1 *********************************
2 *************QC******************
10 - Jumping underwater should move the player up
11 - Add drowning (quake1 style)
12 - Slime should cause damage
13 - Ticking when a gib/shell falls on a jumppad
14 - Weapon still showing when dead
15 - User needs to drop the weapon they were holding when dead
16 - User not dying when falling into the black
19 - Make waypoints for all levels
20 - Personalitys for the bots (names for bots with certain models)
21 - fix HORRIBLE use of weapons
22 - Secondary weapon support
25 - Add a sound when hitting with uzi/shotgun, hit.wav. Use armorimpact if the enemy has armor
26 - Add electro_fly (for secondary fire)
27 - Add missile_fly (for rocket and hagar)
30 *********************************
31 ************Engine***************
34 - Don't show monsters/secrets on the bottom of the scoreboard
35 - Different text colors depending on the info (white for chatting, red for deaths)
36 - Different text sizes depending on the info (deaths are slighly larger)
37 - Graphic over the user to show they are typing a message/in the console/in the menu
40 - Small Explosion (used for hagar) (see Explosion.jpg for example of the type of explosion wanted, this should be altered for the various sizes)
41 - Medium Explosion (used for mortar)
42 - Large Explosion (used for rocket)
43 - basic spark effect for levels
44 - Smoke effect for levels
45 - Tracers for Machine gun
51 *********************************
52 ************ Art ****************
54 - Slime textures for Slime Pit
55 - Water texture for oil rig
66 - Adding 'flying' directions for the models (they feet should sway whatever way they are going in the air)
70 *********************************
71 ************Menu ****************
75 -create server 'Game Options' menu
76 - Select of game's .dat to use
77 - Sv_gravity, sv_accer, sv_friction, sv_maxspeed options
81 - Scrolling through the server list (it might show hundreds)
85 - Sbar alpha (slider, change both bg and fg)
94 - Team color (choose one of 3, red, blue, green)
99 - Three main settings, high quality, medium quality, and low quality (name the cfg files whatever and i'll place them in later)
101 - Bloom (r_bloom_intensity) (only if bloom is on)
102 - Gloss (r_shadow_gloss (1.0-2.0) (only if realtime lights are on)
103 - Bumpmap scale (r_shadow_bumpscale_basetexture 1-10) (only if realtime lights are on)
111 -Realtime lights (r_shadow_realtime_world AND r_shadow_realtime_dlight)
112 -Realtime Shadows (r_shadow_realtime_world_shadows 0) (only if realtime lights are on)
114 *********************************
115 ************GAMECFG *************
117 1; /// everyone gets the nex gun with infinite ammo - done
118 2; /// Spawn Protection (user is invicible for 3 seconds)
120 8; /// Fast health regeneration - done
121 16; /// Rocket Arena - done
122 32; /// no self damage, so rocket jumping and such can be used a lot more
123 64; /// turns off air control
124 128; /// Weapons Stay
125 256; /// makes the players model fullbright - done
128 *********************************
129 ************GAME MODS ***********
130 When a final version of the gamecode is made, the game will be given out to many quake1 mod authors to create their own nexuiz gamemode to be included in the final release. These may support the normal deathmatch gamecfg options or not.