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[taylor/freespace2.git] / src / io / joy_ff.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on the 
6  * source.
7  *
8 */ 
9
10
11 #include "pstypes.h"
12 #include "vecmat.h"
13 #include "osregistry.h"
14 #include "joy_ff.h"
15 #include "osapi.h"
16
17
18 static int Joy_ff_enabled = 0;
19 static int Joy_ff_acquired = 0;
20 static SDL_Haptic *haptic = NULL;
21 static int joy_ff_handling_scaler = 0;
22 static int Joy_ff_directional_hit_effect_enabled = 1;
23 static int Joy_rumble = 0;
24 static int Joy_ff_afterburning = 0;
25
26 typedef struct {
27         SDL_HapticEffect eff;
28         int id;
29         int loaded;
30 } haptic_effect_t;
31
32 static haptic_effect_t pHitEffect1;
33 static haptic_effect_t pHitEffect2;
34 static haptic_effect_t pAfterburn1;
35 static haptic_effect_t pAfterburn2;
36 static haptic_effect_t pShootEffect;
37 static haptic_effect_t pSecShootEffect;
38 static haptic_effect_t pSpring;
39 static haptic_effect_t pDock;
40
41 static void joy_ff_create_effects();
42 static int joy_ff_effect_playing(haptic_effect_t *eff);
43 static void joy_ff_start_effect(haptic_effect_t *eff, const char *name);
44
45 extern SDL_Joystick *sdljoy;
46
47
48 int joy_ff_init()
49 {
50         int ff_enabled = 0;
51
52         ff_enabled = os_config_read_uint("Controls", "EnableJoystickFF", 0);
53
54         if ( !ff_enabled || !SDL_JoystickIsHaptic(sdljoy) ) {
55                 return 0;
56         }
57
58         if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
59                 mprintf(("  ERROR: Unable to initialize haptic subsystem\n"));
60                 return -1;
61         }
62
63         haptic = SDL_HapticOpenFromJoystick(sdljoy);
64
65         if (haptic == NULL) {
66                 mprintf(("  ERROR: Unable to open haptic joystick\n"));
67                 SDL_QuitSubSystem(SDL_INIT_HAPTIC);
68                 return -1;
69         }
70
71         if ( SDL_HapticRumbleSupported(haptic) ) {
72                 SDL_HapticRumbleInit(haptic);
73                 Joy_rumble = 1;
74         }
75
76         mprintf(("  Rumble  : %s\n", Joy_rumble ? "Yes" : "No"));
77         mprintf(("  Axes    : %d\n", SDL_HapticNumAxes(haptic)));
78         mprintf(("  Max effects     : %d\n", SDL_HapticNumEffects(haptic)));
79         mprintf(("  Running effects : %d\n", SDL_HapticNumEffectsPlaying(haptic)));
80
81         joy_ff_create_effects();
82
83         Joy_ff_enabled = 1;
84         Joy_ff_acquired = 1;
85
86         Joy_ff_directional_hit_effect_enabled = os_config_read_uint("Controls", "EnableHitEffect", 1);
87
88         return 0;
89 }
90
91 void joy_ff_shutdown()
92 {
93         if ( !Joy_ff_enabled ) {
94                 return;
95         }
96
97         Joy_rumble = 0;
98
99         SDL_HapticClose(haptic);
100         haptic = NULL;
101
102         SDL_QuitSubSystem(SDL_INIT_HAPTIC);
103
104         Joy_ff_acquired = 0;
105         Joy_ff_enabled = 0;
106 }
107
108 static void joy_ff_create_effects()
109 {
110         // clear all SDL errors
111         SDL_ClearError();
112
113         unsigned int supported = 0;
114
115         supported = SDL_HapticQuery(haptic);
116
117         if ( !(supported & SDL_HAPTIC_CONSTANT) ) {
118                 mprintf(("  Constant Force  : not supported\n"));
119         }
120
121         if ( !(supported & SDL_HAPTIC_SINE) ) {
122                 mprintf(("  Sine Wave       : not supported\n"));
123         }
124
125         if ( !(supported & SDL_HAPTIC_SAWTOOTHDOWN) ) {
126                 mprintf(("  Sawtooth Down   : not supported\n"));
127         }
128
129         if ( !(supported & SDL_HAPTIC_SPRING) ) {
130                 mprintf(("  Spring          : not supported\n"));
131         }
132 /*
133         if ( !(supported & SDL_HAPTIC_SQUARE) ) {
134                 mprintf(("  Square          : not supported\n"));
135         }
136 */
137         if ( !(supported & SDL_HAPTIC_TRIANGLE) ) {
