2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Freespace2/LevelPaging.cpp $
15 * Code to page in all the bitmaps at the beginning of a level.
18 * Revision 1.3 2002/06/09 04:41:17 relnev
19 * added copyright header
21 * Revision 1.2 2002/05/07 03:16:44 theoddone33
22 * The Great Newline Fix
24 * Revision 1.1.1.1 2002/05/03 03:28:09 root
28 * 4 8/19/99 10:12a Alanl
29 * preload mission-specific messages on machines greater than 48MB
31 * 3 8/10/99 6:54p Dave
32 * Mad optimizations. Added paging to the nebula effect.
34 * 2 10/07/98 10:54a Dave
37 * 1 10/07/98 10:48a Dave
39 * 6 5/23/98 4:14p John
40 * Added code to preload textures to video card for AGP. Added in code
41 * to page in some bitmaps that weren't getting paged in at level start.
43 * 5 4/05/98 4:15p Dave
44 * Fixed a weapons model paging problem with the standalone server.
46 * 4 4/01/98 5:34p John
47 * Made only the used POFs page in for a level. Reduced some interp
48 * arrays. Made custom detail level work differently.
50 * 3 3/29/98 4:05p John
51 * New paging code that loads everything necessary at level startup.
53 * 2 3/26/98 5:26p John
54 * added new paging code. nonfunctional.
56 * 1 3/26/98 5:14p John
61 #include "freespace.h"
63 #include "levelpaging.h"
65 // All the page in functions
66 extern void ship_page_in();
67 extern void debris_page_in();
68 extern void particle_page_in();
69 extern void stars_page_in();
70 extern void hud_page_in();
71 extern void radar_page_in();
72 extern void weapons_page_in();
73 extern void fireballs_page_in();
74 extern void shockwave_page_in();
75 extern void shield_hit_page_in();
76 extern void asteroid_page_in();
77 extern void training_mission_page_in();
78 extern void neb2_page_in();
79 extern void message_pagein_mission_messages();
81 // Pages in all the texutures for the currently
82 // loaded mission. Call game_busy() occasionally...
86 mprintf(( "Beginning level bitmap paging...\n" ));
88 if(!(Game_mode & GM_STANDALONE_SERVER)){
92 // Most important ones first
100 training_mission_page_in();
103 shield_hit_page_in();
107 // preload mission messages if NOT running low-memory (greater than 48MB)
108 if (game_using_low_mem() == false) {
109 message_pagein_mission_messages();
112 if(!(Game_mode & GM_STANDALONE_SERVER)){
116 mprintf(( "Ending level bitmap paging...\n" ));