3 self.solid = SOLID_TRIGGER;
11 self.solid = SOLID_NOT;
12 Damage (other, self, self, self.dmg, 1, '0 0 0', '0 0 0');
14 self.nextthink = time + 0.1;
21 void() trigger_hurt = // this doesn't work
24 self.touch = hurt_touch;
28 void() target_speaker_use = {sound(self, CHAN_VOICE, self.noise, 1, 1);}
29 //void() target_speaker = {self.use = target_speaker_use;}
31 void() target_speaker =
34 precache_sound (self.noise);
35 ambientsound (self.origin, self.noise, 1, ATTN_STATIC);