]> icculus.org git repositories - taylor/freespace2.git/blob - src/model/modelread.cpp
get rid of some platform specific stuff
[taylor/freespace2.git] / src / model / modelread.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Model/ModelRead.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * file which reads and deciphers POF information
16  *
17  * $Log$
18  * Revision 1.13  2006/04/26 19:44:19  taylor
19  * better error handing of a Volition bug
20  *
21  * Revision 1.12  2004/09/20 01:31:44  theoddone33
22  * GCC 3.4 fixes.
23  *
24  * Revision 1.11  2004/07/04 11:39:06  taylor
25  * fix missing debrief text, crash on exit, path separator's, warning fixes, no GR_SOFT
26  *
27  * Revision 1.10  2004/06/11 21:39:44  taylor
28  * x86 compile fixes for OSX patch
29  *
30  * Revision 1.9  2004/06/10 23:55:39  tigital
31  * byte-swapping changes for bigendian systems
32  *
33  * Revision 1.8  2003/06/11 18:30:33  taylor
34  * plug memory leaks
35  *
36  * Revision 1.7  2003/01/30 19:43:57  relnev
37  * added a missing "not" in the model warning
38  *
39  * Revision 1.6  2002/06/17 06:33:09  relnev
40  * ryan's struct patch for gcc 2.95
41  *
42  * Revision 1.5  2002/06/09 04:41:23  relnev
43  * added copyright header
44  *
45  * Revision 1.4  2002/06/09 03:16:04  relnev
46  * added _splitpath.
47  *
48  * removed unneeded asm, old sdl 2d setup.
49  *
50  * fixed crash caused by opengl_get_region.
51  *
52  * Revision 1.3  2002/06/01 07:12:33  relnev
53  * a few NDEBUG updates.
54  *
55  * removed a few warnings.
56  *
57  * Revision 1.2  2002/05/07 03:16:47  theoddone33
58  * The Great Newline Fix
59  *
60  * Revision 1.1.1.1  2002/05/03 03:28:10  root
61  * Initial import.
62  *
63  * 
64  * 36    7/22/99 2:26p Mattk
65  * DA: don't show engine wash error if no subsystems.  (ie, Pofview...)
66  * 
67  * 35    7/19/99 12:02p Andsager
68  * Allow AWACS on any ship subsystem. Fix sexp_set_subsystem_strength to
69  * only blow up subsystem if its strength is > 0
70  * 
71  * 34    7/07/99 5:00p Andsager
72  * Fixed bug in stepped rotation
73  * 
74  * 33    7/06/99 4:42p Anoop
75  * Add MiniCap hack for engine wash
76  * 
77  * 32    7/06/99 3:52p Andsager
78  * That wacky model_subsystem name vs. subobj_name thing bites us in the
79  * ass again.
80  * 
81  * 31    7/06/99 3:15p Anoop
82  * Better debug info for engine wash error.
83  * 
84  * 30    7/06/99 11:37a Andsager
85  * Fix warning message.
86  * 
87  * 29    7/06/99 10:45a Andsager
88  * Modify engine wash to work on any ship that is not small.  Add AWACS
89  * ask for help.
90  * 
91  * 28    7/01/99 4:23p Dave
92  * Full support for multiple linked ambient engine sounds. Added "big
93  * damage" flag.
94  * 
95  * 27    6/08/99 2:33p Dave
96  * Fixed release build warning. Put in hud config stuff.
97  * 
98  * 26    6/01/99 8:35p Dave
99  * Finished lockarm weapons. Added proper supercap weapons/damage. Added
100  * awacs-set-radius sexpression.
101  * 
102  * 25    5/28/99 1:51p Andsager
103  * Allow models to rotate in both direction on an axis, specifying a
104  * negative rotation time in submodel properties.
105  * 
106  * 24    5/27/99 3:48p Andsager
107  * Add assert to model_read code to not allow overwrite of memory
108  * 
109  * 23    5/27/99 12:11p Andsager
110  * Allow more than 1 subsystem to have live debris on any ship
111  * 
112  * 22    5/27/99 10:57a Mattk
113  * Put in a warning about too many firing points per turret.
114  * 
115  * 21    5/24/99 5:45p Dave
116  * Added detail levels to the nebula, with a decent speedup. Split nebula
117  * lightning into its own section.
118  * 
119  * 20    5/19/99 11:09a Andsager
120  * Turn on engine wash.  Check every 1/4 sec.
121  * 
122  * 19    5/11/99 10:16p Andsager
123  * First pass on engine wash effect.  Rotation (control input), damage,
124  * shake.  
125  * 
126  * 18    4/09/99 11:38a Andsager
127  * Change POF format for Freespace2
128  * 
129  * 17    3/23/99 5:17p Dave
130  * Changed model file format somewhat to account for LOD's on insignias
131  * 
132  * 16    3/20/99 3:46p Dave
133  * Added support for model-based background nebulae. Added 3 new
134  * sexpressions.
135  * 
136  * 15    3/19/99 6:15p Dave
137  * Put in checks for insignia bitmaps for having too many faces or
138  * vertices
139  * 
140  * 14    2/21/99 6:01p Dave
141  * Fixed standalone WSS packets. 
142  * 
143  * 13    2/19/99 11:42a Dave
144  * Put in model rendering autocentering.
145  * 
146  * 12    2/10/99 3:52p Enricco
147  * Fix stupid assert
148  * 
149  * 11    1/14/99 6:06p Dave
150  * 100% full squad logo support for single player and multiplayer.
151  * 
152  * 10    1/11/99 12:42p Andsager
153  * Add live debris - debris which is created from a destroyed subsystem,
154  * when the ship is still alive
155  * 
156  * 9     1/08/99 2:08p Dave
157  * Fixed software rendering for pofview. Super early support for AWACS and
158  * beam weapons.
159  * 
160  * 8     1/06/99 2:24p Dave
161  * Stubs and release build fixes.
162  * 
163  * 7     12/23/98 2:53p Andsager
164  * Added stepped rotation support
165  * 
166  * 6     12/04/98 3:34p Andsager
167  * Handle norotating submodels
168  * 
169  * 5     12/03/98 3:14p Andsager
170  * Check in code that checks rotating submodel actually has ship subsystem
171  * 
172  * 4     11/19/98 11:07p Andsager
173  * Check in of physics and collision detection of rotating submodels
174  * 
175  * 3     10/23/98 3:03p Andsager
176  * Initial support for changing rotation rate.
177  * 
178  * 2     10/07/98 10:53a Dave
179  * Initial checkin.
180  * 
181  * 1     10/07/98 10:50a Dave
182  * 
183  * 177   8/28/98 3:29p Dave
184  * EMP effect done. AI effects may need some tweaking as required.
185  * 
186  * 176   5/19/98 8:31p Andsager
187  * Added split planes (for big ship explosions)
188  * 
189  * 175   5/07/98 5:39p Andsager
190  * Changes to model to hold cross section info
191  * 
192  * 174   4/30/98 4:53p John
193  * Restructured and cleaned up cfile code.  Added capability to read off
194  * of CD-ROM drive and out of multiple pack files.
195  * 
196  * 173   4/22/98 9:43p John
197  * Added code to allow checking of invisible faces, flagged by any texture
198  * name with invisible in it.
199  * 
200  * 172   4/14/98 11:11p John
201  * Made ships with < 50% hull left show electrical damage arcs.
202  * 
203  * 171   4/01/98 5:34p John
204  * Made only the used POFs page in for a level.   Reduced some interp
205  * arrays.    Made custom detail level work differently.
206  * 
207  * 170   4/01/98 9:14a Mike
208  * Fixed free bug
209  * 
210  * 169   3/31/98 5:18p John
211  * Removed demo/save/restore.  Made NDEBUG defined compile.  Removed a
212  * bunch of debug stuff out of player file.  Made model code be able to
213  * unload models and malloc out only however many models are needed.
214  *  
215  * 
216  * 168   3/17/98 2:46p Allender
217  * Copy subsystem name when copying model subsystems
218  * 
219  * 167   3/02/98 5:42p John
220  * Removed WinAVI stuff from Freespace.  Made all HUD gauges wriggle from
221  * afterburner.  Made gr_set_clip work good with negative x &y.  Made
222  * model_caching be on by default.  Made each cached model have it's own
223  * bitmap id.  Made asteroids not rotate when model_caching is on.  
224  * 
225  * 166   2/24/98 5:04p Allender
226  * allow different ship classes to use the same model.  Lot's of subsystem
227  * stuff to deal with
228  * 
229  * 165   2/16/98 3:46p John
230  * Made mass be proportional to area in newer pofs
231  * 
232  * 164   2/13/98 5:19p John
233  * First rev of new model caching system.  Needs to be ripped out and
234  * moved into ship stuff.
235  * 
236  * 163   1/29/98 5:52p John
237  * new version of electrical arcing code
238  * 
239  * 162   1/29/98 8:39a Andsager
240  * Changed mass and moment of intertia based area vs. volume
241  * 
242  * 161   1/28/98 2:15p Mike
243  * Convert volume to surface area at runtime.  Write note to John to
244  * cleanup if he modifies bspgen.
245  * 
246  * 160   1/27/98 11:02a John
247  * Added first rev of sparks.   Made all code that calls model_render call
248  * clear_instance first.   Made debris pieces not render by default when
249  * clear_instance is called.
250  * 
251  * 159   1/19/98 6:15p John
252  * Fixed all my Optimized Build compiler warnings
253  * 
254  * 158   1/09/98 11:25a John
255  * Took the thruster animation stuff out of the model.
256  * 
257  * 157   12/31/97 4:47p John
258  * Made all the eye points fit inside core radius
259  * 
260  * 156   12/31/97 2:35p John
261  * Added code for core_radius
262  * 
263  * 155   12/17/97 2:41p John
264  * made target bounding box be on hull only.
265  * 
266  * 154   12/17/97 9:54a John
267  * added code for precalculated weapon flash lighting.
268  * 
269  * 153   11/29/97 2:05p John
270  * made g3_draw_bitmap and g3_draw_rotated bitmap take w&h, not w/2 & h/2,
271  * like they used to incorrectly assume.   Added code to model to read in
272  * thruster radius's.
273  * 
274  * 152   11/25/97 11:41a John
275  * added code to read in pof v20.05, which adds radius to thrusters.
276  * 
277  * 151   10/28/97 12:34a Mike
278  * Set useful values of mass and inertia matrix if values not otherwise
279  * set.  Generate Warnings for unexpected ones.
280  * 
281  * 150   10/22/97 5:54p Lawrance
282  * get rid of leading '$' when storing parent_name for paths
283  * 
284  * 149   10/20/97 5:57p Lawrance
285  * have index to polymodel->paths[] within the model_subsystem struct.
286  * 
287  * 148   9/15/97 5:45p John
288  * took out chunk stuff.
289  * made pofview display thrusters as blue polies.
290  * 
291  * 147   9/09/97 3:39p Sandeep
292  * warning level 4 bugs
293  * 
294  * 146   9/04/97 5:09p Andsager
295  * implement physics using moment of inertia and mass (from BSPgen).
296  * Added to phys_info struct.  Updated ship_info, polymodel structs.
297  * Updated weapon ($Mass and $Force) and ship ($Mass -> $Density) tables
298  * 
299  * 145   9/03/97 5:57p Lawrance
300  * take out warning
301  * 
302  * 144   9/03/97 4:32p John
303  * changed bmpman to only accept ani and pcx's.  made passing .pcx or .ani
304  * to bm_load functions not needed.   Made bmpman keep track of palettes
305  * for bitmaps not mapped into game palettes.
306  * 
307  * 143   8/19/97 11:49p Lawrance
308  * using atan2_safe() in place of atan2()
309  * 
310  * 142   8/19/97 8:44a John
311  * Initial hooks for thruster stuff.
312  * 
313  * 141   8/15/97 4:10p John
314  * new code to use the new octrees style bsp trees
315  * 
316  * 140   8/14/97 5:46p John
317  * added code to read in mass,center of mass, and moment of interia from
318  * the pof.  Also added code to display green center of mass dot when Show
319  * debug points is on in pofview.
320  * 
321  * 139   7/10/97 8:34a John
322  * Added code to read TGA files.
323  * 
324  * 138   6/26/97 3:18p Mike
325  * Recognize "turret", etc. in a subsystem field anywhere in name.
326  * Generate warning for bogus subsystem names.
327  * 
328  * 137   6/25/97 5:11p John
329  * added foundation for model octants.
330  * 
331  * 136   6/25/97 10:28a John
332  * Made debris chunks radius be set correctly to the submodel size, not
333  * hardcoded to 10.0f.
334  * 
335  * 135   6/06/97 11:55a Mike
336  * Fix firing direction for zero piece turrets.
337  * 
338  * 134   5/31/97 2:36p Mike
339  * Comment out mprintfs pertaining to debris.
340  * 
341  * 133   5/30/97 4:41p Hoffoss
342  * Made some additions required for Fred.
343  * 
344  * 132   5/30/97 3:42p Mike
345  * Shield mesh and hit system.
346  * 
347  * 131   5/30/97 10:40a Hoffoss
348  * Added a function for Fred to get docking point names.
349  * 
350  * 130   5/29/97 4:34p Allender
351  * removed Int3 from model_find_dock_index.
352  * 
353  * 129   4/30/97 10:41a Allender
354  * don't dump out token 'none' when dumping out subsystem information
355  * 
356  * 128   4/17/97 6:06p John
357  * New code/data for v19 of BSPGEN with smoothing and zbuffer
358  * optimizations.
359  * 
360  * 127   4/09/97 3:31p Lawrance
361  * if any points of bounding box don't project, return project fail code
362  * in model_find_2d_bound_min()
363  * 
364  * 126   4/07/97 10:37a John
365  * Took out limits on number of children a submodel can have.    (So now
366  * capital ships can have tons of children on them).
367  * 
368  * 125   4/03/97 3:18p Allender
369  * 
370  * 124   4/03/97 1:29p Allender
371  * subsystem enhancement.  Initial work on making subsystem status
372  * meaningful
373  * 
374  * 123   3/28/97 2:49p John
375  * added code to fix targetting of debris chunks to draw bounding boxes
376  * right.
377  * 
378  * 122   3/28/97 1:19p John
379  * Made TestCode not show damaged submodels.
380  * 
381  * 121   3/28/97 11:17a John
382  * added code for linking lower detail submodels to the highest one; added
383  * code to pofview to view these.
384  * 
385  * 120   3/17/97 11:24a John
386  * 
387  * 119   3/15/97 5:06p John
388  * added bounding boxes for each subobject and code to display them.
389  * 
390  * 118   3/13/97 10:32a John
391  * Added code for tiled 256x256 textures in certain models.
392  * 
393  * 117   3/06/97 5:36p Mike
394  * Change vec_normalize_safe() back to vec_normalize().
395  * Spruce up docking a bit.
396  * 
397  * 116   3/06/97 1:06p Allender
398  * more docking stuff.  docking points now specified by strings in mission
399  * file.  Changes to builtin missions and code to reflect this change.
400  * 
401  * 115   3/06/97 10:56a Mike
402  * Write error checking version of vm_vec_normalize().
403  * Fix resultant problems.
404  * 
405  * 114   3/06/97 10:05a Lawrance
406  * added missing cfclose's
407  * 
408  * 113   3/05/97 5:27p John
409  * more work with turret stuff
410  * 
411  * 112   3/05/97 12:49p John
412  * added Viewer_obj.  Took out the interp_??? variables for turning
413  * outline,etc on and put them in flags you pass to model_render.
414  * Cleaned up model_interp code to fit new coding styles.
415  * 
416  * 111   3/05/97 12:42p Adam
417  * john: fixed bug while model transversel code that assumed the root
418  * subobject was 0.   
419  * 
420  * 110   3/05/97 11:09a Allender
421  * DOH!  MAX_SLOTS just way too low.  Upped to 25 and Asserts put in to
422  * check bounds.
423  * 
424  * 109   3/04/97 5:08p John
425  * Started adding debug code to make it so you can view from a turret's
426  * view.
427  * 
428  * 108   3/04/97 3:36p John
429  * took out old debug "h' key.   Made zbuffer flag bit bit field so you
430  * can turn on/off each value.   Fixed a bug with turret rotation where
431  * different handedness turrets wouldn't work.   Fixed a bug with two
432  * large ships within each other's radius not rendering correctly.
433  * 
434  * 107   3/04/97 12:52p Allender
435  * docking styff.  Added dock type to docking structure in model code.
436  * Renamed structure member in ai_goals.  Temporary checkin.  (i.e.
437  * rearming will use rearm dock points)
438  * 
439  * 106   3/03/97 5:47p John
440  * fixed some rotating object discrepencies.   Took out the gun firing
441  * point average beause it was inconsitent and wsn't as correct as using
442  * the pivot point.
443  * 
444  * 105   3/03/97 4:20p Hoffoss
445  * Fixed bug in bug I just fixed. :)
446  * 
447  * 104   3/03/97 4:00p Hoffoss
448  * fixed bug that caused docking bays without a name to be garbage when
449  * loaded.
450  * 
451  * 103   3/03/97 8:58a Lawrance
452  * replaced a fprintf() with a cfputs()
453  * 
454  * 102   3/01/97 2:12p Lawrance
455  * made to work with new cfile changes
456  * 
457  * 101   2/28/97 10:57a John
458  * Made so you can blow off any subsystems, not just radars.
459  * 
460  * 
461  * 100   2/27/97 3:45p John
462  * Added a tree dialog to pofview that shows a model's tree.
463  * 
464  * 99    2/27/97 12:07p John
465  * Added code to suppord debris chunks after a ship is exploded..
466  * 
467  * 98    2/26/97 5:28p John
468  * Fixed a bunch of chunked model bugs.  Basically they almost work better
469  * than non-chunked objects!
470  * 
471  * 97    2/24/97 1:13p Allender
472  * support for multiple eye positions.  Still some kinks to be worked out
473  * though....
474  * 
475  * 96    2/20/97 4:06p Allender
476  * allow for multiple spline paths to lead to a docking bay
477  * 
478  * 95    2/20/97 3:25p Allender
479  * change to docking bay structure -- added a name (for use in Fred
480  * mainly), and index into spline paths to reach this docking point
481  * 
482  * 94    2/19/97 4:03p Allender
483  * dump a 0.0 instead of a 0 when dumping out missing subsystem
484  * information
485  * 
486  * 93    2/19/97 2:52p Allender
487  * added crewspot name to subsystems (used only with turrets).  Will be
488  * used by fred for ai class stuff for turrets
489  * 
490  * 92    2/17/97 4:30p John
491  * Added code to automatically rotate any subsystems with the $rotate
492  * value set (except for turrets)
493  * 
494  * 91    2/17/97 12:03p John
495  * Added code to set the angles of a subobject.
496  * 
497  * 90    2/14/97 4:02p John
498  * changed a vector being passed as value to reference.
499  * 
500  * 89    2/14/97 3:16p Mike
501  * Start on AI path garbage collection
502  * 
503  * 88    2/14/97 1:06p John
504  * upped bspgen version number.
505  * 
506  * 87    2/13/97 10:17a John
507  * INCORPORATED THE FOLLOWING CHANGES:
508  * ???    2/13/97 9:49a John
509  * added code for geometric centers of objects.
510  *  ???   2/12/97 6:30p John
511  *  upped model version number.
