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[taylor/freespace2.git] / src / mission / missiontraining.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Mission/MissionTraining.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * Special code for training missions.  Stuff like displaying training messages in
16  * the special training window, listing the training objectives, etc.
17  *
18  * $Log$
19  * Revision 1.3  2002/06/09 04:41:22  relnev
20  * added copyright header
21  *
22  * Revision 1.2  2002/05/07 03:16:46  theoddone33
23  * The Great Newline Fix
24  *
25  * Revision 1.1.1.1  2002/05/03 03:28:10  root
26  * Initial import.
27  *
28  * 
29  * 10    8/27/99 2:20p Andsager
30  * Sort directives by born on date
31  * 
32  * 9     8/22/99 7:57p Alanl
33  * fix bug that was scaling down mission training voice twice
34  * 
35  * 8     8/02/99 7:29p Jefff
36  * moved instructor text in hi res
37  * 
38  * 7     8/02/99 3:49p Jefff
39  * moved directives window down in 1024
40  * 
41  * 6     7/10/99 1:44p Andsager
42  * Modified directives listing so that current and recently
43  * satisfied/failed directives stay on screen.
44  * 
45  * 5     6/10/99 3:43p Dave
46  * Do a better job of syncing text colors to HUD gauges.
47  * 
48  * 4     2/17/99 2:10p Dave
49  * First full run of squad war. All freespace and tracker side stuff
50  * works.
51  * 
52  * 3     10/13/98 9:28a Dave
53  * Started neatening up freespace.h. Many variables renamed and
54  * reorganized. Added AlphaColors.[h,cpp]
55  * 
56  * 2     10/07/98 10:53a Dave
57  * Initial checkin.
58  * 
59  * 1     10/07/98 10:49a Dave
60  * 
61  * 58    8/25/98 1:48p Dave
62  * First rev of EMP effect. Player side stuff basically done. Next comes
63  * AI code.
64  * 
65  * 57    6/13/98 5:19p Hoffoss
66  * externalized control config texts.
67  * 
68  * 56    6/09/98 10:31a Hoffoss
69  * Created index numbers for all xstr() references.  Any new xstr() stuff
70  * added from here on out should be added to the end if the list.  The
71  * current list count can be found in FreeSpace.cpp (search for
72  * XSTR_SIZE).
73  * 
74  * 55    6/01/98 11:43a John
75  * JAS & MK:  Classified all strings for localization.
76  * 
77  * 54    5/23/98 4:14p John
78  * Added code to preload textures to video card for AGP.   Added in code
79  * to page in some bitmaps that weren't getting paged in at level start.
80  * 
81  * 53    5/16/98 9:13p Allender
82  * don't display the directive display in multiplayer
83  * 
84  * 52    5/07/98 11:59p Mike
85  * Don't show training popup for unbound key unless in training mission.
86  * (Happens in demo01)
87  * 
88  * 51    4/30/98 12:01a Lawrance
89  * using nprintf((Warning,...)) when audiostream can't be opened
90  * 
91  * 50    4/27/98 11:20a Hoffoss
92  * Doubled TRAINING_MSG_QUE_MAX.
93  * 
94  * 49    4/22/98 3:21p Hoffoss
95  * Fixed slight training message problems with training_failure state.
96  * 
97  * 48    4/16/98 4:33p Hoffoss
98  * Added support for detecting instructor terminating training due to
99  * player shooting at him.
100  * 
101  * 47    4/15/98 10:16p Mike
102  * Training mission #5.
103  * Fix application of subsystem damage.
104  * 
105  * 46    4/15/98 5:25p Lawrance
106  * only show damage gauge when training msg not visible
107  * 
108  * 45    4/03/98 2:52p Allender
109  * use Missiontime insteadof timestamp() for objective display
110  * 
111  * 44    3/31/98 5:23p Hoffoss
112  * Fixed bug with training message token handling.
113  * 
114  * 43    3/18/98 6:22p John
115  * Made directives display wiggle when afterburner is on
116  * 
117  * 42    3/11/98 2:46p Hoffoss
118  * Shortened the width of the training message window so it doesn't
119  * overlap other hud objects.
120  * 
121  * 41    2/23/98 8:31a John
122  * More string externalization
123  * 
124  * 40    2/22/98 4:30p John
125  * More string externalization classification
126  * 
127  * 39    2/04/98 4:32p Allender
128  * support for multiple briefings and debriefings.  Changes to mission
129  * type (now a bitfield).  Bitfield defs for multiplayer modes
130  * 
131  * 38    1/30/98 4:24p Hoffoss
132  * Added a 3 second delay for directives before they get displayed.
133  * 
134  * 37    1/26/98 6:27p Lawrance
135  * Change popups to use '&' meta-char for underlined hotkey.
136  * 
137  * 36    1/22/98 11:46p Hoffoss
138  * Fixed linking problem with Fred.
139  * 
140  * 35    1/22/98 11:00p Mike
141  * Fix Fred link error by commenting out line, email Hoffoss with info.
142  * 
143  * 34    1/22/98 4:15p Hoffoss
144  * Added code to allow popup to tell player he needs to bind a key for the
145  * training mission.
146  * 
147  * 33    1/20/98 2:26p Hoffoss
148  * Removed references to timestamp_ticker, used timestamp() instead.
149  * 
150  * 32    1/19/98 9:37p Allender
151  * Great Compiler Warning Purge of Jan, 1998.  Used pragma's in a couple
152  * of places since I was unsure of what to do with code.
153  * 
154  * 31    1/15/98 6:00p Hoffoss
155  * Added option to quit menu (in game) to restart the mission.  Doesn't
156  * seem to quite work, though.  Checking code in so someone else can look
157  * into it.
158  * 
159  * 30    1/09/98 10:47a Lawrance
160  * Only clear auto-target, linking etc. when actually starting a training
161  * mission.
