6 if(cvar("g_running_guns"))
8 default_player_alpha = -1;
9 default_weapon_alpha = +1;
11 else if(cvar("g_cloaked"))
13 default_player_alpha = cvar("g_balance_cloaked_alpha");
14 default_weapon_alpha = default_player_alpha;
18 default_player_alpha = cvar("g_player_alpha");
19 if(default_player_alpha <= 0)
20 default_player_alpha = 1;
21 default_weapon_alpha = default_player_alpha;
25 void fteqcc_testbugs()
29 if(!cvar("developer_fteqccbugs"))
32 dprint("*** fteqcc test: checking for bugs...\n");
36 if(sqrt(a) - sqrt(b - a) == 0)
37 dprint("*** fteqcc test: found same-function-twice bug\n");
39 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
43 world.enemy.frags += 10;
44 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45 dprint("*** fteqcc test: found += bug\n");
47 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55 cvar_set("_sv_init", "0");
56 tokenize(cvar_string("g_maplist"));
57 if(argv(0) != GetMapname())
59 cvar_set("nextmap", argv(0));
65 float world_already_spawned;
66 void worldspawn (void)
68 if(world_already_spawned)
69 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70 world_already_spawned = TRUE;
71 // Precache all player models
72 // Workaround for "invisible players"
73 precache_model("models/player/carni.zym");
74 precache_model("models/player/crash.zym");
75 precache_model("models/player/grunt.zym");
76 precache_model("models/player/headhunter.zym");
77 precache_model("models/player/insurrectionist.zym");
78 precache_model("models/player/jeandarc.zym");
79 precache_model("models/player/lurk.zym");
80 precache_model("models/player/lycanthrope.zym");
81 precache_model("models/player/marine.zym");
82 precache_model("models/player/nexus.zym");
83 precache_model("models/player/pyria.zym");
84 precache_model("models/player/shock.zym");
85 precache_model("models/player/skadi.zym");
86 precache_model("models/player/specop.zym");
87 precache_model("models/player/visitant.zym");
89 //precache_model ("progs/beam.mdl");
90 precache_model ("models/bullet.mdl");
91 precache_model ("models/casing_bronze.mdl");
92 precache_model ("models/casing_shell.mdl");
93 precache_model ("models/casing_steel.mdl");
94 precache_model ("models/ebomb.mdl");
95 precache_model ("models/elaser.mdl");
96 precache_model ("models/flash.md3");
97 precache_model ("models/gibs/bloodyskull.md3");
98 precache_model ("models/gibs/chunk.mdl");
99 precache_model ("models/gibs/eye.md3");
100 precache_model ("models/gibs/gib1.md3");
101 //precache_model ("models/gibs/gib2.md3");
102 //precache_model ("models/gibs/gib3.md3");
103 //precache_model ("models/gibs/gib4.md3");
104 precache_model ("models/gibs/gib5.md3");
105 //precache_model ("models/gibs/gib6.md3");
106 precache_model ("models/gibs/gib1.mdl");
107 precache_model ("models/gibs/gib2.mdl");
108 precache_model ("models/gibs/gib3.mdl");
109 precache_model ("models/grenademodel.md3");
110 precache_model ("models/hagarmissile.mdl");
111 precache_model ("models/items/a_bullets.mdl");
112 precache_model ("models/items/a_cells.md3");
113 precache_model ("models/items/a_rockets.md3");
114 precache_model ("models/items/a_shells.md3");
115 precache_model ("models/items/g_a1.md3");
116 precache_model ("models/items/g_a25.md3");
117 precache_model ("models/items/g_h1.md3");
118 precache_model ("models/items/g_h25.md3");
119 precache_model ("models/items/g_h100.md3");
120 precache_model ("models/items/g_invincible.md3");
121 precache_model ("models/items/g_strength.md3");
122 precache_model ("models/laser.mdl");
123 precache_model ("models/misc/chatbubble.spr");
124 precache_model ("models/misc/teambubble.spr");
125 precache_model ("models/nexflash.md3");
126 precache_model ("models/plasma.mdl");
127 precache_model ("models/plasmatrail.mdl");
128 precache_model ("models/rocket.md3");
129 //precache_model ("models/sprites/grenexpl.spr");
130 precache_model ("models/runematch/rune.mdl");
131 precache_model ("models/runematch/curse.mdl");
132 //precache_model ("models/sprites/hagar.spr");
