1 *********************************
2 ************MENU*****************
4 - Player model and skin selection
5 - Player options (player name)
6 - Replace Cursor graphics
8 - Add deathmatch game options
12 *********************************
13 *************QC******************
15 - 25 Armor, Armor Shard, 100 Armor (25 armor with new skin)
17 -DEATHMATCH GAME OPTIONS-
18 - Done: Instagib - Everyone starts with Nex gun and infinite ammo, instagib.
19 - Grappling hook - Option to include the grappling hook in the game
20 - Done: Quick Strength Gain - Short Strength powerup given for every kill
21 - Done: Quick Health Regeneration - Very fast health Regeneration
22 - Done: Rocket Arena - Everyone starts with just the rocket launcher and infinite ammo
23 - Done: No Self Damage - Turn off damaging yourself, no health taken with rocket/grenade/laser jumps
24 - Complete Air Control - User can move the same way in the air as on the ground
25 - Done: Low Gravity - Turns gravity from 800 to 200
26 - Done: Fullbright Players - Every player model is full bright
28 Sajt: One thing I haven't touched with these is some of the items, like health and armour. Should these be removed on certain
29 gametypes? (I removed weapons and ammo on rocket-arena and instagib...)
32 - Strength - Player model turns completely white. This is alike to the painkiller powerup, the users screen with turn mostly white, they will be able to run twice as fast, their weapon will automaticly be a railgun with radius damage equal to the rocket launcher. They have 100 health, or 15 seconds (if the 100 health is taken away the powerup is gone). This powerup can also be earned, with kills in a short amount of time. If the user gets about 8 kills in 13 seconds, this powerup is given to the user.
33 - Speed - Player model turns completely yellow. The users view will turn blury, and the user will be able to run 2x as fast.
34 - Invincible - Player model turns completely red. Completely invincible from normal attacks. The users view will be tinted red.
40 -Shotgun - secondary fire - auto 3 shots fired
43 - Add quake1/halflife entity support (just the weapons)
44 - Weird bug where the user starts firing from the other side of the screen, mostly happens with laser/crylink
45 - Players alpha turning negative
46 - People not dying when falling into the black
49 - Make waypoints for all levels
50 - Personalitys for the bots (names for bots with certain models)
53 *********************************
54 ************Engine***************
57 - Crylink (white trail, make the hit effect white also)
58 - Electro secondary explosion (smaller DP fireball effect, with blue skin)
59 - Blue Smoke for electro gun
60 - Grey Smoke for Uzi, Shotgun
61 - New effect for the laser missile and explosion
62 - New Nexgun beam and explosion
64 - Spark effect for levels
65 - Fire Effect for levels
69 - Bloom effect to the glow models
70 - Bumpmapping on regular models
72 - Shadows/bumpmapping to zym models
75 - Flashing Red numbers when low ammo/health, rather than just red
76 - Powerup images when powerup is picked up (showlmp)
78 *********************************
79 ******Animation and art**********
82 - New weapon model for Uzi
83 - New weapon model for Hagar
84 - Add skin to rocket launcher
87 - Change hud numbers to fit hud
91 - Slime textures for Slime Pit, and water texture for oil rig
97 - lurk (I am missing one from kurt)
102 - Make dpshaders for the laser-crylink-nex
103 - Convert quake3 shaders for the evil textures to DPshader
104 - Use envmap for rocket launcher
105 - Pulsing glow effect for the laser/Nex/Crylink
106 - Electric wave effect for g_electro model
107 - Glowing White/Red/Yellow scrolling effect for Strength/Invinicable/Speed
109 *********************************
110 *************AUDIO***************
113 - Add spark sounds to levels
117 - Change Electro sound
118 - Add crylink pulse sound