162  * 
163  * 29    1/08/98 4:07p Hoffoss
164  * Made objective key text appear in Green.
165  * 
166  * 28    1/06/98 2:07p Lawrance
167  * strip leading whitespace on training msg lines
168  * 
169  * 27    1/05/98 11:05p Lawrance
170  * Clear primary/secondary linking if playing a training mission.
171  * 
172  * 26    1/05/98 10:03p Lawrance
173  * Fix HUD gauge flag that didn't get changed.
174  * 
175  * 25    1/05/98 4:04p Hoffoss
176  * Changed training-msg sexp operator to allow it to control the length of
177  * time a message is displayed for.
178  * 
179  * 24    1/05/98 11:16a Mike
180  * Clear auto-targeting and auto-speed-matching in a training mission.
181  * 
182  * 23    1/02/98 9:10p Lawrance
183  * Big changes to how colors get set on the HUD.
184  * 
185  * 22    12/22/97 6:07p Hoffoss
186  * Made directives flash when completed, fixed but with is-destroyed
187  * operator.
188  * 
189  * 21    12/19/97 12:43p Hoffoss
190  * Changed code to allow counts in directives.
191  * 
192  * 20    12/18/97 11:53a Lawrance
193  * fix bug with displaying hud directives
194  * 
195  * 19    12/16/97 9:13p Lawrance
196  * Integrate new gauges into HUD config.
197  * 
198  * 18    12/15/97 5:26p Allender
199  * temporary code to display for 5 second completion status of objectives
200  * 
201  * 17    11/20/97 1:10a Lawrance
202  * add support for voice volumes
203  * 
204  * 16    11/17/97 6:38p Lawrance
205  * move directives window down
206  * 
207  * 15    11/14/97 1:24p Lawrance
208  * draw 'directives' as the title
209  * 
210  * 14    11/14/97 1:21p Lawrance
211  * split directives lines if they get too long
212  * 
213  * 13    11/12/97 6:00p Hoffoss
214  * Added training messages to hud scrollback log.
215  * 
216  * 12    11/11/97 10:27p Lawrance
217  * implement new HUD directives gauge
218  * 
219  * 11    11/11/97 12:59a Lawrance
220  * move objective window up slightly
221  * 
222  * 10    10/21/97 7:18p Hoffoss
223  * Overhauled the key/joystick control structure and usage throughout the
224  * entire FreeSpace code.  The whole system is very different now.
225  * 
226  * 9     10/21/97 3:35p Dan
227  * ALAN: if wave file doesn't exist, don't play it
228  * 
229  * 8     10/17/97 6:39p Hoffoss
230  * Added delayability to key-pressed operator and training-msg operator.
231  * 
232  * 7     10/17/97 10:23a Hoffoss
233  * Added more comments.
234  * 
235  * 6     10/14/97 11:35p Lawrance
236  * change snd_load parameters
237  * 
238  * 5     10/13/97 4:33p Hoffoss
239  * Made training messages go away after time.
240  * 
241  * 4     10/13/97 3:24p Hoffoss
242  * Made it so training message text can be arbitrarily bolded.
243  * 
244  * 3     10/10/97 6:15p Hoffoss
245  * Implemented a training objective list display.
246  * 
247  * 2     10/09/97 4:44p Hoffoss
248  * Dimmed training window glass and made it less transparent, added flags
249  * to events, set he stage for detecting current events.
250  * 
251  * 1     10/09/97 2:41p Hoffoss
252  *
253  * $NoKeywords: $
254  */
255
256 #include "pstypes.h"
257 #include "parselo.h"
258 #include "cfile.h"
259 #include "sound.h"
260 #include "audiostr.h"
261 #include "missionmessage.h"
262 #include "missiongoals.h"
263 #include "missionparse.h"
264 #include "timer.h"
265 #include "controlsconfig.h"
266 #include "sexp.h"
267 #include "2d.h"
268 #include "hudtarget.h"
269 #include "freespace.h"
270 #include "hud.h"
271 #include "bmpman.h"
272 #include "hudconfig.h"
273 #include        "player.h"
274 #include "popup.h"
275 #include "gamesequence.h"
276 #include "emp.h"
277 #include "alphacolors.h"
278 #include "multi.h"
279
280 #define MAX_TRAINING_MSG_LINES          10
281 //#define TRAINING_MSG_WINDOW_X                 174
282 //#define TRAINING_MSG_WINDOW_Y                 40
283 #define TRAINING_MSG_WINDOW_WIDTH       266
284 #define TRAINING_LINE_WIDTH                     250  // width in pixels of actual text
285 #define TRAINING_TIMING                                 150  // milliseconds per character to display messages
286 #define TRAINING_TIMING_BASE                    1000  // Minimum milliseconds to display any message
287 //#define TRAINING_OBJ_WND_X                            0               // offset of left edge of window
288 //#define TRAINING_OBJ_WND_Y                            180     // offset of top edge of window
289 //#define TRAINING_OBJ_WND_Y                            187     // offset of top edge of window
290 #define TRAINING_OBJ_WND_WIDTH          170     // number of pixels wide window is.
