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remove CDROM stuff
[taylor/freespace2.git] / src / cutscene / cutscenes.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Cutscene/Cutscenes.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * Code for the cutscenes viewer screen
16  *
17  * $Log$
18  * Revision 1.10  2005/03/29 02:18:47  taylor
19  * Various 64-bit platform fixes
20  * Fix compiler errors with MAKE_FS1 and fix gr_set_bitmap() too
21  * Make sure that turrets can fire at asteroids for FS1 (needed for a couple missions)
22  * Streaming audio support (big thanks to Pierre Willenbrock!!)
23  * Removed dependance on strings.tbl for FS1 since we don't actually need it now
24  *
25  * Revision 1.9  2004/09/20 01:31:44  theoddone33
26  * GCC 3.4 fixes.
27  *
28  * Revision 1.8  2003/06/11 18:30:32  taylor
29  * plug memory leaks
30  *
31  * Revision 1.7  2003/05/25 02:30:42  taylor
32  * Freespace 1 support
33  *
34  * Revision 1.6  2002/07/24 00:20:41  relnev
35  * nothing interesting
36  *
37  * Revision 1.5  2002/06/09 04:41:15  relnev
38  * added copyright header
39  *
40  * Revision 1.4  2002/06/02 04:26:34  relnev
41  * warning cleanup
42  *
43  * Revision 1.3  2002/05/26 22:06:17  relnev
44  * makefile: disable stand_gui for now.
45  *
46  * rest: staticize some globals
47  *
48  * Revision 1.2  2002/05/07 03:16:43  theoddone33
49  * The Great Newline Fix
50  *
51  * Revision 1.1.1.1  2002/05/03 03:28:08  root
52  * Initial import.
53  *
54  * 
55  * 15    6/16/00 3:15p Jefff
56  * sim of the year dvd version changes, a few german soty localization
57  * fixes
58  * 
59  * 14    10/13/99 10:20a Jefff
60  * fixed bug where intro cutscene showed 2x after getting bad ending
61  * 
62  * 13    10/06/99 10:30a Jefff
63  * OEM updates
64  * 
65  * 12    9/30/99 6:01p Jefff
66  * OEM updates
67  * 
68  * 11    9/07/99 1:10p Mikek
69  * Make movie check not hang in ~RELEASE_REAL build.
70  * 
71  * 10    9/06/99 6:38p Dave
72  * Improved CD detection code.
73  * 
74  * 9     9/06/99 1:16a Dave
75  * Make sure the user sees the intro movie.
76  * 
77  * 8     9/03/99 1:31a Dave
78  * CD checking by act. Added support to play 2 cutscenes in a row
79  * seamlessly. Fixed super low level cfile bug related to files in the
80  * root directory of a CD. Added cheat code to set campaign mission # in
81  * main hall.
82  * 
83  * 7     7/19/99 2:13p Dave
84  * Added some new strings for Heiko.
85  * 
86  * 6     6/01/99 3:52p Dave
87  * View footage screen. Fixed xstrings to not display the & symbol. Popup,
88  * dead popup, pxo find player popup, pxo private room popup.
89  * 
90  * 5     1/30/99 5:08p Dave
91  * More new hi-res stuff.Support for nice D3D textures.
92  * 
93  * 4     10/23/98 3:51p Dave
94  * Full support for tstrings.tbl and foreign languages. All that remains
95  * is to make it active in Fred.
96  * 
97  * 3     10/13/98 9:28a Dave
98  * Started neatening up freespace.h. Many variables renamed and
99  * reorganized. Added AlphaColors.[h,cpp]
100  * 
101  * 2     10/07/98 10:52a Dave
102  * Initial checkin.
103  * 
104  * 1     10/07/98 10:48a Dave
105  * 
106  * 18    6/09/98 10:31a Hoffoss
107  * Created index numbers for all xstr() references.  Any new xstr() stuff
108  * added from here on out should be added to the end if the list.  The
109  * current list count can be found in FreeSpace.cpp (search for
110  * XSTR_SIZE).
