]> icculus.org git repositories - divverent/darkplaces.git/blob - r_lerpanim.h
changed where vertex coloring is applied in the fragment shader, this fixes problems...
[divverent/darkplaces.git] / r_lerpanim.h
1
2 #ifndef R_LERPANIM_H
3 #define R_LERPANIM_H
4
5 void R_LerpAnimation(entity_render_t *r);
6
7 #endif
8