133 //precache_model ("models/sprites/muzzleflash.spr32");
134 //precache_model ("models/sprites/electrocombo.spr32");
135 //precache_model ("models/sprites/plasmahitwall.spr32");
136 //precache_model ("models/sprites/plasmashot.spr32");
137 //precache_model ("models/sprites/rockexpl.spr");
138 precache_model ("models/tracer.mdl");
139 precache_model ("models/uziflash.md3");
140 precache_model ("models/weapons/g_crylink.md3");
141 precache_model ("models/weapons/g_electro.md3");
142 precache_model ("models/weapons/g_gl.md3");
143 precache_model ("models/weapons/g_hagar.md3");
144 precache_model ("models/weapons/g_nex.md3");
145 precache_model ("models/weapons/g_rl.md3");
146 precache_model ("models/weapons/g_shotgun.md3");
147 precache_model ("models/weapons/g_uzi.md3");
148 precache_model ("models/weapons/v_crylink.md3");
149 precache_model ("models/weapons/v_electro.md3");
150 precache_model ("models/weapons/v_gl.md3");
151 precache_model ("models/weapons/v_hagar.md3");
152 precache_model ("models/weapons/v_laser.md3");
153 precache_model ("models/weapons/v_nex.md3");
154 precache_model ("models/weapons/v_rl.md3");
155 precache_model ("models/weapons/v_shotgun.md3");
156 precache_model ("models/weapons/v_uzi.md3");
157 precache_model ("models/weapons/w_crylink.zym");
158 precache_model ("models/weapons/w_electro.zym");
159 precache_model ("models/weapons/w_gl.zym");
160 precache_model ("models/weapons/w_hagar.zym");
161 precache_model ("models/weapons/w_laser.zym");
162 precache_model ("models/weapons/w_nex.zym");
163 precache_model ("models/weapons/w_rl.zym");
164 precache_model ("models/weapons/w_shotgun.zym");
165 precache_model ("models/weapons/w_uzi.zym");
167 // laser for laser-guided weapons
168 precache_model ("models/laser_dot.mdl");
170 precache_sound ("misc/null.wav");
171 precache_sound ("misc/armor1.wav");
172 precache_sound ("misc/armor25.wav");
173 precache_sound ("misc/armorimpact.wav");
174 precache_sound ("misc/bodyimpact1.wav");
175 precache_sound ("misc/bodyimpact2.wav");
176 precache_sound ("misc/gib.wav");
177 precache_sound ("misc/gib_splat01.wav");
178 precache_sound ("misc/gib_splat02.wav");
179 precache_sound ("misc/gib_splat03.wav");
180 precache_sound ("misc/gib_splat04.wav");
181 //precache_sound ("misc/h2ohit.wav");
182 precache_sound ("misc/hit.wav");
183 precache_sound ("misc/footstep01.wav");
184 precache_sound ("misc/footstep02.wav");
185 precache_sound ("misc/footstep03.wav");
186 precache_sound ("misc/footstep04.wav");
187 precache_sound ("misc/footstep05.wav");
188 precache_sound ("misc/footstep06.wav");
189 precache_sound ("misc/hitground1.ogg");
190 precache_sound ("misc/hitground2.ogg");
191 precache_sound ("misc/hitground3.ogg");
192 precache_sound ("misc/hitground4.ogg");
193 precache_sound ("misc/itempickup.ogg");
194 precache_sound ("misc/itemrespawn.ogg");
195 precache_sound ("misc/jumppad.ogg");
196 precache_sound ("misc/mediumhealth.ogg");
197 precache_sound ("misc/megahealth.ogg");
198 precache_sound ("misc/minihealth.ogg");
199 precache_sound ("misc/powerup.ogg");
200 precache_sound ("misc/powerup_shield.ogg");
201 precache_sound ("misc/talk.wav");
202 precache_sound ("misc/teleport.ogg");
203 precache_sound ("plats/medplat1.wav");
204 precache_sound ("plats/medplat2.wav");
205 precache_sound ("player/lava.wav");
206 precache_sound ("player/slime.wav");
207 precache_sound ("weapons/crylink_fire.ogg");
208 precache_sound ("weapons/electro_bounce.ogg");
209 precache_sound ("weapons/electro_fire.ogg");
210 precache_sound ("weapons/electro_fire2.ogg");
211 precache_sound ("weapons/electro_fly.wav");
212 precache_sound ("weapons/electro_impact.ogg");
213 precache_sound ("weapons/electro_impact_combo.ogg");
214 //precache_sound ("weapons/grenade_bounce.ogg");
215 precache_sound ("weapons/grenade_bounce1.ogg");
216 precache_sound ("weapons/grenade_bounce2.ogg");
217 precache_sound ("weapons/grenade_bounce3.ogg");