138                 mprintf(("  Triangle        : not supported\n"));
139         }
140
141
142         if (supported & SDL_HAPTIC_CONSTANT) {
143                 // pHitEffect1
144                 memset(&pHitEffect1, 0, sizeof(haptic_effect_t));
145
146                 pHitEffect1.eff.type = SDL_HAPTIC_CONSTANT;
147                 pHitEffect1.eff.constant.direction.type = SDL_HAPTIC_POLAR;
148                 pHitEffect1.eff.constant.direction.dir[0] = 0;
149                 pHitEffect1.eff.constant.length = 300;
150                 pHitEffect1.eff.constant.level = 0x7FFF;
151                 pHitEffect1.eff.constant.attack_length = 0;
152                 pHitEffect1.eff.constant.attack_level = 0x7FFF;
153                 pHitEffect1.eff.constant.fade_length = 120;
154                 pHitEffect1.eff.constant.fade_level = 1;
155
156                 pHitEffect1.id = SDL_HapticNewEffect(haptic, &pHitEffect1.eff);
157
158                 if (pHitEffect1.id < 0) {
159                         mprintf(("    Hit effect 1 failed to load:\n      %s\n", SDL_GetError()));
160                 } else {
161                         pHitEffect1.loaded = 1;
162                 }
163         }
164
165         if (supported & SDL_HAPTIC_SINE) {
166                 // pHitEffect2
167                 memset(&pHitEffect2, 0, sizeof(haptic_effect_t));
168
169                 pHitEffect2.eff.type = SDL_HAPTIC_SINE;
170                 pHitEffect2.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
171                 pHitEffect2.eff.periodic.direction.dir[0] = 9000;
172                 pHitEffect2.eff.periodic.length = 300;
173                 pHitEffect2.eff.periodic.period = 100;
174                 pHitEffect2.eff.periodic.magnitude = 0x7FFF;
175                 pHitEffect2.eff.periodic.attack_length = 100;
176                 pHitEffect2.eff.periodic.fade_length = 100;
177
178                 pHitEffect2.id = SDL_HapticNewEffect(haptic, &pHitEffect2.eff);
179
180                 if (pHitEffect2.id < 0) {
181                         mprintf(("    Hit effect 2 failed to load:\n      %s\n", SDL_GetError()));
182                 } else {
183                         pHitEffect2.loaded = 1;
184                 }
185         }
186
187         if (supported & SDL_HAPTIC_SAWTOOTHDOWN) {
188                 // pShootEffect
189                 memset(&pShootEffect, 0, sizeof(haptic_effect_t));
190
191                 pShootEffect.eff.type = SDL_HAPTIC_SAWTOOTHDOWN;
192                 pShootEffect.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
193                 pShootEffect.eff.periodic.direction.dir[0] = 0;
194                 pShootEffect.eff.periodic.length = 160;
195                 pShootEffect.eff.periodic.period = 20;
196                 pShootEffect.eff.periodic.magnitude = 0x7FFF;
197                 pShootEffect.eff.periodic.fade_length = 120;
198
199                 pShootEffect.id = SDL_HapticNewEffect(haptic, &pShootEffect.eff);
200
201                 if (pShootEffect.id < 0) {
202                         mprintf(("    Fire primary effect failed to load:\n      %s\n", SDL_GetError()));
203                 } else {
204                         pShootEffect.loaded = 1;
205                 }
206         }
207
208         if (supported & SDL_HAPTIC_CONSTANT) {
209                 // pSecShootEffect
210                 memset(&pSecShootEffect, 0, sizeof(haptic_effect_t));
211
212                 pSecShootEffect.eff.type = SDL_HAPTIC_CONSTANT;
213                 pSecShootEffect.eff.constant.direction.type = SDL_HAPTIC_POLAR;
214                 pSecShootEffect.eff.constant.direction.dir[0] = 0;
215                 pSecShootEffect.eff.constant.length = 200;
216                 pSecShootEffect.eff.constant.level = 0x7FFF;
217                 pSecShootEffect.eff.constant.attack_length = 50;
218                 pSecShootEffect.eff.constant.attack_level = 0x7FFF;
219                 pSecShootEffect.eff.constant.fade_length = 100;