512  *  
513  * 
514  * 86    2/13/97 9:49a John
515  * ROLLEDBACK TO ALLENDER'S 85 
516  * 
517  * 85    2/12/97 5:34p Allender
518  * added a ton of debug code to help recify the subsystems in ships.tbl
519  * with subsystems in the models.   Fixed a bug with subsystems not being
520  * given the correct type.
521  * 
522  * 84    2/11/97 4:10p Allender
523  * major change of subsystem stuff.  obj_subsystem renamed to
524  * model_subsystem.  Dyamically allocate space in ship_info for
525  * subsystems.
526  * 
527  * 83    2/10/97 4:20p Allender
528  * added distance to closest geometry to spline points
529  * 
530  * 82    2/10/97 10:58a John
531  * Added back in sparks for where laser bolts hit.
532  * Added code to red damaged objects and replace then.
533  * 
534  * 81    2/07/97 1:24p Allender
535  * added turret lists for spline points
536  * 
537  * 80    2/06/97 2:56p John
538  * Added a "blown-off" field to the instance of a model.  Also took out
539  * the model_set_angles functions and replaced with the more general
540  * model_set_instance functions.
541  * 
542  * 79    2/04/97 7:37p John
543  * Finally!!! Turret stuff working!
544  * 
545  * 78    1/31/97 12:51p John
546  * Added turret_fov and turret_fov_cos
547  * 
548  * 77    1/31/97 12:43p John
549  * Turrets working nicely, finally!
550  * 
551  * 76    1/31/97 11:36a John
552  * 
553  * 75    1/29/97 4:46p John
554  * Code to read $crewpoint flag on turrets and store it in obj_subsystem
555  * info.
556  * 
557  * 74    1/29/97 3:14p John
558  * Added field to ships.tbl to control how fast turret rotates.
559  * 
560  * 73    1/28/97 11:23a John
561  * added functions to get/set model angles.
562  * 
563  * 72    1/28/97 10:07a John
564  * More turret stuff, still not working, though.
565  * 
566  * 71    1/27/97 2:46p John
567  * more turret stuff
568  * 
569  * 70    1/27/97 11:35a Allender
570  * upped compatible object version
571  * 
572  * 69    1/24/97 5:25p John
573  * More turret stuff.   Not working yet, though.
574  * 
575  * 68    1/24/97 4:55p John
576  * Started adding code for turning turrets.
577  * Had to change POF format to 18.0
578  * 
579  * 67    1/20/97 2:16p Allender
580  * new shield structures being used
581  * 
582  * 66    1/15/97 5:19p Allender
583  * new POF version.  old version obsolete.  Added shield and eye stuff.
584  * New format for gun/missile/docking points
585  * 
586  * 65    1/10/97 5:15p Mike
587  * Moved ship-specific parameters from obj_subsystem to ship_subsys.
588  * 
589  * Added turret code to AI system.
590  * 
591  * 64    1/10/97 2:25p John
592  * Added code to support detail level distances.
593  * 
594  * 63    1/02/97 11:45a Allender
595  * changed turret code to have > 1 firing point as well as fixing the
596  * problems of turrets being multiple subobjects.  Turret norms should be
597  * getting stuffed correctly now.
598  * 
599  * 62    12/31/96 4:14p Mike
600  * Turret firing.
601  * Correct bug in HUDtarget.cpp, showing wrong target.
602  * 
603  * 61    12/27/96 4:09p Mike
604  * Integrate John's new model code.
605  * 
606  * 60    12/26/96 1:42p John
607  * Changed function ordering to put model_init at top.
608  * 
609  * 59    12/23/96 3:56p John
610  * Changed POF code to support pof 15.0.
611  * 
612  * 58    12/23/96 11:00a John
613  * Restructured POF stuff to support LOD in one pof.
614  * 
615  * 57    12/20/96 11:55a Allender
616  * removed debug code
617  * 
618  * 56    12/20/96 11:40a Allender
619  * modifed subsystem stuff to do correct hit percentages and other cool
620  * stuff
621  * 
622  * 55    12/18/96 4:04p Allender
623  * added "unknown" subsystem type for subsystems which aren't recognized.
624  * 
625  * 54    12/17/96 11:37a Mike
626  * Big ship AI.
627  * 
628  * 53    12/17/96 8:59a Mike
629  * Path-extraction-from-mdoel test code.
630  * 
631  * 52    12/13/96 5:27p John
632  * fixed my sloppy code that didn't free model data.
633  * 
634  * 51    12/13/96 3:54p Mike
635  * Major improvement to model_draw_paths -- connect the dots!  Uses
636  * sophisticated connect-to-next algorithm.
637  * 
638  * 50    12/13/96 2:59p John
639  * Added some code to test spline paths.
640  * 
641  * 49    12/13/96 2:41p John
642  * Added code to read in spline paths on models.
643  * 
644  * 48    12/13/96 10:29a Adam
645  * from allender:  fixed up linked list walking when checking for turrets
646  * in subsystems
647  * 
648  * 47    12/12/96 3:38p Allender
649  * fix up docking special object names.  Added $thruster stuff to model
650  * and code
651  * 
652  * 46    12/12/96 2:35p Mike
653  * Subsystem support
654  * 
655  * 45    12/12/96 12:29p Lawrance
656  * added function to find the 2d bound for a subobject
657  * 
658  * 44    12/11/96 5:35p John
659  * Added variables for viewer eye.
660  * 
661  * 43    12/11/96 5:15p John
662  * Made the dist for detail level be calculated before the object is
663  * instanced.
664  * 
665  * 42    12/11/96 4:50p John
666  * Added detail levels to the non-chunky ships.
667  * 
668  * 41    12/11/96 4:33p Mike
669  * Temporary version so other people can build.
670  * 
671  * 40    12/11/96 4:24p Mike
672  * Fix broken code...oops! clumsy in editor!
673  * 
674  * 39    12/11/96 4:17p Adam
675  * 
676  * 38    12/11/96 12:57p Mike
677  * Support for "Big Ship" AI behavior.
678  * More turret stuff.
679  * 
680  * 37    12/11/96 12:43p Allender
681  * $gun and $missile don't get appended to models gun/missile list if the
682  * gun/missile belongs to a turret.  Turrets are special instances of
683  * these
684  * 
685  * 36    12/11/96 11:57a Allender
686  * added objnum reference to obj_subsystems so that $gun and $missile
687  * special polygons can refernce a particular subsystem if needed (i.e. to
688  * get the norms, etc).
689  * 
690  * 35    12/11/96 10:33a Allender
691  * added stuff for FOV for turrets
692  * 
693  * 34    12/10/96 3:27p Allender
694  * 
695  * 33    12/09/96 5:05p Allender
696  * made subsystem lists and model_special lists as seperate entities.
697  * 
698  * 32    12/09/96 1:16p Allender
699  * made seperate lists for guns/missiles/subsystems, etc
700  * 
701  * 31    12/09/96 11:01a Allender
702  * added special polygon information to models.  Linked list contains
703  * gun/missile/docking/subsystem/etc information.
704  *
705  * $NoKeywords: $
706  */
707
708 #include <string.h>
709 #include <ctype.h>
710
711 #define MODEL_LIB
712
713 #include "cfile.h"
714 #include "model.h"
715 #include "bmpman.h"
716 #include "floating.h"
717 #include "3d.h"
718 #include "ship.h"
719 #include "modelsinc.h"
720 #include "key.h"
721 #include "2d.h"
722 #include "3dinternal.h"
723 #include "linklist.h"
724 #include "timer.h"
725 #include "freespace.h"          // For flFrameTime
726 #include "fvi.h"
727
728
729 #define MAX_SUBMODEL_COLLISION_ROT_ANGLE (PI / 6.0f)    // max 30 degrees per frame
730
731 // info for special polygon lists
732
733 polymodel *Polygon_models[MAX_POLYGON_MODELS];
734
735 static int model_initted = 0;
736
737 #ifndef NDEBUG
738 CFILE *ss_fp;                   // file pointer used to dump subsystem information
739 char  model_filename[_MAX_PATH];                // temp used to store filename
740 char    debug_name[_MAX_PATH];
741 int ss_warning_shown;           // have we shown the warning dialog concerning the subsystems?
742 char    Global_filename[256];
743 int Model_ram = 0;                      // How much RAM the models use total
744 #endif
745
746
747
748 // Anything less than this is considered incompatible.
749 #define PM_COMPATIBLE_VERSION 1900
750
751 // Anything greater than or equal to PM_COMPATIBLE_VERSION and 
752 // whose major version is less than or equal to this is considered
753 // compatible.  
754 #define PM_OBJFILE_MAJOR_VERSION 21
755
756 static int Model_signature = 0;
757
758 // Free up a model, getting rid of all its memory
759 // Can't be called from outside of model code because more
760 // than one person might be using this model so we can't free 
761 // it.
762 static void model_unload(int modelnum)
763 {
764         int i,j;
765
766         if ( (modelnum < 0) || (modelnum>MAX_POLYGON_MODELS))   {
767                 return;
768         }
769
770         polymodel *pm = Polygon_models[modelnum];
771
772         if ( !pm )      {
773                 return;
774         }
775
776 #ifndef NDEBUG
777         Model_ram -= pm->ram_used;
778 #endif
779         
780         if (pm->paths)  {
781                 for (i=0; i<pm->n_paths; i++ )  {
782                         for (j=0; j<pm->paths[i].nverts; j++ )  {
783                                 if ( pm->paths[i].verts[j].turret_ids ) {
784                                         free(pm->paths[i].verts[j].turret_ids);
785                                 }
786                         }
787                         if (pm->paths[i].verts) {
788                                 free(pm->paths[i].verts);
789                         }
790                 }
791                 free(pm->paths);
792         }
793
794         if ( pm->shield.verts ) {
795                 free( pm->shield.verts );
796         }
797
798         if ( pm->shield.tris )  {
799                 free(pm->shield.tris);
800         }
801
802         if ( pm->missile_banks )        {
803                 free(pm->missile_banks);
804         }
805
806         if ( pm->docking_bays ) {
807                 for (i=0; i<pm->n_docks; i++ )  {
808                         if ( pm->docking_bays[i].splines )      {
809                                 free( pm->docking_bays[i].splines );
810                         }
811                 }
812                 free(pm->docking_bays);
813         }
814
815         // this is from ship.cpp but we don't get the polymodel there so free here
816         if ( pm->ship_bay != NULL ) {
817                 free(pm->ship_bay);
818                 pm->ship_bay = NULL;
819         }
820
821         if ( pm->thrusters )    {
822                 free(pm->thrusters);
823         }
824
825 #ifndef NDEBUG
826         if ( pm->debug_info )   {
827                 free(pm->debug_info);
828         }
829 #endif
830
831         model_octant_free( pm );
832
833         if (pm->submodel)       {
834                 for (i=0; i<pm->n_models; i++ ) {
835                         if ( pm->submodel[i].bsp_data ) {
836                                 free(pm->submodel[i].bsp_data);
837                         }
838                 }
839                 free(pm->submodel);
840         }
841
842         if ( pm->xc ) {
843                 free(pm->xc);
844         }
845
846         if ( pm->lights )       {
847                 free(pm->lights);
848         }
849
850         if ( pm->gun_banks )    {
851                 free(pm->gun_banks);
852         }
853
854         pm->id = 0;
855         memset( pm, 0, sizeof(polymodel));
856         free( pm );
857
858         Polygon_models[modelnum] = NULL;        
859 }
860
861 void model_free_all()
862 {
863         int i;
864
865         if ( !model_initted)    {
866                 model_init();
867                 return;
868         }
869
870         mprintf(( "Freeing all existing models...\n" ));
871
872         for (i=0;i<MAX_POLYGON_MODELS;i++) {
873                 model_unload(i);                
874         }
875
876 }
877
878 void model_init()
879 {
880         int i;
881
882         if ( model_initted )            {
883                 Int3();         // Model_init shouldn't be called twice!
884                 return;
885         }
886
887 #ifndef NDEBUG
888         Model_ram = 0;
889 #endif
890
891         for (i=0;i<MAX_POLYGON_MODELS;i++) {
892                 Polygon_models[i] = NULL;
893         }
894
895         // Init the model caching system
896         model_cache_init();
897
898         atexit( model_free_all );
899         model_initted = 1;
900 }
901
902 // routine to parse out values from a user property field of an object
903 void get_user_prop_value(char *buf, char *value)
904 {
905         char *p, *p1, c;
906
907         p = buf;
908         while ( isspace(*p) || (*p == '=') )            // skip white space and equal sign
909                 p++;
910         p1 = p;
911         while ( !iscntrl(*p1) )
912                 p1++;
913         c = *p1;
914         *p1 = '\0';
915         strcpy(value, p);
916         *p1 = c;
917 }
918
919 // funciton to copy model data from one subsystem set to another subsystem set.  This function
920 // is called when two ships use the same model data, but since the model only gets read in one time,
921 // the subsystem data is only present in one location.  The ship code will call this routine to fix
922 // this situation by copying stuff from the source subsystem set to the dest subsystem set.
923 void model_copy_subsystems( int n_subsystems, model_subsystem *d_sp, model_subsystem *s_sp )
924 {
925         int i, j;
926         model_subsystem *source, *dest;
927
928         for (i = 0; i < n_subsystems; i++ ) {
929                 source = &s_sp[i];
930                 for ( j = 0; j < n_subsystems; j++ ) {
931                         dest = &d_sp[j];
932                         if ( !SDL_strcasecmp( source->subobj_name, dest->subobj_name) ) {
933                                 dest->flags = source->flags;
934                                 dest->subobj_num = source->subobj_num;
935                                 dest->model_num = source->model_num;
936                                 dest->pnt = source->pnt;
937                                 dest->radius = source->radius;
938                                 dest->type = source->type;
939                                 dest->turn_rate = source->turn_rate;
940                                 dest->turret_gun_sobj = source->turret_gun_sobj;
941
942                                 strcpy( dest->name, source->name );
943
944                                 if ( dest->type == SUBSYSTEM_TURRET ) {
945                                         int nfp;
946
947                                         dest->turret_fov = source->turret_fov;
948                                         dest->turret_num_firing_points = source->turret_num_firing_points;
949                                         dest->turret_norm = source->turret_norm;
950                                         dest->turret_matrix = source->turret_matrix;
951
952                                         for (nfp = 0; nfp < dest->turret_num_firing_points; nfp++ )
953                                                 dest->turret_firing_point[nfp] = source->turret_firing_point[nfp];
954
955                                         if ( dest->flags & MSS_FLAG_CREWPOINT )
956                                                 strcpy(dest->crewspot, source->crewspot);
957                                 }
958                                 break;
959                         }
960                 }
961                 if ( j == n_subsystems )
962                         Int3();                                                 // get allender -- something is amiss with models
963
964         }
965 }
966
967 // routine to get/set subsystem information
968 static void set_subsystem_info( model_subsystem *subsystemp, char *props, char *dname )
969 {
970         char *p;
971         char buf[32];
972         char    lcdname[256];
973
974         if ( (p = strstr(props, "$name")) != NULL)
975                 get_user_prop_value(p+5, subsystemp->name);
976         else
977                 strcpy( subsystemp->name, dname );
978
979         strcpy(lcdname, dname);
980         SDL_strlwr(lcdname);
981
982         // check the name for it's specific type
983         if ( strstr(lcdname, "engine") ) {
984                 subsystemp->type = SUBSYSTEM_ENGINE;
985         } else if ( strstr(lcdname, "radar") ) {
986                 subsystemp->type = SUBSYSTEM_RADAR;
987         } else if ( strstr(lcdname, "turret") ) {
988                 float angle;
989
990                 subsystemp->type = SUBSYSTEM_TURRET;
991                 if ( (p = strstr(props, "$fov")) != NULL )
992                         get_user_prop_value(p+4, buf);                  // get the value of the fov
993                 else
994                         strcpy(buf,"180");
995                 angle = ANG_TO_RAD(atoi(buf))/2.0f;
996                 subsystemp->turret_fov = (float)cos(angle);
997                 subsystemp->turret_num_firing_points = 0;
998
999                 if ( (p = strstr(props, "$crewspot")) != NULL) {
1000                         subsystemp->flags |= MSS_FLAG_CREWPOINT;
1001                         get_user_prop_value(p+9, subsystemp->crewspot);
1002                 }
1003
1004         } else if ( strstr(lcdname, "navigation") ) {
1005                 subsystemp->type = SUBSYSTEM_NAVIGATION;
1006         } else if ( strstr(lcdname, "communication") )  {
1007                 subsystemp->type = SUBSYSTEM_COMMUNICATION;
1008         } else if ( strstr(lcdname, "weapons") ) {
1009                 subsystemp->type = SUBSYSTEM_WEAPONS;
1010         } else if ( strstr(lcdname, "sensors") ) {
1011                 subsystemp->type = SUBSYSTEM_SENSORS;
1012         } else if ( strstr(lcdname, "solar") ) {
1013                 subsystemp->type = SUBSYSTEM_SOLAR;
1014         } else if ( strstr(lcdname, "gas") ) {
1015                 subsystemp->type = SUBSYSTEM_GAS_COLLECT;
1016         } else if ( strstr(lcdname, "activator") ) {
1017                 subsystemp->type = SUBSYSTEM_ACTIVATION;
1018         }  else { // If unrecognized type, set to unknown so artist can continue working...
1019                 subsystemp->type = SUBSYSTEM_UNKNOWN;
1020                 mprintf(("Warning: Ignoring unrecognized subsystem %s, believed to be in ship %s\n", dname, Global_filename));
1021         }
1022
1023         // Rotating subsystem
1024         if ( (p = strstr(props, "$rotate")) != NULL)    {
1025                 subsystemp->flags |= MSS_FLAG_ROTATES;
1026
1027                 // get time for (a) complete rotation (b) step (c) activation
1028                 float turn_time;
1029                 get_user_prop_value(p+7, buf);
1030                 turn_time = (float)atof(buf);
1031
1032                 // CASE OF STEPPED ROTATION
1033                 if ( (p = strstr(props, "$stepped")) != NULL) {
1034
1035                         subsystemp->stepped_rotation = new(stepped_rotation);
1036                         subsystemp->flags |= MSS_FLAG_STEPPED_ROTATE;
1037
1038                         // get number of steps
1039                         if ( (p = strstr(props, "$steps")) != NULL) {
1040                                 get_user_prop_value(p+6, buf);
1041                            subsystemp->stepped_rotation->num_steps = atoi(buf);
1042                          } else {
1043                             subsystemp->stepped_rotation->num_steps = 8;
1044                          }
1045
1046                         // get pause time
1047                         if ( (p = strstr(props, "$t_paused")) != NULL) {
1048                                 get_user_prop_value(p+9, buf);
1049                            subsystemp->stepped_rotation->t_pause = (float)atof(buf);
1050                          } else {
1051                             subsystemp->stepped_rotation->t_pause = 2.0f;
1052                          }
1053
1054                         // get transition time - time to go between steps
1055                         if ( (p = strstr(props, "$t_transit")) != NULL) {
1056                                 get_user_prop_value(p+10, buf);
1057                             subsystemp->stepped_rotation->t_transit = (float)atof(buf);
1058                         } else {
1059                             subsystemp->stepped_rotation->t_transit = 2.0f;
1060                         }
1061
1062                         // get fraction of time spent in accel
1063                         if ( (p = strstr(props, "$fraction_accel")) != NULL) {
1064                                 get_user_prop_value(p+15, buf);
1065                             subsystemp->stepped_rotation->fraction = (float)atof(buf);
1066                            SDL_assert(subsystemp->stepped_rotation->fraction > 0 && subsystemp->stepped_rotation->fraction < 0.5);
1067                         } else {
1068                             subsystemp->stepped_rotation->fraction = 0.3f;
1069                         }
1070
1071                         int num_steps = subsystemp->stepped_rotation->num_steps;
1072                         float t_trans = subsystemp->stepped_rotation->t_transit;
1073                         float fraction = subsystemp->stepped_rotation->fraction;
1074
1075                         subsystemp->stepped_rotation->max_turn_accel = PI2 / (fraction*(1.0f - fraction) * num_steps * t_trans*t_trans);
1076                         subsystemp->stepped_rotation->max_turn_rate =  PI2 / ((1.0f - fraction) * num_steps *t_trans);
1077
1078                 }
1079
1080                 // CASE OF AI ROTATION
1081                 else if ( (p = strstr(props, "$ai")) != NULL) {
1082                         get_user_prop_value(p+8, buf);
1083                         subsystemp->flags |= MSS_FLAG_AI_ROTATE;
1084
1085                         // get parameters - ie, speed / dist / other ??
