1 #pragma flag off fastarrays // make dp behave with new fteqcc versions. remove when dp bug with fteqcc fastarrays is fixed
3 // DO NOT modify the contents of this file, or you will risk incompatibility with the game engine.
20 float killed_monsters;
21 float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm12, parm13, parm14, parm15, parm16;
22 vector v_forward, v_up, v_right;
24 float trace_startsolid;
27 vector trace_plane_normal;
28 float trace_plane_dist;
36 void StartFrame (void);
37 void PlayerPreThink (void);
38 void PlayerPostThink (void);
39 void ClientKill (void);
40 void ClientConnect (void);
41 void PutClientInServer (void);
42 void ClientDisconnect (void);
43 void SetNewParms (void);
44 void SetChangeParms (void);
46 /////////////////////////////////////////////////////////
48 /////////////////////////////////////////////////////////
52 .vector absmin, absmax;
92 .float ammo_shells, ammo_nails, ammo_rockets, ammo_cells;
118 .float teleport_time;
136 .entity dmg_inflictor;
142 .string noise, noise1, noise2, noise3;
144 /////////////////////////////////////////////////////////
146 /////////////////////////////////////////////////////////