1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
15 local string spotname;
26 if (vlen(player.origin - spot.origin) < 100)
28 player = player.chain;
32 if (spawn_goodspots >= badspotnum)
34 spawn_badspots = spawn_badspots + 1;
38 if (spawn_goodspots >= goodspotnum)
40 spawn_goodspots = spawn_goodspots + 1;
44 if(self.team == 5)//4)
45 spotname = "info_player_team1";
46 if(self.team == 14)//13)
47 spotname = "info_player_team2";
48 if(self.team == 10)//9)
49 spotname = "info_player_team3";
50 if(self.team == 13)//12)
51 spotname = "info_player_team4";
52 spot = find(spot, classname, spotname);
55 spot = find(spot, classname, "info_player_deathmatch");
60 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
62 local entity best, spot, player;
63 local float bestrating, rating;
65 bestrating = -1000000;
74 rating = min(rating, vlen(player.origin - spot.origin));
75 player = player.chain;
77 rating = rating + random() * 16;
78 if (bestrating < rating)
83 spot = find(spot, classname, "info_player_deathmatch");
92 Finds a point to respawn
95 entity SelectSpawnPoint (float anypoint)
97 local entity spot, firstspot, playerlist;
100 spot = find (world, classname, "testplayerstart");
104 spotname = "info_player_deathmatch";
106 if(!anypoint && cvar("g_ctf") )
108 if(self.team == 5)//4)
109 spotname = "info_player_team1";
110 if(self.team == 14)//13)
111 spotname = "info_player_team2";
112 if(self.team == 10)//9)
113 spotname = "info_player_team3";
114 if(self.team == 13)//12)
115 spotname = "info_player_team4";
118 playerlist = findchain(classname, "player");
119 firstspot = find(world, classname, spotname);
120 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
121 // first check if there are ANY good spots
122 if (spawn_goodspots > 0)
124 // good spots exist, there is 50/50 chance of choosing a random good
125 // spot or the furthest spot
126 // (this means that roughly every other spawn will be furthest, so you
127 // usually won't get fragged at spawn twice in a row)
129 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
131 spot = Spawn_FurthestPoint(firstspot, playerlist);
135 // no good spots exist, pick a random bad spot
136 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
141 error ("PutClientInServer: no start points on level");
142 else // try again with deathmatch spots
143 spot = SelectSpawnPoint(TRUE);
153 Checks if the argument string can be a valid playermodel.
154 Returns a valid one in doubt.
157 string CheckPlayerModel(string plyermodel) {
158 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
160 /* Possible Fixme: Check if server can open the model?
161 This would kill custom models, however. */
170 putting a client as observer in the server
173 void PutObserverInServer (void)
176 spot = SelectSpawnPoint (FALSE);
177 RemoveGrapplingHook(self); // Wazat's Grappling Hook
179 if(self.frags == 0 && cvar("g_lms") && self.killcount != -666)
180 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
181 else if(self.killcount != -666)
182 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
184 self.classname = "observer";
186 self.takedamage = DAMAGE_NO;
187 self.solid = SOLID_NOT;
188 self.movetype = MOVETYPE_NOCLIP;
189 self.flags = FL_CLIENT | FL_NOTARGET;
190 self.armorvalue = 666;
192 self.armorvalue = cvar("g_balance_armor_start");
193 self.pauserotarmor_finished = 0;
194 self.pauserothealth_finished = 0;
195 self.pauseregen_finished = 0;
196 self.damageforcescale = 0;
205 self.pain_finished = 0;
206 self.strength_finished = 0;
207 self.invincible_finished = 0;
209 self.think = SUB_Null;
213 self.deadflag = DEAD_NO;
214 self.angles = spot.angles;
216 self.fixangle = TRUE;
218 self.view_ofs = PL_VIEW_OFS;
219 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 14));
220 self.oldorigin = self.origin;
225 self.weaponmodel = "";
226 self.weaponframe = 0;
227 self.weaponentity = world;
228 self.killcount = -666;
231 //stuffcmd(self, "set viewsize 120 \n");
232 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
240 Called when a client spawns in the server
243 void PutClientInServer (void)
245 if(clienttype(self) == CLIENTTYPE_BOT)
247 self.classname = "player";
250 // player is dead and becomes observer
251 if(cvar("g_lms") && self.frags < 1)
252 self.classname = "observer";
254 if(self.classname == "player") {
257 spot = SelectSpawnPoint (FALSE);
259 RemoveGrapplingHook(self); // Wazat's Grappling Hook