1086                         // time to activate
1087                         // condition
1088                 }
1089
1090                 // CASE OF NORMAL CONTINUOUS ROTATION
1091                 else {
1092                         if ( fabs(turn_time) < 1 ) {                            
1093                                 // Warning(LOCATION, "%s has subsystem %s with rotation time less than 1 sec", dname, Global_filename );
1094                                 subsystemp->flags &= ~MSS_FLAG_ROTATES;
1095                                 subsystemp->turn_rate = 0.0f;
1096                         } else {
1097                                 subsystemp->turn_rate = PI2 / turn_time;
1098                         }
1099                 }
1100         }
1101
1102 }
1103
1104 // used in collision code to check if submode rotates too far
1105 float get_submodel_delta_angle(submodel_instance_info *sii)
1106 {
1107         vector diff;
1108         vm_vec_sub(&diff, (vector*)&sii->angs, (vector*)&sii->prev_angs);
1109
1110         // find the angle
1111         float delta_angle = vm_vec_mag(&diff);
1112
1113         // make sure we get the short way around
1114         if (delta_angle > PI) {
1115                 delta_angle = (PI2 - delta_angle);
1116         }
1117
1118         return delta_angle;
1119 }
1120
1121 void do_new_subsystem( int n_subsystems, model_subsystem *slist, int subobj_num, float rad, vector *pnt, char *props, char *subobj_name, int model_num )
1122 {
1123         int i;
1124         model_subsystem *subsystemp;
1125
1126
1127         if ( slist==NULL ) return;                      // For TestCode, POFView, etc don't bother
1128         
1129         // try to find the name of the subsystem passed here on the list of subsystems currently on the
1130         // ship.  Assign the values only when the right subsystem is found
1131
1132         for (i = 0; i < n_subsystems; i++ ) {
1133                 subsystemp = &slist[i];
1134                 if ( !SDL_strcasecmp(subobj_name, subsystemp->subobj_name) ) {
1135                         subsystemp->flags = 0;
1136                         subsystemp->subobj_num = subobj_num;
1137                         subsystemp->turret_gun_sobj = -1;
1138                         subsystemp->model_num = model_num;
1139                         subsystemp->pnt = *pnt;                         // use the offset to get the center point of the subsystem
1140                         subsystemp->radius = rad;
1141                         set_subsystem_info( subsystemp, props, subobj_name);
1142                         strcpy(subsystemp->subobj_name, subobj_name);                                           // copy the object name
1143                         return;
1144                 }
1145         }
1146 #ifndef NDEBUG
1147         if ( !ss_warning_shown) {
1148                 char bname[_MAX_FNAME];
1149
1150                 _splitpath(model_filename, NULL, NULL, bname, NULL);
1151                 Warning(LOCATION, "A subsystem was found in model %s that does not have a record in ships.tbl.\nA list of subsystems for this ship will be dumped to:\n\ndata\\tables\\%s.subsystems for inclusion\n into ships.tbl.", model_filename, bname);
1152
1153                 ss_warning_shown = 1;
1154         } else
1155 #endif
1156         nprintf(("warning", "Subsystem %s in ships.tbl not found in model!\n", subobj_name));
1157 #ifndef NDEBUG
1158         if ( ss_fp )    {
1159                 char tmp_buffer[128];
1160                 sprintf(tmp_buffer, "$Subsystem:\t\t\t%s,1,0.0\n", subobj_name);
1161                 cfputs(tmp_buffer, ss_fp);
1162         }
1163 #endif
1164
1165 }
1166
1167 void print_family_tree( polymodel *obj, int modelnum, const char * ident, int islast )  
1168 {
1169         char temp[50];
1170
1171         if ( modelnum < 0 ) return;
1172         if (obj==NULL) return;
1173
1174         if (strlen(ident)==0 )  {
1175                 mprintf(( " %s", obj->submodel[modelnum].name ));
1176                 sprintf( temp, " " );
1177         } else if ( islast )    {
1178                 mprintf(( "%s��%s", ident, obj->submodel[modelnum].name ));
1179                 sprintf( temp, "%s  ", ident );
1180         } else {
1181                 mprintf(( "%s��%s", ident, obj->submodel[modelnum].name ));
1182                 sprintf( temp, "%s� ", ident );
1183         }
1184
1185         mprintf(( "\n" ));
1186
1187         int child = obj->submodel[modelnum].first_child;
1188         while( child > -1 )     {
1189                 if ( obj->submodel[child].next_sibling < 0 )
1190                         print_family_tree( obj, child, temp,1 );
1191                 else
1192                         print_family_tree( obj, child, temp,0 );
1193                 child = obj->submodel[child].next_sibling;
1194         }
1195 }
1196
1197 void dump_object_tree(polymodel *obj)
1198 {
1199         print_family_tree( obj, 0, "", 0 );
1200         key_getch();
1201 }
1202
1203 void create_family_tree(polymodel *obj)
1204 {
1205         int i;
1206         for (i=0; i<obj->n_models; i++ )        {
1207                 obj->submodel[i].num_children = 0;
1208                 obj->submodel[i].first_child = -1;
1209                 obj->submodel[i].next_sibling = -1;
1210         }
1211
1212         for (i=0; i<obj->n_models; i++ )        {
1213                 int pn;
1214                 pn = obj->submodel[i].parent;
1215                 if ( pn > -1 )  {
1216                         obj->submodel[pn].num_children++;
1217                         int tmp = obj->submodel[pn].first_child;
1218                         obj->submodel[pn].first_child = i;
1219                         obj->submodel[i].next_sibling = tmp;
1220                 }
1221         }
1222 }
1223
1224 void model_calc_bound_box( vector *box, vector *big_mn, vector *big_mx)
1225 {
1226         box[0].xyz.x = big_mn->xyz.x; box[0].xyz.y = big_mn->xyz.y; box[0].xyz.z = big_mn->xyz.z;
1227         box[1].xyz.x = big_mx->xyz.x; box[1].xyz.y = big_mn->xyz.y; box[1].xyz.z = big_mn->xyz.z;
1228         box[2].xyz.x = big_mx->xyz.x; box[2].xyz.y = big_mx->xyz.y; box[2].xyz.z = big_mn->xyz.z;
1229         box[3].xyz.x = big_mn->xyz.x; box[3].xyz.y = big_mx->xyz.y; box[3].xyz.z = big_mn->xyz.z;
1230
1231
1232         box[4].xyz.x = big_mn->xyz.x; box[4].xyz.y = big_mn->xyz.y; box[4].xyz.z = big_mx->xyz.z;
1233         box[5].xyz.x = big_mx->xyz.x; box[5].xyz.y = big_mn->xyz.y; box[5].xyz.z = big_mx->xyz.z;
1234         box[6].xyz.x = big_mx->xyz.x; box[6].xyz.y = big_mx->xyz.y; box[6].xyz.z = big_mx->xyz.z;
1235         box[7].xyz.x = big_mn->xyz.x; box[7].xyz.y = big_mx->xyz.y; box[7].xyz.z = big_mx->xyz.z;
1236 }
1237
1238
1239 //      Debug thing so we don't repeatedly show warning messages.
1240 #ifndef NDEBUG
1241 int Bogus_warning_flag_1903 = 0;
1242 #endif
1243
1244 //reads a binary file containing a 3d model
1245 int read_model_file(polymodel * pm, const char *filename, int n_subsystems, model_subsystem *subsystems)
1246 {
1247         CFILE *fp;
1248         int version;
1249         int id, len, next_chunk;
1250         int i,j;
1251
1252 #ifndef NDEBUG
1253         strcpy(Global_filename, filename);
1254 #endif
1255
1256         fp = cfopen(filename,"rb");
1257         if (!fp){
1258                 Error( LOCATION, "Can't open file <%s>",filename);
1259                 return 0;
1260         }               
1261
1262         // code to get a filename to write out subsystem information for each model that
1263         // is read.  This info is essentially debug stuff that is used to help get models
1264         // into the game quicker
1265 #if 0
1266         {
1267                 char bname[_MAX_FNAME];
1268
1269                 _splitpath(filename, NULL, NULL, bname, NULL);
1270                 sprintf(debug_name, "%s.subsystems", bname);
1271                 ss_fp = cfopen(debug_name, "wb", CFILE_NORMAL, CF_TYPE_TABLES );
1272                 if ( !ss_fp )   {
1273                         mprintf(( "Can't open debug file for writing subsystems for %s\n", filename));
1274                 } else {
1275                         strcpy(model_filename, filename);
1276                         ss_warning_shown = 0;
1277                 }
1278         }
1279 #endif
1280
1281         id = cfread_int(fp);
1282
1283         if (id != ID_PSPO)
1284                 Error( LOCATION, "Bad ID in model file <%s>",filename);
1285
1286         // Version is major*100+minor
1287         // So, major = version / 100;
1288         //     minor = version % 100;
1289         version = cfread_int(fp);
1290
1291         //Warning( LOCATION, "POF Version = %d", version );
1292         
1293         if (version < PM_COMPATIBLE_VERSION || (version/100) > PM_OBJFILE_MAJOR_VERSION)        {
1294                 Warning(LOCATION,"Bad version (%d) in model file <%s>",version,filename);
1295                 return 0;
1296         }
1297
1298         pm->version = version;
1299         SDL_assert( strlen(filename) < FILENAME_LEN );
1300         strncpy(pm->filename, filename, FILENAME_LEN);
1301
1302         memset( &pm->view_positions, 0, sizeof(pm->view_positions) );
1303
1304         // reset insignia counts
1305         pm->num_ins = 0;
1306
1307         id = cfread_int(fp);
1308         len = cfread_int(fp);
1309         next_chunk = cftell(fp) + len;
1310
1311         while (!cfeof(fp)) {
1312
1313 //              mprintf(("Processing chunk <%c%c%c%c>, len = %d\n",id,id>>8,id>>16,id>>24,len));
1314 //              key_getch();
1315
1316                 switch (id) {
1317
1318                         case ID_OHDR: {         //Object header
1319                                 //vector v;
1320
1321                                 //mprintf(0,"Got chunk OHDR, len=%d\n",len);
1322
1323 #if defined( FREESPACE1_FORMAT )
1324                                 pm->n_models = cfread_int(fp);
1325 //                              mprintf(( "Num models = %d\n", pm->n_models ));
1326                                 pm->rad = cfread_float(fp);
1327                                 pm->flags = cfread_int(fp);     // 1=Allow tiling
1328 #elif defined( FREESPACE2_FORMAT )
1329                                 pm->rad = cfread_float(fp);
1330                                 pm->flags = cfread_int(fp);     // 1=Allow tiling
1331                                 pm->n_models = cfread_int(fp);
1332 //                              mprintf(( "Num models = %d\n", pm->n_models ));
1333 #endif
1334                                 
1335                                 pm->submodel = (bsp_info *)malloc( sizeof(bsp_info)*pm->n_models );
1336                                 SDL_assert(pm->submodel != NULL );
1337                                 memset( pm->submodel, 0, sizeof(bsp_info)*pm->n_models );
1338
1339                                 //SDL_assert(pm->n_models <= MAX_SUBMODELS);
1340
1341                                 cfread_vector(&pm->mins,fp);
1342                                 cfread_vector(&pm->maxs,fp);
1343                                 model_calc_bound_box(pm->bounding_box,&pm->mins,&pm->maxs);
1344                                 
1345                                 pm->n_detail_levels = cfread_int(fp);
1346                         //      mprintf(( "There are %d detail levels\n", pm->n_detail_levels ));
1347                                 for (i=0; i<pm->n_detail_levels;i++ )   {
1348                                         pm->detail[i] = cfread_int(fp);
1349                                         pm->detail_depth[i] = 0.0f;
1350                         ///             mprintf(( "Detail level %d is model %d.\n", i, pm->detail[i] ));
1351                                 }
1352
1353                                 pm->num_debris_objects = cfread_int(fp);
1354                                 SDL_assert( pm->num_debris_objects <= MAX_DEBRIS_OBJECTS );
1355                                 // mprintf(( "There are %d debris objects\n", pm->num_debris_objects ));
1356                                 for (i=0; i<pm->num_debris_objects;i++ )        {
1357                                         pm->debris_objects[i] = cfread_int(fp);
1358                                         // mprintf(( "Debris object %d is model %d.\n", i, pm->debris_objects[i] ));
1359                                 }
1360
1361                                 if ( pm->version >= 1903 )      {
1362         
1363                                         if ( pm->version >= 2009 )      {
1364                                                                                                                                         
1365                                                 pm->mass = cfread_float(fp);
1366                                                 cfread_vector( &pm->center_of_mass, fp );
1367                                                 cfread_vector( &pm->moment_of_inertia.v.rvec, fp );
1368                                                 cfread_vector( &pm->moment_of_inertia.v.uvec, fp );
1369                                                 cfread_vector( &pm->moment_of_inertia.v.fvec, fp );
1370                                         } else {
1371                                                 // old code where mass wasn't based on area, so do the calculation manually
1372
1373                                                 float vol_mass = cfread_float(fp);
1374                                                 //      Attn: John Slagel:  The following is better done in bspgen.
1375                                                 // Convert volume (cubic) to surface area (quadratic) and scale so 100 -> 100
1376                                                 float area_mass = (float) pow(vol_mass, 0.6667f) * 4.65f;
1377
1378                                                 pm->mass = area_mass;
1379                                                 float mass_ratio = vol_mass / area_mass; 
1380                                                         
1381                                                 cfread_vector( &pm->center_of_mass, fp );
1382                                                 cfread_vector( &pm->moment_of_inertia.v.rvec, fp );
1383                                                 cfread_vector( &pm->moment_of_inertia.v.uvec, fp );
1384                                                 cfread_vector( &pm->moment_of_inertia.v.fvec, fp );
1385
1386                                                 // John remove this with change to bspgen
1387                                                 vm_vec_scale( &pm->moment_of_inertia.v.rvec, mass_ratio );
1388                                                 vm_vec_scale( &pm->moment_of_inertia.v.uvec, mass_ratio );
1389                                                 vm_vec_scale( &pm->moment_of_inertia.v.fvec, mass_ratio );
1390                                         }       
1391                                 } else {
1392 #ifndef NDEBUG
1393                                         if (SDL_strcasecmp("fighter04.pof", filename)) {
1394                                                 if (Bogus_warning_flag_1903 == 0) {
1395                                                         Warning(LOCATION, "Ship %s is old.  Cannot compute mass.\nSetting to 50.0f.  Talk to John.", filename);
1396                                                         Bogus_warning_flag_1903 = 1;
1397                                                 }
1398                                         }
1399 #endif
1400                                         pm->mass = 50.0f;
1401                                         vm_vec_zero( &pm->center_of_mass );
1402                                         vm_set_identity( &pm->moment_of_inertia );
1403                                         vm_vec_scale(&pm->moment_of_inertia.v.rvec, 0.001f);
1404                                         vm_vec_scale(&pm->moment_of_inertia.v.uvec, 0.001f);
1405                                         vm_vec_scale(&pm->moment_of_inertia.v.fvec, 0.001f);
1406                                 }
1407
1408                                 // read in cross section info
1409                                 pm->xc = NULL;
1410                                 if ( pm->version >= 2014 ) {
1411                                         pm->num_xc = cfread_int(fp);
1412                                         if (pm->num_xc > 0) {
1413                                                 pm->xc = (cross_section*) malloc(pm->num_xc*sizeof(cross_section));
1414                                                 for (int i=0; i<pm->num_xc; i++) {
1415                                                         pm->xc[i].z = cfread_float(fp);
1416                                                         pm->xc[i].radius = cfread_float(fp);
1417                                                 }
1418                                         }
1419                                 } else {
1420                                         pm->num_xc = 0;
1421                                 }
1422
1423                                 if ( pm->version >= 2007 )      {
1424                                         pm->num_lights = cfread_int(fp);
1425                                         //mprintf(( "Found %d lights!\n", pm->num_lights ));
1426
1427                                         pm->lights = (bsp_light *)malloc( sizeof(bsp_light)*pm->num_lights );
1428                                         for (i=0; i<pm->num_lights; i++ )       {                       
1429                                                 cfread_vector(&pm->lights[i].pos,fp);
1430                                                 pm->lights[i].type = cfread_int(fp);
1431                                                 pm->lights[i].value = 0.0f;
1432                                         }                                                               
1433                                 } else {
1434                                         pm->num_lights = 0;
1435                                         pm->lights = NULL;
1436                                 }
1437
1438                                 break;
1439                         }
1440                         
1441                         case ID_SOBJ: {         //Subobject header
1442                                 int n;
1443                                 char *p, props[MAX_PROP_LEN];
1444 //                              float d;
1445
1446                                 //mprintf(0,"Got chunk SOBJ, len=%d\n",len);
1447
1448                                 n = cfread_int(fp);
1449
1450                                 SDL_assert(n < pm->n_models );
1451
1452 #if defined( FREESPACE2_FORMAT )        
1453                                 pm->submodel[n].rad = cfread_float(fp);         //radius
1454 #endif
1455
1456                                 pm->submodel[n].parent = cfread_int(fp);
1457
1458 //                              cfread_vector(&pm->submodel[n].norm,fp);
1459 //                              d = cfread_float(fp);                           
1460 //                              cfread_vector(&pm->submodel[n].pnt,fp);
1461                                 cfread_vector(&pm->submodel[n].offset,fp);
1462
1463 //                      mprintf(( "Subobj %d, offs = %.1f, %.1f, %.1f\n", n, pm->submodel[n].offset.xyz.x, pm->submodel[n].offset.xyz.y, pm->submodel[n].offset.xyz.z ));
1464         
1465 #if defined ( FREESPACE1_FORMAT )
1466                                 pm->submodel[n].rad = cfread_float(fp);         //radius
1467 #endif
1468
1469 //                              pm->submodel[n].tree_offset = cfread_int(fp);   //offset
1470 //                              pm->submodel[n].data_offset = cfread_int(fp);   //offset
1471
1472                                 cfread_vector(&pm->submodel[n].geometric_center,fp);
1473
1474                                 cfread_vector(&pm->submodel[n].min,fp);
1475                                 cfread_vector(&pm->submodel[n].max,fp);
1476
1477                                 model_calc_bound_box(pm->submodel[n].bounding_box,&pm->submodel[n].min,&pm->submodel[n].max);
1478
1479                                 pm->submodel[n].name[0] = '\0';
1480
1481                                 cfread_string_len( pm->submodel[n].name, MAX_NAME_LEN, fp);             // get the name
1482                                 cfread_string_len(props, MAX_PROP_LEN, fp);                     // and the user properites
1483
1484                                 pm->submodel[n].movement_type = cfread_int(fp);
1485                                 pm->submodel[n].movement_axis = cfread_int(fp);
1486
1487                                 // change turret movement type to MOVEMENT_TYPE_ROT_SPECIAL
1488                                 if (pm->submodel[n].movement_type == MOVEMENT_TYPE_ROT) {
1489                                         if ( strstr(pm->submodel[n].name, "turret") || strstr(pm->submodel[n].name, "gun") || strstr(pm->submodel[n].name, "cannon")) {
1490                                                 pm->submodel[n].movement_type = MOVEMENT_TYPE_ROT_SPECIAL;
1491                                         } else if (strstr(pm->submodel[n].name, "thruster")) {
1492                                                 // Int3();
1493                                                 pm->submodel[n].movement_type = MOVEMENT_TYPE_NONE;
1494                                                 pm->submodel[n].movement_axis = MOVEMENT_AXIS_NONE;
1495                                         }
1496                                 }
1497
1498                                 if ( pm->submodel[n].name[0] == '\0' ) {
1499                                         strcpy(pm->submodel[n].name, "unknown object name");
1500                                 }
1501
1502                                 bool rotating_submodel_has_subsystem = !(pm->submodel[n].movement_type == MOVEMENT_TYPE_ROT);
1503                                 if ( ( p = strstr(props, "$special"))!= NULL ) {
1504                                         char type[32];
1505
1506                                         get_user_prop_value(p+9, type);
1507                                         if ( !SDL_strcasecmp(type, "subsystem") ) {     // if we have a subsystem, put it into the list!