218 precache_sound ("weapons/grenade_fire.ogg");
219 precache_sound ("weapons/grenade_impact.ogg");
220 precache_sound ("weapons/hagar_fire.ogg");
221 precache_sound ("weapons/hagexp1.ogg");
222 precache_sound ("weapons/hagexp2.ogg");
223 precache_sound ("weapons/hagexp3.ogg");
224 precache_sound ("weapons/hook_fire.ogg");
225 precache_sound ("weapons/hook_impact.ogg");
226 precache_sound ("weapons/lasergun_fire.ogg");
227 precache_sound ("weapons/laserimpact.ogg");
228 precache_sound ("weapons/nexfire.ogg");
229 precache_sound ("weapons/neximpact.ogg");
230 precache_sound ("weapons/ric1.ogg");
231 precache_sound ("weapons/ric2.ogg");
232 precache_sound ("weapons/ric3.ogg");
233 precache_sound ("weapons/rocket_fire.ogg");
234 precache_sound ("weapons/rocket_fly.wav");
235 precache_sound ("weapons/rocket_impact.ogg");
236 precache_sound ("weapons/rocket_det.ogg");
237 precache_sound ("weapons/shotgun_fire.ogg");
238 precache_sound ("weapons/tink1.ogg");
239 precache_sound ("weapons/uzi_fire.ogg");
240 precache_sound ("weapons/weapon_switch.ogg");
241 precache_sound ("weapons/weaponpickup.ogg");
242 precache_sound ("weapons/strength_fire.ogg");
244 //precache_sound ("announce/male/kill10.ogg");
245 //precache_sound ("announce/male/kill15.ogg");
246 //precache_sound ("announce/male/kill20.ogg");
247 //precache_sound ("announce/male/kill25.ogg");
248 //precache_sound ("announce/male/kill3.ogg");
249 //precache_sound ("announce/male/kill30.ogg");
250 //precache_sound ("announce/male/kill4.ogg");
251 //precache_sound ("announce/male/kill5.ogg");
252 //precache_sound ("announce/male/kill6.ogg");
253 //precache_sound ("announce/male/mapkill1.ogg");
254 //precache_sound ("announce/robotic/last_second_save.ogg");
255 //precache_sound ("announce/robotic/narrowly_averted.ogg");
256 //precache_sound ("minstagib/mockery.ogg");
258 // announcer sounds - male
259 precache_sound ("announcer/male/03kills.ogg");
260 precache_sound ("announcer/male/05kills.ogg");
261 precache_sound ("announcer/male/10kills.ogg");
262 precache_sound ("announcer/male/15kills.ogg");
263 precache_sound ("announcer/male/20kills.ogg");
264 precache_sound ("announcer/male/25kills.ogg");
265 precache_sound ("announcer/male/30kills.ogg");
266 precache_sound ("announcer/male/botlike.ogg");
267 precache_sound ("announcer/male/electrobitch.ogg");
268 precache_sound ("announcer/male/welcome.ogg");
269 precache_sound ("announcer/male/yoda.ogg");
271 // announcer sounds - robotic
272 precache_sound ("announcer/robotic/1fragleft.ogg");
273 precache_sound ("announcer/robotic/1minuteremains.ogg");
274 precache_sound ("announcer/robotic/2fragsleft.ogg");
275 precache_sound ("announcer/robotic/3fragsleft.ogg");
276 precache_sound ("announcer/robotic/lastsecond.ogg");
277 precache_sound ("announcer/robotic/narrowly.ogg");
279 // plays music for the level if there is any
282 precache_sound (self.noise);
283 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
289 // 1 FLICKER (first variety)
290 lightstyle(1, "mmnmmommommnonmmonqnmmo");
292 // 2 SLOW STRONG PULSE
293 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
295 // 3 CANDLE (first variety)
296 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
299 lightstyle(4, "mamamamamama");
302 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
304 // 6 FLICKER (second variety)
305 lightstyle(6, "nmonqnmomnmomomno");
307 // 7 CANDLE (second variety)
308 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
310 // 8 CANDLE (third variety)
311 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
313 // 9 SLOW STROBE (fourth variety)
314 lightstyle(9, "aaaaaaaazzzzzzzz");
316 // 10 FLUORESCENT FLICKER
317 lightstyle(10, "mmamammmmammamamaaamammma");
319 // 11 SLOW PULSE NOT FADE TO BLACK
320 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
322 // styles 32-62 are assigned by the light program for switchable lights
329 lms_lowest_lives = 0;
334 if(cvar("g_campaign"))
338 //if (cvar("g_domination"))
342 head = nextent(world);
