread_int( fp );
1942                                                         pm->paths[i].verts[j].nturrets = nturrets;
1943                                                         pm->paths[i].verts[j].turret_ids = (int *)malloc( sizeof(int) * nturrets );
1944                                                         for ( k = 0; k < nturrets; k++ )
1945                                                                 pm->paths[i].verts[j].turret_ids[k] = cfread_int( fp );
1946                                                 } 
1947                                                 
1948                                         }
1949                                 }
1950                                 break;
1951
1952                         case ID_EYE:                                    // an eye position(s)
1953                                 {
1954                                         int num_eyes, i;
1955
1956                                         // all eyes points are stored simply as vectors and their normals.
1957                                         // 0th element is used as usual player view position.
1958
1959                                         num_eyes = cfread_int( fp );
1960                                         pm->n_view_positions = num_eyes;
1961                                         SDL_assert ( num_eyes < MAX_EYES );
1962                                         for (i = 0; i < num_eyes; i++ ) {
1963                                                 pm->view_positions[i].parent = cfread_int( fp );
1964                                                 cfread_vector( &pm->view_positions[i].pnt, fp );
1965                                                 cfread_vector( &pm->view_positions[i].norm, fp );
1966                                         }
1967                                 }
1968                                 break;                  
1969
1970                         case ID_INSG:                           
1971                                 int num_ins, num_verts, num_faces, idx, idx2, idx3;                     
1972                                 
1973                                 // get the # of insignias
1974                                 num_ins = cfread_int(fp);
1975                                 pm->num_ins = num_ins;
1976                                 
1977                                 // read in the insignias
1978                                 for(idx=0; idx<num_ins; idx++){
1979                                         // get the detail level
1980                                         pm->ins[idx].detail_level = cfread_int(fp);
1981
1982                                         // # of faces
1983                                         num_faces = cfread_int(fp);
1984                                         pm->ins[idx].num_faces = num_faces;
1985                                         SDL_assert(num_faces <= MAX_INS_FACES);
1986
1987                                         // # of vertices
1988                                         num_verts = cfread_int(fp);
1989                                         SDL_assert(num_verts <= MAX_INS_VECS);
1990
1991                                         // read in all the vertices
1992                                         for(idx2=0; idx2<num_verts; idx2++){
1993                                                 cfread_vector(&pm->ins[idx].vecs[idx2], fp);
1994                                         }
1995
1996                                         // read in world offset
1997                                         cfread_vector(&pm->ins[idx].offset, fp);
1998
1999                                         // read in all the faces
2000                                         for(idx2=0; idx2<pm->ins[idx].num_faces; idx2++){                                               
2001                                                 // read in 3 vertices
2002                                                 for(idx3=0; idx3<3; idx3++){
2003                                                         pm->ins[idx].faces[idx2][idx3] = cfread_int(fp);
2004                                                         pm->ins[idx].u[idx2][idx3] = cfread_float(fp);
2005                                                         pm->ins[idx].v[idx2][idx3] = cfread_float(fp);
2006                                                 }
2007                                         }
2008                                 }                                       
2009                                 break;
2010
2011                         // autocentering info
2012                         case ID_ACEN:
2013                                 cfread_vector(&pm->autocenter, fp);
2014                                 pm->flags |= PM_FLAG_AUTOCEN;
2015                                 break;
2016
2017                         default:
2018                                 mprintf(("Unknown chunk <%c%c%c%c>, len = %d\n",id,id>>8,id>>16,id>>24,len));
2019                                 cfseek(fp,len,SEEK_CUR);
2020                                 break;
2021
2022                 }
2023                 cfseek(fp,next_chunk,SEEK_SET);
2024
2025                 id = cfread_int(fp);
2026                 len = cfread_int(fp);
2027                 next_chunk = cftell(fp) + len;
2028
2029         }
2030
2031 #ifndef NDEBUG
2032         if ( ss_fp) {
2033                 int size;
2034                 
2035                 cfclose(ss_fp);
2036                 ss_fp = cfopen(debug_name, "rb");
2037                 if ( ss_fp )    {
2038                         size = cfilelength(ss_fp);
2039                         cfclose(ss_fp);
2040                         if ( size <= 0 )        {
2041                                 cf_delete(debug_name, CF_TYPE_TABLES);
2042                         }
2043                 }
2044         }
2045 #endif
2046
2047         cfclose(fp);
2048         // mprintf(("Done processing chunks\n"));
2049         return 1;
2050 }
2051
2052
2053
2054 //returns the number of this model
2055 int model_load(const char *filename, int n_subsystems, model_subsystem *subsystems)
2056 {
2057         int i, num, arc_idx;
2058
2059         if ( !model_initted )
2060                 model_init();
2061
2062 //      int Model_ram = 0;
2063
2064 #ifndef NDEBUG
2065         int ram_before = TotalRam;
2066 #endif
2067
2068         //SDL_assert(strlen(filename) <= 12);
2069
2070         num = -1;
2071
2072         for (i=0; i< MAX_POLYGON_MODELS; i++)   {
2073                 if ( Polygon_models[i] )        {
2074                         if (!SDL_strcasecmp(filename, Polygon_models[i]->filename))             {
2075                                 // Model already loaded; just return.
2076                                 return Polygon_models[i]->id;
2077                         }
2078                 } else if ( num == -1 ) {
2079                         // This is the first empty slot
2080                         num = i;
2081                 }
2082         }
2083
2084         // No empty slot
2085         if ( num == -1 )        {
2086                 Error( LOCATION, "Too many models" );
2087                 return -1;
2088         }       
2089
2090         mprintf(( "Loading model '%s'\n", filename ));
2091
2092         polymodel * pm = (polymodel *)malloc( sizeof(polymodel) );
2093         
2094         Polygon_models[num] = pm;
2095         
2096         memset(pm, 0, sizeof(polymodel));
2097
2098         pm->n_paths = 0;
2099         pm->paths = NULL;
2100
2101         Model_signature+=MAX_POLYGON_MODELS;
2102         if ( Model_signature < MAX_POLYGON_MODELS )     {
2103                 Model_signature = 0;
2104         }
2105         SDL_assert( (Model_signature % MAX_POLYGON_MODELS) == 0 );
2106         pm->id = Model_signature + num;
2107
2108         if (!read_model_file(pm, filename, n_subsystems, subsystems))   {
2109                 return -1;
2110         }
2111
2112 //mprintf(( "Loading model '%s'\n", filename ));
2113 //key_getch();
2114
2115 //=============================
2116 // Find the destroyed replacement models
2117
2118         // Set up the default values
2119         for (i=0; i<pm->n_models; i++ ) {
2120                 pm->submodel[i].my_replacement = -1;    // assume nothing replaces this
2121                 pm->submodel[i].i_replace = -1;         // assume this doesn't replaces anything
2122         }
2123
2124         // Search for models that have destroyed versions
2125         for (i=0; i<pm->n_models; i++ ) {
2126                 int j;
2127                 char destroyed_name[128];
2128
2129                 SDL_strlcpy( destroyed_name, pm->submodel[i].name, SDL_arraysize(destroyed_name) );
2130                 SDL_strlcat( destroyed_name, "-destroyed", SDL_arraysize(destroyed_name) );
2131                 for (j=0; j<pm->n_models; j++ ) {
2132                         if ( !SDL_strcasecmp( pm->submodel[j].name, destroyed_name ))   {
2133                                 // mprintf(( "Found destroyed model for '%s'\n", pm->submodel[i].name ));
2134                                 pm->submodel[i].my_replacement = j;
2135                                 pm->submodel[j].i_replace = i;
2136                         }
2137                 }
2138
2139                 // Search for models with live debris
2140                 // This debris comes from a destroyed subsystem when ship is still alive
2141                 char live_debris_name[128];
2142
2143                 SDL_strlcpy( live_debris_name, "debris-", SDL_arraysize(live_debris_name) );
2144                 SDL_strlcat( live_debris_name, pm->submodel[i].name, SDL_arraysize(live_debris_name) );
2145
2146
2147                 pm->submodel[i].num_live_debris = 0;
2148                 for (j=0; j<pm->n_models; j++ ) {
2149                         // check if current model name is substring of destroyed
2150                         if ( strstr( pm->submodel[j].name, live_debris_name ))  {
2151                                 mprintf(( "Found live debris model for '%s'\n", pm->submodel[i].name ));
2152                                 SDL_assert(pm->submodel[i].num_live_debris < MAX_LIVE_DEBRIS);
2153                                 pm->submodel[i].live_debris[pm->submodel[i].num_live_debris++] = j;
2154                                 pm->submodel[j].is_live_debris = 1;
2155                         }
2156                 }
2157
2158         }
2159
2160         create_family_tree(pm);
2161 //      dump_object_tree(pm);
2162
2163 //==============================
2164 // Find all the lower detail versions of the hires model
2165         for (i=0; i<pm->n_models; i++ ) {
2166                 int j, l1;
2167                 bsp_info * sm1 = &pm->submodel[i];
2168
2169                 // set all arc types to be default              
2170                 for(arc_idx=0; arc_idx < MAX_ARC_EFFECTS; arc_idx++){
2171                         sm1->arc_type[arc_idx] = MARC_TYPE_NORMAL;
2172                 }
2173
2174                 sm1->num_details = 0;
2175                 l1 = strlen(sm1->name);
2176
2177                 for (j=0; j<pm->num_debris_objects;j++ )        {
2178                         if ( i == pm->debris_objects[j] )       {
2179                                 sm1->is_damaged = 1;
2180                         } 
2181                 }
2182
2183
2184                 for (j=0; j<MAX_MODEL_DETAIL_LEVELS; j++ )      {
2185                         sm1->details[j] = -1;
2186                 }
2187
2188                 for (j=0; j<pm->n_models; j++ ) {
2189                         int k;
2190                         bsp_info * sm2 = &pm->submodel[j];
2191
2192                         if ( i==j ) continue;
2193                         
2194                         // set all arc types to be default              
2195                         for(arc_idx=0; arc_idx < MAX_ARC_EFFECTS; arc_idx++){
2196                                 sm2->arc_type[arc_idx] = MARC_TYPE_NORMAL;
2197                         }
2198
2199                         // if sm2 is a detail of sm1 and sm1 is a high detail, then add it to sm1's list
2200                         if ((int)strlen(sm2->name)!=l1) continue;
2201         
2202                         int ndiff = 0;
2203                         int first_diff = 0;
2204                         for ( k=0; k<l1; k++)   {
2205                                 if (sm1->name[k] != sm2->name[k] )      {
2206                                         if (ndiff==0) first_diff = k;
2207                                         ndiff++;
2208                                 }
2209                         }
2210                         if (ndiff==1)   {               // They only differ by one character!