111  * 
112  * 17    6/01/98 11:43a John
113  * JAS & MK:  Classified all strings for localization.
114  * 
115  * 16    5/24/98 9:01p Lawrance
116  * Add commit sounds when accept is pressed
117  * 
118  * 15    5/21/98 8:05p Allender
119  * fix possible bug with number of cutscenes shown in the list
120  * 
121  * 14    5/21/98 12:35a Lawrance
122  * Tweak how CD is checked for
123  * 
124  * 13    5/20/98 1:34p Hoffoss
125  * Added cutscene description rendering.
126  * 
127  * 12    5/19/98 12:19p Mike
128  * Cheat codes!
129  * 
130  * 11    5/12/98 4:17p Hoffoss
131  * Make ctrl-arrows (up/down) switch between tech room screens.
132  * 
133  * 10    5/11/98 8:04p Hoffoss
134  * Fixed minor bugs.
135  * 
136  * 9     5/10/98 10:05p Allender
137  * only show cutscenes which have been seen before.  Made Fred able to
138  * write missions anywhere, defaulting to player misison folder, not data
139  * mission folder.  Fix FreeSpace code to properly read missions from
140  * correct locations
141  * 
142  * 8     5/08/98 5:30p Lawrance
143  * add CD checks for movie playing
144  * 
145  * 7     5/08/98 4:07p Allender
146  * more cutscene stuff
147  * 
148  * 6     5/07/98 2:33p Hoffoss
149  * Removed help and options buttons.
150  * 
151  * 5     4/30/98 4:53p John
152  * Restructured and cleaned up cfile code.  Added capability to read off
153  * of CD-ROM drive and out of multiple pack files.
154  * 
155  * 4     4/23/98 8:27p Allender
156  * basic support for cutscene playback.  Into movie code in place.  Tech
157  * room can view cutscenes stored in CDROM_dir variable
158  * 
159  * 3     4/21/98 7:07p Hoffoss
160  * Fixed problem where when switching screens flashes old tab hilight once
161  * before switching to new state.
162  * 
163  * 2     4/17/98 6:33p Hoffoss
164  * Made changes to the tech room group of screens.  Cutscenes screen is
165  * now in a new file.
166  *
167  * $NoKeywords: $
168  */
169
170 #include "cutscenes.h"
171 #include "ui.h"
172 #include "cfile.h"
173 #include "gamesnd.h"
174 #include "gamesequence.h"
175 #include "freespace.h"
176 #include "key.h"
177 #include "bmpman.h"
178 #include "movie.h"
179 #include "popup.h"
180 #include "mainhallmenu.h"
181 #include "alphacolors.h"
182 #include "localize.h"
183
184 const char *Cutscene_bitmap_name[GR_NUM_RESOLUTIONS] = {
185         "ViewFootage",
186         "2_ViewFootage"
187 };
188 const char *Cutscene_mask_name[GR_NUM_RESOLUTIONS] = {
189         "ViewFootage-m",
190         "2_ViewFootage-m"
191 };
192
193 int Num_cutscenes;
194 int Cutscenes_viewable;
195 int Description_index;
196 cutscene_info Cutscenes[MAX_CUTSCENES];
197
198 extern int All_movies_enabled;          //      If set, all movies may be viewed.  Keyed off cheat code.