347 head = nextent(head);
350 GameLogInit(); // prepare everything
351 if(cvar("sv_eventlog"))
354 GameLogEcho(":logversion:2", FALSE);
355 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
356 s = strcat(s, ftos(random()));
357 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
358 s = ":gameinfo:mutators:LIST";
359 if(cvar("g_grappling_hook"))
360 s = strcat(s, ":grappling_hook");
361 if(!cvar("g_use_ammunition"))
362 s = strcat(s, ":no_use_ammunition");
363 if(!cvar("g_pickup_items"))
364 s = strcat(s, ":no_pickup_items");
365 if(cvar("g_instagib"))
366 s = strcat(s, ":instagib");
367 if(cvar("g_rocketarena"))
368 s = strcat(s, ":rockerarena");
370 s = strcat(s, ":nixnex");
371 if(cvar("g_vampire"))
372 s = strcat(s, ":vampire");
373 if(cvar("g_laserguided_missile"))
374 s = strcat(s, ":laserguided_missile");
375 if(cvar("g_norecoil"))
376 s = strcat(s, ":norecoil");
378 s = strcat(s, ":midair");
379 if(cvar("g_minstagib"))
380 s = strcat(s, ":minstagib");
381 GameLogEcho(s, FALSE);
382 GameLogEcho(":gameinfo:end", FALSE);
385 cvar_set("nextmap", "");
389 if(cvar("g_campaign"))
400 float( string pFilename ) TryFile =
403 dprint("TryFile(\"", pFilename, "\")\n");
404 lHandle = fopen( pFilename, FILE_READ );
405 if( lHandle != -1 ) {
415 if (game == GAME_DEATHMATCH)
416 return strcat("dm_", mapname);
417 else if (game == GAME_TEAM_DEATHMATCH)
418 return strcat("tdm_", mapname);
419 else if (game == GAME_DOMINATION)
420 return strcat("dom_", mapname);
421 else if (game == GAME_CTF)
422 return strcat("ctf_", mapname);
423 else if (game == GAME_RUNEMATCH)
424 return strcat("rune_", mapname);
425 else if (game == GAME_LMS)
426 return strcat("lms_", mapname);
427 return strcat("dm_", mapname);
430 float GetMaplistPosition()
435 map = strzone(GetMapname());
437 f = tokenize(cvar_string("g_maplist"));
441 s = strzone(argv(pos));
453 // resume normal maplist rotation if current map is not in g_maplist
454 return cvar("g_maplist_index");
457 float MapHasRightSize(string map)
459 // open map size restriction file
461 dprint("opensize "); dprint(map);
462 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
465 float mapmin, mapmax;
467 mapmin = stof(fgets(fh));
468 mapmax = stof(fgets(fh));
470 if(player_count < mapmin)
472 dprint("not enough\n");
475 if(player_count > mapmax)
477 dprint("too many\n");
480 dprint("right size\n");
483 dprint(": not found\n");
487 float Map_Count, Map_Current;
489 string Map_Filename(float position)
491 return strcat("maps/", argv(position), ".mapcfg");
494 float(float position, float pass) Map_Check =
497 filename = Map_Filename(position);
498 if(TryFile(filename))
502 if(MapHasRightSize(argv(position)))
507 dprint( "Couldn't find '", filename, "'..\n" );
512 void(float position) Map_Goto =
514 cvar_set("g_maplist_index", ftos(position));
515 localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
518 // return codes of map selectors:
519 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
520 // -2 = permanent failure
521 float() MaplistMethod_Iterate = // usual method
525 for(pass = 1; pass <= 2; ++pass)
527 for(i = 1; i < Map_Count; ++i)
530 mapindex = math_mod(i + Map_Current, Map_Count);
531 if(Map_Check(mapindex, pass))
538 float() MaplistMethod_Repeat = // fallback method
540 if(Map_Check(Map_Current, 2))
545 float() MaplistMethod_Random = // random map selection
551 for(i = 0; i <= imax; ++i)
554 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
555 if(Map_Check(mapindex, 1))
561 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
562 // the exponent sets a bias on the map selection:
563 // the higher the exponent, the
565 float i, j, imax, insertpos;
569 for(i = 0; i <= imax; ++i)
573 // now reinsert this at another position
574 insertpos = pow(Map_Count, exponent);
575 insertpos = random() * insertpos; // ]0, (Map_Count)^exponent]
576 insertpos = pow(insertpos, 1 / exponent); // ]0, Map_Count]
577 insertpos = ceil(insertpos); // {1, 2, 3, ..., Map_Count}
