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added g_midair: only take damage while in the air
[divverent/nexuiz.git] / scmenu / creategame / gamemodes / gamemisc.menu
1 // Property of Alientrap/AK
2 //
3 // creategame/game.menu
4 Item Layout Misc
5 {
6         direction       [Nex_DefaultVertDirection]
7         size            '900 585'
8         origin          '450 0'
9         alignment       [AlignFirst]
10
11         Derive Nex_Option_EditBox JoinMessageTime
12         {
13                 text    "Join Message Display Time"
14                 target  "Data::Game::Misc::JoinMessageTime::Text"
15         }
16         Derive Nex_Option_Switch Grapple
17         {
18                 text    "Grappling Hook Enabled"
19                 target  "::Data::Game::Misc::Grapple::Switch"
20         }
21         Derive Nex_Option_EditBox GrappleFireSpeed
22         {
23                 text    "Grappling Hook Fire Speed"
24                 target  "Data::Game::Misc::GrappleFireSpeed::Text"
25         }
26         Derive Nex_Option_EditBox GrapplePullSpeed
27         {
28                 text    "Grappling Hook Pull Speed"
29                 target  "Data::Game::Misc::GrapplePullSpeed::Text"
30         }
31         Derive Nex_Option_Switch Instagib
32         {
33                 text    "Instagib"
34                 target  "::Data::Game::Misc::Instagib::Switch"
35         }
36         Derive Nex_Option_Switch Rocketarena
37         {
38                 text    "Rocket Arena"
39                 target  "::Data::Game::Misc::RocketArena::Switch"
40         }
41         Derive Nex_Option_Switch Vampire
42         {
43                 text    "Vampire Mode"
44                 target  "::Data::Game::Misc::Vampire::Switch"
45         }
46         Derive Nex_Option_Switch MidAir
47         {
48                 text    "MidAir"
49                 target  "::Data::Game::Misc::MidAir::Switch"
50         }
51         Derive Nex_Option_Switch Casings
52         {
53                 text    "Bullet Casings"
54                 target  "::Data::Game::Misc::Casings::Switch"
55         }
56         Derive Nex_Option_EditBox HealthStart
57         {
58                 text    "Starting Health"
59                 target  "Data::Game::Misc::HealthStart::Text"
60         }
61         Derive Nex_Option_EditBox HealthRot
62         {
63                 text    "Health Rot"
64                 target  "Data::Game::Misc::HealthRot::Text"
65         }
66         Derive Nex_Option_EditBox HealthStable
67         {
68                 text    "Health Stable"
69                 target  "Data::Game::Misc::HealthStable::Text"
70         }
71         Derive Nex_Option_EditBox Gravity
72         {
73                 text    "Level Gravity"
74                 target  "Data::Game::Misc::Gravity::Text"
75         }
76         Derive Nex_Option_EditBox Maxspeed
77         {
78                 text    "Player Maxspeed"
79                 target  "Data::Game::Misc::MaxSpeed::Text"
80         }
81         Derive Nex_Option_EditBox Gamespeed
82         {
83                 text    "Game Speed"
84                 target  "Data::Game::Misc::GameSpeed::Text"
85         }
86         Derive Nex_Option_EditBox Maxairspeed
87         {
88                 text    "Max Air Speed"
89                 target  "Data::Game::Misc::MaxAirSpeed::Text"
90         }
91         Derive Nex_Option_EditBox JumpHeight
92         {
93                 text    "Jump height"
94                 target  "Data::Game::Misc::JumpHeight::Text"
95         }
96         Derive Nex_Option_EditBox HealthRegeneration
97         {
98                 text    "Health Regeneration Speed"
99                 target  "Data::Game::Misc::HealthRegeneration::Text"
100         }
101         Derive Nex_Option_EditBox ArmorRott
102         {
103                 text    "Armor Rot Speed"
104                 target  "Data::Game::Misc::ArmorRott::Text"
105         }
106         Derive Nex_Option_EditBox ArmorRegen
107         {
108                 text    "Armor Regeneration Speed"
109                 target  "Data::Game::Misc::ArmorRegen::Text"
110         }
111         Derive Nex_Option_EditBox ArmorStable
112         {
113                 text    "Armor Stable"
114                 target  "Data::Game::Misc::ArmorStable::Text"
115         }
116         Derive Nex_Option_EditBox ArmorStart
117         {
118                 text    "Armor Start"
119                 target  "Data::Game::Misc::ArmorStart::Text"
120         }
121         Derive Nex_Option_EditBox SelfDamagePercent
122         {
123                 text    "Self Damage Percent"
124                 target  "Data::Game::Misc::SelfDamagePercent::Text"
125         }
126         Derive Nex_Option_EditBox WeaponSwitchDelay
127         {
128                 text    "Weapon Switch Delay"
129                 target  "Data::Game::Misc::WeaponSwitchDelay::Text"
130         }
131         Derive Nex_Option_EditBox Friction
132         {
133                 text    "Player Friction"
134                 target  "Data::Game::Misc::Friction::Text"
135         }
136         Derive Nex_Option_EditBox Accelerate
137         {
138                 text    "Player Accelerate"
139                 target  "Data::Game::Misc::Accelerate::Text"
140         }
141         Derive Nex_Line Seperator
142         {}
143         Derive TextButton Reset
144         {
145                 normal  "Reset to default"
146                 init    Nex_Action_ResetData
147                 target  "::Data::Game::Misc"
148         }
149 }