199
200 // initialization stuff for cutscenes
201 void cutscene_init()
202 {
203 #ifndef FS1_DEMO  // no cuscenes in FS1 demo
204         char buf[MULTITEXT_LENGTH];
205         int rval;
206
207         if ((rval = setjmp(parse_abort)) != 0) {
208                 Error(LOCATION, "Error parsing 'rank.tbl'\r\nError code = %i.\r\n", rval);
209         } 
210
211         // open localization
212         lcl_ext_open();
213
214         read_file_text("cutscenes.tbl");
215         reset_parse();
216
217         // parse in all the rank names
218         Num_cutscenes = 0;
219         skip_to_string("#Cutscenes");
220         ignore_white_space();
221         while ( required_string_either("#End", "$Filename:") ) {
222                 Assert ( Num_cutscenes < MAX_CUTSCENES );
223                 required_string("$Filename:");
224                 stuff_string( Cutscenes[Num_cutscenes].filename, F_PATHNAME, NULL );
225                 required_string("$Name:");
226                 stuff_string( Cutscenes[Num_cutscenes].name, F_NAME, NULL );
227                 required_string("$Description:");
228                 stuff_string(buf, F_MULTITEXT, NULL);
229                 drop_white_space(buf);
230                 compact_multitext_string(buf);
231                 Cutscenes[Num_cutscenes].description = strdup(buf);
232                 required_string("$cd:");
233                 stuff_int( &Cutscenes[Num_cutscenes].cd );
234
235                 Num_cutscenes++;
236         }
237
238         required_string("#End");
239
240         Cutscenes_viewable = INTRO_CUTSCENE_FLAG;
241
242         // close localization
243         lcl_ext_close();
244 #endif  // FS1_DEMO
245 }
246
247 // free up memory from table parsing
248 void cutscene_tbl_close()
249 {
250         int i;
251         
252         for (i=0; i<MAX_CUTSCENES; i++) {
253                 if (Cutscenes[i].description) {
254                         free(Cutscenes[i].description);
255                         Cutscenes[i].description = NULL;
256                 }
257         }
258 }
259
260 // marks a cutscene as viewable
261 void cutscene_mark_viewable(const char *filename)
262 {
263         int i;
264
265         for (i = 0; i < Num_cutscenes; i++ ) {
266                 if ( !stricmp(Cutscenes[i].filename, filename) ) {
267                         Cutscenes_viewable |= (1<<i);
268                         return;
269                 }
270         }
271 }
272
273 #define NUM_BUTTONS                             8
274
275 #define TECH_DATABASE_BUTTON    0
276 #define SIMULATOR_BUTTON                1
277 #define CUTSCENES_BUTTON                2
278 #define CREDITS_BUTTON                  3
279
280 #define SCROLL_UP_BUTTON                4
281 #define SCROLL_DOWN_BUTTON              5
282 #define PLAY_BUTTON                             6
283 #define EXIT_BUTTON                             7
284
285 static int Num_files;
286 static int Cutscene_list[MAX_CUTSCENES];
287 static int Selected_line = 0;  // line that is currently selected for binding
288 static int Scroll_offset;
289 static int Background_bitmap;
290 static UI_BUTTON List_region;
291 static UI_WINDOW Ui_window;
292
293 static ui_button_info Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
294         { // GR_640
295 #ifdef MAKE_FS1
296                 ui_button_info("TDB_00",        0,              0,              -1,     -1,     0),             // technical database tab
297                 ui_button_info("TDB_01",        0,              19,             -1,     -1,     1),             // mission simulator tab
298                 ui_button_info("TDB_02",        0,              35,             -1,     -1,     2),             // cutscenes tab
299                 ui_button_info("TDB_03",        0,              56,             -1,     -1,     3),             // credits tab
300
301                 ui_button_info("VFB_04",        570,    304,    -1,     -1,     4),             // scroll up
302                 ui_button_info("VFB_05",        600,    304,    -1,     -1,     5),             // scroll down
303                 ui_button_info("VFB_06",        573,    347,    -1,     -1,     6),             // play
304                 ui_button_info("VFB_07",        566,    411,    -1,     -1,     7),             // exit
305 #else
306                 ui_button_info("TDB_00",        7,              5,              37,     7,              0),                     // tech database 1
