]> icculus.org git repositories - divverent/nexuiz.git/blob - qcsrc/worldspawn.qc
quite a lot of stuff. Now the crylink and Nex go threw guys. The only problem is...
[divverent/nexuiz.git] / qcsrc / worldspawn.qc
1
2 void worldspawn (void)
3 {
4         precache_model ("models/player/mulder.md3");
5         
6         precache_model ("models/weapons/w_lazer.zym");
7         precache_model ("models/weapons/w_uzi.md3");
8         precache_model ("models/weapons/w_shotgun.md3");
9         precache_model ("models/weapons/w_gl.md3");
10         precache_model ("models/weapons/w_electro.md3");
11         precache_model ("models/weapons/w_crylink.md3");
12         precache_model ("models/weapons/w_nex.md3");
13         precache_model ("models/weapons/w_hagar.md3");
14         precache_model ("models/weapons/w_rl.md3");
15         
16         precache_model ("models/sprites/plasmahitwall.spr32");
17         precache_model ("models/sprites/muzzleflash.spr32");
18         precache_model ("models/sprites/plasmashot.spr32");
19         precache_model ("models/sprites/dpexplosion.spr32");
20         
21         precache_model ("models/grenademodel.md3");
22         precache_model ("models/hagarmissile.mdl");
23         precache_model ("models/rocketmissile.mdl");
24         precache_model ("models/bullet.mdl");
25         precache_model ("models/casing.mdl");
26         
27         precache_model ("models/items/g_h1.md3");
28         precache_model ("models/items/g_h25.md3");
29         precache_model ("models/items/g_h100.md3");
30         
31         precache_model ("models/items/g_a1.md3");
32         precache_model ("models/items/g_a25.md3");
33         
34         precache_model ("models/weapons/g_uzi.md3");
35         precache_model ("models/weapons/g_shotgun.md3");
36         precache_model ("models/weapons/g_gl.md3");
37         precache_model ("models/weapons/g_electro.md3");
38         precache_model ("models/weapons/g_crylink.md3");
39         precache_model ("models/weapons/g_nex.md3");
40         precache_model ("models/weapons/g_hagar.md3");
41         precache_model ("models/weapons/g_rl.md3");
42         
43         precache_model ("models/items/a_shells.md3");
44         precache_model ("models/items/a_cells.md3");
45         precache_model ("models/items/a_rockets.md3");
46         precache_model ("models/items/a_bullets.zym");
47         
48         precache_model ("models/items/g_strength.zym");
49         precache_model ("models/items/g_invincible.zym");
50         precache_model ("models/items/g_slowmo.zym");
51         precache_model ("models/items/g_speed.zym");
52         
53         precache_model ("models/gibs/eye.md3");
54         precache_model ("models/gibs/gib1.mdl");
55         precache_model ("models/gibs/gib2.mdl");
56         precache_model ("models/gibs/gib3.mdl");
57         precache_model ("models/gibs/gib4.mdl");
58         precache_model ("models/gibs/bloodyskull.md3");
59
60         precache_sound ("weapons/LazerGun_Fire.wav");
61         precache_sound ("weapons/Uzi_Fire.wav");
62         precache_sound ("weapons/Shotgun_fire.wav");
63         precache_sound ("weapons/Grenade_fire.wav");
64         precache_sound ("weapons/Grenade_Impact.wav");
65         precache_sound ("weapons/Grenade_Bounce.wav");
66         precache_sound ("weapons/NexFire.wav");
67         precache_sound ("weapons/NexImpact.wav");
68         precache_sound ("weapons/Electro_fire.wav");
69         precache_sound ("weapons/Rocket_Fire.wav");
70         precache_sound ("weapons/Rocket_Impact.wav");
71         precache_sound ("weapons/Hagar_fire.wav");
72         precache_sound ("weapons/hagexp1.wav");
73         precache_sound ("weapons/hagexp2.wav");
74         precache_sound ("weapons/hagexp3.wav");
75         precache_sound ("weapons/ric1.wav");
76         precache_sound ("weapons/ric2.wav");
77         precache_sound ("weapons/ric3.wav");
78         precache_sound ("weapons/tink1.wav");
79         precache_sound ("weapons/WeaponPickup.wav");
80         precache_sound ("weapons/hyprbf1a.wav");
81         precache_sound ("weapons/plasmx1a.wav");
82         precache_sound ("weapons/crylink.wav");
83         
84         precache_sound ("misc/BodyImpact1.wav");
85         precache_sound ("misc/BodyImpact2.wav");
86         precache_sound ("misc/Teleport.wav");
87         
88         precache_sound ("player/HitGround1.wav");
89         precache_sound ("player/HitGround2.wav");
90         precache_sound ("demon/dland2.wav");
91 }
92
93 void light (void)
94 {
95         makestatic (self);
96 }