261 self.classname = "player";
262 self.iscreature = TRUE;
263 self.movetype = MOVETYPE_WALK;
264 self.solid = SOLID_SLIDEBOX;
265 self.flags = FL_CLIENT;
266 self.takedamage = DAMAGE_AIM;
268 self.health = cvar("g_balance_health_start");
269 self.armorvalue = cvar("g_balance_armor_start");
270 self.pauserotarmor_finished = time + 10;
271 self.pauserothealth_finished = time + 10;
272 self.pauseregen_finished = 0;
273 self.damageforcescale = 2;
282 self.pain_finished = 0;
283 self.strength_finished = 0;
284 self.invincible_finished = 0;
286 //self.speed_finished = 0;
287 //self.slowmo_finished = 0;
288 // players have no think function
289 self.think = SUB_Null;
296 self.deadflag = DEAD_NO;
298 self.angles = spot.angles;
300 self.angles_z = 0; // never spawn tilted even if the spot says to
301 self.fixangle = TRUE; // turn this way immediately
302 self.velocity = '0 0 0';
303 self.avelocity = '0 0 0';
304 self.punchangle = '0 0 0';
305 self.punchvector = '0 0 0';
306 self.oldvelocity = self.velocity;
310 if(cvar("sv_defaultcharacter") == 1) {
311 local string defaultmodel;
312 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
314 precache_model (defaultmodel);
315 setmodel (self, defaultmodel);
316 self.skin = stof(cvar_string("sv_defaultplayerskin"));
318 self.playermodel = CheckPlayerModel(self.playermodel);
320 precache_model (self.playermodel);
321 setmodel (self, self.playermodel);
322 self.skin = stof(self.playerskin);
327 self.view_ofs = PL_VIEW_OFS;
328 setsize (self, PL_MIN, PL_MAX);
329 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
330 // don't reset back to last position, even if new position is stuck in solid
331 self.oldorigin = self.origin;
335 self.ammo_shells = cvar("g_lms_start_ammo_shells");
336 self.ammo_nails = cvar("g_lms_start_ammo_nails");
337 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
338 self.ammo_cells = cvar("g_lms_start_ammo_cells");
339 self.health = cvar("g_lms_start_health");
340 self.armorvalue = cvar("g_lms_start_armor");
342 else if (cvar("g_use_ammunition")) {
343 self.ammo_shells = cvar("g_start_ammo_shells");
344 self.ammo_nails = cvar("g_start_ammo_nails");
345 self.ammo_rockets = cvar("g_start_ammo_rockets");
346 self.ammo_cells = cvar("g_start_ammo_cells");
348 self.ammo_shells = 999;
349 self.ammo_nails = 999;
350 self.ammo_rockets = 999;
351 self.ammo_cells = 999;
355 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
357 self.items = self.items | IT_LASER;
358 self.switchweapon = WEP_LASER;
360 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
362 self.items = self.items | IT_SHOTGUN;
363 self.switchweapon = WEP_SHOTGUN;
365 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
367 self.items = self.items | IT_UZI;
368 self.switchweapon = WEP_UZI;
370 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
372 self.items = self.items | IT_GRENADE_LAUNCHER;
373 self.switchweapon = WEP_GRENADE_LAUNCHER;
375 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
377 self.items = self.items | IT_ELECTRO;
378 self.switchweapon = WEP_ELECTRO;
380 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
382 self.items = self.items | IT_CRYLINK;
383 self.switchweapon = WEP_CRYLINK;
385 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
387 self.items = self.items | IT_NEX;
388 self.switchweapon = WEP_NEX;
390 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
392 self.items = self.items | IT_HAGAR;
393 self.switchweapon = WEP_HAGAR;
395 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
397 self.items = self.items | IT_ROCKET_LAUNCHER;
398 self.switchweapon = WEP_ROCKET_LAUNCHER;
401 if(cvar("g_instagib"))
404 self.switchweapon = WEP_NEX;
405 self.ammo_cells = 999;
408 if(cvar("g_rocketarena"))
410 self.items = IT_ROCKET_LAUNCHER;
411 self.switchweapon = WEP_ROCKET_LAUNCHER;
412 self.ammo_rockets = 999;
415 if(cvar("g_minstagib"))
420 self.switchweapon = WEP_NEX;
421 self.ammo_cells = cvar("g_minstagib_ammo_start");
423 self.jump_interval = time;
426 self.event_damage = PlayerDamage;
428 self.statdraintime = time + 5;
429 self.button0 = self.button1 = self.button2 = self.button3 = 0;
431 if(self.killcount == -666) {
436 self.cnt = WEP_LASER;
442 CL_SpawnWeaponentity();
444 //stuffcmd(self, "chase_active 0");
445 //stuffcmd(self, "set viewsize $tmpviewsize \n");
446 } else if(self.classname == "observer") {
447 PutObserverInServer ();
456 void SetNewParms (void)
