1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuLoadedMaplist;
16 float menuNotTheFirstFrame;
25 void() m_init_delayed =
32 menuLoadedMaplist = 0;
34 if(!MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 1))
36 menuLoadedMaplist = 1;
41 if(cvar_string("menu_skin") != "")
43 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
44 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
48 draw_currentSkin = "gfx/menu/default";
49 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
51 draw_currentSkin = strzone(draw_currentSkin);
52 while((s = fgets(fh)))
54 Skin_ApplySetting(argv(0), argv(1));
57 draw_setMousePointer("cursor", SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
59 main = spawnMainWindow(); main.configureMainWindow(main);
61 main.resizeNotify(main, draw_shift, draw_scale, draw_shift, draw_scale);
64 menuMousePos = '0.5 0.5 0';
67 m_display(); // delayed menu display
70 void(float key, float ascii) m_keyup =
72 if(!menuLoadedMaplist)
77 main.keyUp(main, key, ascii, menuShiftState);
78 if(key >= K_MOUSE1 && key <= K_MOUSE3)
80 --mouseButtonsPressed;
81 if(!mouseButtonsPressed)
82 main.mouseRelease(main, menuMousePos);
83 if(mouseButtonsPressed < 0)
85 mouseButtonsPressed = 0;
86 print("Warning: released an already released button\n");
89 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
90 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
91 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
94 void(float key, float ascii) m_keydown =
96 if(!menuLoadedMaplist)
105 e.keyGrabbed(e, key, ascii);
110 if(!main.keyDown(main, key, ascii, menuShiftState))
112 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
113 m_hide(); // disable menu on unhandled ESC
114 if(key >= K_MOUSE1 && key <= K_MOUSE3)
115 if(!mouseButtonsPressed)
116 main.mousePress(main, menuMousePos);
118 if(key >= K_MOUSE1 && key <= K_MOUSE3)
120 ++mouseButtonsPressed;
121 if(mouseButtonsPressed > 10)
123 mouseButtonsPressed = 10;
124 print("Warning: pressed an already pressed button\n");
127 if(key == K_ALT) menuShiftState |= S_ALT;
128 if(key == K_CTRL) menuShiftState |= S_CTRL;
129 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
137 if(!menuNotTheFirstFrame)
139 menuNotTheFirstFrame = 1;
141 if(!cvar("menu_video_played"))
143 localcmd("set menu_video_played 1; cd loop 1; play sound/announcer/male/welcome.ogg\n");
144 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
147 if(!menuLoadedMaplist)
149 // TODO draw an info image about this situation
154 realFrametime = frametime = min(0.2, t - menuPrevTime);
160 if(getmousetarget() == MT_MENU && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
161 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
166 if(cvar("cl_capturevideo"))
167 frametime = 1 / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
172 gamestatus = gamestatus | GAME_ISSERVER;
173 if(clientstate() == CS_CONNECTED)
174 gamestatus = gamestatus | GAME_CONNECTED;
175 if(cvar("developer"))
176 gamestatus = gamestatus | GAME_DEVELOPER;
178 prevMenuAlpha = menuAlpha;
181 if(menuAlpha == 0 && menuLogoAlpha < 2)
183 menuLogoAlpha = menuLogoAlpha + frametime * 2;
187 menuAlpha = min(1, menuAlpha + frametime * 5);
193 menuAlpha = max(0, menuAlpha - frametime * 5);
199 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) && menuLogoAlpha > 0)
203 sz = draw_PictureSize(SKINGFX_BACKGROUND);
204 // keep aspect of image
205 if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
207 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
208 // match up the height
210 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
214 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
215 // match up the width
217 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
219 draw_Picture('0.5 0.5 0' - 0.5 * isz, SKINGFX_BACKGROUND, isz, '1 1 1', bound(0, menuLogoAlpha, 1));
220 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
222 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
223 draw_drawMousePointer(menuMousePos);
230 if(prevMenuAlpha > 0)
231 main.initializeDialog(main, main.firstChild);
235 draw_alpha *= menuAlpha;
240 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
241 if(dMouse != '0 0 0')
243 dMouse = globalToBoxSize(dMouse, draw_scale);
244 menuMousePos += dMouse * 1; // TODO use a cvar here
245 menuMousePos_x = bound(0, menuMousePos_x, 1);
246 menuMousePos_y = bound(0, menuMousePos_y, 1);
247 if(mouseButtonsPressed)
248 main.mouseDrag(main, menuMousePos);
250 main.mouseMove(main, menuMousePos);
254 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
255 draw_drawMousePointer(menuMousePos);
263 setkeydest(KEY_MENU);
264 setmousetarget(MT_MENU);
266 if(!menuLoadedMaplist)
269 if(mouseButtonsPressed)
270 main.mouseRelease(main, menuMousePos);
271 mouseButtonsPressed = 0;
273 main.focusEnter(main);
274 main.showNotify(main);
280 setkeydest(KEY_GAME);
281 setmousetarget(MT_CLIENT);
283 if(!menuLoadedMaplist)
286 main.focusLeave(main);
287 main.hideNotify(main);
303 void(string itemname) m_goto =
306 if(!menuLoadedMaplist)
308 if(itemname == "") // this can be called by GameCommand
310 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
314 main.initializeDialog(main, main.firstChild);
320 e = findstring(NULL, name, itemname);
321 if(e && e.parent == main)
324 main.initializeDialog(main, e);