1508                                                 do_new_subsystem( n_subsystems, subsystems, n, pm->submodel[n].rad, &pm->submodel[n].offset, props, pm->submodel[n].name, pm->id );
1509                                                 rotating_submodel_has_subsystem = true;
1510                                         } else if ( !SDL_strcasecmp(type, "no_rotate") ) {
1511                                                 // mark those submodels which should not rotate - ie, those with no subsystem
1512                                                 pm->submodel[n].movement_type = MOVEMENT_TYPE_NONE;
1513                                                 pm->submodel[n].movement_axis = MOVEMENT_AXIS_NONE;
1514                                         } else {
1515                                                 // if submodel rotates (via bspgen), then there is either a subsys or special=no_rotate
1516                                                 SDL_assert( pm->submodel[n].movement_type != MOVEMENT_TYPE_ROT );
1517                                         }
1518                                 }
1519
1520                                 if ( !rotating_submodel_has_subsystem ) {
1521                                         nprintf(("Model", "Model %s: Rotating Submodel without subsystem: %s\n", pm->filename, pm->submodel[n].name));
1522
1523                                         // mark those submodels which should not rotate - ie, those with no subsystem
1524                                         pm->submodel[n].movement_type = MOVEMENT_TYPE_NONE;
1525                                         pm->submodel[n].movement_axis = MOVEMENT_AXIS_NONE;
1526                                 }
1527
1528
1529                                 pm->submodel[n].angs.p = 0.0f;
1530                                 pm->submodel[n].angs.b = 0.0f;
1531                                 pm->submodel[n].angs.h = 0.0f;
1532
1533                                 {
1534                                         int nchunks = cfread_int( fp );         // Throw away nchunks
1535                                         if ( nchunks > 0 )      {
1536                                                 Error( LOCATION, "Model '%s' is chunked.  See John or Adam!\n", pm->filename );
1537                                         }
1538                                 }
1539                                 pm->submodel[n].bsp_data_size = cfread_int(fp);
1540                                 if ( pm->submodel[n].bsp_data_size > 0 )        {
1541                                         pm->submodel[n].bsp_data = (ubyte *)malloc(pm->submodel[n].bsp_data_size);
1542                                         cfread(pm->submodel[n].bsp_data,1,pm->submodel[n].bsp_data_size,fp);
1543 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)           //tigital
1544                                         swap_bsp_data( pm, pm->submodel[n].bsp_data );
1545 #endif
1546                                 } else {
1547                                         pm->submodel[n].bsp_data = NULL;
1548                                 }
1549
1550                                 if ( strstr( pm->submodel[n].name, "thruster") )        
1551                                         pm->submodel[n].is_thruster=1;
1552                                 else
1553                                         pm->submodel[n].is_thruster=0;
1554
1555                                 if ( strstr( pm->submodel[n].name, "-destroyed") )      
1556                                         pm->submodel[n].is_damaged=1;
1557                                 else
1558                                         pm->submodel[n].is_damaged=0;
1559                                         
1560                                 //mprintf(( "Submodel %d, name '%s', parent = %d\n", n, pm->submodel[n].name, pm->submodel[n].parent ));
1561                                 //key_getch();
1562
1563                 //mprintf(( "Submodel %d, tree offset %d\n", n, pm->submodel[n].tree_offset ));
1564                 //mprintf(( "Submodel %d, data offset %d\n", n, pm->submodel[n].data_offset ));
1565                 //key_getch();
1566
1567
1568                                 break;
1569
1570                         }
1571
1572                         case ID_SHLD:
1573                                 {
1574                                         int nverts, ntris;                                      
1575
1576                                         nverts = cfread_int( fp );              // get the number of vertices in the list
1577                                         pm->shield.nverts = nverts;
1578                                         pm->shield.verts = (shield_vertex *)malloc(nverts * sizeof(shield_vertex) );
1579                                         SDL_assert( pm->shield.verts );
1580                                         for ( i = 0; i < nverts; i++ )                                                  // read in the vertex list
1581                                                 cfread_vector( &(pm->shield.verts[i].pos), fp );
1582
1583                                         ntris = cfread_int( fp );               // get the number of triangles that compose the shield
1584                                         pm->shield.ntris = ntris;
1585                                         pm->shield.tris = (shield_tri *)malloc(ntris * sizeof(shield_tri) );
1586                                         SDL_assert( pm->shield.tris );
1587                                         for ( i = 0; i < ntris; i++ ) {
1588                                                 cfread_vector( &(pm->shield.tris[i].norm), fp );
1589                                                 for ( j = 0; j < 3; j++ ) {
1590                                                         pm->shield.tris[i].verts[j] = cfread_int( fp );         // read in the indices into the shield_vertex list
1591                                                         /*
1592 #ifndef NDEBUG
1593                                                         if (pm->shield.tris[i].verts[j] >= nverts)
1594                                                                 if (!warning_displayed) {
1595                                                                         warning_displayed = 1;
1596                                                                         Warning(LOCATION, "Ship %s has a bogus shield mesh.\nOnly %i vertices, index %i found.\n", filename, nverts, pm->shield.tris[i].verts[j]);
1597                                                                 }
1598 #endif
1599                                                                 */
1600                                                 }
1601                                                 for ( j = 0; j < 3; j++ )
1602                                                         pm->shield.tris[i].neighbors[j] = cfread_int( fp );     // read in the neighbor indices -- indexes into tri list
1603                                         }
1604                                         break;
1605
1606
1607                                         
1608                                 }
1609                                 break;
1610
1611                         case ID_GPNT:
1612                                 pm->n_guns = cfread_int(fp);
1613                                 pm->gun_banks = (w_bank *)malloc(sizeof(w_bank) * pm->n_guns);
1614                                 SDL_assert( pm->gun_banks != NULL );
1615
1616                                 for (i = 0; i < pm->n_guns; i++ ) {
1617                                         w_bank *bank = &pm->gun_banks[i];
1618
1619                                         bank->num_slots = cfread_int(fp);
1620                                         SDL_assert ( bank->num_slots < MAX_SLOTS );
1621                                         for (j = 0; j < bank->num_slots; j++) {
1622                                                 cfread_vector( &(bank->pnt[j]), fp );
1623                                                 cfread_vector( &(bank->norm[j]), fp );
1624                                         }
1625                                 }
1626                                 break;
1627                         
1628                         case ID_MPNT:
1629                                 pm->n_missiles = cfread_int(fp);
1630                                 pm->missile_banks = (w_bank *)malloc(sizeof(w_bank) * pm->n_missiles);
1631                                 SDL_assert( pm->missile_banks != NULL );
1632
1633                                 for (i = 0; i < pm->n_missiles; i++ ) {
1634                                         w_bank *bank = &pm->missile_banks[i];
1635
1636                                         bank->num_slots = cfread_int(fp);
1637                                         SDL_assert ( bank->num_slots < MAX_SLOTS );
1638                                         for (j = 0; j < bank->num_slots; j++) {
1639                                                 cfread_vector( &(bank->pnt[j]), fp );
1640                                                 cfread_vector( &(bank->norm[j]), fp );
1641                                         }
1642                                 }
1643                                 break;
1644
1645                         case ID_DOCK: {
1646                                 char props[MAX_PROP_LEN];
1647
1648                                 pm->n_docks = cfread_int(fp);
1649                                 pm->docking_bays = (dock_bay *)malloc(sizeof(dock_bay) * pm->n_docks);
1650                                 SDL_assert( pm->docking_bays != NULL );
1651
1652                                 for (i = 0; i < pm->n_docks; i++ ) {
1653                                         char *p;
1654                                         dock_bay *bay = &pm->docking_bays[i];
1655
1656                                         cfread_string_len( props, MAX_PROP_LEN, fp );
1657                                         if ( (p = strstr(props, "$name"))!= NULL )
1658                                                 get_user_prop_value(p+5, bay->name);
1659                                         else
1660                                                 sprintf(bay->name, "<unnamed bay %c>", 'A' + i);
1661                                         bay->num_spline_paths = cfread_int( fp );
1662                                         if ( bay->num_spline_paths > 0 ) {
1663                                                 bay->splines = (int *)malloc(sizeof(int) * bay->num_spline_paths);
1664                                                 for ( j = 0; j < bay->num_spline_paths; j++ )
1665                                                         bay->splines[j] = cfread_int(fp);
1666                                         } else {
1667                                                 bay->splines = NULL;
1668                                         }
1669
1670                                         // determine what this docking bay can be used for
1671                                         if ( !SDL_strncasecmp(bay->name, "cargo", 5) )
1672                                                 bay->type_flags = DOCK_TYPE_CARGO;
1673                                         else
1674                                                 bay->type_flags = (DOCK_TYPE_REARM | DOCK_TYPE_GENERIC);
1675
1676                                         bay->num_slots = cfread_int(fp);
1677                                         SDL_assert( bay->num_slots == 2 );                                      // Get Allender if Asserted!
1678                                         for (j = 0; j < bay->num_slots; j++) {
1679                                                 cfread_vector( &(bay->pnt[j]), fp );
1680                                                 cfread_vector( &(bay->norm[j]), fp );
1681                                         }
1682                                 }
1683                                 break;
1684                         }
1685
1686                         case ID_FUEL:
1687                                 char props[MAX_PROP_LEN];
1688                                 pm->n_thrusters = cfread_int(fp);
1689                                 pm->thrusters = (thruster_bank *)malloc(sizeof(thruster_bank) * pm->n_thrusters);
1690                                 SDL_assert( pm->thrusters != NULL );
1691
1692                                 for (i = 0; i < pm->n_thrusters; i++ ) {
1693                                         thruster_bank *bank = &pm->thrusters[i];
1694
1695                                         bank->num_slots = cfread_int(fp);
1696
1697                                         if (pm->version < 2117) {
1698                                                 bank->wash_info_index = -1;
1699                                         } else {
1700                                                 cfread_string_len( props, MAX_PROP_LEN, fp );
1701                                                 // look for $engine_subsystem=xxx
1702                                                 int length = strlen(props);
1703                                                 if (length > 0) {
1704                                                         int base_length = strlen("$engine_subsystem=");
1705                                                         SDL_assert( strstr( (const char *)&props, "$engine_subsystem=") != NULL );
1706                                                         SDL_assert( length > base_length );
1707                                                         char *engine_subsys_name = props + base_length;
1708                                                         if (engine_subsys_name[0] == '$') {
1709                                                                 engine_subsys_name++;
1710                                                         }
1711
1712                                                         nprintf(("wash", "Ship %s with engine wash associated with subsys %s\n", filename, engine_subsys_name));
1713
1714                                                         // set wash_info_index to invalid
1715                                                         int table_error = 1;
1716                                                         bank->wash_info_index = -1;
1717                                                         for (int k=0; k<n_subsystems; k++) {
1718                                                                 if ( 0 == SDL_strcasecmp(subsystems[k].subobj_name, engine_subsys_name) ) {
1719                                                                         bank->wash_info_index = subsystems[k].engine_wash_index;
1720                                                                         if (bank->wash_info_index >= 0) {
1721                                                                                 table_error = 0;
1722                                                                         }
1723                                                                         break;
1724                                                                 }
1725                                                         }
1726
1727                                                         if ( (bank->wash_info_index == -1) && (n_subsystems > 0) ) {
1728                                                                 if (table_error) {
1729                                                                         Warning(LOCATION, "No engine wash table entry in ships.tbl for ship model %s", filename);
1730                                                                 } else {
1731                                                                         Warning(LOCATION, "Inconsistent model: Engine wash engine subsystem does not match any ship subsytem names for ship model %s", filename);
1732                                                                 }
1733                                                         }
1734                                                 } else {
1735                                                         bank->wash_info_index = -1;
1736                                                 }
1737                                         }
1738
1739                                         for (j = 0; j < bank->num_slots; j++) {
1740
1741                                                 cfread_vector( &(bank->pnt[j]), fp );
1742                                                 cfread_vector( &(bank->norm[j]), fp );
1743                                                 if ( pm->version > 2004 )       {
1744                                                         bank->radius[j] = cfread_float( fp );
1745                                                         //mprintf(( "Rad = %.2f\n", rad ));
1746                                                 } else {
1747                                                         bank->radius[j] = 1.0f;
1748                                                 }
1749                                         }
1750                                         //mprintf(( "Num slots = %d\n", bank->num_slots ));
1751
1752                                 }
1753                                 break;
1754
1755                         case ID_TGUN:
1756                         case ID_TMIS: {
1757                                 int n_banks, n_slots, parent;
1758                                 model_subsystem *subsystemp;
1759                                 int i, j, snum=-1;
1760                                 vector bogus;
1761         
1762                                 n_banks = cfread_int(fp);                               // number of turret points
1763                                 for ( i = 0; i < n_banks; i++ ) {
1764                                         int physical_parent;                    // who are we attached to?
1765                                         parent = cfread_int( fp );                      // get the turret parent of the object
1766
1767                                         physical_parent = cfread_int(fp);       // The parent subobj that this is physically attached to
1768
1769                                         if ( subsystems ) {
1770                                                 for ( snum = 0; snum < n_subsystems; snum++ ) {
1771                                                         subsystemp = &subsystems[snum];
1772
1773                                                         if ( parent == subsystemp->subobj_num ) {
1774                                                                 cfread_vector( &subsystemp->turret_norm, fp );
1775                                                                 vm_vector_2_matrix(&subsystemp->turret_matrix,&subsystemp->turret_norm,NULL,NULL);
1776
1777                                                                 n_slots = cfread_int( fp );
1778                                                                 subsystemp->turret_gun_sobj = physical_parent;
1779                                                                 SDL_assert(n_slots <= MAX_TFP);         // only MAX_TFP firing points per model_subsystem
1780                                                                 for (j = 0; j < n_slots; j++ )  {
1781                                                                         if ( j < MAX_TFP ) {
1782                                                                                 cfread_vector( &subsystemp->turret_firing_point[j], fp );
1783                                                                         } else {
1784                                                                                 cfread_vector( &bogus, fp );
1785                                                                         }
1786                                                                 }
1787                                                                 SDL_assert( n_slots > 0 );
1788
1789                                                                 subsystemp->turret_num_firing_points = (n_slots > MAX_TFP) ? MAX_TFP : n_slots;
1790
1791                                                                 break;
1792                                                         }
1793                                                 }
1794                                         }
1795
1796 //turret_gun_sobj
1797
1798                                         if ( (n_subsystems == 0) || (snum == n_subsystems) ) {
1799                                                 nprintf(("Warning", "Turret object not found for turret firing point in model %s\n", model_filename));
1800                                                 cfread_vector( &bogus, fp );
1801                                                 n_slots = cfread_int( fp );
1802                                                 for (j = 0; j < n_slots; j++ )
1803                                                         cfread_vector( &bogus, fp );
1804                                         }
1805                                 }
1806                                 break;
1807                         }
1808
1809                         case ID_SPCL: {
1810                                 char name[MAX_NAME_LEN], props[MAX_PROP_LEN], *p;
1811                                 int n_specials;
1812                                 float radius;
1813                                 vector pnt;
1814
1815                                 n_specials = cfread_int(fp);            // get the number of special subobjects we have
1816                                 for (i = 0; i < n_specials; i++) {
1817
1818                                         // get the next free object of the subobject list.  Flag error if no more room
1819
1820                                         cfread_string_len(name, MAX_NAME_LEN, fp);                      // get the name of this special polygon
1821
1822                                         cfread_string_len(props, MAX_PROP_LEN, fp);             // will definately have properties as well!
1823                                         cfread_vector( &pnt, fp );
1824                                         radius = cfread_float( fp );
1825
1826                                         // check if $Split
1827                                         p = strstr(name, "$split");
1828                                         if (p != NULL) {
1829                                                 pm->split_plane[pm->num_split_plane] = pnt.xyz.z;
1830                                                 pm->num_split_plane++;
1831                                                 SDL_assert(pm->num_split_plane <= MAX_SPLIT_PLANE);
1832                                         } else if ( ( p = strstr(props, "$special"))!= NULL ) {
1833                                                 char type[32];
1834
1835                                                 get_user_prop_value(p+9, type);
1836                                                 if ( !SDL_strcasecmp(type, "subsystem") )                                               // if we have a subsystem, put it into the list!
1837                                                         do_new_subsystem( n_subsystems, subsystems, -1, radius, &pnt, props, &name[1], pm->id );                // skip the first '$' character of the name
1838                                         } else if ( strstr(name, "$enginelarge") || strstr(name, "$enginehuge") ){
1839                                                 do_new_subsystem( n_subsystems, subsystems, -1, radius, &pnt, props, &name[1], pm->id );                // skip the first '$' character of the name
1840                                         } else {
1841                                                 nprintf(("Warning", "Unknown special object type %s while reading model %s\n", name, pm->filename));
1842                                         }                                       
1843                                 }
1844                                 break;
1845                         }
1846                         
1847                         case ID_TXTR: {         //Texture filename list
1848                                 int i,n;
1849 //                              char name_buf[128];
1850
1851                                 //mprintf(0,"Got chunk TXTR, len=%d\n",len);
1852
1853                                 n = cfread_int(fp);
1854                                 pm->n_textures = n;
1855                                 // Dont overwrite memory!!
