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fix some mouse handling issues
[taylor/freespace2.git] / src / graphics / gropengl.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include "SDL_opengl.h"
10
11 #include "pstypes.h"
12 #include "osregistry.h"
13 #include "gropengl.h"
14 #include "gropenglinternal.h"
15 #include "grgl1.h"
16 #include "grgl2.h"
17 #include "2d.h"
18 #include "bmpman.h"
19 #include "grinternal.h"
20 #include "cmdline.h"
21 #include "mouse.h"
22 #include "osapi.h"
23 #include "cfile.h"
24
25
26 bool OGL_inited = false;
27 int GL_version = 0;
28
29 SDL_Window *GL_window = NULL;
30 SDL_GLContext GL_context;
31
32 volatile int GL_activate = 0;
33 volatile int GL_deactivate = 0;
34
35 int GL_viewport_x = 0;
36 int GL_viewport_y = 0;
37 int GL_viewport_w = 640;
38 int GL_viewport_h = 480;
39 float GL_viewport_scale_w = 1.0f;
40 float GL_viewport_scale_h = 1.0f;
41 int GL_min_texture_width = 0;
42 int GL_max_texture_width = 0;
43 int GL_min_texture_height = 0;
44 int GL_max_texture_height = 0;
45
46 rb_t *render_buffer = NULL;
47 static size_t render_buffer_size = 0;
48
49
50 void opengl_alloc_render_buffer(unsigned int nelems)
51 {
52         if (nelems < 1) {
53                 nelems = 1;
54         }
55
56         if ( render_buffer && (nelems <= render_buffer_size) ) {
57                 return;
58         }
59
60         if (render_buffer) {
61                 free(render_buffer);
62         }
63
64         render_buffer = (rb_t*) malloc(sizeof(rb_t) * nelems);
65         render_buffer_size = nelems;
66 }
67
68 void opengl_free_render_buffer()
69 {
70         if (render_buffer) {
71                 free(render_buffer);
72                 render_buffer = NULL;
73                 render_buffer_size = 0;
74         }
75 }
76
77 void opengl_set_variables()
78 {
79         GL_min_texture_height = 16;
80         GL_min_texture_width = 16;
81
82         glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GL_max_texture_width);
83         GL_max_texture_height = GL_max_texture_width;
84
85         // no texture is larger than 1024, so maybe don't use sections
86         if (GL_max_texture_width >= 1024) {
87                 gr_screen.use_sections = 0;
88         }
89 }
90
91 void opengl_init_viewport()
92 {
93         GL_viewport_x = 0;
94         GL_viewport_y = 0;
95         GL_viewport_w = gr_screen.max_w;
96         GL_viewport_h = gr_screen.max_h;
97         GL_viewport_scale_w = 1.0f;
98         GL_viewport_scale_h = 1.0f;
99
100         glViewport(GL_viewport_x, GL_viewport_y, GL_viewport_w, GL_viewport_h);
101 }
102
103 void opengl_stuff_fog_value(float z, float *f_val)
104 {
105         float f_float;
106
107         if ( !f_val ) {
108                 return;
109         }
110
111         f_float = 1.0f - ((gr_screen.fog_far - z) / (gr_screen.fog_far - gr_screen.fog_near));
112
113         if (f_float < 0.0f) {
114                 f_float = 0.0f;
115         } else if (f_float > 1.0f) {
116                 f_float = 1.0f;
117         }
118
119         *f_val = f_float;
120 }
121
122 void gr_opengl_clear()
123 {
124         glClearColor(gr_screen.current_clear_color.red / 255.0f,
125                 gr_screen.current_clear_color.green / 255.0f,
126                 gr_screen.current_clear_color.blue / 255.0f, 1.0f);
127
128         glClear( GL_COLOR_BUFFER_BIT );
129 }
130
131 void gr_opengl_reset_clip()
132 {
133         gr_screen.offset_x = 0;
134         gr_screen.offset_y = 0;
135         gr_screen.clip_left = 0;
136         gr_screen.clip_top = 0;
137         gr_screen.clip_right = gr_screen.max_w - 1;
138         gr_screen.clip_bottom = gr_screen.max_h - 1;
139         gr_screen.clip_width = gr_screen.max_w;
140         gr_screen.clip_height = gr_screen.max_h;
141
142         glDisable(GL_SCISSOR_TEST);
143 }
144
145 void gr_opengl_print_screen(const char *filename)
146 {
147         char tmp[MAX_FILENAME_LEN];
148         ubyte *buf = NULL;
149
150         SDL_strlcpy( tmp, filename, SDL_arraysize(tmp) );
151         SDL_strlcat( tmp, NOX(".tga"), SDL_arraysize(tmp) );
152
153         buf = (ubyte*)malloc(GL_viewport_w * GL_viewport_h * 3);
154
155         if (buf == NULL) {
156                 return;
157         }
158
159         CFILE *f = cfopen(tmp, "wb", CFILE_NORMAL, CF_TYPE_ROOT);
160
161         if (f == NULL) {
162                 free(buf);
163                 return;
164         }
165
166         // Write the TGA header
167         cfwrite_ubyte( 0, f );  //      IDLength;
168         cfwrite_ubyte( 0, f );  //      ColorMapType;
