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Wazat's teamplay gamemodes
[divverent/nexuiz.git] / qcsrc / gamec / sv_main.c
1
2 void CreatureFrame (void)
3 {
4         local entity oldself;
5         local float dm;
6         oldself = self;
7         self = findfloat(world, iscreature, TRUE);
8         while (self)
9         {
10                 if (self.movetype != MOVETYPE_NOCLIP)
11                 {
12                         if (self.waterlevel)
13                         {
14                                 if (!(self.flags & FL_INWATER))
15                                 {
16                                         //if (self.watertype == CONTENT_LAVA)
17                                         //      sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
18                                         //if (self.watertype == CONTENT_WATER)
19                                         //      sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
20                                         //if (self.watertype == CONTENT_SLIME)
21                                         //      sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
22                                         self.flags = self.flags + FL_INWATER;
23                                         self.dmgtime = 0;
24                                 }
25                                 if (self.waterlevel != 3)
26                                 {
27                                         self.air_finished = time + 12;
28                                         self.dmg = 2;
29                                 }
30                                 else if (self.air_finished < time)
31                                 {       // drown!
32                                         if (!self.deadflag)
33                                         if (self.pain_finished < time)
34                                         {
35                                                 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
36                                                 self.pain_finished = time + 0.5;
37                                         }
38                                 }
39                                 if (self.dmgtime < time)
40                                 {
41                                         self.dmgtime = time + 0.1;
42                                         if (self.watertype == CONTENT_LAVA)
43                                         {
44                                                 if (self.watersound_finished < time)
45                                                 {
46                                                         self.watersound_finished = time + 0.5;
47                                                         sound (self, CHAN_BODY, "player/lava.wav", 1, ATTN_NORM);
48                                                 }
49                                                 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
50                                         }
51                                         else if (self.watertype == CONTENT_SLIME)
52                                         {
53                                                 if (self.watersound_finished < time)
54                                                 {
55                                                         self.watersound_finished = time + 0.5;
56                                                         sound (self, CHAN_BODY, "player/slime.wav", 1, ATTN_NORM);
57                                                 }
58                                                 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
59                                         }
60                                 }
61                         }
62                         else
63                         {
64                                 if (self.flags & FL_INWATER)
65                                 {
66                                         // play leave water sound
67                                         self.flags = self.flags - FL_INWATER;
68                                         self.dmgtime = 0;
69                                 }
70                                 self.air_finished = time + 12;
71                                 self.dmg = 2;
72                         }
73                         // check for falling damage
74                         dm = vlen(self.velocity - self.oldvelocity);
75                         if (self.deadflag)
76                                 dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
77                         else
78                         {
79                                 if (self.oldvelocity_z < self.velocity_z - 100)
80                                 {
81                                         local float soundrandom;
82                                         soundrandom = random() * 4;
83                                         if (soundrandom < 1)
84                                                 sound (self, CHAN_BODY, "misc/hitground1.wav", 1, ATTN_NORM);
85                                         else if (soundrandom < 2)
86                                                 sound (self, CHAN_BODY, "misc/hitground2.wav", 1, ATTN_NORM);
87                                         else if (soundrandom < 3)
88                                                 sound (self, CHAN_BODY, "misc/hitground3.wav", 1, ATTN_NORM);
89                                         else if (soundrandom < 4)
90                                                 sound (self, CHAN_BODY, "misc/hitground4.wav", 1, ATTN_NORM);
91                                 }
92                                 dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
93                         }
94                         if (dm > 0)
95                                 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
96                         self.oldvelocity = self.velocity;
97                 }
98                 self = findfloat(self, iscreature, TRUE);
99         }
100         self = oldself;
101 }
102
103
104 /*
105 =============
106 StartFrame
107
108 Called before each frame by the server
109 =============
110 */
111 void RuneMatchGivePoints();
112 void StartFrame (void)
113 {
114         sv_maxairspeed = cvar("sv_maxairspeed");
115         sv_maxspeed = cvar ("sv_maxspeed");
116         sv_friction = cvar ("sv_friction");
117         sv_accelerate = cvar ("sv_accelerate");
118         sv_stopspeed = cvar ("sv_stopspeed");
119         teamplay = cvar ("teamplay");
120
121         CreatureFrame ();
122         CheckRules_World ();
123
124         AuditTeams();
125
126         RuneMatchGivePoints();
127 }