466 void SetChangeParms (void)
475 Called when a client types 'kill' in the console
478 void ClientKill (void)
480 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
487 Called when a client connects to the server
490 string ColoredTeamName(float t);
491 //void dom_player_join_team(entity pl);
492 void ClientConnect (void)
494 self.classname = "player_joining";
496 if(player_count<0) player_count = 0;
498 //if(cvar("g_domination"))
499 // dom_player_join_team(self);
501 //JoinBestTeam(self, FALSE);
502 if(cvar("teamplay") && self.version == cvar("g_nexuizversion_major")) stuffcmd(self,"menu_showteamselect\n");
505 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
506 self.classname = "observer";
508 self.classname = "player";
511 //stuffcmd(self, "set tmpviewsize $viewsize \n");
513 bprint ("^4",self.netname);
514 bprint ("^4 connected");
516 if(cvar("g_domination") || cvar("g_ctf"))
518 bprint(" and joined the ");
519 bprint(ColoredTeamName(self.team));
524 self.welcomemessage_time = time + cvar("welcome_message_time");
525 self.welcomemessage_time2 = 0;
527 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
528 // send prediction settings to the client
529 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
530 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
531 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
532 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
533 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
534 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
535 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
536 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
537 // Wazat's grappling hook
538 SetGrappleHookBindings();
540 // get autoswitch state from player
541 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
542 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
544 // get version info from player
545 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
547 // set cvar for team scoreboard
548 stuffcmd(self, strcat("set teamplay ", ftos(teams_matter), "\n"));
552 self.frags = cvar("fraglimit");
553 // no fraglimit was set, so player gets 999 lives
557 // disallow player to join after the worst player has lost g_lms_last_join lives
558 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
559 if(((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime")) || lms_lowest_lives < 1)
564 else if(cvar("fraglimit") > lms_lowest_lives)
566 self.frags = lms_lowest_lives;
571 self.jointime = time;
578 Called when a client disconnects from the server
581 .entity chatbubbleentity;
582 .entity teambubbleentity;
583 void ClientDisconnect (void)
585 bprint ("^4",self.netname);
586 bprint ("^4 disconnected\n");
588 if (self.chatbubbleentity)
590 remove (self.chatbubbleentity);
591 self.chatbubbleentity = world;
594 if (self.teambubbleentity)
596 remove (self.teambubbleentity);
597 self.teambubbleentity = world;
601 // decrease player count for lms
603 // player was dead, decrease dead count
604 if(cvar("g_lms") && self.frags < 1)
606 //stuffcmd(self, "set viewsize $tmpviewsize \n");
610 void() ChatBubbleThink =
612 self.nextthink = time;
613 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
618 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
619 if (self.owner.buttonchat && !self.owner.deadflag)
620 self.model = self.mdl;
625 void() UpdateChatBubble =
627 if (!self.modelindex)
629 // spawn a chatbubble entity if needed
630 if (!self.chatbubbleentity)
632 self.chatbubbleentity = spawn();
633 self.chatbubbleentity.owner = self;
634 self.chatbubbleentity.exteriormodeltoclient = self;
635 self.chatbubbleentity.think = ChatBubbleThink;
636 self.chatbubbleentity.nextthink = time;
637 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
638 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
639 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
640 self.chatbubbleentity.model = "";
645 void() TeamBubbleThink =
647 self.nextthink = time;
648 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
653 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
654 if (self.owner.buttonchat || self.owner.deadflag)
657 self.model = self.mdl;
661 .float() customizeentityforclient;
662 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
664 void() UpdateTeamBubble =
666 if (!self.modelindex || !cvar("teamplay"))
668 // spawn a teambubble entity if needed
