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bunch of cleanup
[taylor/freespace2.git] / src / graphics / gropengl.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include "pstypes.h"
10 #include "osregistry.h"
11 #include "gropengl.h"
12 #include "gropengl1.h"
13 #include "gropengl2.h"
14 #include "gropenglinternal.h"
15 #include "2d.h"
16 #include "bmpman.h"
17 #include "grinternal.h"
18 #include "cmdline.h"
19 #include "mouse.h"
20
21
22 bool OGL_inited = false;
23 int GL_version = 0;
24
25 SDL_Window *GL_window = NULL;
26 SDL_GLContext GL_context;
27
28 static int FSAA = 0;
29
30 int GL_viewport_x = 0;
31 int GL_viewport_y = 0;
32 int GL_viewport_w = 640;
33 int GL_viewport_h = 480;
34 float GL_viewport_scale_w = 1.0f;
35 float GL_viewport_scale_h = 1.0f;
36 int GL_min_texture_width = 0;
37 int GL_max_texture_width = 0;
38 int GL_min_texture_height = 0;
39 int GL_max_texture_height = 0;
40
41 rb_t *render_buffer = NULL;
42 static size_t render_buffer_size = 0;
43
44
45 void opengl_alloc_render_buffer(unsigned int nelems)
46 {
47         if (nelems < 0) {
48                 nelems = 1;
49         }
50
51         if ( render_buffer && (nelems <= render_buffer_size) ) {
52                 return;
53         }
54
55         if (render_buffer) {
56                 free(render_buffer);
57         }
58
59         render_buffer = (rb_t*) malloc(sizeof(rb_t) * nelems);
60         render_buffer_size = nelems;
61 }
62
63 void opengl_free_render_buffer()
64 {
65         if (render_buffer) {
66                 free(render_buffer);
67                 render_buffer = NULL;
68                 render_buffer_size = 0;
69         }
70 }
71
72 static void opengl_set_variables()
73 {
74         GL_min_texture_height = 16;
75         GL_min_texture_width = 16;
76
77         glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GL_max_texture_width);
78         GL_max_texture_height = GL_max_texture_width;
79
80         // no texture is larger than 1024, so maybe don't use sections
81         if (GL_max_texture_width >= 1024) {
82                 gr_screen.use_sections = 0;
83         }
84 }
85
86 void gr_opengl_set_viewport(int width, int height)
87 {
88         int w, h, x, y;
89
90         float ratio = gr_screen.max_w / i2fl(gr_screen.max_h);
91
92         w = width;
93         h = i2fl((width / ratio) + 0.5f);
94
95         if (h > height) {
96                 h = height;
97                 w = i2fl((height * ratio) + 0.5f);
98         }
99
100         x = (width - w) / 2;
101         y = (height - h) / 2;
102
103         GL_viewport_x = x;
104         GL_viewport_y = y;
105         GL_viewport_w = w;
106         GL_viewport_h = h;
107         GL_viewport_scale_w = w / i2fl(gr_screen.max_w);
108         GL_viewport_scale_h = h / i2fl(gr_screen.max_h);
109
110         glViewport(GL_viewport_x, GL_viewport_y, GL_viewport_w, GL_viewport_h);
111
112         glMatrixMode(GL_PROJECTION);
113         glLoadIdentity();
114         glOrtho(0, GL_viewport_w, GL_viewport_h, 0, 0.0, 1.0);
115         glMatrixMode(GL_MODELVIEW);
116         glLoadIdentity();
117         glScalef(GL_viewport_scale_w, GL_viewport_scale_h, 1.0f);
118 }
119
120 void gr_opengl_force_windowed()
121 {
122         SDL_SetWindowFullscreen(GL_window, 0);
123 }
124
125 void gr_opengl_force_fullscreen()
126 {
127         int fullscreen = os_config_read_uint(NULL, "Fullscreen", 1);
128         int flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
129
130         if (fullscreen == 2) {
131                 flag = SDL_WINDOW_FULLSCREEN;
132         }
133
134         SDL_SetWindowFullscreen(GL_window, flag);
135 }
136
137 void gr_opengl_set_color_fast(color *dst)
138 {
139         if ( dst->screen_sig != gr_screen.signature )   {
140                 if ( dst->is_alphacolor )       {
