3 0: Add velocity for damage (rocket jumps, etc)
4 0: Finish the primary fire of the shotgun
5 0: Fix the initial grenade velocity to be like Quake's, maybe a bit faster
6 0: Add weather entities
7 0: Add animation to misc_model
9 0: Make gibs spawn from inside the bounding box, not at the origin
10 0: Make gibs fly away from the origin depending on the power of the hit (such as if i gib him just barely, it doesn't go that far, but if i hit him straight on with a Nex the gibs go very far)
11 0: Add deathtypes and obituary messages
13 0: Footsteps (go threw 6 footstep sounds)
14 1: Ability to blow away Casing and Gibs with explosions
15 1: Ability to blow up a rocket/grenade/hagar rocket with a bullet/crylink/nex bullet
16 1: When a grenade/rocket/hagar rocket is in the radius (close to it, not just a health of 1) of a explosion, it blows up to
17 1: Add Q3-style jumppads
19 1: Local Damage (just the the head and body)
20 1: Add secondary fire to all weapons
21 - Laser: Autoaim and kill any projectile coming (can destory rockets, grenades, hagar missiles)
22 - Uzi: Very accurate, low fire rate
23 - Shotgun: Automatic fast 3 shots
24 - Grenade Launcher: Shoots a grenade further, and when it hits anything it blows up (no time limit)
26 - Crylink: A white stream similar to the lighting gun
28 - Hagar: A very fast hagar rocket, low rate of fire
29 - Rocket: A rocket, than when it hits a wall/player, it is an airburst which blows everything near it away (including players, and the person who shot it)
30 2: Add FrikBots with support for Nexuiz weapons and gametypes
31 2: Add Quake trigger support
32 2: Add Quake door and button support