307                 ui_button_info("TDB_01",        7,              19,     37,     23,     1),                     // tech database 2
308                 ui_button_info("TDB_02",        7,              34,     37,     38,     2),                     // tech database 3
309                 ui_button_info("TDB_03",        7,              49,     37,     54,     3),                     // tech database 4
310
311                 ui_button_info("VFB_04",        6,              318,    -1,     -1,     4),                     // scroll up
312                 ui_button_info("VFB_05",        36,     318,    -1,     -1,     5),                     // scroll down
313                 ui_button_info("VFB_06",        578,    319,    587,    366,    6),                     // play
314                 ui_button_info("VFB_07",        574,    431,    587,    413,    7),                     // exit
315 #endif
316         },
317         { // GR_1024
318                 ui_button_info("2_TDB_00",      12,     7,              59,     12,     0),                     // tech database 1
319                 ui_button_info("2_TDB_01",      12,     31,     59,     37,     1),                     // tech database 2
320                 ui_button_info("2_TDB_02",      12,     56,     59,     62,     2),                     // tech database 3
321                 ui_button_info("2_TDB_03",      12,     81,     59,     88,     3),                     // tech database 4
322
323                 ui_button_info("2_VFB_04",      9,              509,    -1,     -1,     4),                     // scroll up
324                 ui_button_info("2_VFB_05",      58,     509,    -1,     -1,     5),                     // scroll down
325                 ui_button_info("2_VFB_06",      925,    511,    940,    586,    6),                     // play
326                 ui_button_info("2_VFB_07",      918,    689,    940,    661,    7),                     // exit
327         }
328 };
329
330 // text
331 #ifndef MAKE_FS1
332 #define NUM_CUTSCENE_TEXT                       6
333
334 UI_XSTR Cutscene_text[GR_NUM_RESOLUTIONS][NUM_CUTSCENE_TEXT] = {
335         { // GR_640
336                 {"Technical Database",          1055,           37,     7,              UI_XSTR_COLOR_GREEN, -1, &Buttons[0][TECH_DATABASE_BUTTON].button },
337                 {"Mission Simulator",           1056,           37,     23,     UI_XSTR_COLOR_GREEN, -1, &Buttons[0][SIMULATOR_BUTTON].button },
338                 {"Cutscenes",                                   1057,           37,     38,     UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CUTSCENES_BUTTON].button },
339                 {"Credits",                                             1058,           37,     54,     UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CREDITS_BUTTON].button },
340                 
341                 {"Play",                                                        1335,           587,    366,    UI_XSTR_COLOR_GREEN, -1, &Buttons[0][PLAY_BUTTON].button },
342                 {"Exit",                                                        1419,           587,    413,    UI_XSTR_COLOR_PINK, -1, &Buttons[0][EXIT_BUTTON].button },                      
343         },
344         { // GR_1024
345                 {"Technical Database",          1055,           59,     12,     UI_XSTR_COLOR_GREEN, -1, &Buttons[1][TECH_DATABASE_BUTTON].button },
346                 {"Mission Simulator",           1056,           59,     37,     UI_XSTR_COLOR_GREEN, -1, &Buttons[1][SIMULATOR_BUTTON].button },
347                 {"Cutscenes",                                   1057,           59,     62,     UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CUTSCENES_BUTTON].button },
348                 {"Credits",                                             1058,           59,     88,     UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CREDITS_BUTTON].button },
349                 
350                 {"Play",                                                        1335,           940,    586,    UI_XSTR_COLOR_GREEN, -1, &Buttons[1][PLAY_BUTTON].button },
351                 {"Exit",                                                        1419,           940,    661,    UI_XSTR_COLOR_PINK, -1, &Buttons[1][EXIT_BUTTON].button },                      
352         }
353 };
354 #endif
355