1856                                 SDL_assert(n <= MAX_MODEL_TEXTURES);
1857                                 //mprintf(0,"  num textures = %d\n",n);
1858                                 for (i=0; i<n; i++ )    {
1859                                         char tmp_name[256];
1860                                         cfread_string_len(tmp_name,127,fp);
1861
1862                                         if ( strstr(tmp_name, "thruster") || strstr(tmp_name, "invisible") )    {
1863                                                 // Don't load textures for thruster animations or invisible textures
1864                                                 pm->textures[i] = -1;
1865                                         } else {
1866                                                 pm->textures[i] = bm_load( tmp_name );
1867                                                 if (pm->textures[i]<0)  {
1868                                                         Error( LOCATION, "Couldn't open texture '%s'\nreferenced by model '%s'\n", tmp_name, pm->filename );
1869                                                 }
1870                                         }
1871                                         pm->original_textures[i] = pm->textures[i];
1872                                         //mprintf(0,"<%s>\n",name_buf);
1873                                 }
1874
1875                                 break;
1876                         }
1877                         
1878 /*                      case ID_IDTA:           //Interpreter data
1879                                 //mprintf(0,"Got chunk IDTA, len=%d\n",len);
1880
1881                                 pm->model_data = (ubyte *)malloc(len);
1882                                 pm->model_data_size = len;
1883                                 SDL_assert(pm->model_data != NULL );
1884                         
1885                                 cfread(pm->model_data,1,len,fp);
1886                         
1887                                 break;
1888 */
1889
1890                         case ID_INFO:           // don't need to do anything with info stuff
1891
1892                                 #ifndef NDEBUG
1893                                         pm->debug_info_size = len;
1894                                         pm->debug_info = (char *)malloc(pm->debug_info_size+1);
1895                                         SDL_assert(pm->debug_info!=NULL);
1896                                         memset(pm->debug_info,0,len+1);
1897                                         cfread( pm->debug_info, 1, len, fp );
1898                                 #endif
1899                                 break;
1900
1901                         case ID_GRID:
1902                                 break;
1903
1904                         case ID_PATH:
1905                                 pm->n_paths = cfread_int( fp );
1906                                 pm->paths = (model_path *)malloc(sizeof(model_path)*pm->n_paths);
1907                                 SDL_assert( pm->paths != NULL );
1908                                         
1909                                 for (i=0; i<pm->n_paths; i++ )  {
1910                                         cfread_string_len(pm->paths[i].name , MAX_NAME_LEN-1, fp);
1911                                         if ( pm->version >= 2002 ) {
1912                                                 // store the sub_model name number of the parent
1913                                                 cfread_string_len(pm->paths[i].parent_name , MAX_NAME_LEN-1, fp);
1914                                                 // get rid of leading '$' char in name
1915                                                 if ( pm->paths[i].parent_name[0] == '$' ) {
1916                                                         char tmpbuf[MAX_NAME_LEN];
1917                                                         strcpy(tmpbuf, pm->paths[i].parent_name+1);
1918                                                         strcpy(pm->paths[i].parent_name, tmpbuf);
1919                                                 }
1920                                                 // store the sub_model index (ie index into pm->submodel) of the parent
1921                                                 pm->paths[i].parent_submodel = -1;
1922                                                 for ( j = 0; j < pm->n_models; j++ ) {
1923                                                         if ( !SDL_strcasecmp( pm->submodel[j].name, pm->paths[i].parent_name) ) {
1924                                                                 pm->paths[i].parent_submodel = j;
1925                                                         }
1926                                                 }
1927                                         } else {
1928                                                 pm->paths[i].parent_name[0] = 0;
1929                                                 pm->paths[i].parent_submodel = -1;
1930                                         }
1931                                         pm->paths[i].nverts = cfread_int( fp );
1932                                         pm->paths[i].verts = (mp_vert *)malloc( sizeof(mp_vert) * pm->paths[i].nverts );
1933                                         pm->paths[i].goal = pm->paths[i].nverts - 1;
1934                                         pm->paths[i].type = MP_TYPE_UNUSED;
1935                                         pm->paths[i].value = 0;
1936                                         SDL_assert(pm->paths[i].verts!=NULL);
1937                                         for (j=0; j<pm->paths[i].nverts; j++ )  {
1938                                                 cfread_vector(&pm->paths[i].verts[j].pos,fp );
1939                                                 pm->paths[i].verts[j].radius = cfread_float( fp );
1940                                                 
1941                                                 {                                       // version 1802 added turret stuff
1942                                                         int nturrets, k;
1943
1944                                                         nturrets = cfread_int( fp );
1945                                                         pm->paths[i].verts[j].nturrets = nturrets;
1946                                                         pm->paths[i].verts[j].turret_ids = (int *)malloc( sizeof(int) * nturrets );
1947                                                         for ( k = 0; k < nturrets; k++ )
1948                                                                 pm->paths[i].verts[j].turret_ids[k] = cfread_int( fp );
1949                                                 } 
1950                                                 
1951                                         }
1952                                 }
1953                                 break;
1954
1955                         case ID_EYE:                                    // an eye position(s)
1956                                 {
1957                                         int num_eyes, i;
1958
1959                                         // all eyes points are stored simply as vectors and their normals.
1960                                         // 0th element is used as usual player view position.
1961
1962                                         num_eyes = cfread_int( fp );
1963                                         pm->n_view_positions = num_eyes;
1964                                         SDL_assert ( num_eyes < MAX_EYES );
1965                                         for (i = 0; i < num_eyes; i++ ) {
1966                                                 pm->view_positions[i].parent = cfread_int( fp );
1967                                                 cfread_vector( &pm->view_positions[i].pnt, fp );
1968                                                 cfread_vector( &pm->view_positions[i].norm, fp );
1969                                         }
1970                                 }
1971                                 break;                  
1972
1973                         case ID_INSG:                           
1974                                 int num_ins, num_verts, num_faces, idx, idx2, idx3;                     
1975                                 
1976                                 // get the # of insignias
1977                                 num_ins = cfread_int(fp);
1978                                 pm->num_ins = num_ins;
1979                                 
1980                                 // read in the insignias
1981                                 for(idx=0; idx<num_ins; idx++){
1982                                         // get the detail level
1983                                         pm->ins[idx].detail_level = cfread_int(fp);
1984
1985                                         // # of faces
1986                                         num_faces = cfread_int(fp);
1987                                         pm->ins[idx].num_faces = num_faces;
1988                                         SDL_assert(num_faces <= MAX_INS_FACES);
1989
1990                                         // # of vertices
1991                                         num_verts = cfread_int(fp);
1992                                         SDL_assert(num_verts <= MAX_INS_VECS);
1993
1994                                         // read in all the vertices
1995                                         for(idx2=0; idx2<num_verts; idx2++){
1996                                                 cfread_vector(&pm->ins[idx].vecs[idx2], fp);
1997                                         }
1998
1999                                         // read in world offset
2000                                         cfread_vector(&pm->ins[idx].offset, fp);
2001
2002                                         // read in all the faces
2003                                         for(idx2=0; idx2<pm->ins[idx].num_faces; idx2++){                                               
2004                                                 // read in 3 vertices
2005                                                 for(idx3=0; idx3<3; idx3++){
2006                                                         pm->ins[idx].faces[idx2][idx3] = cfread_int(fp);
2007                                                         pm->ins[idx].u[idx2][idx3] = cfread_float(fp);
2008                                                         pm->ins[idx].v[idx2][idx3] = cfread_float(fp);
2009                                                 }
2010                                         }
2011                                 }                                       
2012                                 break;
2013
2014                         // autocentering info
2015                         case ID_ACEN:
2016                                 cfread_vector(&pm->autocenter, fp);
2017                                 pm->flags |= PM_FLAG_AUTOCEN;
2018                                 break;
2019
2020                         default:
2021                                 mprintf(("Unknown chunk <%c%c%c%c>, len = %d\n",id,id>>8,id>>16,id>>24,len));
2022                                 cfseek(fp,len,SEEK_CUR);
2023                                 break;
2024
2025                 }
2026                 cfseek(fp,next_chunk,SEEK_SET);
2027
2028                 id = cfread_int(fp);
2029                 len = cfread_int(fp);
2030                 next_chunk = cftell(fp) + len;
2031
2032         }
2033
2034 #ifndef NDEBUG
2035         if ( ss_fp) {
2036                 int size;
2037                 
2038                 cfclose(ss_fp);
2039                 ss_fp = cfopen(debug_name, "rb");
2040                 if ( ss_fp )    {
2041                         size = cfilelength(ss_fp);
2042                         cfclose(ss_fp);
2043                         if ( size <= 0 )        {
2044                                 _unlink(debug_name);
2045                         }
2046                 }
2047         }
2048 #endif
2049
2050         cfclose(fp);
2051         // mprintf(("Done processing chunks\n"));
2052         return 1;
2053 }
2054
2055
2056
2057 //returns the number of this model
2058 int model_load(const char *filename, int n_subsystems, model_subsystem *subsystems)
2059 {
2060         int i, num, arc_idx;
2061
2062         if ( !model_initted )
2063                 model_init();
2064
2065 //      int Model_ram = 0;
2066
2067 #ifndef NDEBUG
2068         int ram_before = TotalRam;
2069 #endif
2070
2071         //SDL_assert(strlen(filename) <= 12);
2072
2073         num = -1;
2074
2075         for (i=0; i< MAX_POLYGON_MODELS; i++)   {
2076                 if ( Polygon_models[i] )        {
2077                         if (!SDL_strcasecmp(filename, Polygon_models[i]->filename))             {
2078                                 // Model already loaded; just return.
2079                                 return Polygon_models[i]->id;
2080                         }
2081                 } else if ( num == -1 ) {
2082                         // This is the first empty slot
2083                         num = i;
2084                 }
2085         }
2086
2087         // No empty slot
2088         if ( num == -1 )        {
2089                 Error( LOCATION, "Too many models" );
2090                 return -1;
2091         }       
2092
2093         mprintf(( "Loading model '%s'\n", filename ));
2094
2095         polymodel * pm = (polymodel *)malloc( sizeof(polymodel) );
2096         
2097         Polygon_models[num] = pm;
2098         
2099         memset(pm, 0, sizeof(polymodel));
2100
2101         pm->n_paths = 0;
2102         pm->paths = NULL;
2103
2104         int org_sig = Model_signature;
2105         Model_signature+=MAX_POLYGON_MODELS;
2106         if ( Model_signature < org_sig )        {
2107                 Model_signature = 0;
2108         }
2109         SDL_assert( (Model_signature % MAX_POLYGON_MODELS) == 0 );
2110         pm->id = Model_signature + num;
2111
2112         if (!read_model_file(pm, filename, n_subsystems, subsystems))   {
2113                 return -1;
2114         }
2115
2116 //mprintf(( "Loading model '%s'\n", filename ));
2117 //key_getch();
2118
2119 //=============================
2120 // Find the destroyed replacement models
2121
2122         // Set up the default values
2123         for (i=0; i<pm->n_models; i++ ) {
2124                 pm->submodel[i].my_replacement = -1;    // assume nothing replaces this
2125                 pm->submodel[i].i_replace = -1;         // assume this doesn't replaces anything
2126         }
2127
2128         // Search for models that have destroyed versions
2129         for (i=0; i<pm->n_models; i++ ) {
2130                 int j;
2131                 char destroyed_name[128];
2132
2133                 strcpy( destroyed_name, pm->submodel[i].name );
2134                 strcat( destroyed_name, "-destroyed" );
2135                 for (j=0; j<pm->n_models; j++ ) {
2136                         if ( !SDL_strcasecmp( pm->submodel[j].name, destroyed_name ))   {
2137                                 // mprintf(( "Found destroyed model for '%s'\n", pm->submodel[i].name ));
2138                                 pm->submodel[i].my_replacement = j;
2139                                 pm->submodel[j].i_replace = i;
2140                         }
2141                 }
2142
2143                 // Search for models with live debris
2144                 // This debris comes from a destroyed subsystem when ship is still alive
2145                 char live_debris_name[128];
2146
2147                 strcpy( live_debris_name, "debris-" );
2148                 strcat( live_debris_name, pm->submodel[i].name );
2149
2150
2151                 pm->submodel[i].num_live_debris = 0;
2152                 for (j=0; j<pm->n_models; j++ ) {
2153                         // check if current model name is substring of destroyed
2154                         if ( strstr( pm->submodel[j].name, live_debris_name ))  {
2155                                 mprintf(( "Found live debris model for '%s'\n", pm->submodel[i].name ));
2156                                 SDL_assert(pm->submodel[i].num_live_debris < MAX_LIVE_DEBRIS);
2157                                 pm->submodel[i].live_debris[pm->submodel[i].num_live_debris++] = j;
2158                                 pm->submodel[j].is_live_debris = 1;
2159                         }
2160                 }
2161
2162         }
2163
2164         create_family_tree(pm);
2165 //      dump_object_tree(pm);
2166
2167 //==============================
2168 // Find all the lower detail versions of the hires model
2169         for (i=0; i<pm->n_models; i++ ) {
2170                 int j, l1;
2171                 bsp_info * sm1 = &pm->submodel[i];
2172
2173                 // set all arc types to be default              
2174                 for(arc_idx=0; arc_idx < MAX_ARC_EFFECTS; arc_idx++){
2175                         sm1->arc_type[arc_idx] = MARC_TYPE_NORMAL;
2176                 }
2177
2178                 sm1->num_details = 0;
2179                 l1 = strlen(sm1->name);
2180
2181                 for (j=0; j<pm->num_debris_objects;j++ )        {
2182                         if ( i == pm->debris_objects[j] )       {
2183                                 sm1->is_damaged = 1;
2184                         } 
2185                 }
2186
2187
2188                 for (j=0; j<MAX_MODEL_DETAIL_LEVELS; j++ )      {
2189                         sm1->details[j] = -1;
2190                 }
2191
2192                 for (j=0; j<pm->n_models; j++ ) {
2193                         int k;
2194                         bsp_info * sm2 = &pm->submodel[j];
2195
2196                         if ( i==j ) continue;
2197                         
2198                         // set all arc types to be default              
2199                         for(arc_idx=0; arc_idx < MAX_ARC_EFFECTS; arc_idx++){
2200                                 sm2->arc_type[arc_idx] = MARC_TYPE_NORMAL;
2201                         }
2202
2203                         // if sm2 is a detail of sm1 and sm1 is a high detail, then add it to sm1's list
2204                         if ((int)strlen(sm2->name)!=l1) continue;
2205         
2206                         int ndiff = 0;
2207                         int first_diff = 0;
2208                         for ( k=0; k<l1; k++)   {
2209                                 if (sm1->name[k] != sm2->name[k] )      {
2210                                         if (ndiff==0) first_diff = k;
2211                                         ndiff++;
2212                                 }
2213                         }
2214                         if (ndiff==1)   {               // They only differ by one character!
2215                                 int dl1, dl2;
2216                                 dl1 = tolower(sm1->name[first_diff]) - 'a';
2217                                 dl2 = tolower(sm2->name[first_diff]) - 'a';
2218
2219                                 if ( (dl1<0) || (dl2<0) || (dl1>=MAX_MODEL_DETAIL_LEVELS) || (dl2>=MAX_MODEL_DETAIL_LEVELS) ) continue; // invalid detail levels
2220
2221                                 if ( dl1 == 0 ) {
2222                                         dl2--;  // Start from 1 up...
2223                                         if (dl2 >= sm1->num_details ) sm1->num_details = dl2+1;
2224                                         sm1->details[dl2] = j;
2225                                         //mprintf(( "Submodel '%s' is detail level %d of '%s'\n", sm2->name, dl2, sm1->name ));
2226                                 }
2227                         }
2228                 }
2229
2230                 for (j=0; j<sm1->num_details; j++ )     {
2231                         if ( sm1->details[j] == -1 )    {
2232                                 Warning( LOCATION, "Model '%s' could not find all detail levels for submodel '%s'", pm->filename, sm1->name );
2233                                 sm1->num_details = 0;
2234                         }
2235                 }
2236
2237         }
2238
2239
2240         model_octant_create( pm );
2241
2242         // Find the core_radius... the minimum of 
2243         float rx, ry, rz;
2244         rx = fl_abs( pm->submodel[pm->detail[0]].max.xyz.x - pm->submodel[pm->detail[0]].min.xyz.x );
2245         ry = fl_abs( pm->submodel[pm->detail[0]].max.xyz.y - pm->submodel[pm->detail[0]].min.xyz.y );
2246         rz = fl_abs( pm->submodel[pm->detail[0]].max.xyz.z - pm->submodel[pm->detail[0]].min.xyz.z );
2247
2248         pm->core_radius = min( rx, min(ry, rz) ) / 2.0f;
2249
2250         for (i=0; i<pm->n_view_positions; i++ ) {
2251                 if ( pm->view_positions[i].parent == pm->detail[0] )    {
2252                         float d = vm_vec_mag( &pm->view_positions[i].pnt );
2253
2254                         d += 0.1f;              // Make the eye 1/10th of a meter inside the sphere.
2255
2256                         if ( d > pm->core_radius )      {
2257                                 //mprintf(( "Model %s core radius increased from %.1f to %.1f to fit eye\n", pm->filename, pm->core_radius, d ));
2258                                 pm->core_radius = d;
2259                         }               
2260                 }
2261         }
2262
2263 #ifndef NDEBUG
2264         int ram_after = TotalRam;
2265
2266         pm->ram_used = ram_after - ram_before;
2267         Model_ram += pm->ram_used;
2268         //mprintf(( "Model RAM = %d KB\n", Model_ram ));
2269 #endif
2270
2271         return pm->id;
2272 }
2273
2274 // Get "parent" submodel for live debris submodel
2275 int model_get_parent_submodel_for_live_debris( int model_num, int live_debris_model_num )
2276 {
2277         polymodel *pm = model_get(model_num);
2278
2279         SDL_assert(pm->submodel[live_debris_model_num].is_live_debris == 1);
2280
2281         int mn;
2282         bsp_info *child;
2283
2284         // Start with the high level of detail hull 
2285         // Check all its children until we find the submodel to which the live debris belongs
2286         child = &pm->submodel[pm->detail[0]];
2287         mn = child->first_child;
2288
2289         while (mn > 0) {
2290                 child = &pm->submodel[mn];
2291
2292                 if (child->num_live_debris > 0) {
2293                         // check all live debris submodels for the current child
2294                         for (int idx=0; idx<child->num_live_debris; idx++) {
2295                                 if (child->live_debris[idx] == live_debris_model_num) {
2296                                         return mn;
2297                                 }
2298                         }
2299                         // DKA 5/26/99: can multiple live debris subsystems with each ship
2300                         // NO LONGER TRUE Can only be 1 submodel with live debris
2301                         // Error( LOCATION, "Could not find parent submodel for live debris.  Possible model error");
2302                 }
2303
2304                 // get next child
2305                 mn = child->next_sibling;
2306         }
2307         Error( LOCATION, "Could not find parent submodel for live debris");
2308         return -1;
2309 }
2310
2311
2312 float model_get_radius( int modelnum )
2313 {
2314         polymodel *pm;
2315
2316         pm = model_get(modelnum);
2317
2318         return pm->rad;
2319 }
2320
2321 float model_get_core_radius( int modelnum )
2322 {
2323         polymodel *pm;
2324
2325         pm = model_get(modelnum);
2326
2327         return pm->core_radius;
2328 }
2329
2330 float submodel_get_radius( int modelnum, int submodelnum )
2331 {
2332         polymodel *pm;
2333
2334         pm = model_get(modelnum);
2335
2336         return pm->submodel[submodelnum].rad;
2337 }
2338
2339
2340
2341 polymodel * model_get(int model_num)
2342 {
2343         SDL_assert( model_num > -1 );
2344
2345         int num = model_num % MAX_POLYGON_MODELS;
2346         
2347         SDL_assert( num > -1 );
2348         SDL_assert( num < MAX_POLYGON_MODELS );
2349         SDL_assert( Polygon_models[num]->id == model_num );
2350
2351         return Polygon_models[num];
2352 }
2353
2354
2355 /*
2356 // Finds the 3d bounding box of a model.  If submodel_num is -1,
2357 // then it starts from the root object.   If inc_children is non-zero, 
2358 // then this will recurse and find the bounding box for all children
2359 // also.
