3 textures/evil4_techfloors/tfloor3_huge
\r
7 map textures/evil4_techfloors/tfloor3_huge.tga
\r
9 blendFunc GL_ONE GL_ZERO
\r
16 blendFunc GL_DST_COLOR GL_ZERO
\r
22 textures/evil4_techfloors/tfloor_rndholes
\r
25 map textures/evil4_techfloors/tfloor_rndholes.tga
\r
26 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
31 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
36 textures/evil4_techfloors/tfloor_rndholes_drty
\r
39 map textures/evil4_techfloors/tfloor_rndholes_drty.tga
\r
40 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
45 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
50 //********************************************
\r
51 //********************************************
\r
52 //********************************************
\r
53 //**************evil metals section**************
\r
54 //********************************************
\r
55 //********************************************
\r
56 //********************************************
\r
58 textures/evil4_metals/mtlsportal
\r
65 clampmap textures/evil4_metals/mtlsportal_fx1.tga
\r
71 clampmap textures/evil4_metals/mtlsportal_fx2.tga
\r
77 clampmap textures/evil4_metals/mtlsportal_fx3.tga
\r
83 clampmap textures/evil4_metals/mtlsportal.tga
\r
91 blendFunc GL_DST_COLOR GL_ZERO
\r
96 textures/evil4_metals/flrgrate
\r
99 map textures/evil4_metals/flrgrate.tga
\r
100 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
105 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
110 textures/evil4_metals/mtlflrslots
\r
113 map textures/evil4_metals/mtlflrslots.tga
\r
114 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
119 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
124 textures/evil4_metals/drkmtl_grlpltmech
\r
127 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
132 map textures/evil4_metals/drkmtl_grlpltmech_fx2.tga
\r
137 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
142 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
147 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
149 rgbgen wave sin 1.1 .1 1 1
\r
153 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
164 textures/evil4_metals/mtlbrushed
\r
166 qer_editorimage textures/evil4_metals/mtlbrushed.tga
\r
168 map textures/evil4_metals/mtlbrushed_env.tga
\r
173 map textures/evil4_metals/mtlbrushed.tga
\r
174 blendFunc gl_dst_color gl_zero
\r
179 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
184 textures/evil4_metals/eshinytin
\r
186 qer_editorimage textures/evil4_metals/eshinytin.tga
\r
188 map textures/effects/tinfx.jpg
\r
195 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
199 map textures/evil4_metals/eshinytin.tga
\r
200 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
205 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
210 textures/evil4_metals/mtlpanel_wrnstripe_ow2
\r
213 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
214 rgbGen wave sin 0.5 0.5 0 1
\r
215 blendfunc GL_ONE GL_ONE
\r
218 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
219 //rgbGen wave sin 0.5 0.5 0 1
\r
220 blendfunc GL_ONE GL_ONE
\r
223 map textures/evil4_metals/mtlpanel_wrnstripe_ow2.tga
\r
224 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
229 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
234 textures/evil4_metals/mtltekfloor
\r
236 q3map_surfacelight 100
\r
237 q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga
\r
239 // map textures/base_wall/chrome_env.tga
\r
241 // tcGen environment
\r
242 // tcmod scale .25 .25
\r
245 map textures/evil4_metals/mtltekfloor.tga
\r
246 // blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
251 blendfunc gl_dst_color gl_zero
\r
255 // map textures/evil4_metals/mtltekfloor_fx.tga
\r
256 // blendFunc GL_ONE GL_ONE
\r
257 // rgbGen wave sin 0.5 0.5 0 .2
\r
260 // map textures/evil4_metals/mtltekfloor_fx2.tga
\r
261 // blendFunc GL_ONE GL_ONE
\r
262 // //rgbGen wave sin 0.5 0.5 0 .2
\r
266 textures/evil4_metals/wrnjumppad
\r
273 map textures/evil4_metals/wrnjumppad.tga
\r
274 blendFunc GL_DST_COLOR GL_ZERO
\r
278 map textures/evil4_metals/wrnjumppad_glow.tga
\r
279 rgbGen wave sin 0.5 0.5 1 1
\r
280 blendfunc GL_ONE GL_ONE
\r
284 //********************************************