291 #define TRAINING_OBJ_LINE_WIDTH         150     // number of pixels wide text can be
292 #define TRAINING_OBJ_LINES                              50              // number of lines to track in objective list
293 #define TRAINING_OBJ_DISPLAY_LINES      5               // only display this many lines on screen max
294 #define MAX_TRAINING_MSG_MODS                   20
295 #define TRAINING_MSG_QUE_MAX                    40
296
297 #define TRAINING_OBJ_STATUS_UNKNOWN             (1 << 28)       // directive status is unknown
298 #define TRAINING_OBJ_STATUS_KNOWN               (1 << 29)       // directive status is known (satisfied or failed)
299 #define TRAINING_OBJ_LINES_KEY                  (1 << 30)       // flag indicating line describes the key associated with objective
300 #define TRAINING_OBJ_LINES_EVENT_STATUS_MASK (TRAINING_OBJ_STATUS_KNOWN | TRAINING_OBJ_STATUS_UNKNOWN)
301
302 #define TRAINING_OBJ_LINES_MASK(n)      (Training_obj_lines[n] & 0xffff)
303
304 #define TMMOD_NORMAL    0
305 #define TMMOD_BOLD      1
306
307 typedef struct {
308         char *pos;
309         int mode;  // what function to perform at given position (TMMOD_*)
310 } training_msg_mods;  // training message modifiers
311
312 typedef struct {
313         int num;
314         int timestamp;
315         int length;
316 } training_msg_que;
317
318 char Training_buf[8192], Training_text[8192];
319 char *Training_lines[MAX_TRAINING_MSG_LINES];  // Training message split into lines
320 char Training_voice_filename[NAME_LENGTH];
321 int Training_msg_timestamp;
322 int Training_line_sizes[MAX_TRAINING_MSG_LINES];
323 int Training_msg_method = 1;
324 int Training_num_lines = 0;
325 int Training_voice = -1;
326 int Training_voice_type;
327 int Training_voice_handle;
328 int Training_flag = 0;
329 int Training_failure = 0;
330 int Training_msg_que_count = 0;
331 int Training_bind_warning = -1;  // Missiontime at which we last gave warning
332 int Training_msg_visible;
333 training_msg_que Training_msg_que[TRAINING_MSG_QUE_MAX];
334
335 // coordinates for training messages
336 int Training_msg_window_coords[GR_NUM_RESOLUTIONS][2] = {
337         { 174, 40 },
338         { 379, 125 }
339 };
340
341 // coordinates for "directives" window on hud
342 int Training_obj_window_coords[GR_NUM_RESOLUTIONS][2] = {
343         { 0, 187 },
344         { 0, 287 }
345 };
346
347
348 // training objectives global vars.
349 int Training_obj_num_lines;
350 int Training_obj_lines[TRAINING_OBJ_LINES];
351 training_msg_mods Training_msg_mods[MAX_TRAINING_MSG_MODS];
352
353 // local module prototypes
354 void training_process_msg(char *msg);
355 void message_translate_tokens(char *buf, char *text);
356
357
358 #define NUM_DIRECTIVE_GAUGES                    3
359 static hud_frames Directive_gauge[NUM_DIRECTIVE_GAUGES];
360 static int Directive_frames_loaded = 0;
361
362 static const char *Directive_fnames[3] = 
363 {
364 //XSTR:OFF
365         "directives1",
366         "directives2",
367         "directives3"
368 //XSTR:ON
369 };
370
371 #define DIRECTIVE_H                                             9
372 #define DIRECTIVE_X                                             5
373 #define NUM_DIRECTIVE_COORDS                    3
374 #define DIRECTIVE_COORDS_TOP                    0
375 #define DIRECTIVE_COORDS_MIDDLE         1
376 #define DIRECTIVE_COORDS_TITLE          2
377 static int Directive_coords[GR_NUM_RESOLUTIONS][NUM_DIRECTIVE_COORDS][2] =
378 {
379         {
380                 // GR_640
381                 {5,178},
382                 {5,190},
383                 {7,180}
384         },
385         {
386                 // GR_1024
387                 {5,278},
388                 {5,290},
389                 {7,280}
390         }
391 };
392
393 // displays (renders) the training objectives list
394 void training_obj_display()
395 {
396         char buf[256], *second_line;
397         int i, t, x, y, z, height, end, offset, bx, by, y_count;
398         color *c;
399
400         if (!Training_obj_num_lines){
401                 return;
402         }
403
404         if ( !hud_gauge_active(HUD_DIRECTIVES_VIEW) ) {
405                 // Always draw the directives display if this is a training mission
406                 if ( !(The_mission.game_type & MISSION_TYPE_TRAINING) ) {
407                         return;
408                 }
409         }
410
411         // don't ever display directives display in multiplayer missions
412         // if ( Game_mode & GM_MULTIPLAYER ){
413         //      return;
414         // }
415
416         height = gr_get_font_height();
417
418         offset = 0;
419         end = Training_obj_num_lines;
420         if (end > TRAINING_OBJ_DISPLAY_LINES) {
421                 end = TRAINING_OBJ_DISPLAY_LINES;
422                 offset = Training_obj_num_lines - end;
423         }
424
425         // draw top of objective display
426         // hud_set_default_color();
427         hud_set_gauge_color(HUD_DIRECTIVES_VIEW);
428
429         GR_AABITMAP(Directive_gauge[0].first_frame, Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TOP][0]+fl2i(HUD_offset_x), Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TOP][1]+fl2i(HUD_offset_y));
430         // gr_set_bitmap(Directive_gauge[0].first_frame);
431         // gr_aabitmap(Directive_coords[DIRECTIVE_COORDS_TOP][0]+fl2i(HUD_offset_x), Directive_coords[DIRECTIVE_COORDS_TOP][1]+fl2i(HUD_offset_y));
432
433         // print out title
434         emp_hud_printf(Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TITLE][0]+fl2i(HUD_offset_x), Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TITLE][1]+fl2i(HUD_offset_y), EG_OBJ_TITLE, XSTR( "directives", 422));
435         // gr_printf(Directive_coords[DIRECTIVE_COORDS_TITLE][0]+fl2i(HUD_offset_x), Directive_coords[DIRECTIVE_COORDS_TITLE][1]+fl2i(HUD_offset_y), XSTR( "directives", 422));
436         
437         bx = DIRECTIVE_X+fl2i(HUD_offset_x);
438         by = Directive_coords[gr_screen.res][DIRECTIVE_COORDS_MIDDLE][1]+fl2i(HUD_offset_y);
439
440         y_count = 0;
441         for (i=0; i<end; i++) {
442                 x = DIRECTIVE_X + 3 + fl2i(HUD_offset_x);
443                 y = Training_obj_window_coords[gr_screen.res][1] + fl2i(HUD_offset_y) + y_count * height + height / 2 + 1;
444                 z = TRAINING_OBJ_LINES_MASK(i + offset);
445
446                 c = &Color_normal;
447                 if (Training_obj_lines[i + offset] & TRAINING_OBJ_LINES_KEY) {
448                         message_translate_tokens(buf, Mission_events[z].objective_key_text);  // remap keys
449 //                      gr_set_color_fast(&Color_normal);
450                         c = &Color_bright_green;
451                 } else {
452                         strcpy(buf, Mission_events[z].objective_text);
453                         if (Mission_events[z].count){