2360 void model_find_bound_box_3d(int model_num,int submodel_num, int inc_children, matrix *orient, vector * pos, vector * box )
2361 {
2362         polymodel * pm;
2363         vector to_root_xlat;
2364         matrix to_root_rotate;
2365         int n_steps, steps[16];
2366         int tmp_sobj;
2367         
2368         if ( (model_num < 0) || (model_num >= N_polygon_models) ) return;
2369
2370         pm = &Polygon_models[model_num];
2371
2372         if ( submodel_num < 0 ) submodel_num = pm->detail[0];
2373
2374         // traverse up the model tree to a root object.
2375         // Store this path in n_steps,
2376         n_steps = 0;
2377         tmp_sobj = submodel_num;
2378         while( tmp_sobj > -1 )  {
2379                 steps[n_steps++] = tmp_sobj;
2380                 tmp_sobj = pm->submodel[tmp_sobj].parent;
2381         }
2382         
2383         
2384
2385 //      vm_copy_transpose_matrix(&to_world_rotate, orient );
2386 //      to_world_xlat = *pos;
2387
2388 }
2389 */
2390
2391
2392
2393 // Returns zero is x1,y1,x2,y2 are valid
2394 // returns 1 for invalid model, 2 for point offscreen.
2395 // note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
2396 int model_find_2d_bound_min(int model_num,matrix *orient, vector * pos,int *x1, int *y1, int *x2, int *y2 )
2397 {
2398         polymodel * po;
2399         int n_valid_pts;
2400         int i, x,y,min_x, min_y, max_x, max_y;
2401         int rval = 0;
2402
2403         po = model_get(model_num);
2404
2405         g3_start_instance_matrix(pos,orient);
2406         
2407         n_valid_pts = 0;
2408
2409         int hull = po->detail[0];
2410
2411         min_x = min_y = max_x = max_y = 0;
2412
2413         for (i=0; i<8; i++ )    {
2414                 vertex pt;
2415                 ubyte flags;
2416
2417                 flags = g3_rotate_vertex(&pt,&po->submodel[hull].bounding_box[i]);
2418                 if ( !(flags&CC_BEHIND) ) {
2419                         g3_project_vertex(&pt);
2420
2421                         if (!(pt.flags & PF_OVERFLOW)) {
2422                                 x = fl2i(pt.sx);
2423                                 y = fl2i(pt.sy);
2424                                 if ( n_valid_pts == 0 ) {
2425                                         min_x = x;
2426                                         min_y = y;
2427                                         max_x = x;
2428                                         max_y = y;
2429                                 } else {
2430                                         if ( x < min_x ) min_x = x;
2431                                         if ( y < min_y ) min_y = y;
2432
2433                                         if ( x > max_x ) max_x = x;
2434                                         if ( y > max_y ) max_y = y;
2435                                 }
2436                                 n_valid_pts++;
2437                         }
2438                 }
2439         }
2440
2441         if ( n_valid_pts < 8 )  {
2442                 rval = 2;
2443         }
2444
2445         if (x1) *x1 = min_x;
2446         if (y1) *y1 = min_y;
2447
2448         if (x2) *x2 = max_x;
2449         if (y2) *y2 = max_y;
2450
2451         g3_done_instance();
2452
2453         return rval;
2454 }
2455
2456
2457 // Returns zero is x1,y1,x2,y2 are valid
2458 // returns 1 for invalid model, 2 for point offscreen.
2459 // note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
2460 int submodel_find_2d_bound_min(int model_num,int submodel, matrix *orient, vector * pos,int *x1, int *y1, int *x2, int *y2 )
2461 {
2462         polymodel * po;
2463         int n_valid_pts;
2464         int i, x,y,min_x, min_y, max_x, max_y;
2465         bsp_info * sm;
2466
2467         po = model_get(model_num);
2468         if ( (submodel < 0) || (submodel >= po->n_models ) ) return 1;
2469         sm = &po->submodel[submodel];
2470         
2471         g3_start_instance_matrix(pos,orient);
2472         
2473         n_valid_pts = 0;
2474
2475         min_x = min_y = max_x = max_y = 0;
2476
2477         for (i=0; i<8; i++ )    {
2478                 vertex pt;
2479                 ubyte flags;
2480
2481                 flags = g3_rotate_vertex(&pt,&sm->bounding_box[i]);
2482                 if ( !(flags&CC_BEHIND) ) {
2483                         g3_project_vertex(&pt);
2484
2485                         if (!(pt.flags & PF_OVERFLOW)) {
2486                                 x = fl2i(pt.sx);
2487                                 y = fl2i(pt.sy);
2488                                 if ( n_valid_pts == 0 ) {
2489                                         min_x = x;
2490                                         min_y = y;
2491                                         max_x = x;
2492                                         max_y = y;
2493                                 } else {
2494                                         if ( x < min_x ) min_x = x;
2495                                         if ( y < min_y ) min_y = y;
2496
2497                                         if ( x > max_x ) max_x = x;
2498                                         if ( y > max_y ) max_y = y;
2499                                 }
2500                                 n_valid_pts++;
2501                         }
2502                 }
2503         }
2504
2505         if ( n_valid_pts == 0 ) {
2506                 return 2;
2507         }
2508
2509         if (x1) *x1 = min_x;
2510         if (y1) *y1 = min_y;
2511
2512         if (x2) *x2 = max_x;
2513         if (y2) *y2 = max_y;
2514
2515         g3_done_instance();
2516
2517         return 0;
2518 }
2519
2520
2521 // Returns zero is x1,y1,x2,y2 are valid
2522 // returns 1 for invalid model, 2 for point offscreen.
2523 // note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
2524 int model_find_2d_bound(int model_num,matrix *orient, vector * pos,int *x1, int *y1, int *x2, int *y2 )
2525 {
2526         float t,w,h;
2527         vertex pnt;
2528         ubyte flags;
2529         polymodel * po;
2530
2531         po = model_get(model_num);
2532         float width = po->rad;
2533         float height = po->rad;
2534
2535         flags = g3_rotate_vertex(&pnt,pos);
2536
2537         if ( pnt.flags & CC_BEHIND ) 
2538                 return 2;
2539
2540         if (!(pnt.flags&PF_PROJECTED))
2541                 g3_project_vertex(&pnt);
2542
2543         if (pnt.flags & PF_OVERFLOW)
2544                 return 2;
2545
2546         t = (width * Canv_w2)/pnt.z;
2547         w = t*Matrix_scale.xyz.x;
2548
2549         t = (height*Canv_h2)/pnt.z;
2550         h = t*Matrix_scale.xyz.y;
2551
2552         if (x1) *x1 = fl2i(pnt.sx - w);
2553         if (y1) *y1 = fl2i(pnt.sy - h);
2554
2555         if (x2) *x2 = fl2i(pnt.sx + w);
2556         if (y2) *y2 = fl2i(pnt.sy + h);
2557
2558         return 0;
2559 }
2560
2561 // Returns zero is x1,y1,x2,y2 are valid
2562 // returns 2 for point offscreen.
2563 // note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
2564 int subobj_find_2d_bound(float radius ,matrix *orient, vector * pos,int *x1, int *y1, int *x2, int *y2 )
2565 {
2566         float t,w,h;
2567         vertex pnt;
2568         ubyte flags;
2569
2570         float width = radius;
2571         float height = radius;
2572
2573         flags = g3_rotate_vertex(&pnt,pos);
2574
2575         if ( pnt.flags & CC_BEHIND ) 
2576                 return 2;
2577
2578         if (!(pnt.flags&PF_PROJECTED))
2579                 g3_project_vertex(&pnt);
2580
2581         if (pnt.flags & PF_OVERFLOW)
2582                 return 2;
2583
2584         t = (width * Canv_w2)/pnt.z;
2585         w = t*Matrix_scale.xyz.x;
2586
2587         t = (height*Canv_h2)/pnt.z;
2588         h = t*Matrix_scale.xyz.y;
2589
2590         if (x1) *x1 = fl2i(pnt.sx - w);
2591         if (y1) *y1 = fl2i(pnt.sy - h);
2592
2593         if (x2) *x2 = fl2i(pnt.sx + w);
2594         if (y2) *y2 = fl2i(pnt.sy + h);
2595
2596         return 0;
2597 }
2598
2599
2600 // Given a vector that is in sub_model_num's frame of
2601 // reference, and given the object's orient and position,
2602 // return the vector in the model's frame of reference.
2603 void model_find_obj_dir(vector *w_vec, vector *m_vec, object *ship_obj, int sub_model_num)
2604 {
2605         vector tvec, vec;
2606         matrix m;
2607         int mn;
2608
2609         SDL_assert(ship_obj->type == OBJ_SHIP);
2610
2611         polymodel *pm = model_get(Ships[ship_obj->instance].modelnum);
2612         vec = *m_vec;
2613         mn = sub_model_num;
2614
2615         // instance up the tree for this point
2616         while ((mn>-1) && (pm->submodel[mn].parent > -1)) {
2617                 
2618                 vm_angles_2_matrix(&m, &pm->submodel[mn].angs);
2619                 vm_vec_unrotate(&tvec, &vec, &m);
2620                 vec = tvec;
2621
2622                 mn = pm->submodel[mn].parent;
2623         }
2624
2625         // now instance for the entire object
2626         vm_vec_unrotate(w_vec, &vec, &ship_obj->orient);
2627 }
2628
2629
2630 // Given a point (pnt) that is in sub_model_num's frame of
2631 // reference, return the point in in the object's frame of reference
2632 void model_rot_sub_into_obj(vector * outpnt, vector *mpnt,polymodel *pm, int sub_model_num)
2633 {
2634         vector pnt;
2635         vector tpnt;
2636         matrix m;
2637         int mn;
2638
2639         pnt = *mpnt;
2640         mn = sub_model_num;
2641
2642         //instance up the tree for this point
2643         while ((mn>-1) && (pm->submodel[mn].parent > -1) ) {
2644                 
2645                 vm_angles_2_matrix(&m,&pm->submodel[mn].angs );
2646                 vm_transpose_matrix(&m);
2647                 vm_vec_rotate(&tpnt,&pnt,&m);
2648
2649                 vm_vec_add(&pnt,&tpnt,&pm->submodel[mn].offset );
2650
2651                 mn = pm->submodel[mn].parent;
2652         }
2653
2654         //now instance for the entire object
2655         *outpnt = pnt;
2656 }
2657
2658
2659 // Given a rotating submodel, find the ship and world axes or rotatation.
2660 void model_get_rotating_submodel_axis(vector *model_axis, vector *world_axis, int modelnum, int submodel_num, object *obj)
2661 {
2662         polymodel *pm = model_get(modelnum);
2663
2664         bsp_info *sm = &pm->submodel[submodel_num];
2665         SDL_assert(sm->movement_type == MOVEMENT_TYPE_ROT);
2666
2667         if (sm->movement_axis == MOVEMENT_AXIS_X) {
2668                 (void) vm_vec_make(model_axis, 1.0f, 0.0f, 0.0f);
2669         } else if (sm->movement_axis == MOVEMENT_AXIS_Y) {
2670                 (void) vm_vec_make(model_axis, 0.0f, 1.0f, 0.0f);
2671         } else {
2672                 SDL_assert(sm->movement_axis == MOVEMENT_AXIS_Z);
2673                 (void) vm_vec_make(model_axis, 0.0f, 0.0f, 1.0f);
2674         }
2675
2676         model_find_obj_dir(world_axis, model_axis, obj, submodel_num);
2677 }
2678
2679
2680 // Does stepped rotation of a submodel
2681 #ifndef PLAT_UNIX
2682 #pragma warning ( push )
2683 #pragma warning (disable : 4701)
2684 #endif
2685 void submodel_stepped_rotate(model_subsystem *psub, submodel_instance_info *sii)
2686 {
2687         SDL_assert(psub->flags & MSS_FLAG_STEPPED_ROTATE);
2688
2689         if ( psub->subobj_num < 0 ) return;
2690
2691         polymodel *pm = model_get(psub->model_num);
2692         bsp_info *sm = &pm->submodel[psub->subobj_num];
2693
2694         if ( sm->movement_type != MOVEMENT_TYPE_ROT ) return;
2695
2696         // get active rotation time this frame
2697         int end_stamp = timestamp();
2698         float rotation_time = 0.001f * (end_stamp - sii->step_zero_timestamp);
2699         SDL_assert(rotation_time >= 0);
2700
2701         // save last angles
2702         sii->prev_angs = sii->angs;
2703
2704         // float pointer into struct to get angle (either p,b,h)
2705         float *ang_prev = NULL, *ang_next = NULL;
2706         switch( sm->movement_axis ) {
2707         case MOVEMENT_AXIS_X:
2708                 ang_prev = &sii->prev_angs.p;
2709                 ang_next = &sii->angs.p;
2710                 break;
2711
2712         case MOVEMENT_AXIS_Y:   
2713                 ang_prev = &sii->prev_angs.h;
2714                 ang_next = &sii->angs.h;
2715                 break;
2716
2717         case MOVEMENT_AXIS_Z:   
2718                 ang_prev = &sii->prev_angs.b;
2719                 ang_next = &sii->angs.b;
2720                 break;
2721         }
2722         
2723         // angular displacement of one step
2724         float step_size = (PI2 / psub->stepped_rotation->num_steps);
2725
2726         // get time to complete one step, including pause
2727         float step_time = psub->stepped_rotation->t_transit + psub->stepped_rotation->t_pause;
2728
2729         // cur_step is step number relative to zero (0 - num_steps)
2730         // step_offset_time is TIME into current step
2731         float step_offset_time = (float)fmod(rotation_time, step_time);
2732         // subtract off fractional step part, round up  (ie, 1.999999 -> 2)
2733         int cur_step = int( ((rotation_time - step_offset_time) / step_time) + 0.5f);
2734         // mprintf(("cur step %d\n", cur_step));
2735         // SDL_assert(step_offset_time >= 0);
2736
2737         if (cur_step >= psub->stepped_rotation->num_steps) {
2738                 // I don;t know why, but removing this line makes it all good.
2739                 // sii->step_zero_timestamp += int(1000.0f * (psub->stepped_rotation->num_steps * step_time) + 0.5f);
2740
2741                 // reset cur_step (use mod to handle physics/ai pause)
2742                 cur_step = cur_step % psub->stepped_rotation->num_steps;
2743         }
2744
2745         // get base angle
2746         *ang_next = cur_step * step_size;
2747
2748         // determine which phase of rotation we're in
2749         float coast_start_time = psub->stepped_rotation->fraction * psub->stepped_rotation->t_transit;
2750         float decel_start_time = psub->stepped_rotation->t_transit * (1.0f - psub->stepped_rotation->fraction);
2751         float pause_start_time = psub->stepped_rotation->t_transit;
2752
2753         float start_coast_angle = 0.5f * psub->stepped_rotation->max_turn_accel * coast_start_time * coast_start_time;
2754
2755         if (step_offset_time < coast_start_time) {
2756                 // do accel
2757                 float accel_time = step_offset_time;
2758                 *ang_next += 0.5f * psub->stepped_rotation->max_turn_accel * accel_time * accel_time;
2759                 sii->cur_turn_rate = psub->stepped_rotation->max_turn_accel * accel_time;
2760         } else if (step_offset_time < decel_start_time) {
2761                 // do coast
2762                 float coast_time = step_offset_time - coast_start_time;
2763                 *ang_next += start_coast_angle + psub->stepped_rotation->max_turn_rate * coast_time;
2764                 sii->cur_turn_rate = psub->stepped_rotation->max_turn_rate;
2765         } else if (step_offset_time < pause_start_time) {
2766                 // do decel
2767                 float time_to_pause = psub->stepped_rotation->t_transit - step_offset_time;
2768                 *ang_next += (step_size - 0.5f * psub->stepped_rotation->max_turn_accel * time_to_pause * time_to_pause);
2769                 sii->cur_turn_rate = psub->stepped_rotation->max_turn_rate * time_to_pause;
2770         } else {
2771                 // do pause
2772                 *ang_next += step_size;
2773                 sii->cur_turn_rate = 0.0f;
2774         }
2775 }
2776 #ifndef PLAT_UNIX
2777 #pragma warning ( pop )
2778 #endif
2779
2780 // Rotates the angle of a submodel.  Use this so the right unlocked axis
2781 // gets stuffed.
2782 void submodel_rotate(model_subsystem *psub, submodel_instance_info *sii)
2783 {
2784         bsp_info * sm;
2785
2786         if ( psub->subobj_num < 0 ) return;
2787
2788         polymodel *pm = model_get(psub->model_num);
2789         sm = &pm->submodel[psub->subobj_num];
2790
2791         if ( sm->movement_type != MOVEMENT_TYPE_ROT ) return;
2792
2793         // save last angles
2794         sii->prev_angs = sii->angs;
2795
2796         // probably send in a calculated desired turn rate
2797         float diff = sii->desired_turn_rate - sii->cur_turn_rate;
2798
2799         float final_turn_rate;
2800         if (diff > 0) {
2801                 final_turn_rate = sii->cur_turn_rate + sii->turn_accel * flFrametime;
2802                 if (final_turn_rate > sii->desired_turn_rate) {
2803                         final_turn_rate = sii->desired_turn_rate;
2804                 }
2805         } else if (diff < 0) {
2806                 final_turn_rate = sii->cur_turn_rate - sii->turn_accel * flFrametime;
2807                 if (final_turn_rate < sii->desired_turn_rate) {
2808                         final_turn_rate = sii->desired_turn_rate;
2809                 }
2810         } else {
2811                 final_turn_rate = sii->desired_turn_rate;
2812         }
2813
2814         float delta = (sii->cur_turn_rate + final_turn_rate) * 0.5f * flFrametime;
2815         sii->cur_turn_rate = final_turn_rate;
2816
2817
2818         //float delta = psub->turn_rate * flFrametime;
2819
2820         switch( sm->movement_axis )     {
2821         case MOVEMENT_AXIS_X:   
2822                 sii->angs.p += delta;
2823                 if (sii->angs.p > PI2 )
2824                         sii->angs.p -= PI2;
2825                 else if (sii->angs.p < 0.0f )
2826                         sii->angs.p += PI2;
2827                 break;
2828         case MOVEMENT_AXIS_Y:   
2829                 sii->angs.h += delta;
2830                 if (sii->angs.h > PI2 )
2831                         sii->angs.h -= PI2;
2832                 else if (sii->angs.h < 0.0f )
2833                         sii->angs.h += PI2;
2834                 break;
2835         case MOVEMENT_AXIS_Z:   
2836                 sii->angs.b += delta;
2837                 if (sii->angs.b > PI2 )
2838                         sii->angs.b -= PI2;
2839                 else if (sii->angs.b < 0.0f )
2840                         sii->angs.b += PI2;
2841                 break;
2842         }
2843 }
2844
2845
2846 //=========================================================================
2847 // Make a turret's correct orientation matrix.   This should be done when 
2848 // the model is read, but I wasn't sure at what point all the data that I
2849 // needed was read, so I just check a flag and call this routine when
2850 // I determine I need the correct matrix.   In this code, you can't use
2851 // vm_vec_2_matrix or anything, since these turrets could be either 
2852 // right handed or left handed.
