6 // Precache all player models
7 // Workaround for "invisible players"
8 precache_model("models/player/carni.zym");
9 precache_model("models/player/crash.zym");
10 precache_model("models/player/grunt.zym");
11 precache_model("models/player/headhunter.zym");
12 precache_model("models/player/insurrectionist.zym");
13 precache_model("models/player/jeandarc.zym");
14 precache_model("models/player/lurk.zym");
15 precache_model("models/player/lycanthrope.zym");
16 precache_model("models/player/marine.zym");
17 precache_model("models/player/nexus.zym");
18 precache_model("models/player/pyria.zym");
19 precache_model("models/player/shock.zym");
20 precache_model("models/player/skadi.zym");
21 precache_model("models/player/specop.zym");
22 precache_model("models/player/visitant.zym");
24 //precache_model ("progs/beam.mdl");
25 precache_model ("models/bullet.mdl");
26 precache_model ("models/casing_bronze.mdl");
27 precache_model ("models/casing_shell.mdl");
28 precache_model ("models/casing_steel.mdl");
29 precache_model ("models/ebomb.mdl");
30 precache_model ("models/elaser.mdl");
31 precache_model ("models/flash.md3");
32 precache_model ("models/gibs/bloodyskull.md3");
33 precache_model ("models/gibs/chunk.mdl");
34 precache_model ("models/gibs/eye.md3");
35 precache_model ("models/gibs/gib1.md3");
36 //precache_model ("models/gibs/gib2.md3");
37 //precache_model ("models/gibs/gib3.md3");
38 //precache_model ("models/gibs/gib4.md3");
39 precache_model ("models/gibs/gib5.md3");
40 //precache_model ("models/gibs/gib6.md3");
41 precache_model ("models/gibs/gib1.mdl");
42 precache_model ("models/gibs/gib2.mdl");
43 precache_model ("models/gibs/gib3.mdl");
44 precache_model ("models/grenademodel.md3");
45 precache_model ("models/hagarmissile.mdl");
46 precache_model ("models/items/a_bullets.mdl");
47 precache_model ("models/items/a_cells.md3");
48 precache_model ("models/items/a_rockets.md3");
49 precache_model ("models/items/a_shells.md3");
50 precache_model ("models/items/g_a1.md3");
51 precache_model ("models/items/g_a25.md3");
52 precache_model ("models/items/g_h1.md3");
53 precache_model ("models/items/g_h25.md3");
54 precache_model ("models/items/g_h100.md3");
55 precache_model ("models/items/g_invincible.md3");
56 precache_model ("models/items/g_strength.md3");
57 precache_model ("models/laser.mdl");
58 precache_model ("models/misc/chatbubble.spr");
59 precache_model ("models/misc/teambubble.spr");
60 precache_model ("models/nexflash.md3");
61 precache_model ("models/plasma.mdl");
62 precache_model ("models/plasmatrail.mdl");
63 precache_model ("models/rocket.md3");
64 precache_model ("models/sprites/grenexpl.spr");
65 precache_model ("models/sprites/hagar.spr");
66 precache_model ("models/sprites/muzzleflash.spr32");
67 precache_model ("models/sprites/electrocombo.spr32");
68 //precache_model ("models/sprites/plasmahitwall.spr32");
69 //precache_model ("models/sprites/plasmashot.spr32");
70 precache_model ("models/sprites/rockexpl.spr");
71 precache_model ("models/tracer.mdl");
72 precache_model ("models/uziflash.md3");
73 precache_model ("models/weapons/g_crylink.md3");
74 precache_model ("models/weapons/g_electro.md3");
75 precache_model ("models/weapons/g_gl.md3");
76 precache_model ("models/weapons/g_hagar.md3");
77 precache_model ("models/weapons/g_nex.md3");
78 precache_model ("models/weapons/g_rl.md3");
79 precache_model ("models/weapons/g_shotgun.md3");
80 precache_model ("models/weapons/g_uzi.md3");