454                                 sprintf(buf + strlen(buf), NOX(" [%d]"), Mission_events[z].count);
455                         }
456
457                         // if this is a multiplayer tvt game, and this is event is not for my team, don't display it
458                         if((Game_mode & GM_MULTIPLAYER) && (Netgame.type_flags & NG_TYPE_TEAM) && (Net_player != NULL)){
459                                 if((Mission_events[z].team != -1) && (Net_player->p_info.team != Mission_events[z].team)){
460                                         continue;
461                                 }
462                         }
463
464                         switch (mission_get_event_status(z)) {
465                         case EVENT_CURRENT:
466 //                              gr_set_color_fast(&Color_bright_white);
467                                 c = &Color_bright_white;
468                                 break;
469
470                         case EVENT_FAILED:
471 //                              gr_set_color_fast(&Color_bright_red);
472                                 c = &Color_bright_red;
473                                 break;
474
475                         case EVENT_SATISFIED:
476 //                              gr_set_color_fast(&Color_bright_blue);
477                                 t = Mission_events[z].satisfied_time;
478                                 if (t + i2f(2) > Missiontime) {
479                                         if (Missiontime % fl2f(.4f) < fl2f(.2f)){
480                                                 c = &Color_bright_blue;
481                                         } else {
482                                                 c = &Color_bright_white;
483                                         }
484                                 } else {
485                                         c = &Color_bright_blue;
486                                 }
487                                 break;
488                         }
489                 }
490
491                 // maybe split the directives line
492                 second_line = split_str_once(buf, 167);
493
494                 // blit the background frames
495                 // hud_set_default_color();
496                 hud_set_gauge_color(HUD_DIRECTIVES_VIEW);
497
498                 GR_AABITMAP(Directive_gauge[1].first_frame, bx, by);
499                 // gr_set_bitmap(Directive_gauge[1].first_frame);
500                 // gr_aabitmap(bx, by);
501                 
502                 by += DIRECTIVE_H;
503
504                 if ( second_line ) {
505                         GR_AABITMAP(Directive_gauge[1].first_frame, bx, by);
506                         // gr_set_bitmap(Directive_gauge[1].first_frame);
507                         // gr_aabitmap(bx, by);
508                         
509                         by += DIRECTIVE_H;
510                 }
511
512                 // blit the text
513                 gr_set_color_fast(c);
514                 
515                 emp_hud_string(x, y, EG_OBJ1 + i, buf);
516                 // gr_printf(x, y, buf);
517                 
518                 y_count++;
519
520                 if ( second_line ) {
521                         y = Training_obj_window_coords[gr_screen.res][1] + fl2i(HUD_offset_y) + y_count * height + height / 2 + 1;
522                         
523                         emp_hud_string(x+12, y, EG_OBJ1 + i + 1, second_line);
524                         // gr_printf(x+12, y, second_line);
525                         
526                         y_count++;
527                 }
528         }
529
530         // draw the bottom of objective display
531         // hud_set_default_color();
532         hud_set_gauge_color(HUD_DIRECTIVES_VIEW);
533
534         GR_AABITMAP(Directive_gauge[2].first_frame, bx, by);
535         // gr_set_bitmap(Directive_gauge[2].first_frame);
536         // gr_aabitmap(bx, by);
537 }
538
539 // mission initializations (called once before a new mission is started)
540 void training_mission_init()
541 {
542         int i;
543
544         SDL_assert(!Training_num_lines);
545         Training_obj_num_lines = 0;
546         Training_msg_que_count = 0;
547         Training_failure = 0;
548         for (i=0; i<TRAINING_OBJ_LINES; i++)
549                 Training_obj_lines[i] = -1;
550
551         if ( !Directive_frames_loaded ) {
552                 for ( i = 0; i < NUM_DIRECTIVE_GAUGES; i++ ) {
553                         Directive_gauge[i].first_frame = bm_load_animation(Directive_fnames[i], &Directive_gauge[i].num_frames);
554                         if ( Directive_gauge[i].first_frame < 0 ) {
555                                 Warning(LOCATION,"Cannot load hud ani: %s\n", Directive_fnames[i]);
556                         }
557                 }
558
559                 Directive_frames_loaded = 1;
560         }
561
562         // only clear player flags if this is actually a training mission
563         if ( The_mission.game_type & MISSION_TYPE_TRAINING ) {
564                 Player->flags &= ~(PLAYER_FLAGS_MATCH_TARGET | PLAYER_FLAGS_MSG_MODE | PLAYER_FLAGS_AUTO_TARGETING | PLAYER_FLAGS_AUTO_MATCH_SPEED | PLAYER_FLAGS_LINK_PRIMARY | PLAYER_FLAGS_LINK_SECONDARY );
565         }
566 }
567
568 void training_mission_page_in()
569 {
570         int i;
571         for ( i = 0; i < NUM_DIRECTIVE_GAUGES; i++ ) {
572                 bm_page_in_aabitmap( Directive_gauge[i].first_frame, Directive_gauge[i].num_frames );
573         }
574 }
575
576
577 int comp_training_lines_by_born_on_date(const void *m1, const void *m2)
578 {
579         int *e1, *e2;
580         e1 = (int*) m1;
581         e2 = (int*) m2;
582         
583         SDL_assert(Mission_events[*e1 & 0xffff].born_on_date != 0);
584         SDL_assert(Mission_events[*e2 & 0xffff].born_on_date != 0);
585
586         return (Mission_events[*e1 & 0xffff].born_on_date - Mission_events[*e2 & 0xffff].born_on_date);
587 }
588
589
590 // now sort list of events
591 // sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date
592 #define MIN_SATISFIED_TIME              5
593 #define MIN_FAILED_TIME                 7
594 void sort_training_objectives()
595 {
596         int i, event_status, offset;
597
598         // start by sorting on born on date
599         qsort(Training_obj_lines, Training_obj_num_lines, sizeof(int), comp_training_lines_by_born_on_date);
600
601         // get the index of the first directive that will be displayed
602         // if less than 0, display all lines
603         offset = Training_obj_num_lines - TRAINING_OBJ_DISPLAY_LINES;
604
605         if (offset <= 0) {
606                 return;
607         }
608
609         // go through lines 0 to offset-1 and check if there are any CURRENT or RECENTLY_KNOWN events that should be shown
610         int num_offset_events = 0;
611         for (i=0; i<offset; i++) {
