]> icculus.org git repositories - taylor/freespace2.git/blob - src/graphics/gropengl.cpp
remove obsolete no_grab cmdline option
[taylor/freespace2.git] / src / graphics / gropengl.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include "SDL_opengl.h"
10
11 #include "pstypes.h"
12 #include "osregistry.h"
13 #include "gropengl.h"
14 #include "gropenglinternal.h"
15 #include "grgl1.h"
16 #include "grgl2.h"
17 #include "2d.h"
18 #include "bmpman.h"
19 #include "grinternal.h"
20 #include "cmdline.h"
21 #include "mouse.h"
22 #include "osapi.h"
23 #include "cfile.h"
24
25
26 bool OGL_inited = false;
27 int GL_version = 0;
28
29 SDL_Window *GL_window = NULL;
30 SDL_GLContext GL_context;
31
32 volatile int GL_activate = 0;
33 volatile int GL_deactivate = 0;
34
35 int GL_viewport_x = 0;
36 int GL_viewport_y = 0;
37 int GL_viewport_w = 640;
38 int GL_viewport_h = 480;
39 float GL_viewport_scale_w = 1.0f;
40 float GL_viewport_scale_h = 1.0f;
41 int GL_min_texture_width = 0;
42 int GL_max_texture_width = 0;
43 int GL_min_texture_height = 0;
44 int GL_max_texture_height = 0;
45
46 rb_t *render_buffer = NULL;
47 static size_t render_buffer_size = 0;
48
49
50 void opengl_alloc_render_buffer(unsigned int nelems)
51 {
52         if (nelems < 1) {
53                 nelems = 1;
54         }
55
56         if ( render_buffer && (nelems <= render_buffer_size) ) {
57                 return;
58         }
59
60         if (render_buffer) {
61                 free(render_buffer);
62         }
63
64         render_buffer = (rb_t*) malloc(sizeof(rb_t) * nelems);
65         render_buffer_size = nelems;
66 }
67
68 void opengl_free_render_buffer()
69 {
70         if (render_buffer) {
71                 free(render_buffer);
72                 render_buffer = NULL;
73                 render_buffer_size = 0;
74         }
75 }
76
77 void opengl_set_variables()
78 {
79         GL_min_texture_height = 16;
80         GL_min_texture_width = 16;
81
82         glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GL_max_texture_width);
83         GL_max_texture_height = GL_max_texture_width;
84
85         // no texture is larger than 1024, so maybe don't use sections
86         if (GL_max_texture_width >= 1024) {
87                 gr_screen.use_sections = 0;
88         }
89 }
90
91 void opengl_init_viewport()
92 {
93         GL_viewport_x = 0;
94         GL_viewport_y = 0;
95         GL_viewport_w = gr_screen.max_w;
96         GL_viewport_h = gr_screen.max_h;
97         GL_viewport_scale_w = 1.0f;
98         GL_viewport_scale_h = 1.0f;
99
100         glViewport(GL_viewport_x, GL_viewport_y, GL_viewport_w, GL_viewport_h);
101 }
102
103 void opengl_stuff_fog_value(float z, float *f_val)
104 {
105         float f_float;
106
107         if ( !f_val ) {
108                 return;
109         }
110
111         f_float = 1.0f - ((gr_screen.fog_far - z) / (gr_screen.fog_far - gr_screen.fog_near));
112
113         if (f_float < 0.0f) {
114                 f_float = 0.0f;
115         } else if (f_float > 1.0f) {
116                 f_float = 1.0f;
117         }
118
119         *f_val = f_float;
120 }
121
122 void gr_opengl_clear()
123 {
124         glClearColor(gr_screen.current_clear_color.red / 255.0f,
125                 gr_screen.current_clear_color.green / 255.0f,
126                 gr_screen.current_clear_color.blue / 255.0f, 1.0f);
127
128         glClear( GL_COLOR_BUFFER_BIT );
129 }
130
131 void gr_opengl_reset_clip()
132 {
133         gr_screen.offset_x = 0;
134         gr_screen.offset_y = 0;
135         gr_screen.clip_left = 0;
136         gr_screen.clip_top = 0;
137         gr_screen.clip_right = gr_screen.max_w - 1;
138         gr_screen.clip_bottom = gr_screen.max_h - 1;
139         gr_screen.clip_width = gr_screen.max_w;
140         gr_screen.clip_height = gr_screen.max_h;
141
142         glDisable(GL_SCISSOR_TEST);
143 }
144
145 void gr_opengl_print_screen(const char *filename)
146 {
147         char tmp[MAX_FILENAME_LEN];
148         ubyte *buf = NULL;
149
150         SDL_strlcpy( tmp, filename, SDL_arraysize(tmp) );
151         SDL_strlcat( tmp, NOX(".tga"), SDL_arraysize(tmp) );
152
153         buf = (ubyte*)malloc(GL_viewport_w * GL_viewport_h * 3);
154
155         if (buf == NULL) {
156                 return;
157         }
158
159         CFILE *f = cfopen(tmp, "wb", CFILE_NORMAL, CF_TYPE_ROOT);
160
161         if (f == NULL) {
162                 free(buf);
