2 * $Logfile: /Freespace2/code/JumpNode/JumpNode.cpp $
7 * Module for everything to do with jump nodes
10 * Revision 1.3 2002/06/02 04:26:34 relnev
13 * Revision 1.2 2002/05/07 03:16:46 theoddone33
14 * The Great Newline Fix
16 * Revision 1.1.1.1 2002/05/03 03:28:09 root
20 * 2 10/07/98 10:53a Dave
23 * 1 10/07/98 10:49a Dave
25 * 9 6/13/98 6:01p Hoffoss
26 * Externalized all new (or forgot to be added) strings to all the code.
28 * 8 5/12/98 2:03p Adam
29 * make jumpnode less bright
31 * 7 4/01/98 8:38p Lawrance
32 * Add support for jump node icons in the briefings.
34 * 6 3/24/98 4:27p Lawrance
35 * Use new method for dimming lines
37 * 5 3/24/98 12:05p Lawrance
38 * Don't set alpha color for jumpnode
40 * 4 3/23/98 11:05a Lawrance
41 * Dim jump node as it get farther away
43 * 3 3/21/98 7:43p Lawrance
44 * Disable jump node dimming until bug with alpha colors is fixed
46 * 2 3/21/98 7:36p Lawrance
47 * Move jump nodes to own lib.
49 * 1 3/21/98 3:53p Lawrance
54 int Num_jump_nodes = 0;
61 jump_node_struct Jump_nodes[MAX_JUMP_NODES];
63 void jumpnode_render(object *jumpnode_objp, vector *pos, vector *view_pos)
65 jump_node_struct *node;
66 matrix node_orient = IDENTITY_MATRIX;
68 node = &Jump_nodes[jumpnode_objp->instance];
71 model_set_outline_color(0, 255, 0);
72 model_render(node->modelnum, &node_orient, pos, MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_NO_POLYS | MR_SHOW_OUTLINE );
75 int alpha_index = HUD_color_alpha;
77 // generate alpha index based on distance to jump node
80 dist = vm_vec_dist_quick(view_pos, pos);
82 // linearly interpolate alpha. At 1000m or less, full intensity. At 10000m or more 1/2 intensity.
84 alpha_index = HUD_COLOR_ALPHA_USER_MAX - 2;
85 } else if ( dist > 10000 ) {
86 alpha_index = HUD_COLOR_ALPHA_USER_MIN;
88 alpha_index = fl2i( HUD_COLOR_ALPHA_USER_MAX - 2 + (dist-1000) * (HUD_COLOR_ALPHA_USER_MIN-HUD_COLOR_ALPHA_USER_MAX-2) / (9000) + 0.5f);
89 if ( alpha_index < HUD_COLOR_ALPHA_USER_MIN ) {
90 alpha_index = HUD_COLOR_ALPHA_USER_MIN;
94 // nprintf(("Alan","alpha index is: %d\n", alpha_index));
95 gr_set_color_fast(&HUD_color_defaults[alpha_index]);
96 // model_set_outline_color(HUD_color_red, HUD_color_green, HUD_color_blue);
99 gr_set_color(HUD_color_red, HUD_color_green, HUD_color_blue);
101 model_render(node->modelnum, &node_orient, pos, MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_NO_POLYS | MR_SHOW_OUTLINE_PRESET );
106 // create a jump node object and return index to it.
107 int jumpnode_create(vector *pos)
111 Assert(Num_jump_nodes < MAX_JUMP_NODES);
113 Jump_nodes[Num_jump_nodes].modelnum = model_load(NOX("subspacenode.pof"), 0, NULL);
114 if ( Jump_nodes[Num_jump_nodes].modelnum < 0 ) {
119 obj = obj_create(OBJ_JUMP_NODE, -1, Num_jump_nodes, NULL, pos, model_get_radius(Jump_nodes[Num_jump_nodes].modelnum), OF_RENDERS);
120 sprintf(Jump_nodes[Num_jump_nodes].name, XSTR( "Jump Node %d", 632), Num_jump_nodes);
122 Jump_nodes[Num_jump_nodes].objnum = obj;
128 // only called by FRED
129 void jumpnode_render_all()
132 object *jumpnode_objp;
134 for ( i = 0; i < Num_jump_nodes; i++ ) {
135 jumpnode_objp = &Objects[Jump_nodes[i].objnum];
136 jumpnode_render(jumpnode_objp, &jumpnode_objp->pos);