81 precache_model ("models/weapons/v_crylink.md3");
82 precache_model ("models/weapons/v_electro.md3");
83 precache_model ("models/weapons/v_gl.md3");
84 precache_model ("models/weapons/v_hagar.md3");
85 precache_model ("models/weapons/v_laser.md3");
86 precache_model ("models/weapons/v_nex.md3");
87 precache_model ("models/weapons/v_rl.md3");
88 precache_model ("models/weapons/v_shotgun.md3");
89 precache_model ("models/weapons/v_uzi.md3");
90 precache_model ("models/weapons/w_crylink.zym");
91 precache_model ("models/weapons/w_electro.zym");
92 precache_model ("models/weapons/w_gl.zym");
93 precache_model ("models/weapons/w_hagar.zym");
94 precache_model ("models/weapons/w_laser.zym");
95 precache_model ("models/weapons/w_nex.zym");
96 precache_model ("models/weapons/w_rl.zym");
97 precache_model ("models/weapons/w_shotgun.zym");
98 precache_model ("models/weapons/w_uzi.zym");
100 // laser for laser-guided weapons
101 precache_model ("models/laser_dot.mdl");
103 precache_sound ("misc/null.wav");
104 precache_sound ("misc/armor1.wav");
105 precache_sound ("misc/armor25.wav");
106 precache_sound ("misc/armorimpact.wav");
107 precache_sound ("misc/bodyimpact1.wav");
108 precache_sound ("misc/bodyimpact2.wav");
109 precache_sound ("misc/gib.wav");
110 precache_sound ("misc/gib_splat01.wav");
111 precache_sound ("misc/gib_splat02.wav");
112 precache_sound ("misc/gib_splat03.wav");
113 precache_sound ("misc/gib_splat04.wav");
114 //precache_sound ("misc/h2ohit.wav");
115 precache_sound ("misc/hit.wav");
116 precache_sound ("misc/footstep01.wav");
117 precache_sound ("misc/footstep02.wav");
118 precache_sound ("misc/footstep03.wav");
119 precache_sound ("misc/footstep04.wav");
120 precache_sound ("misc/footstep05.wav");
121 precache_sound ("misc/footstep06.wav");
122 precache_sound ("misc/hitground1.ogg");
123 precache_sound ("misc/hitground2.ogg");
124 precache_sound ("misc/hitground3.ogg");
125 precache_sound ("misc/hitground4.ogg");
126 precache_sound ("misc/itempickup.ogg");
127 precache_sound ("misc/itemrespawn.ogg");
128 precache_sound ("misc/jumppad.ogg");
129 precache_sound ("misc/mediumhealth.ogg");
130 precache_sound ("misc/megahealth.ogg");
131 precache_sound ("misc/minihealth.ogg");
132 precache_sound ("misc/powerup.ogg");
133 precache_sound ("misc/powerup_shield.ogg");
134 precache_sound ("misc/talk.wav");
135 precache_sound ("misc/teleport.ogg");
136 precache_sound ("plats/medplat1.wav");
137 precache_sound ("plats/medplat2.wav");
138 precache_sound ("player/lava.wav");
139 precache_sound ("player/slime.wav");
140 precache_sound ("weapons/crylink_fire.ogg");
141 precache_sound ("weapons/electro_bounce.ogg");
142 precache_sound ("weapons/electro_fire.ogg");
143 precache_sound ("weapons/electro_fire2.ogg");
144 precache_sound ("weapons/electro_fly.wav");
145 precache_sound ("weapons/electro_impact.ogg");
146 precache_sound ("weapons/electro_impact_combo.ogg");
147 //precache_sound ("weapons/grenade_bounce.ogg");
148 precache_sound ("weapons/grenade_bounce1.ogg");
149 precache_sound ("weapons/grenade_bounce2.ogg");
150 precache_sound ("weapons/grenade_bounce3.ogg");
151 precache_sound ("weapons/grenade_fire.ogg");
152 precache_sound ("weapons/grenade_impact.ogg");
153 precache_sound ("weapons/hagar_fire.ogg");
154 precache_sound ("weapons/hagexp1.ogg");
155 precache_sound ("weapons/hagexp2.ogg");
156 precache_sound ("weapons/hagexp3.ogg");
157 precache_sound ("weapons/hook_fire.ogg");
158 precache_sound ("weapons/hook_impact.ogg");