669 if (!self.teambubbleentity && cvar("teamplay"))
671 self.teambubbleentity = spawn();
672 self.teambubbleentity.owner = self;
673 self.teambubbleentity.exteriormodeltoclient = self;
674 self.teambubbleentity.think = TeamBubbleThink;
675 self.teambubbleentity.nextthink = time;
676 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
677 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
678 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
679 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
680 self.teambubbleentity.mdl = self.teambubbleentity.model;
681 self.teambubbleentity.model = self.teambubbleentity.mdl;
682 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
686 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
687 // added to the model skins
688 /*void() UpdateColorModHack =
691 c = self.clientcolors & 15;
692 // LordHavoc: only bothering to support white, green, red, yellow, blue
693 if (teamplay == 0) self.colormod = '0 0 0';
694 else if (c == 0) self.colormod = '1.00 1.00 1.00';
695 else if (c == 3) self.colormod = '0.10 1.73 0.10';
696 else if (c == 4) self.colormod = '1.73 0.10 0.10';
697 else if (c == 12) self.colormod = '1.22 1.22 0.10';
698 else if (c == 13) self.colormod = '0.10 0.10 1.73';
699 else self.colormod = '1 1 1';
702 void UpdatePlayerColors () {
703 if(self.weaponentity) {
704 self.weaponentity.colormap = self.colormap;
705 self.exteriorweaponentity.colormap = self.colormap;
712 When you press the jump key
715 void PlayerJump (void)
719 mjumpheight = cvar("g_balance_jumpheight");
720 if (self.waterlevel >= 2)
722 if (self.watertype == CONTENT_WATER)
723 self.velocity_z = 200;
724 else if (self.watertype == CONTENT_SLIME)
725 self.velocity_z = 80;
727 self.velocity_z = 50;
733 if (!(self.flags & FL_ONGROUND))
736 if (!(self.flags & FL_JUMPRELEASED))
739 if(cvar("g_runematch"))
741 if(self.runes & RUNE_SPEED)
743 if(self.runes & CURSE_SLOW)
744 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
746 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
748 else if(self.runes & CURSE_SLOW)
750 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
754 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
756 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
759 self.velocity_z = self.velocity_z + mjumpheight;
760 self.oldvelocity_z = self.velocity_z;
762 self.flags = self.flags - FL_ONGROUND;
763 self.flags = self.flags - FL_JUMPRELEASED;
766 void() CheckWaterJump =
768 local vector start, end;
770 // check for a jump-out-of-water
771 makevectors (self.angles);
773 start_z = start_z + 8;
775 normalize(v_forward);
776 end = start + v_forward*24;
777 traceline (start, end, TRUE, self);
778 if (trace_fraction < 1)
780 start_z = start_z + self.maxs_z - 8;
781 end = start + v_forward*24;
782 self.movedir = trace_plane_normal * -50;
783 traceline (start, end, TRUE, self);
784 if (trace_fraction == 1)
785 { // open at eye level
786 self.flags = self.flags | FL_WATERJUMP;
787 self.velocity_z = 225;
788 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
789 self.teleport_time = time + 2; // safety net
802 void player_powerups (void)
804 if (cvar("g_minstagib"))
806 self.effects = EF_FULLBRIGHT;
807 if (self.items & IT_STRENGTH)
809 if (time > self.strength_finished)
812 self.exteriorweaponentity.alpha = 1;
813 self.items = self.items - (self.items & IT_STRENGTH);
814 sprint(self, "^3Invisibility has worn off\n");
819 if (time < self.strength_finished)
821 self.alpha = cvar("g_minstagib_invis_alpha");
822 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
823 self.items = self.items | IT_STRENGTH;
824 sprint(self, "^3You are invisible\n");
828 if (self.items & IT_INVINCIBLE)
830 if (time > self.invincible_finished)
832 self.items = self.items - (self.items & IT_INVINCIBLE);
833 sprint(self, "^3Speed has worn off\n");
838 if (time < self.invincible_finished)
840 self.items = self.items | IT_INVINCIBLE;
841 sprint(self, "^3You are on speed\n");
847 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
848 if (self.items & IT_STRENGTH)
850 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
851 if (time > self.strength_finished)
853 self.items = self.items - (self.items & IT_STRENGTH);
854 sprint(self, "^3Strength has worn off\n");
859 if (time < self.strength_finished)
861 self.items = self.items | IT_STRENGTH;
862 sprint(self, "^3Strength infuses your weapons with devestating power\n");
865 if (self.items & IT_INVINCIBLE)
