1 $frame fire fire2 idle run
3 // changes by LordHavoc on 03/30/04
4 // cleaned up code formatting a bit
5 // renamed to weapon_anim
8 if (self.attack_finished > time)
9 self.weaponframe = $fire;
10 else if (self.movement_x || self.movement_y)
11 self.weaponframe = $run;
13 self.weaponframe = $idle;