159 precache_sound ("weapons/lasergun_fire.ogg");
160 precache_sound ("weapons/laserimpact.ogg");
161 precache_sound ("weapons/nexfire.ogg");
162 precache_sound ("weapons/neximpact.ogg");
163 precache_sound ("weapons/ric1.ogg");
164 precache_sound ("weapons/ric2.ogg");
165 precache_sound ("weapons/ric3.ogg");
166 precache_sound ("weapons/rocket_fire.ogg");
167 precache_sound ("weapons/rocket_fly.wav");
168 precache_sound ("weapons/rocket_impact.ogg");
169 precache_sound ("weapons/rocket_det.ogg");
170 precache_sound ("weapons/shotgun_fire.ogg");
171 precache_sound ("weapons/tink1.ogg");
172 precache_sound ("weapons/uzi_fire.ogg");
173 precache_sound ("weapons/weapon_switch.ogg");
174 precache_sound ("weapons/weaponpickup.ogg");
175 precache_sound ("weapons/strength_fire.ogg");
177 //precache_sound ("announce/male/kill10.ogg");
178 //precache_sound ("announce/male/kill15.ogg");
179 //precache_sound ("announce/male/kill20.ogg");
180 //precache_sound ("announce/male/kill25.ogg");
181 //precache_sound ("announce/male/kill3.ogg");
182 //precache_sound ("announce/male/kill30.ogg");
183 //precache_sound ("announce/male/kill4.ogg");
184 //precache_sound ("announce/male/kill5.ogg");
185 //precache_sound ("announce/male/kill6.ogg");
186 //precache_sound ("announce/male/mapkill1.ogg");
187 //precache_sound ("announce/robotic/last_second_save.ogg");
188 //precache_sound ("announce/robotic/narrowly_averted.ogg");
189 //precache_sound ("minstagib/mockery.ogg");
191 // announcer sounds - male
192 precache_sound ("announcer/male/03kills.ogg");
193 precache_sound ("announcer/male/05kills.ogg");
194 precache_sound ("announcer/male/10kills.ogg");
195 precache_sound ("announcer/male/15kills.ogg");
196 precache_sound ("announcer/male/20kills.ogg");
197 precache_sound ("announcer/male/25kills.ogg");
198 precache_sound ("announcer/male/30kills.ogg");
199 precache_sound ("announcer/male/botlike.ogg");
200 precache_sound ("announcer/male/electrobitch.ogg");
201 precache_sound ("announcer/male/welcome.ogg");
202 precache_sound ("announcer/male/yoda.ogg");
204 // announcer sounds - robotic
205 precache_sound ("announcer/robotic/1fragleft.ogg");
206 precache_sound ("announcer/robotic/1minuteremains.ogg");
207 precache_sound ("announcer/robotic/2fragsleft.ogg");
208 precache_sound ("announcer/robotic/3fragsleft.ogg");
209 precache_sound ("announcer/robotic/lastsecond.ogg");
210 precache_sound ("announcer/robotic/narrowly.ogg");
212 // plays music for the level if there is any
215 precache_sound (self.noise);
216 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
222 // 1 FLICKER (first variety)
223 lightstyle(1, "mmnmmommommnonmmonqnmmo");
225 // 2 SLOW STRONG PULSE
226 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
228 // 3 CANDLE (first variety)
229 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
232 lightstyle(4, "mamamamamama");
235 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
237 // 6 FLICKER (second variety)
238 lightstyle(6, "nmonqnmomnmomomno");
240 // 7 CANDLE (second variety)
241 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
243 // 8 CANDLE (third variety)
244 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
246 // 9 SLOW STROBE (fourth variety)
247 lightstyle(9, "aaaaaaaazzzzzzzz");
249 // 10 FLUORESCENT FLICKER
250 lightstyle(10, "mmamammmmammamamaaamammma");
252 // 11 SLOW PULSE NOT FADE TO BLACK
253 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
