2 // DO NOT modify the contents of this file, or you will risk incompatibility with the game engine.
19 float killed_monsters;
20 float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16;
21 vector v_forward, v_up, v_right;
23 float trace_startsolid;
26 vector trace_plane_normal;
27 float trace_plane_dist;
35 void StartFrame (void);
36 void PlayerPreThink (void);
37 void PlayerPostThink (void);
38 void ClientKill (void);
39 void ClientConnect (void);
40 void PutClientInServer (void);
41 void ClientDisconnect (void);
42 void SetNewParms (void);
43 void SetChangeParms (void);
45 /////////////////////////////////////////////////////////
47 /////////////////////////////////////////////////////////
51 .vector absmin, absmax;
91 .float ammo_shells, ammo_nails, ammo_rockets, ammo_cells;
117 .float teleport_time;
135 .entity dmg_inflictor;
141 .string noise, noise1, noise2, noise3;
143 /////////////////////////////////////////////////////////
145 /////////////////////////////////////////////////////////