141                         gr_opengl_init_alphacolor( dst, dst->red, dst->green, dst->blue, dst->alpha, dst->ac_type );
142                 } else {
143                         gr_opengl_init_color( dst, dst->red, dst->green, dst->blue );
144                 }
145         }
146         gr_screen.current_color = *dst;
147 }
148
149 void gr_opengl_get_color( int * r, int * g, int * b )
150 {
151         if (r) *r = gr_screen.current_color.red;
152         if (g) *g = gr_screen.current_color.green;
153         if (b) *b = gr_screen.current_color.blue;
154 }
155
156 void gr_opengl_init_color(color *c, int r, int g, int b)
157 {
158         c->screen_sig = gr_screen.signature;
159         c->red = (unsigned char)r;
160         c->green = (unsigned char)g;
161         c->blue = (unsigned char)b;
162         c->alpha = 255;
163         c->ac_type = AC_TYPE_NONE;
164         c->alphacolor = -1;
165         c->is_alphacolor = 0;
166         c->magic = 0xAC01;
167 }
168
169 void gr_opengl_init_alphacolor( color *clr, int r, int g, int b, int alpha, int type )
170 {
171         if ( r < 0 ) r = 0; else if ( r > 255 ) r = 255;
172         if ( g < 0 ) g = 0; else if ( g > 255 ) g = 255;
173         if ( b < 0 ) b = 0; else if ( b > 255 ) b = 255;
174         if ( alpha < 0 ) alpha = 0; else if ( alpha > 255 ) alpha = 255;
175
176         gr_opengl_init_color( clr, r, g, b );
177
178         clr->alpha = (unsigned char)alpha;
179         clr->ac_type = (ubyte)type;
180         clr->alphacolor = -1;
181         clr->is_alphacolor = 1;
182 }
183
184 void gr_opengl_set_color( int r, int g, int b )
185 {
186         SDL_assert((r >= 0) && (r < 256));
187         SDL_assert((g >= 0) && (g < 256));
188         SDL_assert((b >= 0) && (b < 256));
189
190         gr_opengl_init_color( &gr_screen.current_color, r, g, b );
191 }
192
193 void gr_opengl_set_clear_color(int r, int g, int b)
194 {
195         gr_opengl_init_color(&gr_screen.current_clear_color, r, g, b);
196 }
197
198 void gr_opengl_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha, int sx, int sy)
199 {
200         gr_screen.current_alpha = alpha;
201         gr_screen.current_alphablend_mode = alphablend_mode;
202         gr_screen.current_bitblt_mode = bitblt_mode;
203         gr_screen.current_bitmap = bitmap_num;
204
205         gr_screen.current_bitmap_sx = sx;
206         gr_screen.current_bitmap_sy = sy;
207 }
208
209 void gr_opengl_create_shader(shader * shade, float r, float g, float b, float c )
210 {
211         shade->screen_sig = gr_screen.signature;
212         shade->r = r;
213         shade->g = g;
214         shade->b = b;
215         shade->c = c;
216 }
217
218 void gr_opengl_set_shader( shader * shade )
219 {
220         if ( shade )    {
221                 if (shade->screen_sig != gr_screen.signature)   {
222                         gr_create_shader( shade, shade->r, shade->g, shade->b, shade->c );
223                 }
224                 gr_screen.current_shader = *shade;
225         } else {
226                 gr_create_shader( &gr_screen.current_shader, 0.0f, 0.0f, 0.0f, 0.0f );
227         }
228 }
229
230 int gr_opengl_zbuffer_get()
231 {
232         if ( !gr_global_zbuffering )    {
233                 return GR_ZBUFF_NONE;
234         }
235         return gr_zbuffering_mode;
236 }
237
238 int gr_opengl_zbuffer_set(int mode)
239 {
240         int tmp = gr_zbuffering_mode;
241
242         gr_zbuffering_mode = mode;
243
244         if (gr_zbuffering_mode == GR_ZBUFF_NONE )      {
245                 gr_zbuffering = 0;
246         } else {
247                 gr_zbuffering = 1;
248         }
249         return tmp;
250 }
251
252 void gr_opengl_cleanup()
253 {
254         opengl1_cleanup();
255
256         opengl_free_render_buffer();