163                 return;
164         }
165
166         // Write the TGA header
167         cfwrite_ubyte( 0, f );  //      IDLength;
168         cfwrite_ubyte( 0, f );  //      ColorMapType;
169         cfwrite_ubyte( 2, f );  //      ImageType;              // 2 = 24bpp, uncompressed, 10=24bpp rle compressed
170         cfwrite_ushort( 0, f ); // CMapStart;
171         cfwrite_ushort( 0, f ); //      CMapLength;
172         cfwrite_ubyte( 0, f );  // CMapDepth;
173         cfwrite_ushort( 0, f ); //      XOffset;
174         cfwrite_ushort( 0, f ); //      YOffset;
175         cfwrite_ushort( (ushort)GL_viewport_w, f );     //      Width;
176         cfwrite_ushort( (ushort)GL_viewport_h, f );     //      Height;
177         cfwrite_ubyte( 24, f ); //PixelDepth;
178         cfwrite_ubyte( 0, f );  //ImageDesc;
179
180         memset(buf, 0, GL_viewport_w * GL_viewport_h * 3);
181
182         glReadPixels(GL_viewport_x, GL_viewport_y, GL_viewport_w, GL_viewport_h, GL_RGB, GL_UNSIGNED_BYTE, buf);
183
184         cfwrite(buf, GL_viewport_w * GL_viewport_h * 3, 1, f);
185
186         cfclose(f);
187
188         free(buf);
189 }
190
191 uint gr_opengl_lock()
192 {
193         return 1;
194 }
195
196 void gr_opengl_unlock()
197 {
198 }
199
200 void gr_opengl_zbias(int bias)
201 {
202         if (bias) {
203                 glEnable(GL_POLYGON_OFFSET_FILL);
204                 glPolygonOffset(0.0f, GLfloat(-bias));
205         } else {
206                 glDisable(GL_POLYGON_OFFSET_FILL);
207         }
208 }
209
210 void gr_opengl_set_cull(int cull)
211 {
212         if (cull) {
213                 glEnable (GL_CULL_FACE);
214                 glFrontFace (GL_CCW);
215         } else {
216                 glDisable (GL_CULL_FACE);
217         }
218 }
219
220 void gr_opengl_activate(int active)
221 {
222         if (active) {
223                 GL_activate++;
224         } else {
225                 GL_deactivate++;
226         }
227 }
228
229 void gr_opengl_cleanup()
230 {
231         opengl1_cleanup();
232         opengl2_cleanup();
233
234         opengl_free_render_buffer();
235
236         os_set_window(NULL);
237
238         SDL_DestroyWindow(GL_window);
239         GL_window = NULL;
240
241         OGL_inited = false;
242 }
243
244 void gr_opengl_init()
245 {
246         if ( OGL_inited )       {
247                 gr_opengl_cleanup();
248         }
249
250         mprintf(( "Initializing OpenGL graphics device...\n" ));
251
252         OGL_inited = true;
253
254         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
255                 Error(LOCATION, "Couldn't init SDL: %s", SDL_GetError());
256         }
257
258         GL_window = SDL_CreateWindow(os_get_title(), SDL_WINDOWPOS_CENTERED,
259                                                 SDL_WINDOWPOS_CENTERED,
260                                                 gr_screen.max_w, gr_screen.max_h, SDL_WINDOW_OPENGL);
261
262         if ( !GL_window ) {
263                 Error(LOCATION, "Couldn't create window: %s\n", SDL_GetError());
264         }
265
266         os_set_window(GL_window);
267
268         int a = 1, r = 5, g = 5, b = 5, bpp = 16;
269         int FSAA = os_config_read_uint("Video", "AntiAlias", 0);
270
271         SDL_GL_SetAttribute(SDL_GL_RED_SIZE, r);
272         SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, g);
273         SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, b);
274         SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, a);
275         SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, bpp);
276
277         if (FSAA) {
278                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
279                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FSAA);
280         }
281
282         int rc = 1;
283
284         // try GL 2 first, then fall back to GL 1
285         if ( !opengl2_init() ) {
286                 rc = opengl1_init();
287         }
288
289         if ( !rc ) {
290                 Error(LOCATION, "Unable to initialize OpenGL renderer!\n");
291         }
292
293         mprintf(("  Attributes requested : ARGB %d%d%d%d, BPP %d, AA %d\n",
294                          a, r, g, b, bpp, FSAA));
295
296         SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
297         SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
298         SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