612                 event_status = mission_get_event_status(TRAINING_OBJ_LINES_MASK(i));
613
614                 if (event_status == EVENT_CURRENT)  {
615                         Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
616                         num_offset_events++;
617                 } else if (event_status ==      EVENT_SATISFIED) {
618                         if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) {
619                                 Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
620                                 num_offset_events++;
621                         } else {
622                                 Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
623                         }
624                 } else if (event_status ==      EVENT_FAILED) {
625                         if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) {
626                                 Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
627                                 num_offset_events++;
628                         } else {
629                                 Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
630                         }
631                 }
632         }
633
634         // if there are no directives which should be moved, we're done
635         if (num_offset_events == 0) {
636                 return;
637         }
638
639         // go through lines offset to Training_obj_num_lines to check which should be shown, since some will need to be bumped
640         for (i=offset; i<Training_obj_num_lines; i++) {
641                 event_status = mission_get_event_status(TRAINING_OBJ_LINES_MASK(i));
642
643                 if (event_status == EVENT_CURRENT)  {
644                         Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
645                 } else if (event_status ==      EVENT_SATISFIED) {
646                         if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) {
647                                 Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
648                         } else {
649                                 Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
650                         }
651                 } else if (event_status ==      EVENT_FAILED) {
652                         if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) {
653                                 Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
654                         } else {
655                                 Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
656                         }
657                 }
658         }
659
660
661         int slot_idx, unkn_vis;
662         // go through list and bump as needed
663         for (i=0; i<num_offset_events; i++) {
664
665                 // find most recent directive that would not be shown
666                 for (unkn_vis=offset-1; unkn_vis>=0; unkn_vis--) {
667                         if (Training_obj_lines[unkn_vis] & TRAINING_OBJ_STATUS_UNKNOWN) {
668                                 break;
669                         }
670                 }
671
672                 // find first slot that can be bumped
673                 // look at the last (N-4 to N) positions
674                 for (slot_idx=0; slot_idx<TRAINING_OBJ_DISPLAY_LINES; slot_idx++) {
675                         if ( Training_obj_lines[i+offset] & TRAINING_OBJ_STATUS_KNOWN ) {
676                                 break;
677                         }
678                 }
679
680                 // shift and replace (mark old one as STATUS_KNOWN)
681                 for (int j=slot_idx; j>0; j--) {
682                         Training_obj_lines[j+offset-1] = Training_obj_lines[j+offset-2];
683                 }
684                 Training_obj_lines[offset] = Training_obj_lines[unkn_vis];
685                 Training_obj_lines[unkn_vis] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK;
686                 Training_obj_lines[unkn_vis] |= TRAINING_OBJ_STATUS_KNOWN;
687         }
688
689         // remove event status
690         for (i=0; i<Training_obj_num_lines; i++) {
691                 Training_obj_lines[i] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK;
692         }
693 }
694
695 // called at same rate as goals/events are evaluated.  Maintains the objectives listing, adding,
696 // removing and updating items
697 void training_check_objectives()
698 {
699         int i, event_idx, event_status;
700
701         Training_obj_num_lines = 0;
702         for (event_idx=0; event_idx<Num_mission_events; event_idx++) {
703                 event_status = mission_get_event_status(event_idx);
704                 if ( (event_status != EVENT_UNBORN) && Mission_events[event_idx].objective_text && (timestamp() > Mission_events[event_idx].born_on_date + 3000) ) {
705                         if (!Training_failure || !SDL_strncasecmp(Mission_events[event_idx].name, XSTR( "Training failed", 423), 15)) {
706
707                                 // check for the actual objective
708                                 for (i=0; i<Training_obj_num_lines; i++) {
709                                         if (Training_obj_lines[i] == event_idx) {
710                                                 break;
711                                         }
712                                 }
713
714                                 // not in objective list, need to add it
715                                 if (i == Training_obj_num_lines) {
716                                         if (Training_obj_num_lines == TRAINING_OBJ_LINES) {
717
718                                                 // objective list full, remove topmost objective
719                                                 for (i=1; i<TRAINING_OBJ_LINES; i++) {
720                                                         Training_obj_lines[i - 1] = Training_obj_lines[i];
721                                                 }
722                                                 Training_obj_num_lines--;
723                                         }
724                                         // add the new directive
725                                         Training_obj_lines[Training_obj_num_lines++] = event_idx;
726                                 }
727
728                                 // now check for the associated keypress text
729                                 for (i=0; i<Training_obj_num_lines; i++) {
730                                         if (Training_obj_lines[i] == (event_idx | TRAINING_OBJ_LINES_KEY)) {
731                                                 break;
732                                         }
733                                 }
734
735                                 // if there is a keypress message with directive, process that too.