356 int Cutscene_list_coords[GR_NUM_RESOLUTIONS][4] = {
357         { // GR_640
358 #ifdef MAKE_FS1
359                 25, 119, 542, 193
360 #else
361                 9,      117,    621,    198
362 #endif
363         },
364         { // GR_1024
365                 14,     188,    994,    316
366         }
367 };
368
369 int Cutscene_desc_coords[GR_NUM_RESOLUTIONS][4] = {
370         { // GR_640
371 #ifdef MAKE_FS1
372                 19, 356, 465, 40
373 #else
374                 9,      378, 484, 73
375 #endif
376         },
377         { // GR_1024
378                 14, 605, 775, 117
379         }
380 };
381
382 #define MAX_TEXT_LINES          20
383 int Cutscene_max_text_lines[GR_NUM_RESOLUTIONS] = {
384         10,
385         MAX_TEXT_LINES
386 };
387 #define MAX_TEXT_LINE_LEN       256
388
389 static int Text_size;
390 static int Text_offset = 0;
391 static int Text_line_size[MAX_TEXT_LINES];
392 static char *Text_lines[MAX_TEXT_LINES];
393
394
395 void cutscenes_screen_play()
396 {
397         char name[MAX_FILENAME_LEN], *full_name;
398         int which_cutscene;
399
400         Assert( (Selected_line >= 0) && (Selected_line < Num_files) );
401         which_cutscene = Cutscene_list[Selected_line];
402
403         strcpy(name, Cutscenes[which_cutscene].filename );
404         full_name = cf_add_ext(name, NOX(".mve"));
405
406         int rval = movie_play(full_name);
407         if ( !rval ) {
408                 char str[256];
409
410                 sprintf(str, XSTR( "Unable to play movie %s.", 204), Cutscenes[which_cutscene].name );
411                 popup(0, 1, POPUP_OK, str );
412         }
413 }
414
415 void cutscenes_screen_scroll_line_up()
416 {
417         if (Selected_line) {
418                 Selected_line--;
419                 gamesnd_play_iface(SND_SCROLL);
420
421         } else
422                 gamesnd_play_iface(SND_GENERAL_FAIL);
423         
424         if (Selected_line < Scroll_offset)
425                 Scroll_offset = Selected_line;
426 }
427
428 void cutscenes_screen_scroll_line_down()
429 {
430         int h;
431
432         if (Selected_line < Num_files - 1) {
433                 Selected_line++;
434                 gamesnd_play_iface(SND_SCROLL);
435
436         } else
437                 gamesnd_play_iface(SND_GENERAL_FAIL);
438         
439         h = Cutscene_list_coords[gr_screen.res][3] / gr_get_font_height();
440         if (Selected_line >= Scroll_offset + h){
441                 Scroll_offset++;
442         }
443 }
444
445 void cutscenes_screen_scroll_screen_up()
446 {
447         int h;
448
449         if (Scroll_offset) {
450                 Scroll_offset--;
451                 Assert(Selected_line > Scroll_offset);
452                 h = Cutscene_list_coords[gr_screen.res][3] / gr_get_font_height();
453                 while (Selected_line >= Scroll_offset + h){
454                         Selected_line--;
455                 }
456
457                 gamesnd_play_iface(SND_SCROLL);
458
459         } else {
460                 gamesnd_play_iface(SND_GENERAL_FAIL);
461         }
462 }
463
464 void cutscenes_screen_scroll_screen_down()
465 {
466         int h;
467
468         h = Cutscene_list_coords[gr_screen.res][3] / gr_get_font_height();
469         if (Scroll_offset + h < Num_files) {
470                 Scroll_offset++;
471                 if (Selected_line < Scroll_offset){
472                         Selected_line = Scroll_offset;
473                 }
474
475                 gamesnd_play_iface(SND_SCROLL);
476         } else {
477                 gamesnd_play_iface(SND_GENERAL_FAIL);
478         }
479 }
480
481 int cutscenes_screen_button_pressed(int n)
482 {
483         switch (n) {
484                 case TECH_DATABASE_BUTTON:
485                         gamesnd_play_iface(SND_SWITCH_SCREENS);
486                         gameseq_post_event(GS_EVENT_TECH_MENU);
487                         return 1;
488
489                 case SIMULATOR_BUTTON:
490                         gamesnd_play_iface(SND_SWITCH_SCREENS);
491                         gameseq_post_event(GS_EVENT_SIMULATOR_ROOM);
492                         return 1;
493
494                 case CREDITS_BUTTON:
495                         gamesnd_play_iface(SND_SWITCH_SCREENS);
496                         gameseq_post_event(GS_EVENT_CREDITS);
497                         return 1;
498
499                 case SCROLL_UP_BUTTON:
