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new secondary fire for the electro
[divverent/nexuiz.git] / qcsrc / worldspawn.qc
1 entity  lastspawn;
2
3 void worldspawn (void)
4 {
5         lastspawn = world;
6         BotInit();
7         precache_model ("models/player/player.zym");
8         
9         precache_model ("models/weapons/w_laser.md3");
10         precache_model ("models/weapons/w_uzi.md3");
11         precache_model ("models/weapons/w_shotgun.md3");
12         precache_model ("models/weapons/w_gl.md3");
13         precache_model ("models/weapons/w_electro.md3");
14         precache_model ("models/weapons/w_crylink.md3");
15         precache_model ("models/weapons/w_nex.md3");
16         precache_model ("models/weapons/w_hagar.md3");
17         precache_model ("models/weapons/w_rl.md3");
18         
19         precache_model ("models/sprites/plasmahitwall.spr32");
20         precache_model ("models/sprites/muzzleflash.spr32");
21         precache_model ("models/sprites/plasmashot.spr32");
22         precache_model ("models/sprites/dpexplosion1.spr32");
23         precache_model ("models/sprites/dpexplosion2.spr32");
24         
25         precache_model ("models/grenademodel.md3");
26         precache_model ("models/hagarmissile.mdl");
27         precache_model ("models/rocketmissile.mdl");
28         precache_model ("models/bullet.mdl");
29         precache_model ("models/casing.mdl");
30         
31         precache_model ("models/items/g_h1.md3");
32         precache_model ("models/items/g_h25.md3");
33         precache_model ("models/items/g_h100.md3");
34         
35         precache_model ("models/items/g_a1.md3");
36         precache_model ("models/items/g_a25.md3");
37         
38         precache_model ("models/weapons/g_uzi.md3");
39         precache_model ("models/weapons/g_shotgun.md3");
40         precache_model ("models/weapons/g_gl.md3");
41         precache_model ("models/weapons/g_electro.md3");
42         precache_model ("models/weapons/g_crylink.md3");
43         precache_model ("models/weapons/g_nex.md3");
44         precache_model ("models/weapons/g_hagar.md3");
45         precache_model ("models/weapons/g_rl.md3");
46         
47         precache_model ("models/items/a_shells.md3");
48         precache_model ("models/items/a_cells.md3");
49         precache_model ("models/items/a_rockets.md3");
50         precache_model ("models/items/a_bullets.zym");
51         
52         precache_model ("models/items/g_strength.zym");
53         precache_model ("models/items/g_invincible.zym");
54         precache_model ("models/items/g_slowmo.zym");
55         precache_model ("models/items/g_speed.zym");
56         
57         precache_model ("models/gibs/eye.md3");
58         precache_model ("models/gibs/gib1.mdl");
59         precache_model ("models/gibs/gib2.mdl");
60         precache_model ("models/gibs/gib3.mdl");
61         precache_model ("models/gibs/gib4.mdl");
62         precache_model ("models/gibs/bloodyskull.md3");
63
64         precache_sound ("weapons/LazerGun_Fire.wav");
65         precache_sound ("weapons/Uzi_Fire.wav");
66         precache_sound ("weapons/Shotgun_fire.wav");
67         precache_sound ("weapons/Grenade_fire.wav");
68         precache_sound ("weapons/Grenade_Impact.wav");
69         precache_sound ("weapons/Grenade_Bounce.wav");
70         precache_sound ("weapons/NexFire.wav");
71         precache_sound ("weapons/NexImpact.wav");
72         precache_sound ("weapons/Electro_fire.wav");
73         precache_sound ("weapons/Rocket_Fire.wav");
74         precache_sound ("weapons/Rocket_Impact.wav");
75         precache_sound ("weapons/Hagar_Fire.wav");
76         precache_sound ("weapons/hagexp1.wav");
77         precache_sound ("weapons/hagexp2.wav");
78         precache_sound ("weapons/hagexp3.wav");
79         precache_sound ("weapons/ric1.wav");
80         precache_sound ("weapons/ric2.wav");
81         precache_sound ("weapons/ric3.wav");
82         precache_sound ("weapons/WeaponPickup.wav");
83         precache_sound ("weapons/hyprbf1a.wav");
84         precache_sound ("weapons/plasmx1a.wav");
85         precache_sound ("weapons/crylink.wav");
86         
87         precache_sound ("misc/BodyImpact1.wav");
88         precache_sound ("misc/BodyImpact2.wav");
89         precache_sound ("misc/Teleport.wav");
90
91         precache_sound ("misc/ItemRespawn.wav");
92         
93         precache_sound ("player/HitGround1.wav");
94         precache_sound ("player/HitGround2.wav");
95         precache_sound ("demon/dland2.wav");
96 }
97
98 void light (void)
99 {
100         makestatic (self);
101 }