]> icculus.org git repositories - divverent/nexuiz.git/blob - qcsrc/gamec/g_world.c
Delete some gamemodes, now we only have these left:
[divverent/nexuiz.git] / qcsrc / gamec / g_world.c
1 entity  lastspawn;
2
3 void worldspawn (void)
4 {
5         lastspawn = world;
6         BotInit();
7
8         game = cvar ("gamecfg");        // load game options
9
10         precache_model ("models/player/marine.zym");
11         precache_model ("models/player/specop.zym");
12         precache_model ("models/player/mulder.zym");
13         precache_model ("models/player/insurrectionist.zym");
14         precache_model ("models/player/fshock.zym");
15         //precache_model ("models/player/grunt.zym");
16         //precache_model ("models/player/pyria.zym");
17         precache_model ("models/player/lurk.zym");
18         precache_model ("models/player/visitant.zym");
19         precache_model ("models/player/headhunter.zym");
20         //precache_model ("models/player/jeandarc.zym");
21         precache_model ("models/player/robot.zym");
22         //precache_model ("models/player/lycanthrope.zym");
23         //precache_model ("models/player/shock.zym");
24         //precache_model ("models/player/carni.zym");
25
26
27         precache_model ("models/weapons/g_uzi.md3");
28         precache_model ("models/weapons/g_shotgun.md3");
29         precache_model ("models/weapons/g_gl.md3");
30         precache_model ("models/weapons/g_electro.md3");
31         precache_model ("models/weapons/g_crylink.md3");
32         precache_model ("models/weapons/g_nex.md3");
33         precache_model ("models/weapons/g_hagar.md3");
34         precache_model ("models/weapons/g_rl.md3");
35         
36         precache_model ("models/sprites/plasmahitwall.spr32");
37         precache_model ("models/sprites/muzzleflash.spr32");
38         precache_model ("models/sprites/plasmashot.spr32");
39         precache_model ("models/sprites/dpexplosion1.spr32");
40         precache_model ("models/sprites/dpexplosion2.spr32");
41
42         precache_model ("models/grenademodel.md3");
43         precache_model ("models/hagarmissile.mdl");
44         precache_model ("models/rocket.md3");
45         precache_model ("models/bullet.mdl");
46         precache_model ("models/casing_bronze.mdl");
47         precache_model ("models/casing_shell.mdl");
48         precache_model ("models/casing_steel.mdl");
49         precache_model ("models/beam.mdl");
50         precache_model ("models/flash.md3");
51         precache_model ("models/nexflash.md3");
52         precache_model ("models/laser.mdl");
53         precache_model ("models/elaser.mdl");
54         precache_model ("models/ebomb.mdl");
55         precache_model ("models/plasma.mdl");
56         precache_model ("models/plasmatrail.mdl");
57         precache_model ("models/tracer.mdl");
58         
59         precache_model ("models/items/g_h1.md3");
60         precache_model ("models/items/g_h25.md3");
61         precache_model ("models/items/g_h100.md3");
62         
63         precache_model ("models/items/g_a1.md3");
64         precache_model ("models/items/g_a25.md3");
65         
66         precache_model ("models/weapons/w_uzi.zym");
67         precache_model ("models/weapons/w_laser.zym");
68         precache_model ("models/weapons/w_shotgun.zym");
69         precache_model ("models/weapons/w_gl.zym");
70         precache_model ("models/weapons/w_electro.zym");
71         precache_model ("models/weapons/w_crylink.zym");
72         precache_model ("models/weapons/w_nex.zym");
73         precache_model ("models/weapons/w_hagar.zym");
74         precache_model ("models/weapons/w_rl.zym");
75         
76         precache_model ("models/items/a_shells.md3");
77         precache_model ("models/items/a_cells.md3");
78         precache_model ("models/items/a_rockets.md3");
79         precache_model ("models/items/a_bullets.mdl");
80         
81         precache_model ("models/items/g_strength.zym");
82         precache_model ("models/items/g_invincible.zym");