220                 pSecShootEffect.eff.constant.fade_level = 1;
221
222                 pSecShootEffect.id = SDL_HapticNewEffect(haptic, &pSecShootEffect.eff);
223
224                 if (pSecShootEffect.id < 0) {
225                         mprintf(("    Fire secondary effect failed to load:\n      %s\n", SDL_GetError()));
226                 } else {
227                         pSecShootEffect.loaded = 1;
228                 }
229         }
230
231         if (supported & SDL_HAPTIC_SPRING) {
232                 // pSpring
233                 memset(&pSpring, 0, sizeof(haptic_effect_t));
234
235                 pSpring.eff.type = SDL_HAPTIC_SPRING;
236                 pSpring.eff.condition.length = SDL_HAPTIC_INFINITY;
237
238                 for (int i = 0; i < SDL_HapticNumAxes(haptic); i++) {
239                         pSpring.eff.condition.right_sat[i] = 0x7FFF;
240                         pSpring.eff.condition.left_sat[i] = 0x7FFF;
241                         pSpring.eff.condition.right_coeff[i] = 0x147;
242                         pSpring.eff.condition.left_coeff[i] = 0x147;
243                 }
244
245                 pSpring.id = SDL_HapticNewEffect(haptic, &pSpring.eff);
246
247                 if (pSpring.id < 0) {
248                         mprintf(("    Spring effect failed to load:\n      %s\n", SDL_GetError()));
249                 } else {
250                         pSpring.loaded = 1;
251                 }
252         }
253
254         if (supported & SDL_HAPTIC_SINE) {
255                 // pAfterburn1
256                 memset(&pAfterburn1, 0, sizeof(haptic_effect_t));
257
258                 pAfterburn1.eff.type = SDL_HAPTIC_SINE;
259                 pAfterburn1.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
260                 pAfterburn1.eff.periodic.direction.dir[0] = 0;
261                 pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
262                 pAfterburn1.eff.periodic.period = 20;
263                 pAfterburn1.eff.periodic.magnitude = 0x3332;
264
265                 pAfterburn1.id = SDL_HapticNewEffect(haptic, &pAfterburn1.eff);
266
267                 if (pAfterburn1.id < 0) {
268                         mprintf(("    Afterburn effect 1 failed to load:\n      %s\n", SDL_GetError()));
269                 } else {
270                         pAfterburn1.loaded = 1;
271                 }
272
273                 // pAfterburn2
274                 memset(&pAfterburn2, 0, sizeof(haptic_effect_t));
275
276                 pAfterburn2.eff.type = SDL_HAPTIC_SINE;
277                 pAfterburn2.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
278                 pAfterburn2.eff.periodic.direction.dir[0] = 9000;
279                 pAfterburn2.eff.periodic.length = 125;
280                 pAfterburn2.eff.periodic.period = 100;
281                 pAfterburn2.eff.periodic.magnitude = 0x1999;
282
283                 pAfterburn2.id = SDL_HapticNewEffect(haptic, &pAfterburn2.eff);
284
285                 if (pAfterburn2.id < 0) {
286                         mprintf(("    Afterburn effect 2 failed to load:\n      %s\n", SDL_GetError()));
287                 } else {
288                         pAfterburn2.loaded = 1;
289                 }
290         }
291
292
293 //      if (supported & SDL_HAPTIC_SQUARE) {
294         if (supported & SDL_HAPTIC_TRIANGLE) {
295                 // pDock
296                 memset(&pDock, 0, sizeof(haptic_effect_t));
297
298         //      pDock.eff.type = SDL_HAPTIC_SQUARE;
299                 pDock.eff.type = SDL_HAPTIC_TRIANGLE;
300                 pDock.eff.periodic.direction.type = SDL_HAPTIC_POLAR;
301                 pDock.eff.periodic.direction.dir[0] = 9000;
302                 pDock.eff.periodic.length = 125;
303                 pDock.eff.periodic.period = 100;
304                 pDock.eff.periodic.magnitude = 0x3332;
305
306                 pDock.id = SDL_HapticNewEffect(haptic, &pDock.eff);
307
308                 if (pDock.id < 0) {