578 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
580 // insert the current map there
582 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first
583 newlist = strcat(newlist, "'", argv(j), "'");
584 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
585 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
586 newlist = strcat(newlist, "'", argv(j), "'");
587 cvar_set("g_maplist", newlist);
588 Map_Count = tokenize(newlist);
590 // NOTE: the selected map has just been inserted at (insertpos-1)th position
591 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
592 if(Map_Check(Map_Current, 1))
598 void() Maplist_Init =
601 temp = cvar_string("g_maplist");
602 Map_Count = tokenize(temp);
605 bprint( "Maplist is empty! Resetting it to default map list.\n" );
606 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
607 Map_Count = tokenize(temp);
610 error("empty maplist, cannot select a new map");
611 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
616 //local string nextmap;
617 //local float n, nummaps;
620 if (alreadychangedlevel)
622 alreadychangedlevel = TRUE;
624 if(cvar("g_campaign"))
626 CampaignPostIntermission();
630 if (cvar("samelevel")) // if samelevel is set, stay on same level
632 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
633 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
634 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
635 localcmd("restart\n");
636 //changelevel (mapname);
640 // if an exit cfg is defined by exiting map, exec it.
641 exit_cfg = cvar_string("exit_cfg");
643 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
645 localcmd("exec game_reset.cfg\n");
648 if (cvar("lastlevel"))
650 localcmd(strcat("set lastlevel 0\n"));
651 localcmd(strcat("togglemenu\n"));
658 // cvar "nextmap" always gets priority
659 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
661 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
665 for(allowReset = 1; allowReset >= 0; --allowReset)
671 if(cvar("g_maplist_shuffle") > 0)
672 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
675 if(cvar("g_maplist_selectrandom"))
676 nextMap = MaplistMethod_Random();
679 nextMap = MaplistMethod_Iterate();
682 nextMap = MaplistMethod_Repeat();
689 else // PERMANENT FAILURE
693 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
694 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
698 error("Everything is broken - not even the default map list works. Please report this to the developers.");
710 When the player presses attack or jump, change to the next level
713 void() IntermissionThink =
715 if(cvar("sv_autoscreenshot"))
719 if(clienttype(self) == CLIENTTYPE_REAL)
720 stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
724 if (time < intermission_exittime)
727 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
737 Returns the entity to view from
741 entity() FindIntermission =
746 // look for info_intermission first
747 spot = find (world, classname, "info_intermission");
749 { // pick a random one
753 spot = find (spot, classname, "info_intermission");
755 spot = find (spot, classname, "info_intermission");
761 // then look for the start position
762 spot = find (world, classname, "info_player_start");
766 // testinfo_player_start is only found in regioned levels
767 spot = find (world, classname, "testplayerstart");
771 // then look for the start position
772 spot = find (world, classname, "info_player_deathmatch");
776 //objerror ("FindIntermission: no spot");
782 ===============================================================================
786 ===============================================================================
794 if(cvar("_printstats"))
795 cvar_set("_printstats", "0");
804 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
806 if(cvar("sv_eventlog") && gameover)
807 GameLogEcho(s, FALSE);
808 else if(cvar("sv_logscores_console"))
809 ServerConsoleEcho(s, FALSE);
810 if(cvar("sv_logscores_file"))