500                         cutscenes_screen_scroll_screen_up();
501                         break;
502
503                 case SCROLL_DOWN_BUTTON:
504                         cutscenes_screen_scroll_screen_down();
505                         break;
506
507                 case PLAY_BUTTON:
508                         cutscenes_screen_play();
509                         break;
510
511                 case EXIT_BUTTON:
512                         gamesnd_play_iface(SND_COMMIT_PRESSED);
513                         gameseq_post_event(GS_EVENT_MAIN_MENU);
514                         game_flush();
515                         break;
516         }
517
518         return 0;
519 }
520
521 void cutscenes_screen_init()
522 {
523         int i;
524         ui_button_info *b;
525
526         Ui_window.create(0, 0, gr_screen.max_w, gr_screen.max_h, 0);
527         Ui_window.set_mask_bmap(Cutscene_mask_name[gr_screen.res]);
528
529         for (i=0; i<NUM_BUTTONS; i++) {
530                 b = &Buttons[gr_screen.res][i];
531
532                 b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
533                 // set up callback for when a mouse first goes over a button
534                 b->button.set_highlight_action(common_play_highlight_sound);
535                 b->button.set_bmaps(b->filename);
536                 b->button.link_hotspot(b->hotspot);
537         }
538
539 #ifndef MAKE_FS1
540         // add xstrs
541         for(i=0; i<NUM_CUTSCENE_TEXT; i++){
542                 Ui_window.add_XSTR(&Cutscene_text[gr_screen.res][i]);
543         }
544 #endif
545
546         Buttons[gr_screen.res][EXIT_BUTTON].button.set_hotkey(KEY_CTRLED | SDLK_RETURN);
547         Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(SDLK_PAGEUP);
548         Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(SDLK_PAGEDOWN);
549
550         List_region.create(&Ui_window, "", Cutscene_list_coords[gr_screen.res][0], Cutscene_list_coords[gr_screen.res][1], Cutscene_list_coords[gr_screen.res][2], Cutscene_list_coords[gr_screen.res][3], 0, 1);
551         List_region.hide();
552
553         // set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
554         Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(SDLK_PAGEUP);
555         Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(SDLK_PAGEDOWN);
556
557         Background_bitmap = bm_load(Cutscene_bitmap_name[gr_screen.res]);
558         Scroll_offset = Selected_line = 0;
559         Description_index = -1;
560
561         // when doing a debug version, just put all of the movie files here.
562 #ifndef NDEBUG
563         //Cutscenes_viewable = 0xffffffff;                      // makes all cutscenes viewble.
564 #endif
565
566         if (All_movies_enabled)
567                 Cutscenes_viewable = 0xffffffff;                //      Cheat code enables all movies.
568
569         Num_files = 0;
570         for ( i = 0; i < Num_cutscenes; i++ ) {
571                 if ( Cutscenes_viewable & (1<<i) ) {
572                         Cutscene_list[Num_files] = i;
573                         Num_files++;
574                 }
575         }
576 }
577
578 void cutscenes_screen_close()
579 {
580         if (Background_bitmap)
581                 bm_unload(Background_bitmap);
582
583         Ui_window.destroy();
584 }
585
586 void cutscenes_screen_do_frame()
587 {
588         int i, k, y, z;
589         int font_height = gr_get_font_height();
590         int select_tease_line = -1;
591
592         k = Ui_window.process();
593         switch (k) {
594                 case SDLK_DOWN:  // select next line
595                         cutscenes_screen_scroll_line_down();
596                         break;
597
598                 case SDLK_UP:  // select previous line
599                         cutscenes_screen_scroll_line_up();
600                         break;
601
602                 case SDLK_TAB:
603                 case KEY_CTRLED | SDLK_DOWN:
604                         cutscenes_screen_button_pressed(CREDITS_BUTTON);
605                         break;
606
607                 case KEY_SHIFTED | SDLK_TAB:
608                 case KEY_CTRLED | SDLK_UP:
609                         cutscenes_screen_button_pressed(SIMULATOR_BUTTON);
610                         break;
611
612                 case SDLK_RETURN:
613                         cutscenes_screen_play();
614                         break;
615