309                         mprintf(("    Dock effect failed to load:\n      %s\n", SDL_GetError()));
310                 } else {
311                         pDock.loaded = 1;
312                 }
313         }
314 }
315
316 static bool joy_ff_can_play()
317 {
318         return (Joy_ff_enabled && Joy_ff_acquired);
319 }
320
321 static void joy_ff_update_effect(haptic_effect_t *eff, const char *name)
322 {
323         if ( !eff->loaded ) {
324                 return;
325         }
326
327         if ( SDL_HapticUpdateEffect(haptic, eff->id, &eff->eff) < 0 ) {
328                 mprintf(("HapticERROR:  Unable to update %s:\n  %s\n", name, SDL_GetError()));
329         }
330 }
331
332 static void joy_ff_start_effect(haptic_effect_t *eff, const char *name)
333 {
334         if ( !eff->loaded ) {
335                 return;
336         }
337
338 //      nprintf(("Joystick", "FF: Starting effect %s\n", name));
339
340         if ( SDL_HapticRunEffect(haptic, eff->id, 1) ) {
341                 mprintf(("HapticERROR:  Unable to run %s:\n  %s\n", name, SDL_GetError()));
342         }
343 }
344
345 void joy_ff_stop_effects()
346 {
347         if ( !Joy_ff_enabled ) {
348                 return;
349         }
350
351         SDL_HapticStopAll(haptic);
352 }
353
354 void joy_ff_mission_init(vector v)
355 {
356         v.xyz.z = 0.0f;
357
358         joy_ff_handling_scaler = (int) ((vm_vec_mag(&v) + 1.3f) * 5.0f);
359
360         Joy_ff_afterburning = 0;
361
362         joy_ff_adjust_handling(0);
363
364         if ( !joy_ff_effect_playing(&pSpring) ) {
365                 joy_ff_start_effect(&pSpring, "Spring");
366         }
367
368         // reset afterburn effects to default values
369
370         pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
371         pAfterburn1.eff.periodic.period = 20;
372         pAfterburn1.eff.periodic.magnitude = 0x3332;
373         pAfterburn1.eff.periodic.attack_length = 0;
374
375         joy_ff_update_effect(&pAfterburn1, "pAfterburn1 (init)");
376
377         pAfterburn2.eff.periodic.length = SDL_HAPTIC_INFINITY;
378         pAfterburn2.eff.periodic.period = 100;
379         pAfterburn2.eff.periodic.magnitude = 0x1999;
380         pAfterburn2.eff.periodic.attack_length = 0;
381
382         joy_ff_update_effect(&pAfterburn2, "pAfterburn2 (init)");
383
384         // reset primary shoot effect to default values
385
386         pShootEffect.eff.periodic.direction.dir[0] = 0;
387         pShootEffect.eff.periodic.length = 160;
388         pShootEffect.eff.periodic.fade_length = 120;
389
390         joy_ff_update_effect(&pShootEffect, "pShootEffect (init)");
391 }
392
393 void joy_reacquire_ff()
394 {
395         if ( !Joy_ff_enabled ) {
396                 return;
397         }
398
399         if (Joy_ff_acquired) {
400                 return;
401         }
402
403         joy_ff_start_effect(&pSpring, "Spring");
404
405         Joy_ff_acquired = 1;
406 }
407
408 void joy_unacquire_ff()
409 {
410         if ( !Joy_ff_enabled ) {
411                 return;
412         }
413
414         if ( !Joy_ff_acquired ) {
415                 return;
416         }
417
418         joy_ff_stop_effects();
419
420         Joy_ff_acquired = 0;
421 }
422
423 void joy_ff_play_vector_effect(vector *v, float scaler)
424 {
425         vector vf;
426         float x, y;
427
428         if ( !joy_ff_can_play() ) {
429                 return;
430         }
431
432 //      nprintf(("Joystick", "FF: vec = { %f, %f, %f } s = %f\n", v->xyz.x, v->xyz.y, v->xyz.z, scaler));
433         vm_vec_copy_scale(&vf, v, scaler);
434         x = vf.xyz.x;
435         vf.xyz.x = 0.0f;
436
437         if (vf.xyz.y + vf.xyz.z < 0.0f) {
438                 y = -vm_vec_mag(&vf);
439         } else {
440                 y = vm_vec_mag(&vf);
441         }
442
443         joy_ff_play_dir_effect(-x, -y);
444 }
445
446 void joy_ff_play_dir_effect(float x, float y)
447 {
448         int idegs, imag;
449         float degs;
450
451         if ( !joy_ff_can_play() ) {
