1 //***********************
2 //QUAKE 1 ENTITIES - So people can play quake1 maps with the nexuiz weapons
3 //***********************
4 void weapon_nailgun (void) {weapon_electro();}
5 void weapon_supernailgun (void) {weapon_hagar();}
6 void weapon_supershotgun (void) {weapon_uzi();}
8 void item_spikes (void) {item_bullets();}
9 void item_armor2 (void) {item_armor25();}
10 void item_armorInv (void) {item_armor25();}
11 void item_health (void) {if (self.spawnflags & 2) item_health100();else item_health25();}
18 // garbage function to reduce warnings in compiling about unused variables
21 self.exteriormodeltoclient = world;
23 self.tag_entity = world;
28 self.drawonlytoclient = world;
29 self.nodrawtoclient = world;
30 self.cursor_active = 0;
31 self.cursor_screen = '0 0 0';
32 self.cursor_trace_start = '0 0 0';
33 self.cursor_trace_endpos = '0 0 0';
40 self.rendercolor = '0 0 0';
44 bprint(ftos(sv_maxairspeed), "\n");