299         SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
300         SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &bpp);
301         SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &FSAA);
302
303         mprintf(("  Attributes received  : ARGB %d%d%d%d, BPP %d, AA %d\n",
304                          a, r, g, b, bpp, FSAA));
305         mprintf(("\n"));
306
307         SDL_DisableScreenSaver();
308         SDL_ShowCursor(0);
309
310         // maybe go fullscreen - should be done *after* main GL init
311         int fullscreen = os_config_read_uint("Video", "Fullscreen", 1);
312         if ( !Cmdline_window && (fullscreen || Cmdline_fullscreen) ) {
313                 gr_force_fullscreen();
314                 // poll for window events
315                 os_poll();
316         }
317
318         switch (bpp) {
319                 case 15:
320                 case 16:
321                         gr_screen.bits_per_pixel = 16;
322                         gr_screen.bytes_per_pixel = 2;
323
324                         // screen values
325                         Gr_red.bits = 5;
326                         Gr_red.shift = 11;
327                         Gr_red.scale = 8;
328                         Gr_red.mask = 0x7C01;
329
330                         Gr_green.bits = 5;
331                         Gr_green.shift = 6;
332                         Gr_green.scale = 8;
333                         Gr_green.mask = 0x3E1;
334
335                         Gr_blue.bits = 5;
336                         Gr_blue.shift = 1;
337                         Gr_blue.scale = 8;
338                         Gr_blue.mask = 0x20;
339
340                         Gr_alpha.bits = 1;
341                         Gr_alpha.shift = 0;
342                         Gr_alpha.scale = 255;
343                         Gr_alpha.mask = 0x1;
344
345                         break;
346
347                 case 24:
348                 case 32:
349                         gr_screen.bits_per_pixel = 32;
350                         gr_screen.bytes_per_pixel = 4;
351
352                         // screen values
353                         Gr_red.bits = 8;
354                         Gr_red.shift = 0;
355                         Gr_red.scale = 1;
356                         Gr_red.mask = 0xff;
357
358                         Gr_green.bits = 8;
359                         Gr_green.shift = 8;
360                         Gr_green.scale = 1;
361                         Gr_green.mask = 0xff00;
362
363                         Gr_blue.bits = 8;
364                         Gr_blue.shift = 16;
365                         Gr_blue.scale = 1;
366                         Gr_blue.mask = 0xff0000;
367
368                         Gr_alpha.bits = 8;
369                         Gr_alpha.shift = 24;
370                         Gr_alpha.scale = 1;
371                         Gr_alpha.mask = 0xff000000;
372
373                         break;
374
375                 default:
376                         Int3(); // Illegal bpp
377                         break;
378         }
379
380         // DDOI - set these so no one else does!
381         // texture values, always 5551 - 16-bit
382         Gr_t_red.mask = 0x7C01;
383         Gr_t_red.shift = 11;
384         Gr_t_red.scale = 8;
385
386         Gr_t_green.mask = 0x3E1;
387         Gr_t_green.shift = 6;
388         Gr_t_green.scale = 8;
389
390         Gr_t_blue.mask = 0x20;
391         Gr_t_blue.shift = 1;
392         Gr_t_blue.scale = 8;
393
394         Gr_t_alpha.mask = 0x1;
395         Gr_t_alpha.shift = 0;
396         Gr_t_alpha.scale = 255;
397
398         // alpha-texture values
399         Gr_ta_red.mask = 0x0f00;
400         Gr_ta_red.shift = 8;
401         Gr_ta_red.scale = 16;
402
403         Gr_ta_green.mask = 0x00f0;
404         Gr_ta_green.shift = 4;
405         Gr_ta_green.scale = 16;
406
407         Gr_ta_blue.mask = 0x000f;
408         Gr_ta_blue.shift = 0;
409         Gr_ta_blue.scale = 16;
410
411         Gr_ta_alpha.mask = 0xf000;
412         Gr_ta_alpha.shift = 12;
413         Gr_ta_alpha.scale = 16;
414
415         // default to screen
416         Gr_current_red = &Gr_red;
417         Gr_current_blue = &Gr_blue;
418         Gr_current_green = &Gr_green;
419         Gr_current_alpha = &Gr_alpha;
420
421
422         Mouse_hidden++;
423         gr_reset_clip();
424         gr_clear();
425         gr_flip();
426         gr_clear();
427         Mouse_hidden--;
428 }