2853 void model_make_turrent_matrix(int model_num, model_subsystem * turret )
2854 {
2855         polymodel * pm;
2856         vector fvec, uvec, rvec;
2857
2858         pm = model_get(model_num);
2859         bsp_info * sm = &pm->submodel[turret->turret_gun_sobj];
2860         bsp_info * sm_parent = &pm->submodel[turret->subobj_num];
2861
2862
2863         model_clear_instance(model_num);
2864         model_find_world_dir(&fvec, &turret->turret_norm, model_num, turret->turret_gun_sobj, &vmd_identity_matrix, NULL );
2865
2866         sm_parent->angs.h = -PI/2.0f;
2867         sm->angs.p = -PI/2.0f;
2868         model_find_world_dir(&rvec, &turret->turret_norm, model_num, turret->turret_gun_sobj, &vmd_identity_matrix, NULL );
2869
2870         sm_parent->angs.h = 0.0f;
2871         sm->angs.p = -PI/2.0f;
2872         model_find_world_dir(&uvec, &turret->turret_norm, model_num, turret->turret_gun_sobj, &vmd_identity_matrix, NULL );
2873                                                                         
2874         vm_vec_normalize(&fvec);
2875         vm_vec_normalize(&rvec);
2876         vm_vec_normalize(&uvec);
2877
2878         turret->turret_matrix.v.fvec = fvec;
2879         turret->turret_matrix.v.rvec = rvec;
2880         turret->turret_matrix.v.uvec = uvec;
2881
2882 //      vm_vector_2_matrix(&turret->turret_matrix,&turret->turret_norm,NULL,NULL);
2883
2884         // HACK!! WARNING!!!
2885         // I'm doing nothing to verify that this matrix is orthogonal!!
2886         // In other words, there's no guarantee that the vectors are 90 degrees
2887         // from each other.
2888         // I'm not doing this because I don't know how to do it without ruining
2889         // the handedness of the matrix... however, I'm not too worried about   
2890         // this because I am creating these 3 vectors by making them 90 degrees
2891         // apart, so this should be close enough.  I think this will start 
2892         // causing weird errors when we view from turrets. -John
2893         turret->flags |= MSS_FLAG_TURRET_MATRIX;
2894 }
2895
2896 // Tries to move joints so that the turrent points to the point dst.
2897 // turret1 is the angles of the turret, turret2 is the angles of the gun from turret
2898 //      Returns 1 if rotated gun, 0 if no gun to rotate (rotation handled by AI)
2899 int model_rotate_gun(int model_num, model_subsystem *turret, matrix *orient, angles *turret1, angles *turret2, vector *pos, vector *dst)
2900 {
2901         polymodel * pm;
2902
2903         pm = model_get(model_num);
2904         bsp_info * sm = &pm->submodel[turret->turret_gun_sobj];
2905         bsp_info * sm_parent = &pm->submodel[turret->subobj_num];
2906
2907         // Check for a valid turret
2908         SDL_assert( turret->turret_num_firing_points > 0 );
2909
2910
2911         if ( sm_parent == sm ) {
2912                 return 0;
2913         }
2914
2915         // Build the correct turret matrix if there isn't already one
2916         if ( !(turret->flags & MSS_FLAG_TURRET_MATRIX) )
2917                 model_make_turrent_matrix(model_num, turret );
2918
2919         SDL_assert( turret->flags & MSS_FLAG_TURRET_MATRIX);
2920 //      SDL_assert( sm->movement_axis == MOVEMENT_AXIS_X );                             // Gun must be able to change pitch
2921 //      SDL_assert( sm_parent->movement_axis == MOVEMENT_AXIS_Z );      // Parent must be able to change heading
2922
2923 //======================================================
2924 // DEBUG code to draw the normal out of this gun and a circle
2925 // at the gun point.
2926 #if 0
2927         {
2928                 vector tmp;
2929                 vector tmp1;
2930                 vertex dpnt1, dpnt2;
2931
2932                 model_clear_instance(model_num);
2933                 sm->angs.p = turret2->p;
2934                 sm_parent->angs.h = turret1->h;
2935
2936                 model_find_world_point(&tmp, &vmd_zero_vector, model_num, turret->turret_gun_sobj, orient, pos );
2937                 gr_set_color(255,0,0);
2938                 g3_rotate_vertex( &dpnt1, &tmp );
2939
2940                 gr_set_color(255,0,0);
2941                 g3_draw_sphere(&dpnt1,1.0f);
2942
2943                 vm_vec_copy_scale( &tmp1, &turret->turret_matrix.v.fvec, 10.0f );
2944                 model_find_world_point(&tmp, &tmp1, model_num, turret->turret_gun_sobj, orient, pos );
2945                 g3_rotate_vertex( &dpnt2, &tmp );
2946
2947                 gr_set_color(0,255,0);
2948                 g3_draw_line(&dpnt1,&dpnt2);
2949                 gr_set_color(0,128,0);
2950                 g3_draw_sphere(&dpnt2,0.2f);
2951
2952                 vm_vec_copy_scale( &tmp1, &turret->turret_matrix.v.rvec, 10.0f );
2953                 model_find_world_point(&tmp, &tmp1, model_num, turret->turret_gun_sobj, orient, pos );
2954                 g3_rotate_vertex( &dpnt2, &tmp );
2955
2956                 gr_set_color(0,0,255);
2957                 g3_draw_line(&dpnt1,&dpnt2);
2958
2959                 vm_vec_copy_scale( &tmp1, &turret->turret_matrix.v.uvec, 10.0f );
2960                 model_find_world_point(&tmp, &tmp1, model_num, turret->turret_gun_sobj, orient, pos );
2961                 g3_rotate_vertex( &dpnt2, &tmp );
2962
2963                 gr_set_color(255,0,0);
2964                 g3_draw_line(&dpnt1,&dpnt2);
2965         }
2966 #endif
2967
2968         //------------  
2969         // rotate the dest point into the turret gun normal's frame of
2970         // reference, but not using the turret's angles.
2971         // Call this vector of_dst
2972         vector of_dst;                                                  
2973         matrix world_to_turret_matrix;          // converts world coordinates to turret's FOR
2974         vector world_to_turret_translate;       // converts world coordinates to turret's FOR
2975         vector tempv;
2976
2977         vm_vec_unrotate( &tempv, &sm_parent->offset, orient);
2978         vm_vec_add( &world_to_turret_translate, pos, &tempv );
2979
2980         vm_matrix_x_matrix( &world_to_turret_matrix, orient, &turret->turret_matrix );
2981
2982         vm_vec_sub( &tempv, dst, &world_to_turret_translate );
2983         vm_vec_rotate( &of_dst, &tempv, &world_to_turret_matrix );
2984
2985         vm_vec_normalize(&of_dst);      
2986
2987         //------------  
2988         // Find the heading and pitch that the gun needs to turn to
2989         // by extracting them from the of_dst vector.
2990         // Call this the desired_angles
2991         angles desired_angles;
2992
2993         desired_angles.p = (float)acos(of_dst.xyz.z);
2994         desired_angles.h = PI - atan2_safe(of_dst.xyz.x, of_dst.xyz.y);
2995         desired_angles.b = 0.0f;
2996
2997         //      mprintf(( "Z = %.1f, atan= %.1f\n", of_dst.xyz.z, desired_angles.p ));
2998
2999         //------------  
3000         // Gradually turn the turret towards the desired angles
3001         float step_size = turret->turret_turning_rate * flFrametime;
3002
3003         vm_interp_angle(&turret1->h,desired_angles.h,step_size);
3004         vm_interp_angle(&turret2->p,desired_angles.p,step_size);
3005
3006 //      turret1->h -= step_size*(key_down_timef(SDLK_1)-key_down_timef(SDLK_2) );
3007 //      turret2->p += step_size*(key_down_timef(SDLK_3)-key_down_timef(SDLK_4) );
3008
3009         return 1;
3010
3011 }
3012
3013
3014 // Given a point (pnt) that is in sub_model_num's frame of
3015 // reference, and given the object's orient and position, 
3016 // return the point in 3-space in outpnt.
3017 void model_find_world_point(vector * outpnt, vector *mpnt,int model_num,int sub_model_num, matrix * objorient, vector * objpos )
3018 {
3019         vector pnt;
3020         vector tpnt;
3021         matrix m;
3022         int mn;
3023         polymodel *pm = model_get(model_num);
3024
3025         pnt = *mpnt;
3026         mn = sub_model_num;
3027
3028         //instance up the tree for this point
3029         while ((mn>-1) && (pm->submodel[mn].parent > -1) ) {
3030                 
3031                 vm_angles_2_matrix(&m,&pm->submodel[mn].angs );
3032                 vm_vec_unrotate(&tpnt,&pnt,&m);
3033
3034                 vm_vec_add(&pnt,&tpnt,&pm->submodel[mn].offset );
3035
3036                 mn = pm->submodel[mn].parent;
3037         }
3038
3039         //now instance for the entire object
3040         vm_vec_unrotate(outpnt,&pnt,objorient);
3041         vm_vec_add2(outpnt,objpos);
3042 }
3043
3044 // Given a point in the world RF, find the corresponding point in the model RF.
3045 // This is special purpose code, specific for model collision.
3046 // NOTE - this code ASSUMES submodel is 1 level down from hull (detail[0])
3047 //
3048 // out - point in model RF
3049 // world_pt - point in world RF
3050 // pm - polygon model
3051 // submodel_num - submodel in whose RF we're trying to find the corresponding world point
3052 // orient - orient matrix of ship
3053 // pos - pos vector of ship
3054 void world_find_model_point(vector *out, vector *world_pt, polymodel *pm, int submodel_num, matrix *orient, vector *pos)
3055 {
3056         SDL_assert( (pm->submodel[submodel_num].parent == pm->detail[0]) || (pm->submodel[submodel_num].parent == -1) );
3057
3058         vector tempv1, tempv2;
3059         matrix m;
3060
3061         // get into ship RF
3062         vm_vec_sub(&tempv1, world_pt, pos);
3063         vm_vec_rotate(&tempv2, &tempv1, orient);
3064
3065         if (pm->submodel[submodel_num].parent == -1) {
3066                 *out  = tempv2;
3067                 return;
3068         }
3069
3070         // put into submodel RF
3071         vm_vec_sub2(&tempv2, &pm->submodel[submodel_num].offset);
3072         vm_angles_2_matrix(&m, &pm->submodel[submodel_num].angs);
3073         vm_vec_rotate(out, &tempv2, &m);
3074 }
3075
3076 // Verify rotating submodel has corresponding ship subsystem -- info in which to store rotation angle
3077 int rotating_submodel_has_ship_subsys(int submodel, ship *shipp)
3078 {
3079         model_subsystem *psub;
3080         ship_subsys                     *pss;
3081
3082         int found = 0;
3083
3084         // Go through all subsystems and look for submodel
3085         // the subsystems that need it.
3086         for ( pss = GET_FIRST(&shipp->subsys_list); pss != END_OF_LIST(&shipp->subsys_list); pss = GET_NEXT(pss) ) {
3087                 psub = pss->system_info;
3088                 if (psub->subobj_num == submodel) {
3089                         found = 1;
3090                         break;
3091                 }
3092         }
3093         
3094         return found;
3095 }
3096
3097 void model_get_rotating_submodel_list(int *submodel_list, int *num_rotating_submodels, object *objp)
3098 {
3099         SDL_assert(objp->type == OBJ_SHIP);
3100
3101         // Check if not currently rotating - then treat as part of superstructure.
3102         int modelnum = Ships[objp->instance].modelnum;
3103         polymodel *pm = model_get(modelnum);
3104         bsp_info *child_submodel;
3105
3106         *num_rotating_submodels = 0;
3107         child_submodel = &pm->submodel[pm->detail[0]];
3108
3109         int i = child_submodel->first_child;
3110         while ( i>-1 )  {
3111                 child_submodel = &pm->submodel[i];
3112
3113                 // Don't check it or its children if it is destroyed or it is a replacement (non-moving)
3114                 if ( !child_submodel->blown_off && (child_submodel->i_replace == -1) )  {
3115
3116                         // Only look for submodels that rotate
3117                         if (child_submodel->movement_type == MOVEMENT_TYPE_ROT) {
3118
3119                                 // find ship subsys and check submodel rotation is less than max allowed.
3120                                 ship *pship = &Ships[objp->instance];
3121                                 ship_subsys *subsys;
3122
3123                                 for ( subsys = GET_FIRST(&pship->subsys_list); subsys !=END_OF_LIST(&pship->subsys_list); subsys = GET_NEXT(subsys) ) {
3124                                         SDL_assert(subsys->system_info->model_num == modelnum);
3125                                         if (i == subsys->system_info->subobj_num) {
3126                                                 // found the correct subsystem - now check delta rotation angle not too large
3127                                                 float delta_angle = get_submodel_delta_angle(&subsys->submodel_info_1);
3128                                                 if (delta_angle < MAX_SUBMODEL_COLLISION_ROT_ANGLE) {
3129                                                         SDL_assert(*num_rotating_submodels < MAX_ROTATING_SUBMODELS-1);
3130                                                         submodel_list[(*num_rotating_submodels)++] = i;
3131                                                 }
3132                                                 break;
3133                                         }
3134                                 }
3135                         }
3136                 }
3137                 i = child_submodel->next_sibling;
3138         }
3139
3140         // error checking
3141 //#define MODEL_CHECK
3142 #ifdef MODEL_CHECK
3143         ship *pship = &Ships[objp->instance];
3144         for (int idx=0; idx<*num_rotating_submodels; idx++) {
3145                 int valid = rotating_submodel_has_ship_subsys(submodel_list[idx], pship);
3146 //              SDL_assert( valid );
3147                 if ( !valid ) {
3148
3149                         Warning( LOCATION, "Ship %s has rotating submodel [%s] without ship subsystem\n", pship->ship_name, pm->submodel[submodel_list[idx]].name );
3150                         pm->submodel[submodel_list[idx]].movement_type &= ~MOVEMENT_TYPE_ROT;
3151                         *num_rotating_submodels = 0;
3152                 }
3153         }
3154 #endif
3155
3156 }
3157
3158
3159 // Given a direction (pnt) that is in sub_model_num's frame of
3160 // reference, and given the object's orient and position, 
3161 // return the point in 3-space in outpnt.
3162 void model_find_world_dir(vector * out_dir, vector *in_dir,int model_num, int sub_model_num, matrix * objorient, vector * objpos )
3163 {
3164         vector pnt;
3165         vector tpnt;
3166         matrix m;
3167         int mn;
3168         polymodel *pm = model_get(model_num);
3169
3170         pnt = *in_dir;
3171         mn = sub_model_num;
3172
3173         //instance up the tree for this point
3174         while ((mn>-1) && (pm->submodel[mn].parent > -1) ) {
3175                 
3176                 vm_angles_2_matrix(&m,&pm->submodel[mn].angs );
3177                 vm_vec_unrotate(&tpnt,&pnt,&m);
3178                 pnt = tpnt;
3179
3180                 mn = pm->submodel[mn].parent;
3181         }
3182
3183         //now instance for the entire object
3184         vm_vec_unrotate(out_dir,&pnt,objorient);
3185 }
3186
3187
3188
3189 // Clears all the submodel instances stored in a model to their defaults.
3190 void model_clear_instance(int model_num)
3191 {
3192         polymodel * pm;
3193         int i;
3194
3195         pm = model_get(model_num);
3196
3197         // reset textures to original ones
3198         for (i=0; i<pm->n_textures; i++ )       {
3199                 pm->textures[i] = pm->original_textures[i];
3200         }
3201         
3202         for (i=0; i<pm->n_models; i++ ) {
3203                 bsp_info *sm = &pm->submodel[i];
3204                 
3205                 if ( pm->submodel[i].is_damaged )       {
3206                         sm->blown_off = 1;
3207                 } else {
3208                         sm->blown_off = 0;
3209                 }
3210                 sm->angs.p = 0.0f;
3211                 sm->angs.b = 0.0f;
3212                 sm->angs.h = 0.0f;
3213
3214                 // set pointer to other ship subsystem info [turn rate, accel, moment, axis, ...]
3215                 sm->sii = NULL;
3216
3217                 sm->num_arcs = 0;               // Turn off any electric arcing effects
3218         }
3219
3220         for (i=0; i<pm->num_lights; i++ )       {
3221                 pm->lights[i].value = 0.0f;
3222         }
3223
3224         interp_clear_instance();
3225
3226 //      if ( key_pressed(SDLK_1) ) pm->lights[0].value = 1.0f/255.0f;
3227 //      if ( key_pressed(SDLK_2) ) pm->lights[1].value = 1.0f/255.0f;
3228 //      if ( key_pressed(SDLK_3) ) pm->lights[2].value = 1.0f/255.0f;
3229 //      if ( key_pressed(SDLK_4) ) pm->lights[3].value = 1.0f/255.0f;
3230 //      if ( key_pressed(SDLK_5) ) pm->lights[4].value = 1.0f/255.0f;
3231 //      if ( key_pressed(SDLK_6) ) pm->lights[5].value = 1.0f/255.0f;
3232
3233
3234 }
3235
3236 // initialization during ship set
3237 void model_clear_instance_info( submodel_instance_info * sii )
3238 {
3239         sii->blown_off = 0;
3240         sii->angs.p = 0.0f;
3241         sii->angs.b = 0.0f;
3242         sii->angs.h = 0.0f;
3243         sii->prev_angs.p = 0.0f;
3244         sii->prev_angs.b = 0.0f;
3245         sii->prev_angs.h = 0.0f;
3246
3247         sii->cur_turn_rate = 0.0f;
3248         sii->desired_turn_rate = 0.0f;
3249         sii->turn_accel = 0.0f;
3250 }
3251
3252 // initialization during ship set
3253 void model_set_instance_info(submodel_instance_info *sii, float turn_rate, float turn_accel)
3254 {
3255         sii->blown_off = 0;
3256         sii->angs.p = 0.0f;
3257         sii->angs.b = 0.0f;
3258         sii->angs.h = 0.0f;
3259         sii->prev_angs.p = 0.0f;
3260         sii->prev_angs.b = 0.0f;
3261         sii->prev_angs.h = 0.0f;
3262
3263         sii->cur_turn_rate = turn_rate * 0.0f;
3264         sii->desired_turn_rate = turn_rate;
3265         sii->turn_accel = turn_accel;
3266         sii->axis_set = 0;
3267         sii->step_zero_timestamp = timestamp();
3268 }
3269
3270
3271
3272 // Sets the submodel instance data in a submodel (for all detail levels)
3273 void model_set_instance(int model_num, int sub_model_num, submodel_instance_info * sii)
3274 {
3275         int i;
3276         polymodel * pm;
3277
3278         pm = model_get(model_num);
3279
3280         SDL_assert( sub_model_num >= 0 );
3281         SDL_assert( sub_model_num < pm->n_models );
3282
3283         if ( sub_model_num < 0 ) return;
3284         if ( sub_model_num >= pm->n_models ) return;
3285         bsp_info *sm = &pm->submodel[sub_model_num];
3286
3287         // Set the "blown out" flags    
3288         sm->blown_off = sii->blown_off;
3289
3290         if ( sm->blown_off )    {
3291                 if ( sm->my_replacement > -1 )  {
3292                         pm->submodel[sm->my_replacement].blown_off = 0;
3293                         pm->submodel[sm->my_replacement].angs = sii->angs;
3294                         pm->submodel[sm->my_replacement].sii = sii;
3295                 }
3296         } else {
3297                 if ( sm->my_replacement > -1 )  {
3298                         pm->submodel[sm->my_replacement].blown_off = 1;
3299                 }
3300         }
3301
3302         // Set the angles
3303         sm->angs = sii->angs;
3304         sm->sii = sii;
3305
3306         // For all the detail levels of this submodel, set them also.