736                                 if (Mission_events[event_idx].objective_key_text) {
737                                         if (event_status == EVENT_CURRENT) {
738
739                                                 // not in objective list, need to add it
740                                                 if (i == Training_obj_num_lines) {
741                                                         if (Training_obj_num_lines == TRAINING_OBJ_LINES) {
742
743                                                                 // objective list full, remove topmost objective
744                                                                 for (i=1; i<Training_obj_num_lines; i++) {
745                                                                         Training_obj_lines[i - 1] = Training_obj_lines[i];
746                                                                 }
747                                                                 Training_obj_num_lines--;
748                                                         }
749                                                         // mark objective as having key text
750                                                         Training_obj_lines[Training_obj_num_lines++] = event_idx | TRAINING_OBJ_LINES_KEY;
751                                                 }
752
753                                         } else {
754                                                 // message with key press text is no longer valid, so remove it
755                                                 if (i < Training_obj_num_lines) {
756                                                         for (; i<Training_obj_num_lines - 1; i++) {
757                                                                 Training_obj_lines[i] = Training_obj_lines[i + 1];
758                                                         }
759                                                         Training_obj_num_lines--;
760                                                 }
761                                         }
762                                 }
763                         }
764                 }
765         }
766
767         // now sort list of events
768         // sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date
769         sort_training_objectives();
770 }
771
772 // called to do cleanup when leaving a mission
773 void training_mission_shutdown()
774 {
775         if (Training_voice >= 0) {
776                 if (Training_voice_type) {
777                         audiostream_close_file(Training_voice_handle, 0);
778
779                 } else {
780                         snd_stop(Training_voice_handle);
781                 }
782         }
783
784         Training_voice = -1;
785         Training_num_lines = Training_obj_num_lines = 0;
786         *Training_text = 0;
787 }
788
789 // translates special tokens.  Handles one token only.
790 char *translate_msg_token(char *str)
791 {
792         if (!SDL_strcasecmp(str, NOX("wp"))) {
793                 sprintf(str, "%d", Training_context_goal_waypoint + 1);
794                 return str;
795         }
796
797         return NULL;
798 }
799
800 // translates all special tokens in a message, producing the new finalized message to be displayed
801 void message_translate_tokens(char *buf, char *text)
802 {
803         char temp[40], *toke1, *toke2, *ptr;
804         int r;
805
806         *buf = 0;
807         toke1 = strchr(text, '$');
808         toke2 = strchr(text, '#');
809         while (toke1 || toke2) {  // is either token types present?
810                 if (!toke2 || (toke1 && (toke1 < toke2))) {  // found $ before #
811                         strncpy(buf, text, toke1 - text + 1);  // copy text up to token
812                         buf += toke1 - text + 1;
813                         text = toke1 + 1;  // advance pointers past processed data
814
815                         toke2 = strchr(text, '$');
816                         if (!toke2)  // No second one?
817                                 break;
818
819                         strncpy(temp, text, toke2 - text);  // isolate token into seperate buffer
820                         temp[toke2 - text] = 0;  // null terminate string
821                         ptr = (char *)translate_key(temp);  // try and translate key
822                         if (ptr) {  // was key translated properly?
823                                 if (!SDL_strcasecmp(ptr, NOX("none")) && (Training_bind_warning != Missiontime)) {
824                                         if ( The_mission.game_type & MISSION_TYPE_TRAINING ) {
825                                                 r = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, XSTR( "&Bind Control", 424), XSTR( "&Abort mission", 425),
826                                                         XSTR( "Warning\nYou have no control bound to the action \"%s\".  You must do so before you can continue with your training.", 426),
827                                                         XSTR(Control_config[Failed_key_index].text, CONTROL_CONFIG_XSTR + Failed_key_index));
828
829                                                 if (r) {  // do they want to abort the mission?
830                                                         gameseq_post_event(GS_EVENT_END_GAME);
831                                                         return;
832                                                 }
833
834                                                 gameseq_post_event(GS_EVENT_CONTROL_CONFIG);  // goto control config screen to bind the control
835                                         }
836                                 }
837
838                                 buf--;  // erase the $
839                                 strcpy(buf, ptr);  // put translated key in place of token
840                                 buf += strlen(buf);
841                                 text = toke2 + 1;
842                         }
843
844                 } else {
845                         strncpy(buf, text, toke2 - text + 1);  // copy text up to token
846                         buf += toke2 - text + 1;
847                         text = toke2 + 1;  // advance pointers past processed data
848
849                         toke1 = strchr(text, '#');
850                         if (toke1)  // No second one?
851                                 break;
852
853                         strncpy(temp, text, toke1 - text);  // isolate token into seperate buffer
854                         temp[toke1 - text] = 0;  // null terminate string
855                         ptr = translate_msg_token(temp);  // try and translate key
856                         if (ptr) {  // was key translated properly?