2211                                 int dl1, dl2;
2212                                 dl1 = tolower(sm1->name[first_diff]) - 'a';
2213                                 dl2 = tolower(sm2->name[first_diff]) - 'a';
2214
2215                                 if ( (dl1<0) || (dl2<0) || (dl1>=MAX_MODEL_DETAIL_LEVELS) || (dl2>=MAX_MODEL_DETAIL_LEVELS) ) continue; // invalid detail levels
2216
2217                                 if ( dl1 == 0 ) {
2218                                         dl2--;  // Start from 1 up...
2219                                         if (dl2 >= sm1->num_details ) sm1->num_details = dl2+1;
2220                                         sm1->details[dl2] = j;
2221                                         //mprintf(( "Submodel '%s' is detail level %d of '%s'\n", sm2->name, dl2, sm1->name ));
2222                                 }
2223                         }
2224                 }
2225
2226                 for (j=0; j<sm1->num_details; j++ )     {
2227                         if ( sm1->details[j] == -1 )    {
2228                                 Warning( LOCATION, "Model '%s' could not find all detail levels for submodel '%s'", pm->filename, sm1->name );
2229                                 sm1->num_details = 0;
2230                         }
2231                 }
2232
2233         }
2234
2235
2236         model_octant_create( pm );
2237
2238         // Find the core_radius... the minimum of 
2239         float rx, ry, rz;
2240         rx = fl_abs( pm->submodel[pm->detail[0]].max.xyz.x - pm->submodel[pm->detail[0]].min.xyz.x );
2241         ry = fl_abs( pm->submodel[pm->detail[0]].max.xyz.y - pm->submodel[pm->detail[0]].min.xyz.y );
2242         rz = fl_abs( pm->submodel[pm->detail[0]].max.xyz.z - pm->submodel[pm->detail[0]].min.xyz.z );
2243
2244         pm->core_radius = min( rx, min(ry, rz) ) / 2.0f;
2245
2246         for (i=0; i<pm->n_view_positions; i++ ) {
2247                 if ( pm->view_positions[i].parent == pm->detail[0] )    {
2248                         float d = vm_vec_mag( &pm->view_positions[i].pnt );
2249
2250                         d += 0.1f;              // Make the eye 1/10th of a meter inside the sphere.
2251
2252                         if ( d > pm->core_radius )      {
2253                                 //mprintf(( "Model %s core radius increased from %.1f to %.1f to fit eye\n", pm->filename, pm->core_radius, d ));
2254                                 pm->core_radius = d;
2255                         }               
2256                 }
2257         }
2258
2259 #ifndef NDEBUG
2260         int ram_after = TotalRam;
2261
2262         pm->ram_used = ram_after - ram_before;
2263         Model_ram += pm->ram_used;
2264         //mprintf(( "Model RAM = %d KB\n", Model_ram ));
2265 #endif
2266
2267         return pm->id;
2268 }
2269
2270 // Get "parent" submodel for live debris submodel
2271 int model_get_parent_submodel_for_live_debris( int model_num, int live_debris_model_num )
2272 {
2273         polymodel *pm = model_get(model_num);
2274
2275         SDL_assert(pm->submodel[live_debris_model_num].is_live_debris == 1);
2276
2277         int mn;
2278         bsp_info *child;
2279
2280         // Start with the high level of detail hull 
2281         // Check all its children until we find the submodel to which the live debris belongs
2282         child = &pm->submodel[pm->detail[0]];
2283         mn = child->first_child;
2284
2285         while (mn > 0) {
2286                 child = &pm->submodel[mn];
2287
2288                 if (child->num_live_debris > 0) {
2289                         // check all live debris submodels for the current child
2290                         for (int idx=0; idx<child->num_live_debris; idx++) {
2291                                 if (child->live_debris[idx] == live_debris_model_num) {
2292                                         return mn;
2293                                 }
2294                         }
2295                         // DKA 5/26/99: can multiple live debris subsystems with each ship
2296                         // NO LONGER TRUE Can only be 1 submodel with live debris
2297                         // Error( LOCATION, "Could not find parent submodel for live debris.  Possible model error");
2298                 }
2299
2300                 // get next child
2301                 mn = child->next_sibling;
2302         }
2303         Error( LOCATION, "Could not find parent submodel for live debris");
2304         return -1;
2305 }
2306
2307
2308 float model_get_radius( int modelnum )
2309 {
2310         polymodel *pm;
2311
2312         pm = model_get(modelnum);
2313
2314         return pm->rad;
2315 }
2316
2317 float model_get_core_radius( int modelnum )
2318 {
2319         polymodel *pm;
2320
2321         pm = model_get(modelnum);
2322
2323         return pm->core_radius;
2324 }
2325
2326 float submodel_get_radius( int modelnum, int submodelnum )
2327 {
2328         polymodel *pm;
2329
2330         pm = model_get(modelnum);
2331
2332         return pm->submodel[submodelnum].rad;
2333 }
2334
2335
2336
2337 polymodel * model_get(int model_num)
2338 {
2339         SDL_assert( model_num > -1 );
2340
2341         int num = model_num % MAX_POLYGON_MODELS;
2342         
2343         SDL_assert( num > -1 );
2344         SDL_assert( num < MAX_POLYGON_MODELS );
2345         SDL_assert( Polygon_models[num]->id == model_num );
2346
2347         return Polygon_models[num];
2348 }
2349
2350
2351 /*
2352 // Finds the 3d bounding box of a model.  If submodel_num is -1,
2353 // then it starts from the root object.   If inc_children is non-zero, 
2354 // then this will recurse and find the bounding box for all children
2355 // also.
2356 void model_find_bound_box_3d(int model_num,int submodel_num, int inc_children, matrix *orient, vector * pos, vector * box )
2357 {
2358         polymodel * pm;
2359         vector to_root_xlat;
2360         matrix to_root_rotate;
2361         int n_steps, steps[16];
2362         int tmp_sobj;
2363         
2364         if ( (model_num < 0) || (model_num >= N_polygon_models) ) return;
2365
2366         pm = &Polygon_models[model_num];
2367
2368         if ( submodel_num < 0 ) submodel_num = pm->detail[0];
2369
2370         // traverse up the model tree to a root object.
2371         // Store this path in n_steps,
2372         n_steps = 0;
2373         tmp_sobj = submodel_num;
2374         while( tmp_sobj > -1 )  {
2375                 steps[n_steps++] = tmp_sobj;
2376                 tmp_sobj = pm->submodel[tmp_sobj].parent;
2377         }
2378         
2379         
2380
2381 //      vm_copy_transpose_matrix(&to_world_rotate, orient );
2382 //      to_world_xlat = *pos;
2383
2384 }
2385 */
2386
2387
2388
2389 // Returns zero is x1,y1,x2,y2 are valid
2390 // returns 1 for invalid model, 2 for point offscreen.