452                 return;
453         }
454
455         // allow for at least one of the effects to work
456         if ( !pHitEffect1.loaded && !pHitEffect2.loaded ) {
457                 return;
458         }
459
460         if (joy_ff_effect_playing(&pHitEffect1) || joy_ff_effect_playing(&pHitEffect2)) {
461                 nprintf(("Joystick", "FF: HitEffect already playing.  Skipping\n"));
462                 return;
463         }
464
465         if (Joy_ff_directional_hit_effect_enabled) {
466                 if (x > 8000.0f) {
467                         x = 8000.0f;
468                 } else if (x < -8000.0f) {
469                         x = -8000.0f;
470                 }
471
472                 if (y > 8000.0f) {
473                         y = 8000.0f;
474                 } else if (y < -8000.0f) {
475                         y = -8000.0f;
476                 }
477
478                 imag = (int) fl_sqrt(x * x + y * y);
479                 if (imag > 10000) {
480                         imag = 10000;
481                 }
482
483                 degs = (float)atan2(x, y);
484                 idegs = (int) (degs * 18000.0f / PI) + 90;
485                 while (idegs < 0) {
486                         idegs += 36000;
487                 }
488
489                 while (idegs >= 36000) {
490                         idegs -= 36000;
491                 }
492
493                 if (pHitEffect1.loaded) {
494                         pHitEffect1.eff.constant.direction.dir[0] = idegs;
495                         pHitEffect1.eff.constant.level = (Sint16)(32767.0f * (imag / 10000.0f));
496
497                         joy_ff_update_effect(&pHitEffect1, "pHitEffect1");
498                 }
499
500                 idegs += 9000;
501                 if (idegs >= 36000)
502                         idegs -= 36000;
503
504                 if (pHitEffect2.loaded) {
505                         pHitEffect2.eff.periodic.direction.dir[0] = idegs;
506                         pHitEffect2.eff.periodic.magnitude = (Sint16)(32767.0f * (imag / 10000.0f));
507
508                         joy_ff_update_effect(&pHitEffect2, "pHitEffect2");
509                 }
510         }
511
512         joy_ff_start_effect(&pHitEffect1, "HitEffect1");
513         joy_ff_start_effect(&pHitEffect2, "HitEffect2");
514 }
515
516 void joy_ff_play_primary_shoot(int gain)
517 {
518         if ( !joy_ff_can_play() ) {
519                 return;
520         }
521
522         if ( !pShootEffect.loaded && !Joy_rumble ) {
523                 return;
524         }
525
526         CAP(gain, 1, 10000);
527
528         if (pShootEffect.loaded) {
529                 SDL_HapticStopEffect(haptic, pShootEffect.id);
530
531                 static int primary_ff_level = 10000;
532
533                 if (gain != primary_ff_level) {
534                         pShootEffect.eff.periodic.magnitude = (Sint16)(32767.0f * (gain / 10000.0f));
535
536                         joy_ff_update_effect(&pShootEffect, "pShootEffect");
537
538                         primary_ff_level = gain;
539                 }
540
541                 joy_ff_start_effect(&pShootEffect, "ShootEffect");
542         } else if (Joy_rumble) {
543                 SDL_HapticRumblePlay(haptic, gain / 10000.0f, 100);
544         }
545 }
546
547 void joy_ff_play_secondary_shoot(int gain)
548 {
549         if ( !joy_ff_can_play() ) {
550                 return;
551         }
552
553         if ( !pSecShootEffect.loaded && !Joy_rumble ) {
554                 return;
555         }
556
557         gain = gain * 100 + 2500;
558
559         CAP(gain, 1, 10000);
560
561         if (pSecShootEffect.loaded) {
562                 SDL_HapticStopEffect(haptic, pSecShootEffect.id);
563
564                 static int secondary_ff_level = 10000;
565
566                 if (gain != secondary_ff_level) {
567                         pSecShootEffect.eff.constant.level = (Sint16)(32767.0f * (gain / 10000.0f));