\r
285 //********************************************
\r
286 //********************************************
\r
287 //**************evil lights section***************
\r
288 //********************************************
\r
289 //********************************************
\r
290 //********************************************
\r
292 textures/evil4_lights/steplight
\r
294 surfaceparm nomarks
\r
295 q3map_surfacelight 1000
\r
302 map textures/evil4_lights/steplight.tga
\r
303 blendFunc GL_DST_COLOR GL_ZERO
\r
307 map textures/evil4_lights/steplight_glow.tga
\r
308 blendfunc GL_ONE GL_ONE
\r
312 textures/evil4_lights/drkmtlsupport_light
\r
314 surfaceparm nomarks
\r
315 q3map_surfacelight 1000
\r
321 map textures/evil4_lights/drkmtlsupport_light.tga
\r
322 blendFunc GL_DST_COLOR GL_ZERO
\r
326 map textures/evil4_lights/drkmtlsupport_light_glow.tga
\r
327 rgbGen wave sin 0.5 0.5 1 .5
\r
328 blendfunc GL_ONE GL_ONE
\r
332 textures/evil4_lights/s_light
\r
334 qer_editorimage textures/evil4_lights/s_light.jpg
\r
335 surfaceparm nomarks
\r
336 q3map_surfacelight 2500
\r
338 map textures/evil4_lights/s_light.jpg
\r
339 //blendFunc GL_DST_COLOR GL_ZERO
\r
343 map textures/evil4_lights/s_light_blend.jpg
\r
344 rgbGen wave sin 0.5 0.5 1 1
\r
345 blendFunc GL_ONE GL_ONE
\r
354 textures/evil4_lights/t_mtllight
\r
356 surfaceparm nomarks
\r
357 q3map_surfacelight 1000
\r
364 map textures/evil4_lights/t_mtllight.jpg
\r
365 blendFunc GL_DST_COLOR GL_ZERO
\r
370 textures/evil4_lights/mtl_lightsmll
\r
372 surfaceparm nomarks
\r
373 q3map_surfacelight 1000
\r
380 map textures/evil4_lights/mtl_lightsmll.jpg
\r
381 blendFunc GL_DST_COLOR GL_ZERO
\r
386 //double glowing effect light strips
\r
388 textures/evil4_lights/l_light_b
\r
390 q3map_surfacelight 5000
\r
391 q3map_lightimage textures/evil4_lights/l_light_b.jpg
\r
397 map textures/evil4_lights/l_light_b.jpg
\r
398 blendFunc GL_DST_COLOR GL_ZERO
\r
403 textures/evil4_lights/l_light_g
\r
405 q3map_surfacelight 5000
\r
406 q3map_lightimage textures/evil4_lights/l_light_g.jpg
\r
412 map textures/evil4_lights/l_light_g.jpg
\r
413 blendFunc GL_DST_COLOR GL_ZERO
\r
418 textures/evil4_lights/l_light_r
\r
420 q3map_surfacelight 5000
\r
421 q3map_lightimage textures/evil4_lights/l_light_r.jpg
\r
427 map textures/evil4_lights/l_light_r.jpg
\r
428 blendFunc GL_DST_COLOR GL_ZERO
\r
433 textures/evil4_lights/l_light_w
\r
435 q3map_surfacelight 5000
\r
436 q3map_lightimage textures/evil4_lights/l_light_w.jpg
\r
442 map textures/evil4_lights/l_light_w.jpg
\r
443 blendFunc GL_DST_COLOR GL_ZERO
\r
448 textures/evil4_lights/mtl_l1
\r
450 q3map_surfacelight 1000
\r
451 q3map_lightimage textures/evil4_lights/mtl_l1.tga
\r
452 // LordHavoc: replaced most of this shader
\r
454 map textures/evil4_lights/mtl_l1.tga
\r
462 map textures/evil4_lights/mtl_l1_glow.tga
\r
465 // LordHavoc: original shader
\r
467 // map textures/evil4_lights/mtl_l1_fx.tga
\r
469 // tcmod scale 12 1
\r
471 // tcMod scroll 0 1
\r
474 // map textures/evil4_lights/mtl_l1_fx.tga
\r
476 // //tcmod scale 25 1
\r
478 // tcMod scroll 1 0
\r
481 // map textures/evil4_lights/mtl_l1.tga
\r
486 // map textures/evil4_lights/mtl_l1_glow.tga
\r
493 // blendfunc filter
\r
499 textures/evil4_lights/trimtl_grlbtm_light
\r
501 q3map_surfacelight 5000
\r
502 qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
\r
504 map textures/evil4_lights/trimtl_grlbtm_light.tga
\r
510 blendfunc gl_dst_color gl_zero
\r
514 textures/evil4_lights/s_bluelight
\r
516 q3map_surfacelight 1000
\r
517 q3map_lightimage textures/evil4_lights/s_bluelight.tga
\r
523 map textures/evil4_lights/s_bluelight.tga
\r
525 blendFunc GL_DST_COLOR GL_ZERO
\r
528 map textures/evil4_lights/s_bluelight_glow.tga
\r
529 rgbGen wave sin 0.5 0.5 0 .2
\r
534 blendFunc GL_DST_COLOR GL_ZERO
\r
539 //********************************************
\r
540 //********************************************
\r
541 //********************************************
\r
542 //**************evil fx section******************
\r
543 //********************************************
\r
544 //********************************************
\r
545 //********************************************
\r
549 textures/evil4_fx/mtlportal_fx