2391 // note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
2392 int model_find_2d_bound_min(int model_num,matrix *orient, vector * pos,int *x1, int *y1, int *x2, int *y2 )
2393 {
2394         polymodel * po;
2395         int n_valid_pts;
2396         int i, x,y,min_x, min_y, max_x, max_y;
2397         int rval = 0;
2398
2399         po = model_get(model_num);
2400
2401         g3_start_instance_matrix(pos,orient);
2402         
2403         n_valid_pts = 0;
2404
2405         int hull = po->detail[0];
2406
2407         min_x = min_y = max_x = max_y = 0;
2408
2409         for (i=0; i<8; i++ )    {
2410                 vertex pt;
2411                 ubyte flags;
2412
2413                 flags = g3_rotate_vertex(&pt,&po->submodel[hull].bounding_box[i]);
2414                 if ( !(flags&CC_BEHIND) ) {
2415                         g3_project_vertex(&pt);
2416
2417                         if (!(pt.flags & PF_OVERFLOW)) {
2418                                 x = fl2i(pt.sx);
2419                                 y = fl2i(pt.sy);
2420                                 if ( n_valid_pts == 0 ) {
2421                                         min_x = x;
2422                                         min_y = y;
2423                                         max_x = x;
2424                                         max_y = y;
2425                                 } else {
2426                                         if ( x < min_x ) min_x = x;
2427                                         if ( y < min_y ) min_y = y;
2428
2429                                         if ( x > max_x ) max_x = x;
2430                                         if ( y > max_y ) max_y = y;
2431                                 }
2432                                 n_valid_pts++;
2433                         }
2434                 }
2435         }
2436
2437         if ( n_valid_pts < 8 )  {
2438                 rval = 2;
2439         }
2440
2441         if (x1) *x1 = min_x;
2442         if (y1) *y1 = min_y;
2443
2444         if (x2) *x2 = max_x;
2445         if (y2) *y2 = max_y;
2446
2447         g3_done_instance();
2448
2449         return rval;
2450 }
2451
2452
2453 // Returns zero is x1,y1,x2,y2 are valid
2454 // returns 1 for invalid model, 2 for point offscreen.
2455 // note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
2456 int submodel_find_2d_bound_min(int model_num,int submodel, matrix *orient, vector * pos,int *x1, int *y1, int *x2, int *y2 )
2457 {
2458         polymodel * po;
2459         int n_valid_pts;
2460         int i, x,y,min_x, min_y, max_x, max_y;
2461         bsp_info * sm;
2462
2463         po = model_get(model_num);
2464         if ( (submodel < 0) || (submodel >= po->n_models ) ) return 1;
2465         sm = &po->submodel[submodel];
2466         
2467         g3_start_instance_matrix(pos,orient);
2468         
2469         n_valid_pts = 0;
2470
2471         min_x = min_y = max_x = max_y = 0;
2472
2473         for (i=0; i<8; i++ )    {
2474                 vertex pt;
2475                 ubyte flags;
2476
2477                 flags = g3_rotate_vertex(&pt,&sm->bounding_box[i]);
2478                 if ( !(flags&CC_BEHIND) ) {
2479                         g3_project_vertex(&pt);
2480
2481                         if (!(pt.flags & PF_OVERFLOW)) {
2482                                 x = fl2i(pt.sx);
2483                                 y = fl2i(pt.sy);
2484                                 if ( n_valid_pts == 0 ) {
2485                                         min_x = x;
2486                                         min_y = y;
2487                                         max_x = x;
2488                                         max_y = y;
2489                                 } else {
2490                                         if ( x < min_x ) min_x = x;
2491                                         if ( y < min_y ) min_y = y;
2492
2493                                         if ( x > max_x ) max_x = x;
2494                                         if ( y > max_y ) max_y = y;
2495                                 }
2496                                 n_valid_pts++;
2497                         }
2498                 }
2499         }
2500
2501         if ( n_valid_pts == 0 ) {
2502                 return 2;
2503         }
2504
2505         if (x1) *x1 = min_x;
2506         if (y1) *y1 = min_y;
2507
2508         if (x2) *x2 = max_x;
2509         if (y2) *y2 = max_y;
2510
2511         g3_done_instance();
2512
2513         return 0;
2514 }
2515
2516
2517 // Returns zero is x1,y1,x2,y2 are valid
2518 // returns 1 for invalid model, 2 for point offscreen.
2519 // note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
2520 int model_find_2d_bound(int model_num,matrix *orient, vector * pos,int *x1, int *y1, int *x2, int *y2 )
2521 {
2522         float t,w,h;
2523         vertex pnt;
2524         polymodel * po;
2525
2526         po = model_get(model_num);
2527         float width = po->rad;
2528         float height = po->rad;
2529
2530         g3_rotate_vertex(&pnt,pos);
2531
2532         if ( pnt.flags & CC_BEHIND ) 
2533                 return 2;
2534
2535         if (!(pnt.flags&PF_PROJECTED))
2536                 g3_project_vertex(&pnt);
2537
2538         if (pnt.flags & PF_OVERFLOW)
2539                 return 2;
2540
2541         t = (width * Canv_w2)/pnt.z;
2542         w = t*Matrix_scale.xyz.x;
2543
2544         t = (height*Canv_h2)/pnt.z;
2545         h = t*Matrix_scale.xyz.y;
2546
2547         if (x1) *x1 = fl2i(pnt.sx - w);
2548         if (y1) *y1 = fl2i(pnt.sy - h);
2549
2550         if (x2) *x2 = fl2i(pnt.sx + w);
2551         if (y2) *y2 = fl2i(pnt.sy + h);
2552
2553         return 0;
2554 }
2555
2556 // Returns zero is x1,y1,x2,y2 are valid
2557 // returns 2 for point offscreen.
2558 // note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
2559 int subobj_find_2d_bound(float radius ,matrix *orient, vector * pos,int *x1, int *y1, int *x2, int *y2 )
2560 {
2561         float t,w,h;
2562         vertex pnt;
2563
2564         float width = radius;
2565         float height = radius;
2566
2567         g3_rotate_vertex(&pnt,pos);
2568
2569         if ( pnt.flags & CC_BEHIND ) 
2570                 return 2;
2571
2572         if (!(pnt.flags&PF_PROJECTED))
2573                 g3_project_vertex(&pnt);
2574
2575         if (pnt.flags & PF_OVERFLOW)
2576                 return 2;
2577
2578         t = (width * Canv_w2)/pnt.z;
2579         w = t*Matrix_scale.xyz.x;
2580
2581         t = (height*Canv_h2)/pnt.z;
2582         h = t*Matrix_scale.xyz.y;
2583
2584         if (x1) *x1 = fl2i(pnt.sx - w);
2585         if (y1) *y1 = fl2i(pnt.sy - h);
2586
2587         if (x2) *x2 = fl2i(pnt.sx + w);
2588         if (y2) *y2 = fl2i(pnt.sy + h);
2589
2590         return 0;
2591 }
2592
2593
2594 // Given a vector that is in sub_model_num's frame of
2595 // reference, and given the object's orient and position,
2596 // return the vector in the model's frame of reference.
2597 void model_find_obj_dir(vector *w_vec, vector *m_vec, object *ship_obj, int sub_model_num)
2598 {
2599         vector tvec, vec;
2600         matrix m;
2601         int mn;
2602
2603         SDL_assert(ship_obj->type == OBJ_SHIP);
2604
2605         polymodel *pm = model_get(Ships[ship_obj->instance].modelnum);
2606         vec = *m_vec;
2607         mn = sub_model_num;
2608
2609         // instance up the tree for this point
2610         while ((mn>-1) && (pm->submodel[mn].parent > -1)) {
2611                 
2612                 vm_angles_2_matrix(&m, &pm->submodel[mn].angs);
2613                 vm_vec_unrotate(&tvec, &vec, &m);
2614                 vec = tvec;
2615
2616                 mn = pm->submodel[mn].parent;
2617         }
2618
2619         // now instance for the entire object
2620         vm_vec_unrotate(w_vec, &vec, &ship_obj->orient);
2621 }
2622
2623
2624 // Given a point (pnt) that is in sub_model_num's frame of
2625 // reference, return the point in in the object's frame of reference
2626 void model_rot_sub_into_obj(vector * outpnt, vector *mpnt,polymodel *pm, int sub_model_num)
2627 {
2628         vector pnt;
2629         vector tpnt;
2630         matrix m;
2631         int mn;
2632
2633         pnt = *mpnt;
2634         mn = sub_model_num;
2635
2636         //instance up the tree for this point
2637         while ((mn>-1) && (pm->submodel[mn].parent > -1) ) {
2638                 
2639                 vm_angles_2_matrix(&m,&pm->submodel[mn].angs );
2640                 vm_transpose_matrix(&m);
2641                 vm_vec_rotate(&tpnt,&pnt,&m);
2642
2643                 vm_vec_add(&pnt,&tpnt,&pm->submodel[mn].offset );
2644
2645                 mn = pm->submodel[mn].parent;
2646         }
2647
2648         //now instance for the entire object
2649         *outpnt = pnt;
2650 }
2651
2652
2653 // Given a rotating submodel, find the ship and world axes or rotatation.