169         cfwrite_ubyte( 2, f );  //      ImageType;              // 2 = 24bpp, uncompressed, 10=24bpp rle compressed
170         cfwrite_ushort( 0, f ); // CMapStart;
171         cfwrite_ushort( 0, f ); //      CMapLength;
172         cfwrite_ubyte( 0, f );  // CMapDepth;
173         cfwrite_ushort( 0, f ); //      XOffset;
174         cfwrite_ushort( 0, f ); //      YOffset;
175         cfwrite_ushort( (ushort)GL_viewport_w, f );     //      Width;
176         cfwrite_ushort( (ushort)GL_viewport_h, f );     //      Height;
177         cfwrite_ubyte( 24, f ); //PixelDepth;
178         cfwrite_ubyte( 0, f );  //ImageDesc;
179
180         memset(buf, 0, GL_viewport_w * GL_viewport_h * 3);
181
182         glReadPixels(GL_viewport_x, GL_viewport_y, GL_viewport_w, GL_viewport_h, GL_RGB, GL_UNSIGNED_BYTE, buf);
183
184         cfwrite(buf, GL_viewport_w * GL_viewport_h * 3, 1, f);
185
186         cfclose(f);
187
188         free(buf);
189 }
190
191 uint gr_opengl_lock()
192 {
193         return 1;
194 }
195
196 void gr_opengl_unlock()
197 {
198 }
199
200 void gr_opengl_zbias(int bias)
201 {
202         if (bias) {
203                 glEnable(GL_POLYGON_OFFSET_FILL);
204                 glPolygonOffset(0.0f, GLfloat(-bias));
205         } else {
206                 glDisable(GL_POLYGON_OFFSET_FILL);
207         }
208 }
209
210 void gr_opengl_set_cull(int cull)
211 {
212         if (cull) {
213                 glEnable (GL_CULL_FACE);
214                 glFrontFace (GL_CCW);
215         } else {
216                 glDisable (GL_CULL_FACE);
217         }
218 }
219
220 void gr_opengl_activate(int active)
221 {
222         if (active) {
223                 GL_activate++;
224
225                 // don't grab key/mouse if cmdline says so or if we're fullscreen
226         //      if(!Cmdline_no_grab && !(SDL_GetVideoSurface()->flags & SDL_FULLSCREEN)) {
227         //              SDL_WM_GrabInput(SDL_GRAB_ON);
228         //      }
229         } else {
230                 GL_deactivate++;
231
232                 // let go of mouse/keyboard
233         //      SDL_WM_GrabInput(SDL_GRAB_OFF);
234         }
235 }
236
237 void gr_opengl_cleanup()
238 {
239         opengl1_cleanup();
240         opengl2_cleanup();
241
242         opengl_free_render_buffer();
243
244         os_set_window(NULL);
245
246         SDL_DestroyWindow(GL_window);
247         GL_window = NULL;
248
249         OGL_inited = false;
250 }
251
252 void gr_opengl_init()
253 {
254         if ( OGL_inited )       {
255                 gr_opengl_cleanup();
256         }
257
258         mprintf(( "Initializing OpenGL graphics device...\n" ));
259
260         OGL_inited = true;
261
262         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
263                 Error(LOCATION, "Couldn't init SDL: %s", SDL_GetError());
264         }
265
266         GL_window = SDL_CreateWindow(os_get_title(), SDL_WINDOWPOS_CENTERED,
267                                                 SDL_WINDOWPOS_CENTERED,
268                                                 gr_screen.max_w, gr_screen.max_h, SDL_WINDOW_OPENGL);
269
270         if ( !GL_window ) {
271                 Error(LOCATION, "Couldn't create window: %s\n", SDL_GetError());
272         }
273
274         os_set_window(GL_window);
275
276         int a = 1, r = 5, g = 5, b = 5, bpp = 16;
277         int FSAA = os_config_read_uint("Video", "AntiAlias", 0);
278
279         SDL_GL_SetAttribute(SDL_GL_RED_SIZE, r);
280         SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, g);
281         SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, b);
282         SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, a);
283         SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, bpp);
284
285         if (FSAA) {
286                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
287                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FSAA);
288         }
289
290         int rc = 1;
291
292         // try GL 2 first, then fall back to GL 1
293         if ( !opengl2_init() ) {
294                 rc = opengl1_init();
295         }
296
297         if ( !rc ) {
298                 Error(LOCATION, "Unable to initialize OpenGL renderer!\n");
299         }
300
301         mprintf(("  Attributes requested : ARGB %d%d%d%d, BPP %d, AA %d\n",
302                          a, r, g, b, bpp, FSAA));
303
304         SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
305         SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
