2 // changes by LordHavoc on 03/30/04
3 // cleaned up dummy code
4 // dummies are now removed eventually after being gibbed (norespawn = TRUE)
5 // dummy impulse now checks sv_cheats to prevent players from overwhelming server with dummies
6 // dummies now use player code where possible
8 void player_anim (void);
11 self.think = DummyThink;
12 self.nextthink = time;
19 void PlayerDamage (vector hitloc, float damage, entity inflictor, entity attacker, float deathtype);
20 void CreateDummy (vector org, float type)
25 self.norespawn = TRUE;
26 self.solid = SOLID_SLIDEBOX;
27 self.movetype = MOVETYPE_WALK;
28 self.classname = "corpse";
29 self.takedamage = DAMAGE_YES;
30 self.damageforcescale = oldself.damageforcescale;
32 self.weapon = IT_LASER;
33 setsize (self, oldself.mins, oldself.maxs);
34 setorigin (self, org);
36 setmodel (self, "models/player/marine.zym");
38 setmodel (self, "models/player/grunt.zym");
40 setmodel (self, "models/player/specop.zym");
42 setmodel (self, "models/player/pyria.zym");
44 setmodel (self, "models/player/lurk.zym");
46 setmodel (self, "models/player/visitant.zym");
48 setmodel (self, "models/player/headhunter.zym");
50 setmodel (self, "models/player/jeandarc.zym");
52 setmodel (self, "models/player/mulder.zym");
54 setmodel (self, "models/player/insurrectionist.zym");
56 setmodel (self, "models/player/robot.zym");
58 setmodel (self, "models/player/lycanthrope.zym");
60 setmodel (self, "models/player/fshock.zym");
61 setsize (self, PL_MIN, PL_MAX);
62 self.event_damage = PlayerDamage;
67 void ImpulseCommands (void)
69 if (self.impulse >= 1 && self.impulse <= 9)
70 W_SwitchWeapon (self.impulse);
72 else if (self.impulse == 10)
74 else if (self.impulse == 12)
76 else if (self.impulse == 13 && cvar("sv_cheats"))
78 makevectors (self.v_angle);
79 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 1);
81 else if (self.impulse == 14 && cvar("sv_cheats"))
83 makevectors (self.v_angle);
84 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 2);
86 else if (self.impulse == 15 && cvar("sv_cheats"))
88 makevectors (self.v_angle);
89 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 3);
91 else if (self.impulse == 16 && cvar("sv_cheats"))
93 makevectors (self.v_angle);
94 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 4);
96 else if (self.impulse == 17 && cvar("sv_cheats"))
98 makevectors (self.v_angle);
99 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 5);
101 else if (self.impulse == 18 && cvar("sv_cheats"))
103 makevectors (self.v_angle);
104 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 6);
106 else if (self.impulse == 19 && cvar("sv_cheats"))
108 makevectors (self.v_angle);
109 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 7);
111 else if (self.impulse == 20 && cvar("sv_cheats"))
113 makevectors (self.v_angle);
114 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 8);
116 else if (self.impulse == 21 && cvar("sv_cheats"))
118 makevectors (self.v_angle);
119 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 9);
121 else if (self.impulse == 22 && cvar("sv_cheats"))
123 makevectors (self.v_angle);
124 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 10);
126 else if (self.impulse == 23 && cvar("sv_cheats"))
128 makevectors (self.v_angle);
129 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 11);
131 else if (self.impulse == 24 && cvar("sv_cheats"))
133 makevectors (self.v_angle);
134 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 12);
136 else if (self.impulse == 25 && cvar("sv_cheats"))
138 makevectors (self.v_angle);
139 CreateDummy (self.origin + self.view_ofs + v_forward * 64, 13);
141 else if (self.impulse == 26)
143 setmodel (self, "models/player/marine.zym");
144 setsize (self, PL_MIN, PL_MAX);
146 else if (self.impulse == 27)
148 setmodel (self, "models/player/grunt.zym");
149 setsize (self, PL_MIN, PL_MAX);
151 else if (self.impulse == 28)
153 setmodel (self, "models/player/specop.zym");
154 setsize (self, PL_MIN, PL_MAX);
156 else if (self.impulse == 29)
158 setmodel (self, "models/player/pyria.zym");
159 setsize (self, PL_MIN, PL_MAX);
161 else if (self.impulse == 30)
163 setmodel (self, "models/player/lurk.zym");
164 setsize (self, PL_MIN, PL_MAX);
166 else if (self.impulse == 31)
168 setmodel (self, "models/player/headhunter.zym");
169 setsize (self, PL_MIN, PL_MAX);
171 else if (self.impulse == 32)
173 setmodel (self, "models/player/visitant.zym");
174 setsize (self, PL_MIN, PL_MAX);
176 else if (self.impulse == 33)
178 setmodel (self, "models/player/jeandarc.zym");
179 setsize (self, PL_MIN, PL_MAX);
181 else if (self.impulse == 34)
183 setmodel (self, "models/player/mulder.zym");
184 setsize (self, PL_MIN, PL_MAX);
186 else if (self.impulse == 35)
188 setmodel (self, "models/player/insurrectionist.zym");
189 setsize (self, PL_MIN, PL_MAX);
191 else if (self.impulse == 36)
193 setmodel (self, "models/player/robot.zym");
194 setsize (self, PL_MIN, PL_MAX);
196 else if (self.impulse == 37)
198 setmodel (self, "models/player/lycanthrope.zym");
199 setsize (self, PL_MIN, PL_MAX);
201 else if (self.impulse == 38)
203 setmodel (self, "models/player/fshock.zym");
204 setsize (self, PL_MIN, PL_MAX);
206 else if (self.impulse == 97 && !self.crouch)
209 self.view_ofs_z = self.view_ofs_z - 20;
211 else if (self.impulse == 98 && self.crouch) {
213 self.view_ofs_z = self.view_ofs_z + 20;
215 else if (self.impulse == 99)
217 self.items = IT_LASER | IT_UZI | IT_SHOTGUN | IT_GRENADE_LAUNCHER | IT_ELECTRO | IT_CRYLINK | IT_NEX | IT_HAGAR | IT_ROCKET_LAUNCHER;
218 self.ammo_shells = 100;
219 self.ammo_nails = 100;
220 self.ammo_rockets = 100;
221 self.ammo_cells = 100;