257 }
258
259 void gr_opengl_init()
260 {
261         if ( OGL_inited )       {
262                 gr_opengl_cleanup();
263                 OGL_inited = false;
264         }
265
266         mprintf(( "Initializing OpenGL graphics device...\n" ));
267
268         OGL_inited = true;
269
270         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
271                 Error(LOCATION, "Couldn't init SDL: %s", SDL_GetError());
272         }
273
274         int a = 1, r = 5, g = 5, b = 5, bpp = 16, db = 1;
275
276         SDL_GL_SetAttribute(SDL_GL_RED_SIZE, r);
277         SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, g);
278         SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, b);
279         SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, a);
280         SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, bpp);
281         SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, db);
282
283         FSAA = os_config_read_uint(NULL, "FSAA", 2);
284
285         if (FSAA) {
286             SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
287             SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FSAA);
288         }
289
290         GL_window = SDL_CreateWindow(Osreg_title, SDL_WINDOWPOS_CENTERED,
291                                                 SDL_WINDOWPOS_CENTERED,
292                                                 gr_screen.max_w, gr_screen.max_h, SDL_WINDOW_OPENGL);
293
294         if ( !GL_window ) {
295                 Error(LOCATION, "Couldn't create window: %s\n", SDL_GetError());
296         }
297
298         GL_context = SDL_GL_CreateContext(GL_window);
299
300         const char *gl_version = (const char*)glGetString(GL_VERSION);
301         int v_major = 0, v_minor = 0;
302
303         sscanf(gl_version, "%d.%d", &v_major, &v_minor);
304
305         GL_version = (v_major * 10) + v_minor;
306
307         // version check, require 1.2+ for sake of simplicity
308         if (GL_version < 12) {
309                 Error(LOCATION, "Minimum OpenGL version is 1.2!");
310         }
311
312         mprintf(("  Vendor   : %s\n", glGetString(GL_VENDOR)));
313         mprintf(("  Renderer : %s\n", glGetString(GL_RENDERER)));
314         mprintf(("  Version  : %s\n", gl_version));
315
316         mprintf(("  Attributes requested: ARGB %d%d%d%d, BPP %d, DB %d, AA %d\n", a, r, g, b, bpp, db, FSAA));
317
318         SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
319         SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
320         SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
321         SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
322         SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &bpp);
323         SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &db);
324         SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &FSAA);
325
326         mprintf(("  Attributes received:  ARGB %d%d%d%d, BPP %d, DB %d, AA %d\n", a, r, g, b, bpp, db, FSAA));
327
328
329         SDL_ShowCursor(0);
330
331         // initial setup viewport
332         gr_opengl_set_viewport(gr_screen.max_w, gr_screen.max_h);
333
334         // maybe go fullscreen - should be done *after* initial viewport setup
335         int fullscreen = os_config_read_uint(NULL, "Fullscreen", 1);
336         if ( !Cmdline_window && (fullscreen || Cmdline_fullscreen) ) {
337                 int flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
338
339                 if (fullscreen == 2) {
340                         flag = SDL_WINDOW_FULLSCREEN;
341                 }
342
343                 SDL_SetWindowFullscreen(GL_window, flag);
344         }
345
346         // set up generic variables before further init() calls
347         opengl_set_variables();
348