2654 void model_get_rotating_submodel_axis(vector *model_axis, vector *world_axis, int modelnum, int submodel_num, object *obj)
2655 {
2656         polymodel *pm = model_get(modelnum);
2657
2658         bsp_info *sm = &pm->submodel[submodel_num];
2659         SDL_assert(sm->movement_type == MOVEMENT_TYPE_ROT);
2660
2661         if (sm->movement_axis == MOVEMENT_AXIS_X) {
2662                 (void) vm_vec_make(model_axis, 1.0f, 0.0f, 0.0f);
2663         } else if (sm->movement_axis == MOVEMENT_AXIS_Y) {
2664                 (void) vm_vec_make(model_axis, 0.0f, 1.0f, 0.0f);
2665         } else {
2666                 SDL_assert(sm->movement_axis == MOVEMENT_AXIS_Z);
2667                 (void) vm_vec_make(model_axis, 0.0f, 0.0f, 1.0f);
2668         }
2669
2670         model_find_obj_dir(world_axis, model_axis, obj, submodel_num);
2671 }
2672
2673
2674 // Does stepped rotation of a submodel
2675 void submodel_stepped_rotate(model_subsystem *psub, submodel_instance_info *sii)
2676 {
2677         SDL_assert(psub->flags & MSS_FLAG_STEPPED_ROTATE);
2678
2679         if ( psub->subobj_num < 0 ) return;
2680
2681         polymodel *pm = model_get(psub->model_num);
2682         bsp_info *sm = &pm->submodel[psub->subobj_num];
2683
2684         if ( sm->movement_type != MOVEMENT_TYPE_ROT ) return;
2685
2686         // get active rotation time this frame
2687         int end_stamp = timestamp();
2688         float rotation_time = 0.001f * (end_stamp - sii->step_zero_timestamp);
2689         SDL_assert(rotation_time >= 0);
2690
2691         // save last angles
2692         sii->prev_angs = sii->angs;
2693
2694         // float pointer into struct to get angle (either p,b,h)
2695         float *ang_next = NULL;
2696         switch( sm->movement_axis ) {
2697         case MOVEMENT_AXIS_X:
2698                 ang_next = &sii->angs.p;
2699                 break;
2700
2701         case MOVEMENT_AXIS_Y:   
2702                 ang_next = &sii->angs.h;
2703                 break;
2704
2705         case MOVEMENT_AXIS_Z:   
2706                 ang_next = &sii->angs.b;
2707                 break;
2708         }
2709
2710         if (ang_next == NULL) {
2711                 Int3();
2712                 return;
2713         }
2714
2715         // angular displacement of one step
2716         float step_size = (PI2 / psub->stepped_rotation->num_steps);
2717
2718         // get time to complete one step, including pause
2719         float step_time = psub->stepped_rotation->t_transit + psub->stepped_rotation->t_pause;
2720
2721         // cur_step is step number relative to zero (0 - num_steps)
2722         // step_offset_time is TIME into current step
2723         float step_offset_time = (float)fmod(rotation_time, step_time);
2724         // subtract off fractional step part, round up  (ie, 1.999999 -> 2)
2725         int cur_step = int( ((rotation_time - step_offset_time) / step_time) + 0.5f);
2726         // mprintf(("cur step %d\n", cur_step));
2727         // SDL_assert(step_offset_time >= 0);
2728
2729         if (cur_step >= psub->stepped_rotation->num_steps) {
2730                 // I don;t know why, but removing this line makes it all good.
2731                 // sii->step_zero_timestamp += int(1000.0f * (psub->stepped_rotation->num_steps * step_time) + 0.5f);
2732
2733                 // reset cur_step (use mod to handle physics/ai pause)
2734                 cur_step = cur_step % psub->stepped_rotation->num_steps;
2735         }
2736
2737         // get base angle
2738         *ang_next = cur_step * step_size;
2739
2740         // determine which phase of rotation we're in
2741         float coast_start_time = psub->stepped_rotation->fraction * psub->stepped_rotation->t_transit;
2742         float decel_start_time = psub->stepped_rotation->t_transit * (1.0f - psub->stepped_rotation->fraction);
2743         float pause_start_time = psub->stepped_rotation->t_transit;
2744
2745         float start_coast_angle = 0.5f * psub->stepped_rotation->max_turn_accel * coast_start_time * coast_start_time;
2746
2747         if (step_offset_time < coast_start_time) {
2748                 // do accel
2749                 float accel_time = step_offset_time;
2750                 *ang_next += 0.5f * psub->stepped_rotation->max_turn_accel * accel_time * accel_time;
2751                 sii->cur_turn_rate = psub->stepped_rotation->max_turn_accel * accel_time;
2752         } else if (step_offset_time < decel_start_time) {
2753                 // do coast
2754                 float coast_time = step_offset_time - coast_start_time;
2755                 *ang_next += start_coast_angle + psub->stepped_rotation->max_turn_rate * coast_time;
2756                 sii->cur_turn_rate = psub->stepped_rotation->max_turn_rate;
2757         } else if (step_offset_time < pause_start_time) {
2758                 // do decel
2759                 float time_to_pause = psub->stepped_rotation->t_transit - step_offset_time;
2760                 *ang_next += (step_size - 0.5f * psub->stepped_rotation->max_turn_accel * time_to_pause * time_to_pause);
2761                 sii->cur_turn_rate = psub->stepped_rotation->max_turn_rate * time_to_pause;
2762         } else {
2763                 // do pause
2764                 *ang_next += step_size;
2765                 sii->cur_turn_rate = 0.0f;
2766         }
2767 }
2768
2769 // Rotates the angle of a submodel.  Use this so the right unlocked axis
2770 // gets stuffed.
2771 void submodel_rotate(model_subsystem *psub, submodel_instance_info *sii)
2772 {
2773         bsp_info * sm;
2774
2775         if ( psub->subobj_num < 0 ) return;
2776
2777         polymodel *pm = model_get(psub->model_num);
2778         sm = &pm->submodel[psub->subobj_num];
2779
2780         if ( sm->movement_type != MOVEMENT_TYPE_ROT ) return;
2781
2782         // save last angles
2783         sii->prev_angs = sii->angs;
2784
2785         // probably send in a calculated desired turn rate
2786         float diff = sii->desired_turn_rate - sii->cur_turn_rate;
2787
2788         float final_turn_rate;
2789         if (diff > 0) {
2790                 final_turn_rate = sii->cur_turn_rate + sii->turn_accel * flFrametime;
2791                 if (final_turn_rate > sii->desired_turn_rate) {
2792                         final_turn_rate = sii->desired_turn_rate;
2793                 }
2794         } else if (diff < 0) {
2795                 final_turn_rate = sii->cur_turn_rate - sii->turn_accel * flFrametime;
2796                 if (final_turn_rate < sii->desired_turn_rate) {
2797                         final_turn_rate = sii->desired_turn_rate;
2798                 }
2799         } else {
2800                 final_turn_rate = sii->desired_turn_rate;
2801         }
2802
2803         float delta = (sii->cur_turn_rate + final_turn_rate) * 0.5f * flFrametime;
2804         sii->cur_turn_rate = final_turn_rate;
2805
2806
2807         //float delta = psub->turn_rate * flFrametime;
2808
2809         switch( sm->movement_axis )     {
2810         case MOVEMENT_AXIS_X:   
2811                 sii->angs.p += delta;
2812                 if (sii->angs.p > PI2 )
2813                         sii->angs.p -= PI2;
2814                 else if (sii->angs.p < 0.0f )
2815                         sii->angs.p += PI2;
2816                 break;
2817         case MOVEMENT_AXIS_Y:   
2818                 sii->angs.h += delta;
2819                 if (sii->angs.h > PI2 )
2820                         sii->angs.h -= PI2;
2821                 else if (sii->angs.h < 0.0f )
2822                         sii->angs.h += PI2;
2823                 break;
2824         case MOVEMENT_AXIS_Z:   
2825                 sii->angs.b += delta;
2826                 if (sii->angs.b > PI2 )
2827                         sii->angs.b -= PI2;
2828                 else if (sii->angs.b < 0.0f )
2829                         sii->angs.b += PI2;
2830                 break;
2831         }
2832 }
2833
2834
2835 //=========================================================================
2836 // Make a turret's correct orientation matrix.   This should be done when 
2837 // the model is read, but I wasn't sure at what point all the data that I
2838 // needed was read, so I just check a flag and call this routine when
2839 // I determine I need the correct matrix.   In this code, you can't use
2840 // vm_vec_2_matrix or anything, since these turrets could be either 
2841 // right handed or left handed.
2842 void model_make_turrent_matrix(int model_num, model_subsystem * turret )
2843 {
2844         polymodel * pm;
2845         vector fvec, uvec, rvec;
2846
2847         pm = model_get(model_num);
2848         bsp_info * sm = &pm->submodel[turret->turret_gun_sobj];
2849         bsp_info * sm_parent = &pm->submodel[turret->subobj_num];
2850
2851
2852         model_clear_instance(model_num);
2853         model_find_world_dir(&fvec, &turret->turret_norm, model_num, turret->turret_gun_sobj, &vmd_identity_matrix, NULL );
2854
2855         sm_parent->angs.h = -PI/2.0f;
2856         sm->angs.p = -PI/2.0f;
2857         model_find_world_dir(&rvec, &turret->turret_norm, model_num, turret->turret_gun_sobj, &vmd_identity_matrix, NULL );
2858
2859         sm_parent->angs.h = 0.0f;
2860         sm->angs.p = -PI/2.0f;
2861         model_find_world_dir(&uvec, &turret->turret_norm, model_num, turret->turret_gun_sobj, &vmd_identity_matrix, NULL );
2862                                                                         
2863         vm_vec_normalize(&fvec);
2864         vm_vec_normalize(&rvec);
2865         vm_vec_normalize(&uvec);
2866
2867         turret->turret_matrix.v.fvec = fvec;
2868         turret->turret_matrix.v.rvec = rvec;
2869         turret->turret_matrix.v.uvec = uvec;
2870
2871 //      vm_vector_2_matrix(&turret->turret_matrix,&turret->turret_norm,NULL,NULL);
2872
2873         // HACK!! WARNING!!!
