2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
31 qbyte data[4]; // variable sized
38 unsigned int channels;
42 #define SFXFLAG_NONE 0
43 #define SFXFLAG_FILEMISSING (1 << 0) // wasn't able to load the associated sound file
44 #define SFXFLAG_SERVERSOUND (1 << 1) // the sfx is part of the server precache list
45 #define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that
47 typedef struct snd_fetcher_s snd_fetcher_t;
53 unsigned int locks; // A locked sfx_t must not be freed.
54 // Locks are added by S_PrecacheSound and S_ServerSounds.
55 // SFX can be freed by S_UnlockSfx or S_ServerSounds.
56 unsigned int flags; // cf SFXFLAG_* defines
60 const snd_fetcher_t *fetcher;
61 void *fetcher_data; // Per-sfx data for the sound fetching functions
67 int samples; // mono samples in buffer
68 int samplepos; // in mono samples
69 unsigned char *buffer;
70 int bufferlength; // used only by certain drivers
75 sfx_t *sfx; // sfx number
76 unsigned int flags; // cf CHANNELFLAG_* defines
77 int master_vol; // 0-255 master volume
78 int leftvol; // 0-255 volume
79 int rightvol; // 0-255 volume
80 int end; // end time in global paintsamples
81 int lastptime; // last time this channel was painted
82 int pos; // sample position in sfx
83 int entnum; // to allow overriding a specific sound
85 vec3_t origin; // origin of sound effect
86 vec_t dist_mult; // distance multiplier (attenuation/clipK)
87 void *fetcher_data; // Per-channel data for the sound fetching function
90 typedef const sfxbuffer_t* (*snd_fetcher_getsb_t) (channel_t* ch, unsigned int start, unsigned int nbsamples);
91 typedef void (*snd_fetcher_end_t) (channel_t* ch);
94 snd_fetcher_getsb_t getsb;
95 snd_fetcher_end_t end;
98 void S_PaintChannels(int endtime);
100 // initializes cycling through a DMA buffer and returns information on it
101 qboolean SNDDMA_Init(void);
103 // gets the current DMA position
104 int SNDDMA_GetDMAPos(void);
106 void SNDDMA_Submit(void);
108 // shutdown the DMA xfer.
109 void SNDDMA_Shutdown(void);
111 qboolean S_LoadSound (sfx_t *s, qboolean complain);
112 void S_UnloadSound(sfx_t *s);
114 void *S_LockBuffer(void);
115 void S_UnlockBuffer(void);
117 extern size_t ResampleSfx (const qbyte *in_data, size_t in_length, const snd_format_t* in_format, qbyte *out_data, const char* sfxname);
119 // ====================================================================
120 // User-setable variables
121 // ====================================================================
123 // 0 to NUM_AMBIENTS - 1 = water, etc
124 // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
125 // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
126 #define MAX_CHANNELS 516
127 #define MAX_DYNAMIC_CHANNELS 128
129 extern channel_t channels[MAX_CHANNELS];
131 extern unsigned int total_channels;
133 extern int paintedtime;
134 extern int soundtime;
135 extern volatile dma_t *shm;
137 extern cvar_t snd_swapstereo;
138 extern cvar_t snd_streaming;
140 extern int snd_blocked;