568                         pSecShootEffect.eff.constant.length = (150000 + gain * 25) / 1000;
569
570                         joy_ff_update_effect(&pSecShootEffect, "pSecShootEffect");
571
572                         secondary_ff_level = gain;
573                         nprintf(("Joystick", "FF: Secondary force = 0x%04x\n", pSecShootEffect.eff.constant.level));
574                 }
575
576                 joy_ff_start_effect(&pSecShootEffect, "SecShootEffect");
577         } else if (Joy_rumble) {
578                 SDL_HapticRumblePlay(haptic, gain / 10000.0f, (150000 + gain * 25) / 1000);
579         }
580 }
581
582 void joy_ff_adjust_handling(int speed)
583 {
584         int v;
585         short coeff = 0;
586
587         if ( !joy_ff_can_play() ) {
588                 return;
589         }
590
591         if ( !pSpring.loaded ) {
592                 return;
593         }
594
595         static int last_speed = -1000;
596
597         if (speed == last_speed) {
598                 return;
599         }
600
601         last_speed = speed;
602
603         v = speed * joy_ff_handling_scaler * 2 / 3;
604 //      v += joy_ff_handling_scaler * joy_ff_handling_scaler * 6 / 7 + 250;
605         v += joy_ff_handling_scaler * 45 - 500;
606
607         CAP(v, 0, 10000);
608
609         coeff = (short)(32767.0f * (v / 10000.0f));
610
611         for (int i = 0; i < SDL_HapticNumAxes(haptic); i++) {
612                 pSpring.eff.condition.right_coeff[i] = coeff;
613                 pSpring.eff.condition.left_coeff[i] = coeff;
614         }
615
616 //      nprintf(("Joystick", "FF: New handling force = 0x%04x\n", coeff));
617
618         joy_ff_update_effect(&pSpring, "pSpring");
619 }
620
621 static int joy_ff_effect_playing(haptic_effect_t *eff)
622 {
623         if ( !eff->loaded ) {
624                 return 0;
625         } else {
626                 return (SDL_HapticGetEffectStatus(haptic, eff->id) > 0);
627         }
628 }
629
630 void joy_ff_docked()
631 {
632         if ( !joy_ff_can_play() ) {
633                 return;
634         }
635
636         if ( !pDock.loaded ) {
637                 return;
638         }
639
640         SDL_HapticStopEffect(haptic, pDock.id);
641
642         pDock.eff.periodic.magnitude = 0x3332;
643
644         joy_ff_update_effect(&pDock, "pDock");
645
646         joy_ff_start_effect(&pDock, "Dock");
647 }
648
649 void joy_ff_play_reload_effect()
650 {
651         if ( !joy_ff_can_play() ) {
652                 return;
653         }
654
655         if ( !pDock.loaded ) {
656                 return;
657         }
658
659         SDL_HapticStopEffect(haptic, pDock.id);
660
661         pDock.eff.periodic.magnitude = 0x1999;
662
663         joy_ff_update_effect(&pDock, "pDock (reload)");
664
665         joy_ff_start_effect(&pDock, "Dock (Reload)");
666 }
667
668 void joy_ff_afterburn_on()
669 {
670         if ( !joy_ff_can_play() ) {
671                 return;
672         }
673
674         if (Joy_ff_afterburning) {
675                 return;
676         }
677
678         if ( !(pAfterburn1.loaded && pAfterburn2.loaded) ) {
679                 return;
680         }
681
682         SDL_HapticStopEffect(haptic, pAfterburn1.id);
683
684         pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
685         pAfterburn1.eff.periodic.magnitude = 0x3332;
686
687         joy_ff_update_effect(&pAfterburn1, "pAfterburn1");
688
689         SDL_HapticStopEffect(haptic, pAfterburn2.id);
690
691         pAfterburn2.eff.periodic.length = SDL_HAPTIC_INFINITY;
692         pAfterburn2.eff.periodic.magnitude = 0x1999;
693
694         joy_ff_update_effect(&pAfterburn2, "pAfterburn2");
695
696         joy_ff_start_effect(&pAfterburn1, "Afterburn1");
697         joy_ff_start_effect(&pAfterburn2, "Afterburn2");
698
699 //      nprintf(("Joystick", "FF: Afterburn started\n"));
700
701         Joy_ff_afterburning = 1;
702 }
703
704 void joy_ff_afterburn_off()
705 {
706         if ( !joy_ff_can_play() ) {
707                 return;