2874         // I'm doing nothing to verify that this matrix is orthogonal!!
2875         // In other words, there's no guarantee that the vectors are 90 degrees
2876         // from each other.
2877         // I'm not doing this because I don't know how to do it without ruining
2878         // the handedness of the matrix... however, I'm not too worried about   
2879         // this because I am creating these 3 vectors by making them 90 degrees
2880         // apart, so this should be close enough.  I think this will start 
2881         // causing weird errors when we view from turrets. -John
2882         turret->flags |= MSS_FLAG_TURRET_MATRIX;
2883 }
2884
2885 // Tries to move joints so that the turrent points to the point dst.
2886 // turret1 is the angles of the turret, turret2 is the angles of the gun from turret
2887 //      Returns 1 if rotated gun, 0 if no gun to rotate (rotation handled by AI)
2888 int model_rotate_gun(int model_num, model_subsystem *turret, matrix *orient, angles *turret1, angles *turret2, vector *pos, vector *dst)
2889 {
2890         polymodel * pm;
2891
2892         pm = model_get(model_num);
2893         bsp_info * sm = &pm->submodel[turret->turret_gun_sobj];
2894         bsp_info * sm_parent = &pm->submodel[turret->subobj_num];
2895
2896         // Check for a valid turret
2897         SDL_assert( turret->turret_num_firing_points > 0 );
2898
2899
2900         if ( sm_parent == sm ) {
2901                 return 0;
2902         }
2903
2904         // Build the correct turret matrix if there isn't already one
2905         if ( !(turret->flags & MSS_FLAG_TURRET_MATRIX) )
2906                 model_make_turrent_matrix(model_num, turret );
2907
2908         SDL_assert( turret->flags & MSS_FLAG_TURRET_MATRIX);
2909 //      SDL_assert( sm->movement_axis == MOVEMENT_AXIS_X );                             // Gun must be able to change pitch
2910 //      SDL_assert( sm_parent->movement_axis == MOVEMENT_AXIS_Z );      // Parent must be able to change heading
2911
2912 //======================================================
2913 // DEBUG code to draw the normal out of this gun and a circle
2914 // at the gun point.
2915 #if 0
2916         {
2917                 vector tmp;
2918                 vector tmp1;
2919                 vertex dpnt1, dpnt2;
2920
2921                 model_clear_instance(model_num);
2922                 sm->angs.p = turret2->p;
2923                 sm_parent->angs.h = turret1->h;
2924
2925                 model_find_world_point(&tmp, &vmd_zero_vector, model_num, turret->turret_gun_sobj, orient, pos );
2926                 gr_set_color(255,0,0);
2927                 g3_rotate_vertex( &dpnt1, &tmp );
2928
2929                 gr_set_color(255,0,0);
2930                 g3_draw_sphere(&dpnt1,1.0f);
2931
2932                 vm_vec_copy_scale( &tmp1, &turret->turret_matrix.v.fvec, 10.0f );
2933                 model_find_world_point(&tmp, &tmp1, model_num, turret->turret_gun_sobj, orient, pos );
2934                 g3_rotate_vertex( &dpnt2, &tmp );
2935
2936                 gr_set_color(0,255,0);
2937                 g3_draw_line(&dpnt1,&dpnt2);
2938                 gr_set_color(0,128,0);
2939                 g3_draw_sphere(&dpnt2,0.2f);
2940
2941                 vm_vec_copy_scale( &tmp1, &turret->turret_matrix.v.rvec, 10.0f );
2942                 model_find_world_point(&tmp, &tmp1, model_num, turret->turret_gun_sobj, orient, pos );
2943                 g3_rotate_vertex( &dpnt2, &tmp );
2944
2945                 gr_set_color(0,0,255);
2946                 g3_draw_line(&dpnt1,&dpnt2);
2947
2948                 vm_vec_copy_scale( &tmp1, &turret->turret_matrix.v.uvec, 10.0f );
2949                 model_find_world_point(&tmp, &tmp1, model_num, turret->turret_gun_sobj, orient, pos );
2950                 g3_rotate_vertex( &dpnt2, &tmp );
2951
2952                 gr_set_color(255,0,0);
2953                 g3_draw_line(&dpnt1,&dpnt2);
2954         }
2955 #endif
2956
2957         //------------  
2958         // rotate the dest point into the turret gun normal's frame of
2959         // reference, but not using the turret's angles.
2960         // Call this vector of_dst
2961         vector of_dst;                                                  
2962         matrix world_to_turret_matrix;          // converts world coordinates to turret's FOR
2963         vector world_to_turret_translate;       // converts world coordinates to turret's FOR
2964         vector tempv;
2965
2966         vm_vec_unrotate( &tempv, &sm_parent->offset, orient);
2967         vm_vec_add( &world_to_turret_translate, pos, &tempv );
2968
2969         vm_matrix_x_matrix( &world_to_turret_matrix, orient, &turret->turret_matrix );
2970
2971         vm_vec_sub( &tempv, dst, &world_to_turret_translate );
2972         vm_vec_rotate( &of_dst, &tempv, &world_to_turret_matrix );
2973
2974         vm_vec_normalize(&of_dst);      
2975
2976         //------------  
2977         // Find the heading and pitch that the gun needs to turn to
2978         // by extracting them from the of_dst vector.
2979         // Call this the desired_angles
2980         angles desired_angles;
2981
2982         desired_angles.p = (float)acos(of_dst.xyz.z);
2983         desired_angles.h = PI - atan2_safe(of_dst.xyz.x, of_dst.xyz.y);
2984         desired_angles.b = 0.0f;
2985
2986         //      mprintf(( "Z = %.1f, atan= %.1f\n", of_dst.xyz.z, desired_angles.p ));
2987
2988         //------------  
2989         // Gradually turn the turret towards the desired angles
2990         float step_size = turret->turret_turning_rate * flFrametime;
2991
2992         vm_interp_angle(&turret1->h,desired_angles.h,step_size);
2993         vm_interp_angle(&turret2->p,desired_angles.p,step_size);
2994
2995 //      turret1->h -= step_size*(key_down_timef(SDLK_1)-key_down_timef(SDLK_2) );
2996 //      turret2->p += step_size*(key_down_timef(SDLK_3)-key_down_timef(SDLK_4) );
2997
2998         return 1;
2999
3000 }
3001
3002
3003 // Given a point (pnt) that is in sub_model_num's frame of
3004 // reference, and given the object's orient and position, 
3005 // return the point in 3-space in outpnt.
3006 void model_find_world_point(vector * outpnt, vector *mpnt,int model_num,int sub_model_num, matrix * objorient, vector * objpos )
3007 {
3008         vector pnt;
3009         vector tpnt;
3010         matrix m;
3011         int mn;
3012         polymodel *pm = model_get(model_num);
3013
3014         SDL_assert(mpnt != NULL);
3015
3016         pnt = *mpnt;
3017         mn = sub_model_num;
3018
3019         //instance up the tree for this point
3020         while ((mn>-1) && (pm->submodel[mn].parent > -1) ) {
3021                 
3022                 vm_angles_2_matrix(&m,&pm->submodel[mn].angs );
3023                 vm_vec_unrotate(&tpnt,&pnt,&m);
3024
3025                 vm_vec_add(&pnt,&tpnt,&pm->submodel[mn].offset );
3026
3027                 mn = pm->submodel[mn].parent;
3028         }
3029
3030         //now instance for the entire object
3031         vm_vec_unrotate(outpnt,&pnt,objorient);
3032         vm_vec_add2(outpnt,objpos);
3033 }
3034
3035 // Given a point in the world RF, find the corresponding point in the model RF.
3036 // This is special purpose code, specific for model collision.
3037 // NOTE - this code ASSUMES submodel is 1 level down from hull (detail[0])
3038 //
3039 // out - point in model RF
3040 // world_pt - point in world RF
3041 // pm - polygon model
3042 // submodel_num - submodel in whose RF we're trying to find the corresponding world point
3043 // orient - orient matrix of ship
3044 // pos - pos vector of ship
3045 void world_find_model_point(vector *out, vector *world_pt, polymodel *pm, int submodel_num, matrix *orient, vector *pos)
3046 {
3047         SDL_assert( (pm->submodel[submodel_num].parent == pm->detail[0]) || (pm->submodel[submodel_num].parent == -1) );
3048
3049         vector tempv1, tempv2;
3050         matrix m;
3051
3052         // get into ship RF
3053         vm_vec_sub(&tempv1, world_pt, pos);
3054         vm_vec_rotate(&tempv2, &tempv1, orient);
3055
3056         if (pm->submodel[submodel_num].parent == -1) {
3057                 *out  = tempv2;
3058                 return;
3059         }
3060
3061         // put into submodel RF
3062         vm_vec_sub2(&tempv2, &pm->submodel[submodel_num].offset);
3063         vm_angles_2_matrix(&m, &pm->submodel[submodel_num].angs);
3064         vm_vec_rotate(out, &tempv2, &m);
3065 }
3066
3067 // Verify rotating submodel has corresponding ship subsystem -- info in which to store rotation angle
3068 int rotating_submodel_has_ship_subsys(int submodel, ship *shipp)
3069 {
3070         model_subsystem *psub;
3071         ship_subsys                     *pss;
3072
3073         int found = 0;
3074
3075         // Go through all subsystems and look for submodel
3076         // the subsystems that need it.