616                 case SDLK_ESCAPE:  // cancel
617                         gameseq_post_event(GS_EVENT_MAIN_MENU);
618                         game_flush();
619                         break;
620
621                 case SDLK_F1:  // show help overlay
622                         break;
623
624                 case SDLK_F2:  // goto options screen
625                         gameseq_post_event(GS_EVENT_OPTIONS_MENU);
626                         break;
627         }       // end switch
628
629         for (i=0; i<NUM_BUTTONS; i++){
630                 if (Buttons[gr_screen.res][i].button.pressed()){
631                         if (cutscenes_screen_button_pressed(i)){
632                                 return;
633                         }
634                 }
635         }
636
637         if (List_region.button_down()) {
638                 List_region.get_mouse_pos(NULL, &y);
639                 z = Scroll_offset + y / font_height;
640                 if ((z >= 0) && (z < Num_files))
641                         select_tease_line = z;
642         }
643         
644         if (List_region.pressed()) {
645                 List_region.get_mouse_pos(NULL, &y);
646                 z = Scroll_offset + y / font_height;
647                 if ((z >= 0) && (z < Num_files))
648                         Selected_line = z;
649         }
650
651         GR_MAYBE_CLEAR_RES(Background_bitmap);
652         if (Background_bitmap >= 0) {
653                 gr_set_bitmap(Background_bitmap, GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
654                 gr_bitmap(0, 0);
655         } 
656
657         Ui_window.draw();
658
659         for (i=TECH_DATABASE_BUTTON; i<=CREDITS_BUTTON; i++){
660                 if (Buttons[gr_screen.res][i].button.button_down()){
661                         break;
662                 }
663         }
664
665         if (i > CREDITS_BUTTON){
666                 Buttons[gr_screen.res][CUTSCENES_BUTTON].button.draw_forced(2);
667         }
668
669         y = 0;
670         z = Scroll_offset;
671         while (y + font_height <= Cutscene_list_coords[gr_screen.res][3]) {
672                 if (z >= Num_files){
673                         break;
674                 }
675
676                 if (z == Selected_line){
677                         gr_set_color_fast(&Color_text_selected);
678                 } else if (z == select_tease_line) {
679                         gr_set_color_fast(&Color_text_subselected);
680                 } else {
681                         gr_set_color_fast(&Color_text_normal);
682                 }
683
684                 gr_printf(Cutscene_list_coords[gr_screen.res][0], Cutscene_list_coords[gr_screen.res][1] + y, Cutscenes[Cutscene_list[z]].name);
685
686                 y += font_height;
687                 z++;
688         }
689
690         if (Description_index != Selected_line) {
691                 char *src;
692
693                 Description_index = Selected_line;
694                 Text_size = 0;
695                 src = Cutscenes[Cutscene_list[Description_index]].description;
696                 if (src) {
697                         Text_size = split_str(src, Cutscene_desc_coords[gr_screen.res][2], Text_line_size, Text_lines, Cutscene_max_text_lines[gr_screen.res]);
698                         Assert(Text_size >= 0 && Text_size < Cutscene_max_text_lines[gr_screen.res]);
699                 }
700         }
701
702         if (Description_index >= 0) {
703                 int len;
704                 char line[MAX_TEXT_LINE_LEN + 1];
705
706                 gr_set_color_fast(&Color_text_normal);
707
708                 y = 0;
709                 z = Text_offset;
710                 while (y + font_height <= Cutscene_desc_coords[gr_screen.res][3]) {
711                         if (z >= Text_size)
712                                 break;
713
714                         len = Text_line_size[z];
715                         if (len > MAX_TEXT_LINE_LEN)
716                                 len = MAX_TEXT_LINE_LEN;
717
718                         strncpy(line, Text_lines[z], len);
719                         line[len] = 0;
720                         gr_string(Cutscene_desc_coords[gr_screen.res][0], Cutscene_desc_coords[gr_screen.res][1] + y, line);
721
722                         y += font_height;
723                         z++;
724                 }
725         }
726
727         gr_flip();
728 }
729