708         }
709
710         if ( !Joy_ff_afterburning ) {
711                 return;
712         }
713
714         if (pAfterburn1.loaded) {
715                 SDL_HapticStopEffect(haptic, pAfterburn1.id);
716         }
717
718         if (pAfterburn2.loaded) {
719                 SDL_HapticStopEffect(haptic, pAfterburn2.id);
720         }
721
722         Joy_ff_afterburning = 0;
723
724 //      nprintf(("Joystick", "FF: Afterburn stopped\n"));
725 }
726
727 void joy_ff_explode()
728 {
729         if ( !joy_ff_can_play() ) {
730                 return;
731         }
732
733         if (pAfterburn1.loaded) {
734                 SDL_HapticStopEffect(haptic, pAfterburn1.id);
735         }
736
737         if (pAfterburn2.loaded) {
738                 SDL_HapticStopEffect(haptic, pAfterburn2.id);
739         }
740
741         if (pShootEffect.loaded) {
742                 SDL_HapticStopEffect(haptic, pShootEffect.id);
743
744                 pShootEffect.eff.periodic.direction.dir[0] = 9000;
745                 pShootEffect.eff.periodic.length = 500;
746                 pShootEffect.eff.periodic.magnitude = 0x7FFF;
747                 pShootEffect.eff.periodic.fade_length = 500;
748
749                 joy_ff_update_effect(&pShootEffect, "pShootEffect (explode)");
750
751                 joy_ff_start_effect(&pShootEffect, "ShootEffect (Explode)");
752         } else if (Joy_rumble) {
753                 SDL_HapticRumblePlay(haptic, 1.0f, 500);
754         }
755
756         Joy_ff_afterburning = 0;
757 }
758
759 void joy_ff_fly_by(int mag)
760 {
761         int gain;
762
763         if ( !joy_ff_can_play() ) {
764                 return;
765         }
766
767         if (Joy_ff_afterburning) {
768                 return;
769         }
770
771         if ( !(pAfterburn1.loaded && pAfterburn2.loaded) ) {
772                 return;
773         }
774
775         gain = mag * 120 + 4000;
776
777         CAP(gain, 1, 10000);
778
779         SDL_HapticStopEffect(haptic, pAfterburn1.id);
780
781         pAfterburn1.eff.periodic.length = (6000 * mag + 400000) / 1000;
782         pAfterburn1.eff.periodic.magnitude = (Sint16)(26212.0f * (gain / 10000.0f));
783
784         joy_ff_update_effect(&pAfterburn1, "pAfterburn1 (flyby)");
785
786         SDL_HapticStopEffect(haptic, pAfterburn2.id);
787
788         pAfterburn2.eff.periodic.length = (6000 * mag + 400000) / 1000;
789         pAfterburn2.eff.periodic.magnitude = (Sint16)(13106.0f * (gain / 10000.0f));
790
791         joy_ff_update_effect(&pAfterburn2, "pAfterburn2 (flyby)");
792
793         joy_ff_start_effect(&pAfterburn1, "Afterburn1 (Fly by)");
794         joy_ff_start_effect(&pAfterburn2, "Afterburn2 (Fly by)");
795 }
796
797 void joy_ff_deathroll()
798 {
799         if ( !joy_ff_can_play() ) {
800                 return;
801         }
802
803         if (pAfterburn1.loaded && pAfterburn2.loaded) {
804                 SDL_HapticStopEffect(haptic, pAfterburn1.id);
805
806                 pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY;
807                 pAfterburn1.eff.periodic.period = 200;
808                 pAfterburn1.eff.periodic.magnitude = 0x7FFF;
809                 pAfterburn1.eff.periodic.attack_length = 200;
810
811                 joy_ff_update_effect(&pAfterburn1, "pAfterburn1 (deathroll)");
812
813                 SDL_HapticStopEffect(haptic, pAfterburn2.id);
814
815                 pAfterburn2.eff.periodic.length = SDL_HAPTIC_INFINITY;
816                 pAfterburn2.eff.periodic.period = 200;
817                 pAfterburn2.eff.periodic.magnitude = 0x7FFF;
818                 pAfterburn2.eff.periodic.attack_length = 200;
819
820                 joy_ff_update_effect(&pAfterburn2, "pAfterburn2 (deathroll)");
821
822                 joy_ff_start_effect(&pAfterburn1, "Afterburn1 (Death Roll)");
823                 joy_ff_start_effect(&pAfterburn2, "Afterburn2 (Death Roll)");
824
825                 Joy_ff_afterburning = 1;
826         }
827 }