812 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
813 fputs(file, strcat(s, "\n"));
816 other = findchainflags(flags, FL_CLIENT);
819 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
821 s = strcat(":player:", ftos(other.frags), ":");
822 s = strcat(s, ftos(other.deaths), ":");
823 s = strcat(s, ftos(rint(time - other.jointime)), ":");
824 s = strcat(s, ftos(other.team), ":");
826 if(cvar("sv_logscores_file"))
827 fputs(file, strcat(s, other.netname, "\n"));
828 if(cvar("sv_eventlog") && gameover)
829 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
830 else if(cvar("sv_logscores_console"))
831 ServerConsoleEcho(strcat(s, other.netname), TRUE);
836 if(cvar("sv_eventlog") && gameover)
837 GameLogEcho(":end", FALSE);
838 else if(cvar("sv_logscores_console"))
839 ServerConsoleEcho(":end", FALSE);
840 if(cvar("sv_logscores_file"))
842 fputs(file, ":end\n");
849 go to the next level for deathmatch
850 only called if a time or frag limit has expired
856 intermission_running = 1;
858 // enforce a wait time before allowing changelevel
860 intermission_exittime = time + cvar("sv_mapchange_delay");
862 intermission_exittime = -60;
864 WriteByte (MSG_ALL, SVC_CDTRACK);
865 WriteByte (MSG_ALL, 3);
866 WriteByte (MSG_ALL, 3);
868 //pos = FindIntermission ();
874 if(cvar("sv_eventlog"))
875 GameLogEcho(":gameover", FALSE);
879 other = findchainflags(flags, FL_CLIENT);
880 while (other != world)
882 //other.nextthink = time + 0.5;
883 other.takedamage = DAMAGE_NO;
884 other.solid = SOLID_NOT;
885 other.movetype = MOVETYPE_NONE;
886 other.angles = other.v_angle;
887 other.angles_x = other.angles_x * -1;
888 other.cnt = time + 0.5; // used for autoscreenshot
893 bprint(strcat(other.netname, " ^7wins.\n"));
898 other.modelindex = 0;
899 other.weaponentity = world; // remove weapon model
900 other.view_ofs = '0 0 0';
901 other.angles = other.v_angle = pos.mangle;
904 other.angles = other.v_angle = pos.angles;
905 other.v_angle_x = other.v_angle_x * -1;
907 other.fixangle = TRUE; // turn this way immediately
908 setorigin (other, pos.origin);
914 if(cvar("g_campaign"))
915 CampaignPreIntermission();
917 WriteByte (MSG_ALL, SVC_INTERMISSION);
924 Exit deathmatch games upon conditions
927 void() CheckRules_Player =
929 if (gameover) // someone else quit the game already
932 // fixme: don't check players; instead check dom_team and ctf_team entities
933 // (div0: and that in CheckRules_World please)
937 float checkrules_oneminutewarning;
938 float checkrules_leaderfrags;
939 float tdm_max_score, tdm_old_score;
941 float checkrules_equality;
942 float checkrules_overtimewarning;
943 float checkrules_overtimeend;
945 void() InitiateOvertime =
947 if(!checkrules_overtimeend)
948 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
951 float WINNING_NO = 0; // no winner, but time limits may terminate the game
952 float WINNING_YES = 1; // winner found
953 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
954 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
956 float(float fraglimitreached, float equality) GetWinningCode =
960 return WINNING_STARTOVERTIME;
962 return WINNING_NEVER;
970 // set the .winning flag for exactly those players with a given field value
971 void(.float field, float value) SetWinners =
974 head = findchain(classname, "player");
977 head.winning = (head.field == value);
982 // set the .winning flag for those players with a given field value
983 void(.float field, float value) AddWinners =
986 head = findchain(classname, "player");
989 if(head.field == value)
995 // clear the .winning flags
996 void(void) ClearWinners =
999 head = findchain(classname, "player");
1007 // LMS winning condition: game terminates if and only if there's at most one
1008 // one player who's living lives. Top two scores being equal cancels the time
1010 float() WinningCondition_LMS =
1014 if(lms_dead_count < 0)
1017 if(player_count > 1 && lms_dead_count >= player_count - 1)
1018 return WINNING_YES; // He's the last man standing!