857                                 buf--;  // erase the #
858                                 strcpy(buf, ptr);  // put translated key in place of token
859                                 buf += strlen(buf);
860                                 text = toke1 + 1;
861                         }
862                 }
863
864                 toke1 = strchr(text, '$');
865                 toke2 = strchr(text, '#');
866         }
867
868         strcpy(buf, text);
869         return;
870 }
871
872 // plays the voice file associated with a training message.  Automatically streams the file
873 // from disk if it's over 100k, otherwise plays it as a normal file in memory.  Returns -1
874 // if it didn't play, otherwise index of voice
875 int message_play_training_voice(int index)
876 {
877         int len;
878         CFILE *fp;
879
880         if (index < 0) {
881                 if (Training_voice >= 0) {
882                         if (Training_voice_type) {
883                                 audiostream_close_file(Training_voice_handle, 0);
884
885                         } else {
886                                 snd_stop(Training_voice_handle);
887                         }
888                 }
889
890                 Training_voice = -1;
891                 return -1;
892         }
893
894         if (Message_waves[index].num < 0) {
895                 fp = cfopen(Message_waves[index].name, "rb");
896                 if (!fp)
897                         return -1;
898
899                 len = cfilelength(fp);
900                 cfclose(fp);
901                 if (len > 100000) {
902                         if ((Training_voice < 0) || !Training_voice_type || (Training_voice != index)) {
903                                 if (Training_voice >= 0) {
904                                         if (Training_voice_type) {
905                                                 if (Training_voice == index)
906                                                         audiostream_stop(Training_voice_handle);
907                                                 else
908                                                         audiostream_close_file(Training_voice_handle, 0);
909
910                                         } else {
911                                                 snd_stop(Training_voice_handle);
912                                         }
913                                 }
914
915                                 if (SDL_strcasecmp(Message_waves[index].name, NOX("none.wav"))) {
916                                         Training_voice_handle = audiostream_open(Message_waves[index].name, ASF_VOICE);
917                                         if (Training_voice_handle < 0) {
918                                                 nprintf(("Warning", "Unable to load voice file %s\n", Message_waves[index].name));
919                                         //      Warning(LOCATION, "Unable to load voice file %s\n", Message_waves[index].name);
920                                         }
921                                 }
922                         }  // Training_voice should be valid and loaded now
923
924                         Training_voice_type = 1;
925                         if (Training_voice_handle >= 0)
926                                 audiostream_play(Training_voice_handle, Master_voice_volume, 0);
927
928                         Training_voice = index;
929                         return Training_voice;
930
931                 } else {
932                         game_snd tmp_gs;
933                         memset(&tmp_gs, 0, sizeof(game_snd));
934                         strcpy(tmp_gs.filename, Message_waves[index].name);
935                         Message_waves[index].num = snd_load(&tmp_gs);
936                         if (Message_waves[index].num < 0) {
937                                 nprintf(("Warning", "Cannot load message wave: %s.  Will not play\n", Message_waves[index].name));
938                                 return -1;
939                         }
940                 }
941         }
942
943         if (Training_voice >= 0) {
944                 if (Training_voice_type) {
945                         audiostream_close_file(Training_voice_handle, 0);
946
947                 } else {
948                         snd_stop(Training_voice_handle);
949                 }
950         }
951
952         Training_voice = index;
953         if (Message_waves[index].num >= 0)
954                 Training_voice_handle = snd_play_raw(Message_waves[index].num, 0.0f);
955         else
956                 Training_voice_handle = -1;
957
958         Training_voice_type = 0;
959         return Training_voice;
960 }
961
962 // one time initializations done when we want to display a new training mission.  This does
963 // all the processing and setup required to actually display it, including starting the
964 // voice file playing
965 void message_training_setup(int m, int length)
966 {
967         if ((m < 0) || !Messages[m].message[0]) {  // remove current message from the screen
968                 Training_num_lines = 0;
969                 return;
970         }
971
972         message_translate_tokens(Training_buf, Messages[m].message);
973         HUD_add_to_scrollback(Training_buf, HUD_SOURCE_TRAINING);
974         strcpy(Training_text, Messages[m].message);
975
976         if (message_play_training_voice(Messages[m].wave_info.index) < 0) {
977                 if (length > 0)
978                         Training_msg_timestamp = timestamp(length * 1000);
979                 else
980                         Training_msg_timestamp = timestamp(TRAINING_TIMING_BASE + strlen(Messages[m].message) * TRAINING_TIMING);  // no voice file playing
981
982         } else
983                 Training_msg_timestamp = 0;
984 }
985
986 // adds simple text to the directives display
987 /*id message_training_add_simple( char *text )
988 {
989         int i;
990
991         training_process_msg(text);
992         HUD_add_to_scrollback(Training_buf, HUD_SOURCE_TRAINING);
993         Training_num_lines = split_str(Training_buf, TRAINING_LINE_WIDTH, Training_line_sizes, Training_lines, MAX_TRAINING_MSG_LINES);
994         SDL_assert(Training_num_lines > 0);
995         for (i=0; i<Training_num_lines; i++)
996                 Training_lines[i][Training_line_sizes[i]] = 0;
997
998         Training_msg_timestamp = timestamp(5000);
999 } */
1000
1001 // add a message to the que to be sent later.
1002 void message_training_que(char *text, int timestamp, int length)
1003 {
1004         int m;
1005
1006         SDL_assert(Training_msg_que_count < TRAINING_MSG_QUE_MAX);
1007         if (Training_msg_que_count < TRAINING_MSG_QUE_MAX) {
1008                 if (!SDL_strcasecmp(text, NOX("none")))
1009                         m = -1;
1010
1011                 else {
1012                         for (m=0; m<Num_messages; m++)
1013                                 if (!SDL_strcasecmp(text, Messages[m].name))
1014                                         break;
1015
1016                         SDL_assert(m < Num_messages);
1017                         if (m >= Num_messages)
1018                                 return;
1019                 }
1020
1021                 Training_msg_que[Training_msg_que_count].num = m;
1022                 Training_msg_que[Training_msg_que_count].timestamp = timestamp;
1023                 Training_msg_que[Training_msg_que_count].length = length;
1024                 Training_msg_que_count++;
1025         }
1026 }
1027
1028 // check the training message que to see if we should play a new message yet or not.
1029 void message_training_que_check()
1030 {
1031         int i, j, iship_num;
1032
1033         // get the instructor's ship.
1034         iship_num = ship_name_lookup(NOX("instructor"));
1035         if ( iship_num == -1 )
1036                 return;
1037
1038         // if the instructor is dying or departing, do nothing
1039         if (Ships[iship_num].flags & (SF_DYING | SF_DEPARTING))
1040                 return;
1041
1042         if (Training_failure)
1043                 return;
1044
1045         for (i=0; i<Training_msg_que_count; i++) {
1046                 if (timestamp_elapsed(Training_msg_que[i].timestamp)) {
1047                         message_training_setup(Training_msg_que[i].num, Training_msg_que[i].length);
1048                         // remove this message from the que now.