255 // styles 32-62 are assigned by the light program for switchable lights
262 lms_lowest_lives = 0;
265 //if (cvar("g_domination"))
269 urrebots_navopt = cvar("urrebots_navopt");
272 head = nextent(world);
277 head = nextent(head);
280 GameLogInit(); // prepare everything
281 if(cvar("sv_eventlog"))
284 GameLogEcho(":logversion:2", FALSE);
285 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
286 s = strcat(s, ftos(random()));
287 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
288 s = ":gameinfo:mutators:LIST";
289 if(cvar("g_grappling_hook"))
290 s = strcat(s, ":grappling_hook");
291 if(!cvar("g_use_ammunition"))
292 s = strcat(s, ":no_use_ammunition");
293 if(!cvar("g_pickup_items"))
294 s = strcat(s, ":no_pickup_items");
295 if(cvar("g_instagib"))
296 s = strcat(s, ":instagib");
297 if(cvar("g_rocketarena"))
298 s = strcat(s, ":rockerarena");
300 s = strcat(s, ":nixnex");
301 if(cvar("g_vampire"))
302 s = strcat(s, ":vampire");
303 if(cvar("g_laserguided_missile"))
304 s = strcat(s, ":laserguided_missile");
305 if(cvar("g_norecoil"))
306 s = strcat(s, ":norecoil");
308 s = strcat(s, ":midair");
309 if(cvar("g_minstagib"))
310 s = strcat(s, ":minstagib");
311 GameLogEcho(s, FALSE);
312 GameLogEcho(":gameinfo:end", FALSE);
315 cvar_set("nextmap", "");
323 float( string pFilename ) TryFile =
326 dprint("TryFile(\"", pFilename, "\")\n");
327 lHandle = fopen( pFilename, FILE_READ );
328 if( lHandle != -1 ) {
338 if (game == GAME_DEATHMATCH)
339 return strcat("dm_", mapname);
340 else if (game == GAME_TEAM_DEATHMATCH)
341 return strcat("tdm_", mapname);
342 else if (game == GAME_DOMINATION)
343 return strcat("dom_", mapname);
344 else if (game == GAME_CTF)
345 return strcat("ctf_", mapname);
346 else if (game == GAME_RUNEMATCH)
347 return strcat("rune_", mapname);
348 else if (game == GAME_LMS)
349 return strcat("lms_", mapname);
350 return strcat("dm_", mapname);
353 float GetMaplistPosition()
358 map = strzone(GetMapname());
360 f = tokenize(cvar_string("g_maplist"));
364 s = strzone(argv(pos));
376 // resume normal maplist rotation if current map is not in g_maplist
377 return cvar("g_maplist_index");
382 //local string nextmap;
383 //local float n, nummaps;
386 if (alreadychangedlevel)
388 alreadychangedlevel = TRUE;
389 if (cvar("samelevel")) // if samelevel is set, stay on same level
391 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
392 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
393 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
394 localcmd("restart\n");
395 //changelevel (mapname);
399 // if an exit cfg is defined by exiting map, exec it.
400 exit_cfg = cvar_string("exit_cfg");
402 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
407 if (cvar("lastlevel"))
409 localcmd(strcat("set lastlevel 0\n"));
410 localcmd(strcat("togglemenu\n"));
415 local float lCurrent;
417 local float lOldCurrent;
418 local float lBeforeCurrent;
421 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
423 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
432 temp = cvar_string( "g_maplist" );
435 bprint( "Maplist is empty! Resetting it to default map list.\n" );
436 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
437 temp = cvar_string( "g_maplist" );
439 temp = strzone(temp);
440 dprint("g_maplist is ", temp, "\n");
441 lCurrent = max(0, GetMaplistPosition());
442 lSize = tokenize( temp );
443 lOldCurrent = lCurrent;
444 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
446 // if we want a random map selection...
