1 // Property of Alientrap/AK
2 // custom/player/avatar.qh
5 // its a valid item nevertheless
6 .string normal; // contains the map name
7 .string picture; // contains the picture that should be displayed
8 .string text; // contains the description text
9 .string link; // contains the path to the map
11 void() Item_Nex_Map_Info_Destroy;
12 void() Item_Nex_Map_Info_Spawn;
14 // see control/data/data.qh
15 // Item_Data_Nex_Map Item_DataLink_Value (implements more or less)
16 // _realValue should be a integer in the range 1..n where n is the number of found maps
19 void( float pEvent ) Item_Data_Nex_Map_DataEvent;
20 void() Item_Data_Nex_Map_Spawn;
22 // see control/data/data.qh
23 // Item_Data_Nex_Name [Item_Data]
24 void( float pEvent ) Item_Data_Nex_Name_DataEvent;
25 void() Item_Data_Nex_Name_Spawn;
27 // see control/data/data.qh
28 // Item_DataLink_Nex_ModSwitch Item_DataLink_TextSwitch
30 void() Item_DataLink_Nex_ModSwitch_Spawn;