1020 if((player_count == 1 && lms_dead_count == 1))
1021 return WINNING_YES; // All dead... (n:n is handled by the test above)
1023 // dprint("player count = "); dprint(ftos(player_count));
1024 // dprint(", dead count = "); dprint(ftos(lms_dead_count));
1027 // When we get here, we have at least two players who are actually LIVING,
1028 // or one player who is still waiting for a victim to join the server. Now
1029 // check if the top two players have equal score.
1031 checkrules_leaderfrags = 0;
1032 head = findchain(classname, "player");
1033 checkrules_equality = FALSE;
1036 if(head.frags > checkrules_leaderfrags)
1038 checkrules_leaderfrags = head.frags;
1039 checkrules_equality = FALSE;
1041 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1042 checkrules_equality = TRUE;
1046 SetWinners(frags, checkrules_leaderfrags);
1048 // The top two players have the same amount of lives? No timelimit then,
1049 // enter overtime...
1051 if(checkrules_equality)
1052 return WINNING_NEVER;
1054 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1058 // DM winning condition: game terminates if a player reached the fraglimit,
1059 // unless the first two players have the same score. The latter case also
1060 // breaks the time limit.
1061 float(float fraglimit) WinningCondition_MaxIndividualScore =
1063 float checkrules_oldleaderfrags;
1066 checkrules_oldleaderfrags = checkrules_leaderfrags;
1067 checkrules_leaderfrags = 0;
1068 head = findchain(classname, "player");
1069 checkrules_equality = FALSE;
1072 if(head.frags > checkrules_leaderfrags)
1074 checkrules_leaderfrags = head.frags;
1075 checkrules_equality = FALSE;
1077 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1078 checkrules_equality = TRUE;
1082 if(checkrules_leaderfrags > 0)
1083 SetWinners(frags, checkrules_leaderfrags);
1087 if (!cvar("g_runematch"))
1088 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1090 if (checkrules_leaderfrags == fraglimit - 1)
1091 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1092 else if (checkrules_leaderfrags == fraglimit - 2)
1093 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1094 else if (checkrules_leaderfrags == fraglimit - 3)
1095 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1098 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1101 float(float fraglimit) WinningConditionBase_Teamplay =
1103 tdm_old_score = tdm_max_score;
1104 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1106 checkrules_equality =
1111 (team1_score == tdm_max_score)
1112 + (team2_score == tdm_max_score)
1113 + (team3_score == tdm_max_score)
1114 + (team4_score == tdm_max_score)
1118 if(tdm_max_score > 0)
1120 if(team1_score == tdm_max_score)
1121 AddWinners(team, COLOR_TEAM1);
1122 if(team2_score == tdm_max_score)
1123 AddWinners(team, COLOR_TEAM2);
1124 if(team3_score == tdm_max_score)
1125 AddWinners(team, COLOR_TEAM3);
1126 if(team4_score == tdm_max_score)
1127 AddWinners(team, COLOR_TEAM4);
1130 if(!cvar("g_runematch") && !cvar("g_domination"))
1131 if(tdm_max_score != tdm_old_score)
1133 if(tdm_max_score == fraglimit - 1)
1134 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1135 else if(tdm_max_score == fraglimit - 2)
1136 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1137 else if(tdm_max_score == fraglimit - 3)
1138 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1141 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1144 // TDM winning condition: game terminates if a team's score sum reached the
1145 // fraglimit, unless the first two teams have the same total score. The latter
1146 // case also breaks the time limit.