306         SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
307         SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
308         SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &bpp);
309         SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &FSAA);
310
311         mprintf(("  Attributes received  : ARGB %d%d%d%d, BPP %d, AA %d\n",
312                          a, r, g, b, bpp, FSAA));
313         mprintf(("\n"));
314
315         SDL_DisableScreenSaver();
316         SDL_ShowCursor(0);
317
318         // maybe go fullscreen - should be done *after* main GL init
319         int fullscreen = os_config_read_uint("Video", "Fullscreen", 1);
320         if ( !Cmdline_window && (fullscreen || Cmdline_fullscreen) ) {
321                 gr_force_fullscreen();
322                 // poll for window events
323                 os_poll();
324         }
325
326         switch (bpp) {
327                 case 15:
328                 case 16:
329                         gr_screen.bits_per_pixel = 16;
330                         gr_screen.bytes_per_pixel = 2;
331
332                         // screen values
333                         Gr_red.bits = 5;
334                         Gr_red.shift = 11;
335                         Gr_red.scale = 8;
336                         Gr_red.mask = 0x7C01;
337
338                         Gr_green.bits = 5;
339                         Gr_green.shift = 6;
340                         Gr_green.scale = 8;
341                         Gr_green.mask = 0x3E1;
342
343                         Gr_blue.bits = 5;
344                         Gr_blue.shift = 1;
345                         Gr_blue.scale = 8;
346                         Gr_blue.mask = 0x20;
347
348                         Gr_alpha.bits = 1;
349                         Gr_alpha.shift = 0;
350                         Gr_alpha.scale = 255;
351                         Gr_alpha.mask = 0x1;
352
353                         break;
354
355                 case 24:
356                 case 32:
357                         gr_screen.bits_per_pixel = 32;
358                         gr_screen.bytes_per_pixel = 4;
359
360                         // screen values
361                         Gr_red.bits = 8;
362                         Gr_red.shift = 0;
363                         Gr_red.scale = 1;
364                         Gr_red.mask = 0xff;
365
366                         Gr_green.bits = 8;
367                         Gr_green.shift = 8;
368                         Gr_green.scale = 1;
369                         Gr_green.mask = 0xff00;
370
371                         Gr_blue.bits = 8;
372                         Gr_blue.shift = 16;
373                         Gr_blue.scale = 1;
374                         Gr_blue.mask = 0xff0000;
375
376                         Gr_alpha.bits = 8;
377                         Gr_alpha.shift = 24;
378                         Gr_alpha.scale = 1;
379                         Gr_alpha.mask = 0xff000000;
380
381                         break;
382
383                 default:
384                         Int3(); // Illegal bpp
385                         break;
386         }
387
388         // DDOI - set these so no one else does!
389         // texture values, always 5551 - 16-bit
390         Gr_t_red.mask = 0x7C01;
391         Gr_t_red.shift = 11;
392         Gr_t_red.scale = 8;
393
394         Gr_t_green.mask = 0x3E1;
395         Gr_t_green.shift = 6;
396         Gr_t_green.scale = 8;
397
398         Gr_t_blue.mask = 0x20;
399         Gr_t_blue.shift = 1;
400         Gr_t_blue.scale = 8;
401
402         Gr_t_alpha.mask = 0x1;
403         Gr_t_alpha.shift = 0;
404         Gr_t_alpha.scale = 255;
405
406         // alpha-texture values
407         Gr_ta_red.mask = 0x0f00;
408         Gr_ta_red.shift = 8;
409         Gr_ta_red.scale = 16;
410
411         Gr_ta_green.mask = 0x00f0;
412         Gr_ta_green.shift = 4;
413         Gr_ta_green.scale = 16;
414
415         Gr_ta_blue.mask = 0x000f;
416         Gr_ta_blue.shift = 0;
417         Gr_ta_blue.scale = 16;
418
419         Gr_ta_alpha.mask = 0xf000;
420         Gr_ta_alpha.shift = 12;
421         Gr_ta_alpha.scale = 16;
422
423         // default to screen
424         Gr_current_red = &Gr_red;
425         Gr_current_blue = &Gr_blue;
426         Gr_current_green = &Gr_green;
427         Gr_current_alpha = &Gr_alpha;
428
429
430         Mouse_hidden++;
431         gr_reset_clip();
432         gr_clear();
433         gr_flip();
434         gr_clear();
435         Mouse_hidden--;
436 }