447 if(cvar("g_maplist_selectrandom") && lSize > 1)
449 lBeforeCurrent = lCurrent - 1;
450 if(lBeforeCurrent < 0)
451 lBeforeCurrent = lSize - 1;
452 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
453 if(lCurrent >= lBeforeCurrent)
455 // choose any map except for the current one
459 local string lFilename;
461 lCurrent = lCurrent + 1;
462 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
463 if( lCurrent >= lSize ) {
466 if( lOldCurrent == lCurrent ) {
467 // we couldn't find a valid map at all
470 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
471 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
472 // let the loop restart with the default list now
476 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! Complain to developers!\n" );
477 localcmd( "disconnect\n" );
482 cvar_set( "g_maplist_index", ftos( lCurrent ) );
484 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
485 if( TryFile( lFilename ) ) {
486 localcmd(strcat("exec \"", lFilename ,"\"\n"));
487 pass = 2; // exit the outer loop
490 dprint( "Couldn't find '", lFilename, "'..\n" );
492 //changelevel( argv( lCurrent ) );
504 // restart current map if no cycle is found
505 nextmap = strzone(mapname);
506 fh = fopen("maplist.cfg", FILE_READ);
512 if (nextmap == mapname)
515 nextmap = strzone(line);
525 nextmap = strzone(line);
531 changelevel (nextmap);
532 strunzone(nextmap);*/
536 s = cvar_string("g_maplist");
537 nummaps = tokenize(s);
538 // if no map list, restart current one
545 if (argv(n) == mapname)
554 changelevel (nextmap);
564 When the player presses attack or jump, change to the next level
567 void() IntermissionThink =
569 if (time < intermission_exittime)
572 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
582 Returns the entity to view from
586 entity() FindIntermission =
591 // look for info_intermission first
592 spot = find (world, classname, "info_intermission");
594 { // pick a random one
598 spot = find (spot, classname, "info_intermission");
600 spot = find (spot, classname, "info_intermission");
606 // then look for the start position
607 spot = find (world, classname, "info_player_start");
611 // testinfo_player_start is only found in regioned levels
612 spot = find (world, classname, "testplayerstart");
616 // then look for the start position
617 spot = find (world, classname, "info_player_deathmatch");
621 //objerror ("FindIntermission: no spot");
627 ===============================================================================
631 ===============================================================================
639 if(cvar("_printstats"))
640 cvar_set("_printstats", "0");
649 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
651 if(cvar("sv_logscores_console") || cvar("sv_eventlog"))
652 GameLogEcho(s, FALSE);
653 if(cvar("sv_logscores_file"))
655 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
656 fputs(file, strcat(s, "\n"));
659 other = findchain(classname, "player");
662 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
664 s = strcat(":player:", ftos(other.frags), ":");
665 s = strcat(s, ftos(other.deaths), ":");
666 s = strcat(s, ftos(rint(time - other.jointime)), ":");
667 s = strcat(s, ftos(other.team), ":");
669 if(cvar("sv_logscores_file"))
670 fputs(file, strcat(s, other.netname, "\n"));
671 if(cvar("sv_eventlog"))
672 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
673 else if(cvar("sv_logscores_console"))
674 GameLogEcho(strcat(s, other.netname), TRUE);
679 if(cvar("sv_logscores_console") || cvar("sv_eventlog"))
680 GameLogEcho(":end", FALSE);
681 if(cvar("sv_logscores_file"))
683 fputs(file, ":end\n");
690 go to the next level for deathmatch
691 only called if a time or frag limit has expired
697 intermission_running = 1;
699 // enforce a wait time before allowing changelevel
700 intermission_exittime = time + cvar("sv_mapchange_delay");
702 WriteByte (MSG_ALL, SVC_CDTRACK);
703 WriteByte (MSG_ALL, 3);
704 WriteByte (MSG_ALL, 3);
706 //pos = FindIntermission ();
712 if(cvar("sv_eventlog"))
713 GameLogEcho(":gameover", FALSE);
717 other = findchainflags(flags, FL_CLIENT);
718 while (other != world)
720 //other.nextthink = time + 0.5;
721 other.takedamage = DAMAGE_NO;
722 other.solid = SOLID_NOT;
723 other.movetype = MOVETYPE_NONE;
724 other.angles = other.v_angle;
725 other.angles_x = other.angles_x * -1;