3307         for (i=0; i<sm->num_details; i++ )      {
3308                 model_set_instance(model_num, sm->details[i], sii );
3309         }
3310 }
3311
3312
3313 // Finds a point on the rotation axis of a submodel, used in collision, generally find rotational velocity
3314 void model_init_submodel_axis_pt(submodel_instance_info *sii, int model_num, int submodel_num)
3315 {
3316         vector axis;
3317         vector *mpoint1, *mpoint2;
3318         vector p1, v1, p2, v2, int1;
3319
3320         polymodel *pm = model_get(model_num);
3321         SDL_assert(pm->submodel[submodel_num].movement_type == MOVEMENT_TYPE_ROT);
3322         SDL_assert(sii);
3323
3324         mpoint1 = NULL;
3325         mpoint2 = NULL;
3326
3327         // find 2 fixed points in submodel RF
3328         // these will be rotated to about the axis an angle of 0 and PI and we'll find the intersection of the
3329         // two lines to find a point on the axis
3330         if (pm->submodel[submodel_num].movement_axis == MOVEMENT_AXIS_X) {
3331                 axis = vmd_x_vector;
3332                 mpoint1 = &vmd_y_vector;
3333                 mpoint2 = &vmd_z_vector;
3334         } else if (pm->submodel[submodel_num].movement_axis == MOVEMENT_AXIS_Y) {
3335                 mpoint1 = &vmd_x_vector;
3336                 axis = vmd_z_vector;            // rotation about y is a change in heading (p,b,h), so we need z
3337                 mpoint2 = &vmd_z_vector;
3338         } else if (pm->submodel[submodel_num].movement_axis == MOVEMENT_AXIS_Z) {
3339                 mpoint1 = &vmd_x_vector;
3340                 mpoint2 = &vmd_y_vector;
3341                 axis = vmd_y_vector;            // rotation about z is a change in bank (p,b,h), so we need y
3342         } else {
3343                 // must be one of these axes or submodel_rot_hit is incorrectly set
3344                 Int3();
3345         }
3346
3347         // copy submodel angs
3348         angles copy_angs = pm->submodel[submodel_num].angs;
3349
3350         // find two points rotated into model RF when angs set to 0
3351         vm_vec_copy_scale((vector*)&pm->submodel[submodel_num].angs, &axis, 0.0f);
3352         model_find_world_point(&p1, mpoint1, model_num, submodel_num, &vmd_identity_matrix, &vmd_zero_vector);
3353         model_find_world_point(&p2, mpoint2, model_num, submodel_num, &vmd_identity_matrix, &vmd_zero_vector);
3354
3355         // find two points rotated into model RF when angs set to PI
3356         vm_vec_copy_scale((vector*)&pm->submodel[submodel_num].angs, &axis, PI);
3357         model_find_world_point(&v1, mpoint1, model_num, submodel_num, &vmd_identity_matrix, &vmd_zero_vector);
3358         model_find_world_point(&v2, mpoint2, model_num, submodel_num, &vmd_identity_matrix, &vmd_zero_vector);
3359
3360         // reset submodel angs
3361         pm->submodel[submodel_num].angs = copy_angs;
3362
3363         // find direction vectors of the two lines
3364         vm_vec_sub2(&v1, &p1);
3365         vm_vec_sub2(&v2, &p2);
3366
3367         // find the intersection of the two lines
3368         float s, t;
3369         fvi_two_lines_in_3space(&p1, &v1, &p2, &v2, &s, &t);
3370
3371         // find the actual intersection points
3372         vm_vec_scale_add(&int1, &p1, &v1, s);
3373
3374         // set flag to init
3375         sii->pt_on_axis = int1;
3376         sii->axis_set = 1;
3377 }
3378
3379
3380 // Adds an electrical arcing effect to a submodel
3381 void model_add_arc(int model_num, int sub_model_num, vector *v1, vector *v2, int arc_type )
3382 {
3383         polymodel * pm;
3384
3385         pm = model_get(model_num);
3386
3387         if ( sub_model_num == -1 )      {
3388                 sub_model_num = pm->detail[0];
3389         }
3390
3391         SDL_assert( sub_model_num >= 0 );
3392         SDL_assert( sub_model_num < pm->n_models );
3393
3394         if ( sub_model_num < 0 ) return;
3395         if ( sub_model_num >= pm->n_models ) return;
3396         bsp_info *sm = &pm->submodel[sub_model_num];
3397
3398         if ( sm->num_arcs < MAX_ARC_EFFECTS )   {
3399                 sm->arc_type[sm->num_arcs] = (ubyte)arc_type;
3400                 sm->arc_pts[sm->num_arcs][0] = *v1;
3401                 sm->arc_pts[sm->num_arcs][1] = *v2;
3402                 sm->num_arcs++;
3403         }
3404 }
3405
3406 // function to return an index into the docking_bays array which matches the criteria passed
3407 // to this function.  dock_type is one of the DOCK_TYPE_XXX defines in model.h
3408 int model_find_dock_index(int modelnum, int dock_type)
3409 {
3410         int i;
3411
3412         polymodel *pm;
3413
3414         pm = model_get(modelnum);
3415
3416         // no docking points -- return -1
3417         if ( pm->n_docks <= 0 )
3418                 return -1;
3419
3420         for (i = 0; i < pm->n_docks; i++ ) {
3421                 if ( dock_type & pm->docking_bays[i].type_flags )
3422                         return i;
3423         }
3424
3425         return -1;
3426 }
3427
3428 int model_get_dock_index_type(int modelnum, int index)
3429 {
3430         polymodel *pm = model_get(modelnum);                            
3431
3432         return pm->docking_bays[index].type_flags;
3433 }
3434
3435 // get all the different docking point types on a model
3436 int model_get_dock_types(int modelnum)
3437 {
3438         int i, type = 0;
3439         polymodel *pm;
3440
3441         pm = model_get(modelnum);
3442         for (i=0; i<pm->n_docks; i++)
3443                 type |= pm->docking_bays[i].type_flags;
3444
3445         return type;
3446 }
3447
3448 // function to return an index into the docking_bays array which matches the string passed
3449 // Fred uses strings to identify docking positions.  This functin also accepts generic strings
3450 // so that a desginer doesn't have to know exact names if building a mission from hand.
3451 int model_find_dock_name_index( int modelnum, char *name )
3452 {
3453         int i;
3454         polymodel *pm;
3455
3456         pm = model_get(modelnum);
3457         if ( pm->n_docks <= 0 )
3458                 return -1;
3459
3460         // check the generic names and call previous function to find first dock point of
3461         // the specified type
3462         if ( !SDL_strcasecmp(name, "cargo") )
3463                 return model_find_dock_index( modelnum, DOCK_TYPE_CARGO );
3464         else if (!SDL_strcasecmp( name, "rearm") )
3465                 return model_find_dock_index( modelnum, DOCK_TYPE_REARM );
3466         else if (!SDL_strcasecmp( name, "generic") )
3467                 return model_find_dock_index( modelnum, DOCK_TYPE_GENERIC );
3468
3469         for (i = 0; i < pm->n_docks; i++ ) {
3470                 if ( !SDL_strcasecmp(pm->docking_bays[i].name, name) )
3471                         return i;
3472         }
3473
3474         // if we get here, name wasn't found -- return -1 and hope for the best
3475         return -1;
3476 }
3477
3478 // returns the actual name of a docking point on a model, needed by Fred.
3479 char *model_get_dock_name(int modelnum, int index)
3480 {
3481         polymodel *pm;
3482
3483         pm = model_get(modelnum);
3484         SDL_assert((index >= 0) && (index < pm->n_docks));
3485         return pm->docking_bays[index].name;
3486 }
3487
3488 int model_get_num_dock_points(int modelnum)
3489 {
3490         polymodel *pm;
3491
3492         pm = model_get(modelnum);
3493         return pm->n_docks;
3494 }
3495
3496 #if SDL_BYTEORDER == SDL_BIG_ENDIAN                     // tigital
3497 void swap_bsp_defpoints(ubyte * p)
3498 {
3499         int n, i;
3500         int nverts = INTEL_INT( w(p+8) );
3501         w(p+8) = nverts;        
3502         int offset = INTEL_INT( w(p+16) );
3503         w(p+16) = offset;
3504         int n_norms = INTEL_INT( w(p+12) );
3505         w(p+12) = n_norms;
3506
3507         ubyte * normcount = p+20;
3508         vector *src = vp(p+offset);
3509
3510         SDL_assert( nverts < MAX_POLYGON_VECS );
3511         // SDL_assert( nnorms < MAX_POLYGON_NORMS );
3512
3513         for (n=0; n<nverts; n++ )       {
3514             src->xyz.x = INTEL_FLOAT( src->xyz.x );
3515             src->xyz.y = INTEL_FLOAT( src->xyz.y );
3516             src->xyz.z = INTEL_FLOAT( src->xyz.z );
3517
3518             Interp_verts[n] = src;
3519             src++;
3520             for (i=0;i<normcount[n];i++){
3521                 src->xyz.x = INTEL_FLOAT( src->xyz.x );
3522                 src->xyz.y = INTEL_FLOAT( src->xyz.y );
3523                 src->xyz.z = INTEL_FLOAT( src->xyz.z );
3524                 src++;
3525             }
3526             
3527         }
3528 }
3529 void swap_bsp_tmappoly( polymodel * pm, ubyte * p )
3530 {
3531         int i, nv;
3532         model_tmap_vert *verts;
3533         vector * normal = vp(p+8);
3534         vector * center = vp(p+20);
3535         float radius = INTEL_FLOAT( fl(p+32) );
3536         fl(p+32) = radius;
3537         normal->xyz.x = INTEL_FLOAT( normal->xyz.x );
3538         normal->xyz.y = INTEL_FLOAT( normal->xyz.y );
3539         normal->xyz.z = INTEL_FLOAT( normal->xyz.z );
3540         center->xyz.x = INTEL_FLOAT( center->xyz.x );
3541         center->xyz.y = INTEL_FLOAT( center->xyz.y );
3542         center->xyz.z = INTEL_FLOAT( center->xyz.z );
3543
3544         nv = INTEL_INT( w(p+36));
3545         w(p+36) = nv;
3546         int tmap_num = INTEL_INT( w(p+40) );
3547         w(p+40) = tmap_num;
3548         
3549         if ( nv < 0 ) return;
3550
3551         verts = (model_tmap_vert *)(p+44);
3552         for (i=0;i<nv;i++){
3553             verts[i].vertnum = INTEL_SHORT( verts[i].vertnum );
3554             verts[i].normnum = INTEL_SHORT( verts[i].normnum );
3555             verts[i].u = INTEL_FLOAT( verts[i].u );
3556             verts[i].v = INTEL_FLOAT( verts[i].v );
3557         }
3558
3559         if ( pm->version < 2003 )       {
3560                 // Set the "normal_point" part of field to be the center of the polygon
3561                 vector center_point;
3562                 vm_vec_zero( &center_point );
3563
3564                 for (i=0;i<nv;i++)      {
3565                         vm_vec_add2( &center_point, Interp_verts[verts[i].vertnum] );
3566                 }
3567
3568                 center_point.xyz.x /= nv;
3569                 center_point.xyz.y /= nv;
3570                 center_point.xyz.z /= nv;
3571
3572                 *vp(p+20) = center_point;
3573
3574                 float rad = 0.0f;
3575
3576                 for (i=0;i<nv;i++)      {
3577                         float dist = vm_vec_dist( &center_point, Interp_verts[verts[i].vertnum] );
3578                         if ( dist > rad )       {
3579                                 rad = dist;
3580                         }
3581                 }
3582                 fl(p+32) = rad;
3583         }
3584 }
3585 void swap_bsp_flatpoly( polymodel * pm, ubyte * p )
3586 {
3587         int i, nv;
3588         short *verts;
3589         vector * normal = vp(p+8);
3590         vector * center = vp(p+20);
3591         float radius = INTEL_FLOAT( fl(p+32) );
3592         fl(p+32) = radius; 
3593         mprintf(("flatpoly radius = %f\n", radius ));
3594         normal->xyz.x = INTEL_FLOAT( normal->xyz.x );
3595         normal->xyz.y = INTEL_FLOAT( normal->xyz.y );
3596         normal->xyz.z = INTEL_FLOAT( normal->xyz.z );
3597         center->xyz.x = INTEL_FLOAT( center->xyz.x );
3598         center->xyz.y = INTEL_FLOAT( center->xyz.y );
3599         center->xyz.z = INTEL_FLOAT( center->xyz.z );
3600
3601         nv = INTEL_INT( w(p+36));               //tigital
3602         w(p+36) = nv;
3603         
3604         if ( nv < 0 ) return;
3605
3606         verts = (short *)(p+44);
3607         for (i=0; i<nv*2; i++){
3608             verts[i] = INTEL_SHORT( verts[i] );
3609         }
3610
3611         if ( pm->version < 2003 )       {
3612                 // Set the "normal_point" part of field to be the center of the polygon
3613                 vector center_point;
3614                 vm_vec_zero( &center_point );
3615
3616                 for (i=0;i<nv;i++)      {
3617                         vm_vec_add2( &center_point, Interp_verts[verts[i*2]] );
3618                 }
3619
3620                 center_point.xyz.x /= nv;
3621                 center_point.xyz.y /= nv;
3622                 center_point.xyz.z /= nv;
3623
3624                 *vp(p+20) = center_point;
3625
3626                 float rad = 0.0f;
3627
3628                 for (i=0;i<nv;i++)      {
3629                         float dist = vm_vec_dist( &center_point, Interp_verts[verts[i*2]] );
3630                         if ( dist > rad )       {
3631                                 rad = dist;
3632                         }
3633                 }
3634                 fl(p+32) = rad;
3635         }
3636 }
3637 void swap_bsp_sortnorms( polymodel * pm, ubyte * p )
3638 {
3639     int frontlist = INTEL_INT( w(p+36) );
3640     int backlist = INTEL_INT( w(p+40) );
3641     int prelist = INTEL_INT( w(p+44) );
3642     int postlist = INTEL_INT( w(p+48) );
3643     int onlist = INTEL_INT( w(p+52) );
3644     w(p+36) = frontlist;
3645     w(p+40) = backlist;
3646     w(p+44) = prelist;
3647     w(p+48) = postlist;
3648     w(p+52) = onlist;
3649             
3650     vector * normal = vp(p+8);
3651     vector * center = vp(p+20);
3652     int  tmp = INTEL_INT( w(p+32) );
3653     w(p+32) = tmp;
3654     normal->xyz.x = INTEL_FLOAT( normal->xyz.x );
3655     normal->xyz.y = INTEL_FLOAT( normal->xyz.y );
3656     normal->xyz.z = INTEL_FLOAT( normal->xyz.z );
3657     center->xyz.x = INTEL_FLOAT( center->xyz.x );
3658     center->xyz.y = INTEL_FLOAT( center->xyz.y );
3659     center->xyz.z = INTEL_FLOAT( center->xyz.z );
3660     
3661     vector * bmin = vp(p+56);
3662     vector * bmax = vp(p+68);
3663     bmin->xyz.x = INTEL_FLOAT( bmin->xyz.x );
3664     bmin->xyz.y = INTEL_FLOAT( bmin->xyz.y );
3665     bmin->xyz.z = INTEL_FLOAT( bmin->xyz.z );
3666     bmax->xyz.x = INTEL_FLOAT( bmax->xyz.x );
3667     bmax->xyz.y = INTEL_FLOAT( bmax->xyz.y );
3668     bmax->xyz.z = INTEL_FLOAT( bmax->xyz.z );
3669
3670     if (prelist) swap_bsp_data(pm,p+prelist);
3671     if (backlist) swap_bsp_data(pm,p+backlist);
3672     if (onlist) swap_bsp_data(pm,p+onlist);
3673     if (frontlist) swap_bsp_data(pm,p+frontlist);
3674     if (postlist) swap_bsp_data(pm,p+postlist);
3675 }
3676 void swap_bsp_data( polymodel * pm, void *model_ptr )
3677 {
3678     ubyte *p = (ubyte *)model_ptr;
3679     int chunk_type, chunk_size;
3680     vector * min;
3681     vector * max;
3682     
3683     chunk_type = INTEL_INT( w(p) );
3684     chunk_size = INTEL_INT( w(p+4) );
3685     w(p) = chunk_type;
3686     w(p+4) = chunk_size;
3687         
3688     while (chunk_type != OP_EOF)        {
3689
3690         switch (chunk_type) {
3691             case OP_EOF:
3692                     return;
3693             case OP_DEFPOINTS:
3694                     swap_bsp_defpoints(p); 
3695                     break;
3696             case OP_FLATPOLY:
3697                     swap_bsp_flatpoly(pm, p ); break;
3698             case OP_TMAPPOLY:
3699                     swap_bsp_tmappoly(pm, p ); break;
3700             case OP_SORTNORM:
3701                     swap_bsp_sortnorms(pm,p ); break;
3702             case OP_BOUNDBOX:
3703                     min = vp(p+8);
3704                     max = vp(p+20);
3705                     min->xyz.x = INTEL_FLOAT( min->xyz.x );
3706                     min->xyz.y = INTEL_FLOAT( min->xyz.y );
3707                     min->xyz.z = INTEL_FLOAT( min->xyz.z );
3708                     max->xyz.x = INTEL_FLOAT( max->xyz.x );
3709                     max->xyz.y = INTEL_FLOAT( max->xyz.y );
3710                     max->xyz.z = INTEL_FLOAT( max->xyz.z );
3711                     break;
3712         default:
3713             mprintf(( "Bad chunk type %d, len=%d in modelread:swap_bsp_data\n", chunk_type, chunk_size ));
3714             Int3();             // Bad chunk type!
3715             return;
3716         }
3717         p += chunk_size;
3718         chunk_type = INTEL_INT( w(p));
3719         chunk_size = INTEL_INT( w(p+4) );
3720         w(p) = chunk_type;
3721         w(p+4) = chunk_size;
3722     }
3723     return;
3724 }
3725 #endif // SDL_BYTEORDER == SDL_BIG_ENDIAN