3077         for ( pss = GET_FIRST(&shipp->subsys_list); pss != END_OF_LIST(&shipp->subsys_list); pss = GET_NEXT(pss) ) {
3078                 psub = pss->system_info;
3079                 if (psub->subobj_num == submodel) {
3080                         found = 1;
3081                         break;
3082                 }
3083         }
3084         
3085         return found;
3086 }
3087
3088 void model_get_rotating_submodel_list(int *submodel_list, int *num_rotating_submodels, object *objp)
3089 {
3090         SDL_assert(objp->type == OBJ_SHIP);
3091
3092         // Check if not currently rotating - then treat as part of superstructure.
3093         int modelnum = Ships[objp->instance].modelnum;
3094         polymodel *pm = model_get(modelnum);
3095         bsp_info *child_submodel;
3096
3097         *num_rotating_submodels = 0;
3098         child_submodel = &pm->submodel[pm->detail[0]];
3099
3100         int i = child_submodel->first_child;
3101         while ( i>-1 )  {
3102                 child_submodel = &pm->submodel[i];
3103
3104                 // Don't check it or its children if it is destroyed or it is a replacement (non-moving)
3105                 if ( !child_submodel->blown_off && (child_submodel->i_replace == -1) )  {
3106
3107                         // Only look for submodels that rotate
3108                         if (child_submodel->movement_type == MOVEMENT_TYPE_ROT) {
3109
3110                                 // find ship subsys and check submodel rotation is less than max allowed.
3111                                 ship *pship = &Ships[objp->instance];
3112                                 ship_subsys *subsys;
3113
3114                                 for ( subsys = GET_FIRST(&pship->subsys_list); subsys !=END_OF_LIST(&pship->subsys_list); subsys = GET_NEXT(subsys) ) {
3115                                         SDL_assert(subsys->system_info->model_num == modelnum);
3116                                         if (i == subsys->system_info->subobj_num) {
3117                                                 // found the correct subsystem - now check delta rotation angle not too large
3118                                                 float delta_angle = get_submodel_delta_angle(&subsys->submodel_info_1);
3119                                                 if (delta_angle < MAX_SUBMODEL_COLLISION_ROT_ANGLE) {
3120                                                         SDL_assert(*num_rotating_submodels < MAX_ROTATING_SUBMODELS-1);
3121                                                         submodel_list[(*num_rotating_submodels)++] = i;
3122                                                 }
3123                                                 break;
3124                                         }
3125                                 }
3126                         }
3127                 }
3128                 i = child_submodel->next_sibling;
3129         }
3130
3131         // error checking
3132 //#define MODEL_CHECK
3133 #ifdef MODEL_CHECK
3134         ship *pship = &Ships[objp->instance];
3135         for (int idx=0; idx<*num_rotating_submodels; idx++) {
3136                 int valid = rotating_submodel_has_ship_subsys(submodel_list[idx], pship);
3137 //              SDL_assert( valid );
3138                 if ( !valid ) {
3139
3140                         Warning( LOCATION, "Ship %s has rotating submodel [%s] without ship subsystem\n", pship->ship_name, pm->submodel[submodel_list[idx]].name );
3141                         pm->submodel[submodel_list[idx]].movement_type &= ~MOVEMENT_TYPE_ROT;
3142                         *num_rotating_submodels = 0;
3143                 }
3144         }
3145 #endif
3146
3147 }
3148
3149
3150 // Given a direction (pnt) that is in sub_model_num's frame of
3151 // reference, and given the object's orient and position, 
3152 // return the point in 3-space in outpnt.
3153 void model_find_world_dir(vector * out_dir, vector *in_dir,int model_num, int sub_model_num, matrix * objorient, vector * objpos )
3154 {
3155         vector pnt;
3156         vector tpnt;
3157         matrix m;
3158         int mn;
3159         polymodel *pm = model_get(model_num);
3160
3161         pnt = *in_dir;
3162         mn = sub_model_num;
3163
3164         //instance up the tree for this point
3165         while ((mn>-1) && (pm->submodel[mn].parent > -1) ) {
3166                 
3167                 vm_angles_2_matrix(&m,&pm->submodel[mn].angs );
3168                 vm_vec_unrotate(&tpnt,&pnt,&m);
3169                 pnt = tpnt;
3170
3171                 mn = pm->submodel[mn].parent;
3172         }
3173
3174         //now instance for the entire object
3175         vm_vec_unrotate(out_dir,&pnt,objorient);
3176 }
3177
3178
3179
3180 // Clears all the submodel instances stored in a model to their defaults.
3181 void model_clear_instance(int model_num)
3182 {
3183         polymodel * pm;
3184         int i;
3185
3186         pm = model_get(model_num);
3187
3188         // reset textures to original ones
3189         for (i=0; i<pm->n_textures; i++ )       {
3190                 pm->textures[i] = pm->original_textures[i];
3191         }
3192         
3193         for (i=0; i<pm->n_models; i++ ) {
3194                 bsp_info *sm = &pm->submodel[i];
3195                 
3196                 if ( pm->submodel[i].is_damaged )       {
3197                         sm->blown_off = 1;
3198                 } else {
3199                         sm->blown_off = 0;
3200                 }
3201                 sm->angs.p = 0.0f;
3202                 sm->angs.b = 0.0f;
3203                 sm->angs.h = 0.0f;
3204
3205                 // set pointer to other ship subsystem info [turn rate, accel, moment, axis, ...]
3206                 sm->sii = NULL;
3207
3208                 sm->num_arcs = 0;               // Turn off any electric arcing effects
3209         }
3210
3211         for (i=0; i<pm->num_lights; i++ )       {
3212                 pm->lights[i].value = 0.0f;
3213         }
3214
3215         interp_clear_instance();
3216
3217 //      if ( key_pressed(SDLK_1) ) pm->lights[0].value = 1.0f/255.0f;
3218 //      if ( key_pressed(SDLK_2) ) pm->lights[1].value = 1.0f/255.0f;
3219 //      if ( key_pressed(SDLK_3) ) pm->lights[2].value = 1.0f/255.0f;
3220 //      if ( key_pressed(SDLK_4) ) pm->lights[3].value = 1.0f/255.0f;
3221 //      if ( key_pressed(SDLK_5) ) pm->lights[4].value = 1.0f/255.0f;
3222 //      if ( key_pressed(SDLK_6) ) pm->lights[5].value = 1.0f/255.0f;
3223
3224
3225 }
3226
3227 // initialization during ship set
3228 void model_clear_instance_info( submodel_instance_info * sii )
3229 {
3230         sii->blown_off = 0;
3231         sii->angs.p = 0.0f;
3232         sii->angs.b = 0.0f;
3233         sii->angs.h = 0.0f;
3234         sii->prev_angs.p = 0.0f;
3235         sii->prev_angs.b = 0.0f;
3236         sii->prev_angs.h = 0.0f;
3237
3238         sii->cur_turn_rate = 0.0f;
3239         sii->desired_turn_rate = 0.0f;
3240         sii->turn_accel = 0.0f;
3241 }
3242
3243 // initialization during ship set
3244 void model_set_instance_info(submodel_instance_info *sii, float turn_rate, float turn_accel)
3245 {
3246         sii->blown_off = 0;
3247         sii->angs.p = 0.0f;
3248         sii->angs.b = 0.0f;
3249         sii->angs.h = 0.0f;
3250         sii->prev_angs.p = 0.0f;
3251         sii->prev_angs.b = 0.0f;
3252         sii->prev_angs.h = 0.0f;
3253
3254         sii->cur_turn_rate = turn_rate * 0.0f;
3255         sii->desired_turn_rate = turn_rate;
3256         sii->turn_accel = turn_accel;
3257         sii->axis_set = 0;
3258         sii->step_zero_timestamp = timestamp();
3259 }
3260
3261
3262
3263 // Sets the submodel instance data in a submodel (for all detail levels)
3264 void model_set_instance(int model_num, int sub_model_num, submodel_instance_info * sii)
3265 {
3266         int i;
3267         polymodel * pm;
3268
3269         pm = model_get(model_num);
3270
3271         SDL_assert( sub_model_num >= 0 );
3272         SDL_assert( sub_model_num < pm->n_models );
3273
3274         if ( sub_model_num < 0 ) return;
3275         if ( sub_model_num >= pm->n_models ) return;
3276         bsp_info *sm = &pm->submodel[sub_model_num];
3277
3278         // Set the "blown out" flags    
3279         sm->blown_off = sii->blown_off;
3280
3281         if ( sm->blown_off )    {
3282                 if ( sm->my_replacement > -1 )  {
3283                         pm->submodel[sm->my_replacement].blown_off = 0;
3284                         pm->submodel[sm->my_replacement].angs = sii->angs;
3285                         pm->submodel[sm->my_replacement].sii = sii;
3286                 }
3287         } else {
3288                 if ( sm->my_replacement > -1 )  {
3289                         pm->submodel[sm->my_replacement].blown_off = 1;
3290                 }
3291         }
3292
3293         // Set the angles
3294         sm->angs = sii->angs;
3295         sm->sii = sii;
3296
3297         // For all the detail levels of this submodel, set them also.