\r
551 qer_editorimage textures/evil4_fx/mtlportal.tga
\r
553 surfaceparm nomarks
\r
557 clampmap textures/evil4_fx/mtlportal_fx1.tga
\r
563 clampmap textures/evil4_fx/mtlportal_fx2.tga
\r
569 clampmap textures/evil4_fx/mtlportal.tga
\r
577 blendFunc GL_DST_COLOR GL_ZERO
\r
584 textures/evil4_fx/teleprtr
\r
587 surfaceparm nomarks
\r
591 clampmap textures/evil4_fx/teleprtr_fx3.tga
\r
597 clampmap textures/evil4_fx/teleprtr_fx1.tga
\r
603 clampmap textures/evil4_fx/teleprtr_fx2.tga
\r
609 clampmap textures/evil4_fx/teleprtr.tga
\r
617 blendFunc GL_DST_COLOR GL_ZERO
\r
622 //********************************************
\r
623 //********************************************
\r
624 //********************************************
\r
625 //**************evil tech wall section************
\r
626 //********************************************
\r
627 //********************************************
\r
628 //********************************************
\r
630 textures/evil4_techwalls/tech_dw2
\r
633 map textures/evil4_techwalls/tech_dw2.tga
\r
642 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
644 rgbGen wave sin .5 .5 0 3
\r
648 textures/evil4_techwalls/tech_dw2g
\r
651 map textures/evil4_techwalls/tech_dw2g.tga
\r
660 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
662 rgbGen wave sin .5 .5 0 3
\r
666 textures/evil4_techwalls/tech_dw2gb
\r
669 map textures/evil4_techwalls/tech_dw2gb.tga
\r
678 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
680 rgbGen wave sin .5 .5 0 3
\r
684 textures/evil4_techwalls/tech_wall_dlight
\r
686 surfaceparm nomarks
\r
687 q3map_surfacelight 5000
\r
693 map textures/evil4_techwalls/tech_wall_dlight.tga
\r
694 blendFunc GL_DST_COLOR GL_ZERO
\r
698 map textures/evil4_techwalls/tech_wall_dlight_glw.tga
\r
699 rgbGen wave sin 0.5 0.5 1 1
\r
700 blendfunc GL_ONE GL_ONE
\r
704 textures/evil4_techwalls/tech_dwteky
\r
707 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
709 blendFunc GL_ONE GL_ONE
\r
712 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
713 blendFunc GL_ONE GL_ONE
\r
717 map textures/evil4_techwalls/tech_dwteky.tga
\r
718 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
723 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
728 textures/evil4_techwalls/tech_drkwll_pnltek
\r
731 map textures/evil4_techwalls/tech_drkwll_pnltek_glow.tga
\r
733 blendFunc GL_ONE GL_ONE
\r
736 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
737 blendFunc GL_ONE GL_ONE
\r
740 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
741 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
746 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
751 //tech window with a chrome-like appearance,
\r
752 //uncomment to use and comment the next one
\r
753 //textures/evil4_techwalls/tech_window
\r
756 // map textures/effects/tinfx.tga
\r
757 // tcGen environment
\r
761 // map textures/evil4_techwalls/tech_window.tga
\r
762 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
767 // blendFunc gl_dst_color gl_zero
\r
772 //tech window with transparency
\r
774 textures/evil4_techwalls/tech_window
\r
778 map textures/evil4_techwalls/tech_windowmask.tga
\r
780 tcMod turb 0 0.01 0 0.01
\r
782 blendfunc GL_ONE GL_ONE
\r
785 map textures/evil4_techwalls/tech_window.tga
\r
786 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
791 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
796 textures/evil4_techwalls/drkmtl_lightboard
\r
799 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
800 blendFunc GL_ONE GL_ONE
\r
801 rgbGen wave sin 0.5 0.5 0 .3
\r
804 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
805 blendFunc GL_ONE GL_ONE
\r
808 map textures/evil4_techwalls/drkmtl_lightboard.tga
\r
809 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
814 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
819 //********************************************
\r
820 //********************************************
\r
821 //********************************************
\r
822 //********************************************
\r
823 //********************************************
\r
824 // techwall section II
\r
825 // This is the ÒdirtyÓ version of the evil_techwalls...