728 weapon_action(other.weapon, WR_IDLE);
730 if(clienttype(other) == CLIENTTYPE_REAL)
731 if(cvar("sv_autoscreenshot"))
732 stuffcmd(other, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
737 other.modelindex = 0;
738 other.weaponentity = world; // remove weapon model
739 other.view_ofs = '0 0 0';
740 other.angles = other.v_angle = pos.mangle;
743 other.angles = other.v_angle = pos.angles;
744 other.v_angle_x = other.v_angle_x * -1;
746 other.fixangle = TRUE; // turn this way immediately
747 setorigin (other, pos.origin);
753 WriteByte (MSG_ALL, SVC_INTERMISSION);
760 Exit deathmatch games upon conditions
763 void() CheckRules_Player =
765 local float fraglimit;
767 if (gameover) // someone else quit the game already
770 // fixme: don't check players; instead check dom_team and ctf_team entities
772 fraglimit = cvar("fraglimit");
774 if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
776 if (fraglimit && self.frags >= fraglimit)
784 float checkrules_oneminutewarning;
785 float checkrules_leaderfrags;
786 entity checkrules_leader;
787 float tdm_max_score, tdm_old_score;
793 Exit deathmatch games upon conditions
796 void() CheckRules_World =
798 local float timelimit;
799 local float fraglimit;
800 local float checkrules_oldleaderfrags;
802 local entity checkrules_oldleader;
807 if (intermission_running)
808 if (time >= intermission_exittime + 60)
814 if (gameover) // someone else quit the game already
819 timelimit = cvar("timelimit") * 60;
820 fraglimit = cvar("fraglimit");
822 if (timelimit && time >= timelimit)
828 if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
830 checkrules_oneminutewarning = TRUE;
831 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
834 if(cvar("minplayers"))
836 if(cvar("minplayers") >= maxclients)
837 cvar_set("minplayers", ftos(maxclients - 1));
839 f = cvar("minplayers") - (player_count - bot_number);
840 if((player_count - bot_number) < 1)
843 if(cvar("bot_number") != f)
845 if(cvar("minplayers") != f)
846 cvar_set("bot_number", ftos(f));
848 cvar_set("bot_number", "0");
852 // last man camping winning conditions
855 if(lms_dead_count < 0)
858 // goto next map if only one player is alive or
859 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
860 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
861 (player_count == 1 && lms_dead_count == 1))
866 if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
868 team1_score = team2_score = team3_score = team4_score = 0;
870 head = findchain(classname, "player");
873 if(head.team == COLOR_TEAM1)
874 team1_score += head.frags;
875 else if(head.team == COLOR_TEAM2)
876 team2_score += head.frags;
877 else if(head.team == COLOR_TEAM3)
878 team3_score += head.frags;
879 else if(head.team == COLOR_TEAM4)
880 team4_score += head.frags;
884 tdm_old_score = tdm_max_score;
885 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
887 if(tdm_max_score >= fraglimit)
890 if(!cvar("g_domination") && !cvar("g_runematch"))
891 if(tdm_max_score != tdm_old_score)
893 if(tdm_max_score == fraglimit - 1)
894 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
895 else if(tdm_max_score == fraglimit - 2)
896 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
897 else if(tdm_max_score == fraglimit - 3)
898 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
903 checkrules_oldleader = checkrules_leader;
904 checkrules_oldleaderfrags = checkrules_leaderfrags;
905 checkrules_leaderfrags = 0;
906 checkrules_leader = world;
907 head = findchain(classname, "player");
910 if (checkrules_leaderfrags < head.frags)
912 checkrules_leaderfrags = head.frags;
913 checkrules_leader = head;
917 if (checkrules_leaderfrags <= 0)
919 checkrules_leader = world;
920 checkrules_leaderfrags = 0;
922 checkrules_leaderfrags = floor(checkrules_leaderfrags);
924 if (!cvar("g_domination") && !cvar("g_runematch"))
925 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
927 if (checkrules_leaderfrags == fraglimit - 1)
928 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
929 else if (checkrules_leaderfrags == fraglimit - 2)
930 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
931 else if (checkrules_leaderfrags == fraglimit - 3)
932 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
934 // if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
935 // bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");