3298         for (i=0; i<sm->num_details; i++ )      {
3299                 model_set_instance(model_num, sm->details[i], sii );
3300         }
3301 }
3302
3303
3304 // Finds a point on the rotation axis of a submodel, used in collision, generally find rotational velocity
3305 void model_init_submodel_axis_pt(submodel_instance_info *sii, int model_num, int submodel_num)
3306 {
3307         vector axis;
3308         vector *mpoint1, *mpoint2;
3309         vector p1, v1, p2, v2, int1;
3310
3311         polymodel *pm = model_get(model_num);
3312         SDL_assert(pm->submodel[submodel_num].movement_type == MOVEMENT_TYPE_ROT);
3313         SDL_assert(sii);
3314
3315         mpoint1 = NULL;
3316         mpoint2 = NULL;
3317
3318         // find 2 fixed points in submodel RF
3319         // these will be rotated to about the axis an angle of 0 and PI and we'll find the intersection of the
3320         // two lines to find a point on the axis
3321         if (pm->submodel[submodel_num].movement_axis == MOVEMENT_AXIS_X) {
3322                 axis = vmd_x_vector;
3323                 mpoint1 = &vmd_y_vector;
3324                 mpoint2 = &vmd_z_vector;
3325         } else if (pm->submodel[submodel_num].movement_axis == MOVEMENT_AXIS_Y) {
3326                 mpoint1 = &vmd_x_vector;
3327                 axis = vmd_z_vector;            // rotation about y is a change in heading (p,b,h), so we need z
3328                 mpoint2 = &vmd_z_vector;
3329         } else if (pm->submodel[submodel_num].movement_axis == MOVEMENT_AXIS_Z) {
3330                 mpoint1 = &vmd_x_vector;
3331                 mpoint2 = &vmd_y_vector;
3332                 axis = vmd_y_vector;            // rotation about z is a change in bank (p,b,h), so we need y
3333         } else {
3334                 // must be one of these axes or submodel_rot_hit is incorrectly set
3335                 Int3();
3336         }
3337
3338         // copy submodel angs
3339         angles copy_angs = pm->submodel[submodel_num].angs;
3340
3341         // find two points rotated into model RF when angs set to 0
3342         vm_vec_copy_scale((vector*)&pm->submodel[submodel_num].angs, &axis, 0.0f);
3343         model_find_world_point(&p1, mpoint1, model_num, submodel_num, &vmd_identity_matrix, &vmd_zero_vector);
3344         model_find_world_point(&p2, mpoint2, model_num, submodel_num, &vmd_identity_matrix, &vmd_zero_vector);
3345
3346         // find two points rotated into model RF when angs set to PI
3347         vm_vec_copy_scale((vector*)&pm->submodel[submodel_num].angs, &axis, PI);
3348         model_find_world_point(&v1, mpoint1, model_num, submodel_num, &vmd_identity_matrix, &vmd_zero_vector);
3349         model_find_world_point(&v2, mpoint2, model_num, submodel_num, &vmd_identity_matrix, &vmd_zero_vector);
3350
3351         // reset submodel angs
3352         pm->submodel[submodel_num].angs = copy_angs;
3353
3354         // find direction vectors of the two lines
3355         vm_vec_sub2(&v1, &p1);
3356         vm_vec_sub2(&v2, &p2);
3357
3358         // find the intersection of the two lines
3359         float s, t;
3360         fvi_two_lines_in_3space(&p1, &v1, &p2, &v2, &s, &t);
3361
3362         // find the actual intersection points
3363         vm_vec_scale_add(&int1, &p1, &v1, s);
3364
3365         // set flag to init
3366         sii->pt_on_axis = int1;
3367         sii->axis_set = 1;
3368 }
3369
3370
3371 // Adds an electrical arcing effect to a submodel
3372 void model_add_arc(int model_num, int sub_model_num, vector *v1, vector *v2, int arc_type )
3373 {
3374         polymodel * pm;
3375
3376         pm = model_get(model_num);
3377
3378         if ( sub_model_num == -1 )      {
3379                 sub_model_num = pm->detail[0];
3380         }
3381
3382         SDL_assert( sub_model_num >= 0 );
3383         SDL_assert( sub_model_num < pm->n_models );
3384
3385         if ( sub_model_num < 0 ) return;
3386         if ( sub_model_num >= pm->n_models ) return;
3387         bsp_info *sm = &pm->submodel[sub_model_num];
3388
3389         if ( sm->num_arcs < MAX_ARC_EFFECTS )   {
3390                 sm->arc_type[sm->num_arcs] = (ubyte)arc_type;
3391                 sm->arc_pts[sm->num_arcs][0] = *v1;
3392                 sm->arc_pts[sm->num_arcs][1] = *v2;
3393                 sm->num_arcs++;
3394         }
3395 }
3396
3397 // function to return an index into the docking_bays array which matches the criteria passed
3398 // to this function.  dock_type is one of the DOCK_TYPE_XXX defines in model.h
3399 int model_find_dock_index(int modelnum, int dock_type)
3400 {
3401         int i;
3402
3403         polymodel *pm;
3404
3405         pm = model_get(modelnum);
3406
3407         // no docking points -- return -1
3408         if ( pm->n_docks <= 0 )
3409                 return -1;
3410
3411         for (i = 0; i < pm->n_docks; i++ ) {
3412                 if ( dock_type & pm->docking_bays[i].type_flags )
3413                         return i;
3414         }
3415
3416         return -1;
3417 }
3418
3419 int model_get_dock_index_type(int modelnum, int index)
3420 {
3421         polymodel *pm = model_get(modelnum);                            
3422
3423         return pm->docking_bays[index].type_flags;
3424 }
3425
3426 // get all the different docking point types on a model
3427 int model_get_dock_types(int modelnum)
3428 {
3429         int i, type = 0;
3430         polymodel *pm;
3431
3432         pm = model_get(modelnum);
3433         for (i=0; i<pm->n_docks; i++)
3434                 type |= pm->docking_bays[i].type_flags;
3435
3436         return type;
3437 }
3438
3439 // function to return an index into the docking_bays array which matches the string passed
3440 // Fred uses strings to identify docking positions.  This functin also accepts generic strings
3441 // so that a desginer doesn't have to know exact names if building a mission from hand.
3442 int model_find_dock_name_index( int modelnum, char *name )
3443 {
3444         int i;
3445         polymodel *pm;
3446
3447         pm = model_get(modelnum);
3448         if ( pm->n_docks <= 0 )
3449                 return -1;
3450
3451         // check the generic names and call previous function to find first dock point of
3452         // the specified type
3453         if ( !SDL_strcasecmp(name, "cargo") )
3454                 return model_find_dock_index( modelnum, DOCK_TYPE_CARGO );
3455         else if (!SDL_strcasecmp( name, "rearm") )
3456                 return model_find_dock_index( modelnum, DOCK_TYPE_REARM );
3457         else if (!SDL_strcasecmp( name, "generic") )
3458                 return model_find_dock_index( modelnum, DOCK_TYPE_GENERIC );
3459
3460         for (i = 0; i < pm->n_docks; i++ ) {
3461                 if ( !SDL_strcasecmp(pm->docking_bays[i].name, name) )
3462                         return i;
3463         }
3464
3465         // if we get here, name wasn't found -- return -1 and hope for the best
3466         return -1;
3467 }
3468
3469 // returns the actual name of a docking point on a model, needed by Fred.