\r
826 // I added Òd_Ó to the filenames.
\r
827 //********************************************
\r
828 //********************************************
\r
829 //********************************************
\r
830 //********************************************
\r
831 //********************************************
\r
833 textures/evil4_d_techwalls/d_tech_dw2
\r
836 map textures/evil4_d_techwalls/d_tech_dw2.tga
\r
845 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
847 rgbGen wave sin .5 .5 0 3
\r
851 textures/evil4_d_techwalls/d_tech_dw2g
\r
854 map textures/evil4_d_techwalls/d_tech_dw2g.tga
\r
863 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
865 rgbGen wave sin .5 .5 0 3
\r
869 textures/evil4_d_techwalls/d_tech_dw2gb
\r
872 map textures/evil4_d_techwalls/d_tech_dw2gb.tga
\r
881 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
883 rgbGen wave sin .5 .5 0 3
\r
887 textures/evil4_d_techwalls/d_tech_wall_dlight
\r
889 surfaceparm nomarks
\r
890 q3map_surfacelight 5000
\r
896 map textures/evil4_d_techwalls/d_tech_wall_dlight.tga
\r
897 blendFunc GL_DST_COLOR GL_ZERO
\r
901 map textures/evil4_d_techwalls/d_tech_wall_dlight_glw.tga
\r
902 rgbGen wave sin 0.5 0.5 1 1
\r
903 blendfunc GL_ONE GL_ONE
\r
907 textures/evil4_d_techwalls/d_tech_dwteky
\r
910 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
912 blendFunc GL_ONE GL_ONE
\r
915 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
916 blendFunc GL_ONE GL_ONE
\r
920 map textures/evil4_d_techwalls/d_tech_dwteky.tga
\r
921 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
926 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
931 textures/evil4_d_techwalls/d_tech_drkwll_pnltek
\r
934 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek_glow.tga
\r
936 blendFunc GL_ONE GL_ONE
\r
939 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
940 blendFunc GL_ONE GL_ONE
\r
943 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
944 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
949 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
954 //tech window with a chrome-like appearance,
\r
955 //uncomment to use and comment the next one
\r
956 //textures/evil4_d_techwalls/tech_window
\r
959 // map textures/effects/tinfx.tga
\r
960 // tcGen environment
\r
964 // map textures/evil4_d_techwalls/d_tech_window.tga
\r
965 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
970 // blendFunc gl_dst_color gl_zero
\r
975 //tech window with transparency
\r
977 textures/evil4_d_techwalls/d_tech_window
\r
981 map textures/evil4_d_techwalls/d_tech_windowmask.tga
\r
983 tcMod turb 0 0.01 0 0.01
\r
985 blendfunc GL_ONE GL_ONE
\r
988 map textures/evil4_d_techwalls/d_tech_window.tga
\r
989 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
994 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
999 textures/evil4_d_techwalls/d_drkmtl_lightboard
\r
1002 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1003 blendFunc GL_ONE GL_ONE
\r
1004 rgbGen wave sin 0.5 0.5 0 .3
\r
1007 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1008 blendFunc GL_ONE GL_ONE
\r
1011 map textures/evil4_d_techwalls/d_drkmtl_lightboard.tga
\r
1012 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1017 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1022 textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2
\r
1025 map textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2.tga
\r
1026 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1031 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r