1049                         for (j=i+1; j<Training_msg_que_count; j++)
1050                                 Training_msg_que[j - 1] = Training_msg_que[j];
1051
1052                         i--;
1053                         Training_msg_que_count--;
1054                 }
1055         }
1056 }
1057
1058 // displays (renders) the training message to the screen
1059 void message_training_display()
1060 {
1061         char *str, buf[256];
1062         int i, z, x, y, height, mode, count;
1063
1064         Training_msg_visible = 0;
1065         message_training_que_check();
1066         training_obj_display();
1067
1068         if (Training_failure){
1069                 return;
1070         }
1071
1072         if (timestamp_elapsed(Training_msg_timestamp) || !strlen(Training_text)){
1073                 return;
1074         }
1075
1076         message_translate_tokens(Training_buf, Training_text);
1077         training_process_msg(Training_text);
1078         Training_num_lines = split_str(Training_buf, TRAINING_LINE_WIDTH, Training_line_sizes, Training_lines, MAX_TRAINING_MSG_LINES);
1079         SDL_assert(Training_num_lines > 0);
1080         for (i=0; i<Training_num_lines; i++) {
1081                 Training_lines[i][Training_line_sizes[i]] = 0;
1082                 drop_leading_white_space(Training_lines[i]);
1083         }
1084
1085         if (Training_num_lines <= 0){
1086                 return;
1087         }
1088
1089         height = gr_get_font_height();
1090         gr_set_shader(&Training_msg_glass);
1091         gr_shade(Training_msg_window_coords[gr_screen.res][0], Training_msg_window_coords[gr_screen.res][1], TRAINING_MSG_WINDOW_WIDTH, Training_num_lines * height + height);
1092
1093         gr_set_color_fast(&Color_bright_blue);
1094         mode = count = 0;
1095         Training_msg_visible = 1;
1096         for (i=0; i<Training_num_lines; i++) {  // loop through all lines of message
1097                 str = Training_lines[i];
1098                 z = 0;
1099                 x = Training_msg_window_coords[gr_screen.res][0] + (TRAINING_MSG_WINDOW_WIDTH - TRAINING_LINE_WIDTH) / 2;
1100                 y = Training_msg_window_coords[gr_screen.res][1] + i * height + height / 2 + 1;
1101
1102                 while (*str) {  // loop through each character of each line
1103                         if ((count < MAX_TRAINING_MSG_MODS) && (str == Training_msg_mods[count].pos)) {
1104                                 buf[z] = 0;
1105                                 gr_printf(x, y, buf);
1106                                 gr_get_string_size(&z, NULL, buf);
1107                                 x += z;
1108                                 z = 0;
1109
1110                                 mode = Training_msg_mods[count++].mode;
1111                                 switch (mode) {
1112                                         case TMMOD_NORMAL:
1113                                                 gr_set_color_fast(&Color_bright_blue);
1114                                                 break;
1115
1116                                         case TMMOD_BOLD:
1117                                                 gr_set_color_fast(&Color_white);
1118                                                 break;
1119                                 }
1120                         }
1121
1122                         buf[z++] = *str++;
1123                 }
1124
1125                 if (z) {
1126                         buf[z] = 0;
1127                         gr_printf(x, y, "%s", buf);
1128                 }
1129         }
1130
1131         Training_msg_method = 0;
1132 //      if (Training_msg_method) {
1133 //              char *msg = "Press a key to continue";
1134
1135 //              gr_get_string_size(&i, NULL, msg);
1136 //              gr_printf(TRAINING_MSG_WINDOW_X + TRAINING_MSG_WINDOW_WIDTH / 2 - i / 2, TRAINING_MSG_WINDOW_Y + (Training_num_lines + 2) * height, msg);
1137 //      }
1138
1139         if ((Training_voice >= 0) && (Training_num_lines > 0) && !(Training_msg_timestamp)) {
1140                 if (Training_voice_type)
1141                         z = audiostream_is_playing(Training_voice_handle);
1142                 else
1143                         z = snd_is_playing(Training_voice_handle);
1144
1145                 if (!z)
1146                         Training_msg_timestamp = timestamp(2000);  // 2 second delay
1147         }
1148 }
1149
1150 // processes a new training message to get hilighting information and store it in internal structures.
1151 void training_process_msg(char *msg)
1152 {
1153         int count;
1154         char *src, *dest, buf[8192];
1155
1156         message_translate_tokens(buf, msg);
1157         count = 0;
1158         src = buf;
1159         dest = Training_buf;
1160         while (*src) {
1161                 if (!SDL_strncasecmp(src, NOX("<b>"), 3)) {
1162                         SDL_assert(count < MAX_TRAINING_MSG_MODS);
1163                         src += 3;
1164                         Training_msg_mods[count].pos = dest;
1165                         Training_msg_mods[count].mode = TMMOD_BOLD;
1166                         count++;
1167                 }
1168
1169                 if (!SDL_strncasecmp(src, NOX("</b>"), 4)) {
1170                         SDL_assert(count < MAX_TRAINING_MSG_MODS);
1171                         src += 4;
1172                         Training_msg_mods[count].pos = dest;
1173                         Training_msg_mods[count].mode = TMMOD_NORMAL;
1174                         count++;
1175                 }
1176
1177                 *dest++ = *src++;
1178         }
1179
1180         *dest = 0;
1181         if (count < MAX_TRAINING_MSG_MODS)
1182                 Training_msg_mods[count].pos = NULL;
1183 }
1184
1185 void training_fail()
1186 {
1187         Training_failure = 1;
1188         //      JasonH: Add code here to suspend training and display a directive to warp out.
1189         //      Suspend training.
1190         //      Give directive to warp out.
1191         //      Also ensure that a special failure debriefing is given.  Must mention firing at instructor.
1192         //      Ask Sandeep to write it (or you can).
1193 }
1194