867 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
868 if (time > self.invincible_finished)
870 self.items = self.items - (self.items & IT_INVINCIBLE);
871 sprint(self, "^3Shield has worn off\n");
876 if (time < self.invincible_finished)
878 self.items = self.items | IT_INVINCIBLE;
879 sprint(self, "^3Shield surrounds you\n");
883 if (cvar("g_fullbrightplayers"))
884 self.effects = self.effects | EF_FULLBRIGHT;
888 void player_regen (void)
890 float maxh, maxa, max_mod, regen_mod, rot_mod;
891 maxh = cvar("g_balance_health_stable");
892 maxa = cvar("g_balance_armor_stable");
894 if (cvar("g_minstagib") || (cvar("g_lms") && !cvar("g_lms_regenerate")))
897 if(cvar("g_runematch"))
899 max_mod = regen_mod = rot_mod = 1;
900 if (self.runes & RUNE_REGEN)
902 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
904 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
905 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
909 regen_mod = cvar("g_balance_rune_regen_regenrate");
910 max_mod = cvar("g_balance_rune_regen_hpmod");
913 else if (self.runes & CURSE_VENOM)
915 max_mod = cvar("g_balance_curse_venom_hpmod");
916 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
917 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
919 rot_mod = cvar("g_balance_curse_venom_rotrate");
920 //if (!self.runes & RUNE_REGEN)
921 // rot_mod = cvar("g_balance_curse_venom_rotrate");
923 maxh = maxh * max_mod;
924 //maxa = maxa * max_mod;
926 if (time > self.pauserotarmor_finished)
928 if (self.armorvalue > maxa)
929 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
931 if (time > self.pauserothealth_finished)
933 if (self.health > maxh)
934 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
936 if (time > self.pauseregen_finished)
938 if (self.health < maxh)
939 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
940 if (self.armorvalue < maxa)
941 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
946 if (time > self.pauserothealth_finished)
947 if (self.health > maxh)
948 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
949 if (time > self.pauserotarmor_finished)
950 if (self.armorvalue > maxa)
951 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
952 if (time > self.pauseregen_finished)
954 if (self.health < maxh)
955 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
956 if (self.armorvalue < maxa)
957 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
963 ======================
964 spectate mode routines
965 ======================
967 void SpectateCopy(entity spectatee) {
968 self.armortype = spectatee.armortype;
969 self.armorvalue = spectatee.armorvalue;
970 self.currentammo = spectatee.currentammo;
971 self.effects = spectatee.effects;
972 self.health = spectatee.health;
974 self.items = spectatee.items;
975 self.punchangle = spectatee.punchangle;
976 self.view_ofs = spectatee.view_ofs;
977 self.v_angle = spectatee.v_angle;
978 self.viewzoom = spectatee.viewzoom;
979 setorigin(self, spectatee.origin);
980 setsize(self, spectatee.mins, spectatee.maxs);
983 void SpectateUpdate() {
984 if (self != self.enemy) {
985 SpectateCopy(self.enemy);
987 WriteByte(MSG_ONE, SVC_SETANGLE);
988 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
989 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
990 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
994 float SpectateNext() {
995 other = find(self.enemy, classname, "player");
997 other = find(other, classname, "player");
1002 if(self.enemy.classname == "player") {
1004 WriteByte(MSG_ONE, SVC_SETVIEW);
1005 WriteEntity(MSG_ONE, self.enemy);
1006 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1018 Called every frame for each client before the physics are run
1021 void PlayerPreThink (void)
1026 if(self.classname == "player") {
1027 local vector m1, m2;
1031 // if(self.netname == "Wazat")
1032 // bprint(strcat(self.classname, "\n"));
1034 CheckRules_Player();
1036 if (intermission_running)
1038 IntermissionThink (); // otherwise a button could be missed between
1039 return; // the think tics
1042 if (self.deadflag != DEAD_NO)
1046 if (self.deadflag == DEAD_DYING)
1048 if (time > self.dead_time)
1049 self.deadflag = DEAD_DEAD;
1051 else if (self.deadflag == DEAD_DEAD)
1053 if (!self.button0 && !self.button2 && !self.button3)
1054 self.deadflag = DEAD_RESPAWNABLE;
1056 else if (self.deadflag == DEAD_RESPAWNABLE)
1063 cvar("g_forced_respawn"))
