7 precache_model ("models/player/player.zym");
8 precache_model ("models/player/dummy.zym");
10 precache_model ("models/weapons/g_uzi.md3");
11 precache_model ("models/weapons/g_shotgun.md3");
12 precache_model ("models/weapons/g_gl.md3");
13 precache_model ("models/weapons/g_electro.md3");
14 precache_model ("models/weapons/g_crylink.md3");
15 precache_model ("models/weapons/g_nex.md3");
16 precache_model ("models/weapons/g_hagar.md3");
17 precache_model ("models/weapons/g_rl.md3");
19 precache_model ("models/sprites/plasmahitwall.spr32");
20 precache_model ("models/sprites/muzzleflash.spr32");
21 precache_model ("models/sprites/plasmashot.spr32");
22 precache_model ("models/sprites/dpexplosion1.spr32");
23 precache_model ("models/sprites/dpexplosion2.spr32");
25 precache_model ("models/grenademodel.md3");
26 precache_model ("models/hagarmissile.mdl");
27 precache_model ("models/rocketmissile.mdl");
28 precache_model ("models/bullet.mdl");
29 precache_model ("models/casing.mdl");
30 precache_model ("models/beam.mdl");
32 precache_model ("models/items/g_h1.md3");
33 precache_model ("models/items/g_h25.md3");
34 precache_model ("models/items/g_h100.md3");
36 precache_model ("models/items/g_a1.md3");
37 precache_model ("models/items/g_a25.md3");
39 precache_model ("models/weapons/w_uzi.zym");
40 precache_model ("models/weapons/w_laser.zym");
41 precache_model ("models/weapons/w_shotgun.zym");
42 precache_model ("models/weapons/w_gl.zym");
43 precache_model ("models/weapons/w_electro.zym");
44 precache_model ("models/weapons/w_crylink.zym");
45 precache_model ("models/weapons/w_nex.zym");
46 precache_model ("models/weapons/w_hagar.zym");
47 precache_model ("models/weapons/w_rl.zym");
49 precache_model ("models/items/a_shells.md3");
50 precache_model ("models/items/a_cells.md3");
51 precache_model ("models/items/a_rockets.md3");
52 precache_model ("models/items/a_bullets.zym");
54 precache_model ("models/items/g_strength.zym");
55 precache_model ("models/items/g_invincible.zym");
56 precache_model ("models/items/g_slowmo.zym");
57 precache_model ("models/items/g_speed.zym");
59 precache_model ("models/gibs/eye.md3");
60 precache_model ("models/gibs/gib1.mdl");
61 precache_model ("models/gibs/gib2.mdl");
62 precache_model ("models/gibs/gib3.mdl");
63 precache_model ("models/gibs/gib4.mdl");
64 precache_model ("models/gibs/bloodyskull.md3");
66 precache_sound ("weapons/lasergun_fire.wav");
67 precache_sound ("weapons/uzi_fire.wav");
68 precache_sound ("weapons/shotgun_fire.wav");
69 precache_sound ("weapons/grenade_fire.wav");
70 precache_sound ("weapons/grenade_impact.wav");
71 precache_sound ("weapons/grenade_bounce.wav");
72 precache_sound ("weapons/nexfire.wav");
73 precache_sound ("weapons/neximpact.wav");
74 precache_sound ("weapons/electro_fire.wav");
75 precache_sound ("weapons/rocket_Fire.wav");
76 precache_sound ("weapons/rocket_impact.wav");
77 precache_sound ("weapons/hagar_fire.wav");
78 precache_sound ("weapons/hagexp1.wav");
79 precache_sound ("weapons/hagexp2.wav");
80 precache_sound ("weapons/hagexp3.wav");
81 precache_sound ("weapons/ric1.wav");
82 precache_sound ("weapons/ric2.wav");
83 precache_sound ("weapons/ric3.wav");
84 precache_sound ("weapons/weaponpickup.wav");
85 precache_sound ("weapons/hyprbf1a.wav");
86 precache_sound ("weapons/plasmx1a.wav");
87 precache_sound ("weapons/crylink.wav");
88 precache_sound ("weapons/gunswitch.wav");
90 precache_sound ("misc/bodyimpact1.wav");
91 precache_sound ("misc/bodyimpact2.wav");
92 precache_sound ("misc/teleport.wav");
94 precache_sound ("misc/itemrespawn.wav");
96 precache_sound ("player/hitground1.wav");
97 precache_sound ("player/hitground2.wav");
98 precache_sound ("demon/dland2.wav");
102 precache_sound ("1.wav");
103 precache_sound ("2.wav");
104 precache_sound ("3.wav");
105 precache_sound ("4.wav");
106 precache_sound ("5.wav");
107 precache_sound ("6.wav");
109 // plays music for the level if there is any
112 precache_sound (self.noise);
113 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);