349 //      if (v_major >= 2) {
350 //              opengl2_init();
351 //      } else {
352                 opengl1_init();
353 //      }
354
355         mprintf(("\n"));
356
357         extern int D3D_enabled;
358         D3D_enabled = 1;
359
360 bpp = 16;
361         switch (bpp) {
362                 case 15:
363                 case 16:
364                         gr_screen.bits_per_pixel = 16;
365                         gr_screen.bytes_per_pixel = 2;
366
367                         Gr_red.bits = 5;
368                         Gr_red.shift = 10;
369                         Gr_red.scale = 8;
370                         Gr_red.mask = 0x7C00;
371
372                         Gr_green.bits = 5;
373                         Gr_green.shift = 5;
374                         Gr_green.scale = 8;
375                         Gr_green.mask = 0x3E0;
376
377                         Gr_blue.bits = 5;
378                         Gr_blue.shift = 0;
379                         Gr_blue.scale = 8;
380                         Gr_blue.mask = 0x1F;
381
382                         Gr_alpha.bits = 1;
383                         Gr_alpha.shift = 15;
384                         Gr_alpha.scale = 255;
385                         Gr_alpha.mask = 0x8000;
386
387                         break;
388
389                 case 24:
390                 case 32:
391                         gr_screen.bits_per_pixel = 32;
392                         gr_screen.bytes_per_pixel = 4;
393
394                         Gr_red.bits = 8;
395                         Gr_red.shift = 16;
396                         Gr_red.scale = 1;
397                         Gr_red.mask = 0xff0000;
398
399                         Gr_green.bits = 8;
400                         Gr_green.shift = 8;
401                         Gr_green.scale = 1;
402                         Gr_green.mask = 0xff00;
403
404                         Gr_blue.bits = 8;
405                         Gr_blue.shift = 0;
406                         Gr_blue.scale = 1;
407                         Gr_blue.mask = 0xff;
408
409                         Gr_alpha.bits = 8;
410                         Gr_alpha.shift = 24;
411                         Gr_alpha.scale = 1;
412                         Gr_alpha.mask = 0xff000000;
413
414                         break;
415
416                 default:
417                         Int3(); // Illegal bpp
418                         break;
419         }
420
421         // DDOI - set these so no one else does!
422         Gr_t_red.mask = Gr_red.mask;
423         Gr_t_red.shift = Gr_red.shift;
424         Gr_t_red.scale = Gr_red.scale;
425
426         Gr_t_green.mask = Gr_green.mask;
427         Gr_t_green.shift = Gr_green.shift;
428         Gr_t_green.scale = Gr_green.scale;
429
430         Gr_t_blue.mask = Gr_blue.mask;
431         Gr_t_blue.shift = Gr_blue.shift;
432         Gr_t_blue.scale = Gr_blue.scale;
433
434         Gr_t_alpha.mask = Gr_alpha.mask;
435         Gr_t_alpha.scale = Gr_alpha.scale;
436         Gr_t_alpha.shift = Gr_alpha.shift;
437
438         Gr_ta_red.mask = 0x0f00;
439         Gr_ta_red.shift = 8;
440         Gr_ta_red.scale = 16;
441
442         Gr_ta_green.mask = 0x00f0;
443         Gr_ta_green.shift = 4;
444         Gr_ta_green.scale = 16;
445
446         Gr_ta_blue.mask = 0x000f;
447         Gr_ta_blue.shift = 0;
448         Gr_ta_blue.scale = 16;
449
450         Gr_ta_alpha.mask = 0xf000;
451         Gr_ta_alpha.shift = 12;
452         Gr_ta_alpha.scale = 16;
453
454         Gr_current_red = &Gr_red;
455         Gr_current_blue = &Gr_blue;
456         Gr_current_green = &Gr_green;
457         Gr_current_alpha = &Gr_alpha;
458
459         Mouse_hidden++;
460         gr_reset_clip();
461         gr_clear();
462         gr_flip();
463         Mouse_hidden--;
464 }