3470 char *model_get_dock_name(int modelnum, int index)
3471 {
3472         polymodel *pm;
3473
3474         pm = model_get(modelnum);
3475         SDL_assert((index >= 0) && (index < pm->n_docks));
3476         return pm->docking_bays[index].name;
3477 }
3478
3479 int model_get_num_dock_points(int modelnum)
3480 {
3481         polymodel *pm;
3482
3483         pm = model_get(modelnum);
3484         return pm->n_docks;
3485 }
3486
3487 #if SDL_BYTEORDER == SDL_BIG_ENDIAN                     // tigital
3488 void swap_bsp_defpoints(ubyte * p)
3489 {
3490         int n, i;
3491         int nverts = INTEL_INT( w(p+8) );
3492         w(p+8) = nverts;        
3493         int offset = INTEL_INT( w(p+16) );
3494         w(p+16) = offset;
3495         int n_norms = INTEL_INT( w(p+12) );
3496         w(p+12) = n_norms;
3497
3498         ubyte * normcount = p+20;
3499         vector *src = vp(p+offset);
3500
3501         SDL_assert( nverts < MAX_POLYGON_VECS );
3502         // SDL_assert( nnorms < MAX_POLYGON_NORMS );
3503
3504         for (n=0; n<nverts; n++ )       {
3505             src->xyz.x = INTEL_FLOAT( src->xyz.x );
3506             src->xyz.y = INTEL_FLOAT( src->xyz.y );
3507             src->xyz.z = INTEL_FLOAT( src->xyz.z );
3508
3509             Interp_verts[n] = src;
3510             src++;
3511             for (i=0;i<normcount[n];i++){
3512                 src->xyz.x = INTEL_FLOAT( src->xyz.x );
3513                 src->xyz.y = INTEL_FLOAT( src->xyz.y );
3514                 src->xyz.z = INTEL_FLOAT( src->xyz.z );
3515                 src++;
3516             }
3517             
3518         }
3519 }
3520 void swap_bsp_tmappoly( polymodel * pm, ubyte * p )
3521 {
3522         int i, nv;
3523         model_tmap_vert *verts;
3524         vector * normal = vp(p+8);
3525         vector * center = vp(p+20);
3526         float radius = INTEL_FLOAT( fl(p+32) );
3527         fl(p+32) = radius;
3528         normal->xyz.x = INTEL_FLOAT( normal->xyz.x );
3529         normal->xyz.y = INTEL_FLOAT( normal->xyz.y );
3530         normal->xyz.z = INTEL_FLOAT( normal->xyz.z );
3531         center->xyz.x = INTEL_FLOAT( center->xyz.x );
3532         center->xyz.y = INTEL_FLOAT( center->xyz.y );
3533         center->xyz.z = INTEL_FLOAT( center->xyz.z );
3534
3535         nv = INTEL_INT( w(p+36));
3536         w(p+36) = nv;
3537         int tmap_num = INTEL_INT( w(p+40) );
3538         w(p+40) = tmap_num;
3539         
3540         if ( nv < 0 ) return;
3541
3542         verts = (model_tmap_vert *)(p+44);
3543         for (i=0;i<nv;i++){
3544             verts[i].vertnum = INTEL_SHORT( verts[i].vertnum );
3545             verts[i].normnum = INTEL_SHORT( verts[i].normnum );
3546             verts[i].u = INTEL_FLOAT( verts[i].u );
3547             verts[i].v = INTEL_FLOAT( verts[i].v );
3548         }
3549
3550         if ( pm->version < 2003 )       {
3551                 // Set the "normal_point" part of field to be the center of the polygon
3552                 vector center_point;
3553                 vm_vec_zero( &center_point );
3554
3555                 for (i=0;i<nv;i++)      {
3556                         vm_vec_add2( &center_point, Interp_verts[verts[i].vertnum] );
3557                 }
3558
3559                 center_point.xyz.x /= nv;
3560                 center_point.xyz.y /= nv;
3561                 center_point.xyz.z /= nv;
3562
3563                 *vp(p+20) = center_point;
3564
3565                 float rad = 0.0f;
3566
3567                 for (i=0;i<nv;i++)      {
3568                         float dist = vm_vec_dist( &center_point, Interp_verts[verts[i].vertnum] );
3569                         if ( dist > rad )       {
3570                                 rad = dist;
3571                         }
3572                 }
3573                 fl(p+32) = rad;
3574         }
3575 }
3576 void swap_bsp_flatpoly( polymodel * pm, ubyte * p )
3577 {
3578         int i, nv;
3579         short *verts;
3580         vector * normal = vp(p+8);
3581         vector * center = vp(p+20);
3582         float radius = INTEL_FLOAT( fl(p+32) );
3583         fl(p+32) = radius; 
3584         mprintf(("flatpoly radius = %f\n", radius ));
3585         normal->xyz.x = INTEL_FLOAT( normal->xyz.x );
3586         normal->xyz.y = INTEL_FLOAT( normal->xyz.y );
3587         normal->xyz.z = INTEL_FLOAT( normal->xyz.z );
3588         center->xyz.x = INTEL_FLOAT( center->xyz.x );
3589         center->xyz.y = INTEL_FLOAT( center->xyz.y );
3590         center->xyz.z = INTEL_FLOAT( center->xyz.z );
3591
3592         nv = INTEL_INT( w(p+36));               //tigital
3593         w(p+36) = nv;
3594         
3595         if ( nv < 0 ) return;
3596
3597         verts = (short *)(p+44);
3598         for (i=0; i<nv*2; i++){
3599             verts[i] = INTEL_SHORT( verts[i] );
3600         }
3601
3602         if ( pm->version < 2003 )       {
3603                 // Set the "normal_point" part of field to be the center of the polygon
3604                 vector center_point;
3605                 vm_vec_zero( &center_point );
3606
3607                 for (i=0;i<nv;i++)      {
3608                         vm_vec_add2( &center_point, Interp_verts[verts[i*2]] );
3609                 }
3610
3611                 center_point.xyz.x /= nv;
3612                 center_point.xyz.y /= nv;
3613                 center_point.xyz.z /= nv;
3614
3615                 *vp(p+20) = center_point;
3616
3617                 float rad = 0.0f;
3618
3619                 for (i=0;i<nv;i++)      {
3620                         float dist = vm_vec_dist( &center_point, Interp_verts[verts[i*2]] );
3621                         if ( dist > rad )       {
3622                                 rad = dist;
3623                         }
3624                 }
3625                 fl(p+32) = rad;
3626         }
3627 }
3628 void swap_bsp_sortnorms( polymodel * pm, ubyte * p )
3629 {
3630     int frontlist = INTEL_INT( w(p+36) );
3631     int backlist = INTEL_INT( w(p+40) );
3632     int prelist = INTEL_INT( w(p+44) );
3633     int postlist = INTEL_INT( w(p+48) );
3634     int onlist = INTEL_INT( w(p+52) );
3635     w(p+36) = frontlist;
3636     w(p+40) = backlist;
3637     w(p+44) = prelist;
3638     w(p+48) = postlist;
3639     w(p+52) = onlist;
3640             
3641     vector * normal = vp(p+8);
3642     vector * center = vp(p+20);
3643     int  tmp = INTEL_INT( w(p+32) );
3644     w(p+32) = tmp;
3645     normal->xyz.x = INTEL_FLOAT( normal->xyz.x );
3646     normal->xyz.y = INTEL_FLOAT( normal->xyz.y );
3647     normal->xyz.z = INTEL_FLOAT( normal->xyz.z );
3648     center->xyz.x = INTEL_FLOAT( center->xyz.x );
3649     center->xyz.y = INTEL_FLOAT( center->xyz.y );
3650     center->xyz.z = INTEL_FLOAT( center->xyz.z );
3651     
3652     vector * bmin = vp(p+56);
3653     vector * bmax = vp(p+68);
3654     bmin->xyz.x = INTEL_FLOAT( bmin->xyz.x );
3655     bmin->xyz.y = INTEL_FLOAT( bmin->xyz.y );
3656     bmin->xyz.z = INTEL_FLOAT( bmin->xyz.z );
3657     bmax->xyz.x = INTEL_FLOAT( bmax->xyz.x );
3658     bmax->xyz.y = INTEL_FLOAT( bmax->xyz.y );
3659     bmax->xyz.z = INTEL_FLOAT( bmax->xyz.z );
3660
3661     if (prelist) swap_bsp_data(pm,p+prelist);
3662     if (backlist) swap_bsp_data(pm,p+backlist);
3663     if (onlist) swap_bsp_data(pm,p+onlist);
3664     if (frontlist) swap_bsp_data(pm,p+frontlist);
3665     if (postlist) swap_bsp_data(pm,p+postlist);
3666 }
3667 void swap_bsp_data( polymodel * pm, void *model_ptr )
3668 {
3669     ubyte *p = (ubyte *)model_ptr;
3670     int chunk_type, chunk_size;
3671     vector * min;
3672     vector * max;
3673     
3674     chunk_type = INTEL_INT( w(p) );
3675     chunk_size = INTEL_INT( w(p+4) );
3676     w(p) = chunk_type;
3677     w(p+4) = chunk_size;
3678         
3679     while (chunk_type != OP_EOF)        {
3680
3681         switch (chunk_type) {
3682             case OP_EOF:
3683                     return;
3684             case OP_DEFPOINTS:
3685                     swap_bsp_defpoints(p); 
3686                     break;
3687             case OP_FLATPOLY:
3688                     swap_bsp_flatpoly(pm, p ); break;
3689             case OP_TMAPPOLY:
3690                     swap_bsp_tmappoly(pm, p ); break;
3691             case OP_SORTNORM:
3692                     swap_bsp_sortnorms(pm,p ); break;
3693             case OP_BOUNDBOX:
3694                     min = vp(p+8);
3695                     max = vp(p+20);
3696                     min->xyz.x = INTEL_FLOAT( min->xyz.x );
3697                     min->xyz.y = INTEL_FLOAT( min->xyz.y );
3698                     min->xyz.z = INTEL_FLOAT( min->xyz.z );
3699                     max->xyz.x = INTEL_FLOAT( max->xyz.x );
3700                     max->xyz.y = INTEL_FLOAT( max->xyz.y );
3701                     max->xyz.z = INTEL_FLOAT( max->xyz.z );
3702                     break;
3703         default:
3704             mprintf(( "Bad chunk type %d, len=%d in modelread:swap_bsp_data\n", chunk_type, chunk_size ));
3705             Int3();             // Bad chunk type!
3706             return;
3707         }
3708         p += chunk_size;
3709         chunk_type = INTEL_INT( w(p));
3710         chunk_size = INTEL_INT( w(p+4) );
3711         w(p) = chunk_type;
3712         w(p+4) = chunk_size;
3713     }
3714     return;
3715 }
3716 #endif // SDL_BYTEORDER == SDL_BIG_ENDIAN