2 void makevectors (vector ang) = #1;
3 void setorigin (entity e, vector o) = #2;
4 void setmodel (entity e, string m) = #3;
5 void setsize (entity e, vector min, vector max) = #4;
7 void crash (void) = #6;
8 float random (void) = #7;
9 //void(entity e, float chan, string samp, float vol, float atten) sound = #8;
10 vector normalize (vector v) = #9;
11 void error (string e) = #10;
12 void objerror (string e) = #11;
13 float vlen (vector v) = #12;
14 float vectoyaw (vector v) = #13;
15 entity spawn (void) = #14;
16 void remove (entity e) = #15;
17 void traceline (vector v1, vector v2, float nomonst, entity forent) = #16;
18 entity checkclient (void) = #17;
19 entity find (entity start, .string fld, string match) = #18;
20 //string precache_sound (string s) = #19;
21 string precache_model (string s) = #20;
22 //void(entity client, string s)stuffcmd = #21;
23 entity findradius (vector org, float rad) = #22;
24 void bprint (string s, ...) = #23;
25 //void(entity client, string s) sprint = #24;
26 //void dprint (string s, ...) = #25; // aliased in util.qh
27 string ftos (float f) = #26;
28 string vtos (vector v) = #27;
29 void coredump (void) = #28;
30 void traceon (void) = #29;
31 void traceoff (void) = #30;
32 void eprint (entity e) = #31;
33 float walkmove (float yaw, float dist) = #32;
35 float droptofloor () = #34;
36 void lightstyle (float style, string value) = #35;
37 float rint (float v) = #36;
38 float floor (float v) = #37;
39 float ceil (float v) = #38;
41 float checkbottom (entity e) = #40;
42 float pointcontents (vector v) = #41;
44 float fabs (float f) = #43;
45 //vector(entity e, float speed) aim = #44;
46 float cvar (string s) = #45;
47 void localcmd (string s) = #46;
48 entity nextent (entity e) = #47;
49 void particle (vector v, vector d, float colour, float count) = #48;
50 void ChangeYaw (void) = #49;
52 vector vectoangles (vector v) = #51;
53 //void(float to, float f) WriteByte = #52;
54 //void(float to, float f) WriteCoord = #56;
55 void movetogoal (float step) = #67;
56 string precache_file (string s) = #68;
57 void makestatic (entity e) = #69;
58 void changelevel (string s) = #70;
60 void cvar_set (string var, string val) = #72;
61 //void(entity client, string s) centerprint = #73;
62 void ambientsound (vector pos, string samp, float vol, float atten) = #74;
63 string precache_model2 (string s) = #75;
64 string precache_sound2 (string s) = #76;
65 string precache_file2 (string s) = #77;