1074 self.view_ofs = PL_CROUCH_VIEW_OFS;
1075 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1082 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1083 if (!trace_startsolid)
1085 self.crouch = FALSE;
1086 self.view_ofs = PL_VIEW_OFS;
1087 setsize (self, PL_MIN, PL_MAX);
1092 if(cvar("sv_defaultcharacter") == 1) {
1093 local string defaultmodel;
1094 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1096 if (defaultmodel != self.model)
1100 precache_model (defaultmodel);
1101 setmodel (self, defaultmodel);
1102 setsize (self, m1, m2);
1105 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1106 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1108 if (self.playermodel != self.model)
1110 self.playermodel = CheckPlayerModel(self.playermodel);
1113 precache_model (self.playermodel);
1114 setmodel (self, self.playermodel);
1115 setsize (self, m1, m2);
1118 if (self.skin != stof(self.playerskin))
1119 self.skin = stof(self.playerskin);
1121 // Savage: Check for nameless players
1122 if (strlen(self.netname) < 1) {
1123 self.netname = "Player";
1124 stuffcmd(self, "name Player\n");
1127 GrapplingHookFrame();
1131 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1133 if (cvar("g_minstagib") && self.button3)
1135 if (self.jump_interval <= (time + 0.1))
1137 self.jump_interval = time + 1;
1138 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1141 else if (self.viewzoom > 0.4)
1142 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1144 else if (self.viewzoom < 1.0)
1145 self.viewzoom = min (1.0, self.viewzoom + frametime);
1151 self.flags = self.flags | FL_JUMPRELEASED;
1157 //self.angles_y=self.v_angle_y + 90; // temp
1159 if (self.waterlevel == 2)
1162 //if (TetrisPreFrame()) return;
1163 } else if(self.classname == "observer") {
1165 if (self.flags & FL_JUMPRELEASED) {
1166 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1167 if(!cvar("teamplay")) {
1168 self.flags = self.flags & !FL_JUMPRELEASED;
1169 self.classname = "player";
1171 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1172 PutClientInServer();
1173 centerprint(self,"");
1176 self.flags = self.flags & !FL_JUMPRELEASED;
1177 stuffcmd(self,"menu_showteamselect\n");
1180 } else if(self.button0 && self.version == cvar("g_nexuizversion_major")) {
1181 self.flags = self.flags & !FL_JUMPRELEASED;
1182 if(SpectateNext() == 1) {
1183 self.classname = "spectator";
1187 if (!(self.button0 || self.button2)) {
1188 self.flags = self.flags | FL_JUMPRELEASED;
1191 if(cvar("g_lms") && self.frags == 0)
1192 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1193 else if(cvar("g_lms") && self.frags == -1)
1194 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1196 PrintWelcomeMessage(self);
1197 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1198 } else if(self.classname == "spectator") {
1200 if (self.flags & FL_JUMPRELEASED) {
1201 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1202 if(!cvar("teamplay")) {
1203 self.flags = self.flags & !FL_JUMPRELEASED;
1204 self.classname = "player";
1206 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1209 WriteByte(MSG_ONE, SVC_SETVIEW);
1210 WriteEntity(MSG_ONE, self);
1211 PutClientInServer();
1212 centerprint(self,"");
1215 self.flags = self.flags & !FL_JUMPRELEASED;
1216 stuffcmd(self,"menu_showteamselect\n");
1219 } else if(self.button0) {
1220 self.flags = self.flags & !FL_JUMPRELEASED;
1221 if(SpectateNext() == 1) {
1222 self.classname = "spectator";
1224 self.classname = "observer";
1226 WriteByte(MSG_ONE, SVC_SETVIEW);
1227 WriteEntity(MSG_ONE, self);
1228 PutClientInServer();
1230 } else if (self.button3) {
1231 self.flags = self.flags & !FL_JUMPRELEASED;
1232 self.classname = "observer";
1234 WriteByte(MSG_ONE, SVC_SETVIEW);
1235 WriteEntity(MSG_ONE, self);
1236 PutClientInServer();
1241 if (!(self.button0 || self.button3)) {
1242 self.flags = self.flags | FL_JUMPRELEASED;
1245 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
1254 Called every frame for each client after the physics are run
1257 void PlayerPostThink (void)
1259 if(self.classname == "player") {
1260 CheckRules_Player();
1263 UpdatePlayerColors();
1264 if (self.deadflag == DEAD_NO)
1267 if (intermission_running)
1268 return; // intermission or finale
1270 //PrintWelcomeMessage(self);
1271 //if (TetrisPostFrame()) return;
1272 } else if (self.classname == "observer") {
1274 } else if (self.classname == "spectator") {