1147 float(float fraglimit) WinningCondition_MaxTeamSum =
1151 team1_score = team2_score = team3_score = team4_score = 0;
1153 head = findchain(classname, "player");
1156 if(head.team == COLOR_TEAM1)
1157 team1_score += head.frags;
1158 else if(head.team == COLOR_TEAM2)
1159 team2_score += head.frags;
1160 else if(head.team == COLOR_TEAM3)
1161 team3_score += head.frags;
1162 else if(head.team == COLOR_TEAM4)
1163 team4_score += head.frags;
1167 return WinningConditionBase_Teamplay(fraglimit);
1170 // DOM/CTF winning condition: game terminates if the max of a team's players'
1171 // score reached the fraglimit, unless the first two teams have the same
1172 // maximum score. The latter case also breaks the time limit.
1173 float(float fraglimit) WinningCondition_MaxTeamMax =
1177 team1_score = team2_score = team3_score = team4_score = 0;
1179 head = findchain(classname, "player");
1182 if(head.team == COLOR_TEAM1)
1184 if(head.frags > team1_score)
1185 team1_score = head.frags;
1187 else if(head.team == COLOR_TEAM2)
1189 if(head.frags > team2_score)
1190 team2_score = head.frags;
1192 else if(head.team == COLOR_TEAM3)
1194 if(head.frags > team3_score)
1195 team3_score = head.frags;
1197 else if(head.team == COLOR_TEAM4)
1199 if(head.frags > team4_score)
1200 team4_score = head.frags;
1205 return WinningConditionBase_Teamplay(fraglimit);
1208 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1215 head = find(world, classname, "player");
1218 if(!whichteam || head.team == whichteam)
1222 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1224 fragtotal = fragtotal + head.frags;
1225 s = ftos(head.frags);
1226 s = strcat(s, "/", ftos(head.deaths));
1227 s = strcat(s, " @ ", ftos(head.ping));
1228 if(clienttype(head) == CLIENTTYPE_BOT)
1229 s = strcat(s, "botms");
1231 s = strcat(s, "ms");
1232 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1234 head = find(head, classname, "player");
1236 if(whichteam && found)
1237 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1240 void PrintScoreboard()
1242 ServerConsoleEcho("Scoreboard:", FALSE);
1245 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1246 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1247 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1248 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1252 PrintScoreboardFor("", "^7", 0);
1254 ServerConsoleEcho(".", FALSE);
1262 Exit deathmatch games upon conditions
1265 void() CheckRules_World =
1268 local float timelimit;
1269 local float fraglimit;
1275 if (intermission_running)
1276 if (time >= intermission_exittime + 60)
1282 if (gameover) // someone else quit the game already
1287 if(cvar("_scoreboard"))
1289 cvar_set("_scoreboard", "0");
1293 timelimit = cvar("timelimit") * 60;
1294 fraglimit = cvar("fraglimit");
1296 if (timelimit && time >= timelimit)
1299 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1305 if(!checkrules_overtimewarning && checkrules_overtimeend)
1307 checkrules_overtimewarning = TRUE;
1308 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1309 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1312 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1314 checkrules_oneminutewarning = TRUE;
1315 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1318 status = WINNING_NO;
1321 status = WinningCondition_LMS();
1327 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1328 status = WinningCondition_MaxTeamSum(fraglimit);
1330 // status = WinningCondition_MaxTeamMax(fraglimit);
1333 dprint("div0: How can this happen?\n");
1334 status = WinningCondition_MaxTeamMax(fraglimit);
1338 status = WinningCondition_MaxIndividualScore(fraglimit);
1341 if(status == WINNING_STARTOVERTIME)
1343 status = WINNING_NEVER;
1347 if(status == WINNING_NEVER)
1348 // equality cases! Nobody wins if the overtime ends in a draw.
1351 if(checkrules_overtimeend)
1352 if(status != WINNING_NEVER)
1353 status = WINNING_YES;
1355 if(status == WINNING_YES)