3 cvar_t crosshair_brightness = {CVAR_SAVE, "crosshair_brightness", "1.0"};
4 cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1.0"};
5 cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"};
6 cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"};
8 #define NUMCROSSHAIRS 5
10 static rtexturepool_t *crosshairtexturepool;
12 static rtexture_t *crosshairtex[NUMCROSSHAIRS];
14 static byte *crosshairtexdata[NUMCROSSHAIRS] =
102 static void crosshairload(int num, byte *in)
106 for (i = 0;i < 16*16;i++)
108 data[i][0] = data[i][1] = data[i][2] = 255;
109 data[i][3] = (in[i] - '0') * 255 / 7;
111 crosshairtex[num] = R_LoadTexture(crosshairtexturepool, va("crosshair%02d", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
114 static void r_crosshairs_start(void)
117 crosshairtexturepool = R_AllocTexturePool();
118 for (i = 0;i < NUMCROSSHAIRS;i++)
119 crosshairload(i, crosshairtexdata[i]);
120 // crosshairtex[1] = crosshairload(crosshairtex2);
123 static void r_crosshairs_shutdown(void)
125 R_FreeTexturePool(&crosshairtexturepool);
128 static void r_crosshairs_newmap(void)
132 void R_Crosshairs_Init(void)
134 Cvar_RegisterVariable(&crosshair_brightness);
135 Cvar_RegisterVariable(&crosshair_alpha);
136 Cvar_RegisterVariable(&crosshair_flashspeed);
137 Cvar_RegisterVariable(&crosshair_flashrange);
138 R_RegisterModule("R_Crosshairs", r_crosshairs_start, r_crosshairs_shutdown, r_crosshairs_newmap);
141 void DrawCrosshair(int num)
145 if (num < 0 || num >= NUMCROSSHAIRS)
149 int i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4;
150 if (i >= 208 && i < 224) // blue
152 else if (i < 128 || i >= 224) // 128-224 are backwards ranges (bright to dark, rather than dark to bright)
154 color = (byte *) &d_8to24table[i];
157 color = (byte *) &d_8to24table[15];
158 if (crosshair_flashspeed.value >= 0.01f)
159 // scale = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value + 1.0f) * (1.0f / 255.0f);
160 base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value);
163 scale = crosshair_brightness.value / 255.0f;
164 Draw_GenericPic(crosshairtex[num], color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, vid.conwidth * 0.5f - 8.0f, vid.conheight * 0.5f - 8.0f, 16.0f, 16.0f);