2 // LordHavoc: 256 dynamic lights
3 #define MAX_DLIGHTS 256
8 float die; // stop lighting after this time
9 float decay; // drop this each second
10 float minlight; // don't add when contributing less
12 vec3_t color; // LordHavoc: colored lighting
13 qboolean dark; // subtracts light instead of adding
16 // LordHavoc: this affects the lighting scale of the whole game
17 #define LIGHTOFFSET 16384.0f
18 #define LIGHTSCALE 4.0f