83         precache_model ("models/items/g_slowmo.zym");
84         precache_model ("models/items/g_speed.zym");
85         
86         precache_model ("models/gibs/eye.md3");
87         precache_model ("models/gibs/gib1.md3");
88         precache_model ("models/gibs/gib2.md3");
89         precache_model ("models/gibs/gib3.md3");
90         precache_model ("models/gibs/gib4.md3");
91         precache_model ("models/gibs/gib5.md3");
92         precache_model ("models/gibs/gib6.md3");
93         precache_model ("models/gibs/chunk.mdl");
94         precache_model ("models/gibs/bloodyskull.md3");
95
96         precache_sound ("weapons/lasergun_fire.wav");
97         precache_sound ("weapons/laserimpact.wav");
98         precache_sound ("weapons/uzi_fire.wav");
99         precache_sound ("weapons/shotgun_fire.wav");
100         precache_sound ("weapons/grenade_fire.wav");
101         precache_sound ("weapons/grenade_impact.wav");
102         precache_sound ("weapons/grenade_bounce.wav");
103         precache_sound ("weapons/nexfire.wav");
104         precache_sound ("weapons/neximpact.wav");
105         precache_sound ("weapons/electro_fire.wav");
106         precache_sound ("weapons/electro_fly.wav");
107         precache_sound ("weapons/missile_fly.wav");
108         precache_sound ("weapons/rocket_fire.wav");
109         precache_sound ("weapons/rocket_impact.wav");
110         precache_sound ("weapons/hagar_fire.wav");
111         precache_sound ("weapons/hagar_fire2.wav");
112         precache_sound ("weapons/hagexp1.wav");
113         precache_sound ("weapons/hagexp2.wav");
114         precache_sound ("weapons/hagexp3.wav");
115         precache_sound ("weapons/ric1.wav");
116         precache_sound ("weapons/ric2.wav");
117         precache_sound ("weapons/ric3.wav");
118         precache_sound ("weapons/weaponpickup.wav");
119         precache_sound ("weapons/crylink.wav");
120         precache_sound ("weapons/crylink2.wav");
121         precache_sound ("weapons/plasmahit.wav");
122         precache_sound ("weapons/uzi_fire_secondary.wav");
123         precache_sound ("weapons/tink1.wav");
124         precache_sound ("weapons/weapon_switch.wav");
125         
126         precache_sound ("misc/itempickup.wav");
127         precache_sound ("misc/bodyimpact1.wav");
128         precache_sound ("misc/bodyimpact2.wav");
129         precache_sound ("misc/armorimpact.wav");
130         precache_sound ("misc/hit.wav");
131         precache_sound ("misc/teleport.wav");
132         precache_sound ("misc/megahealth.wav");
133         precache_sound ("misc/mediumhealth.wav");
134         precache_sound ("misc/gib.wav");
135         precache_sound ("misc/jumppad.wav");
136         precache_sound ("misc/hitground1.wav");
137         precache_sound ("misc/hitground2.wav");
138         precache_sound ("misc/hitground3.wav");
139         precache_sound ("misc/hitground4.wav");
140         precache_sound ("misc/talk.wav");
141         precache_sound ("misc/gib_splat01.wav");
142         precache_sound ("misc/gib_splat02.wav");
143         precache_sound ("misc/gib_splat03.wav");
144         precache_sound ("misc/gib_splat04.wav");
145
146         precache_sound ("misc/itemrespawn.wav");
147
148
149         // plays music for the level if there is any
150         if (self.noise)
151         {
152                 precache_sound (self.noise);
153                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
154         }
155
156                 // 0 normal
157         lightstyle(0, "m");
158         
159         // 1 FLICKER (first variety)
160         lightstyle(1, "mmnmmommommnonmmonqnmmo");
161         
162         // 2 SLOW STRONG PULSE
163         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
164         
165         // 3 CANDLE (first variety)
166         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
167         
168         // 4 FAST STROBE
169         lightstyle(4, "mamamamamama");
170         
171         // 5 GENTLE PULSE 1
172         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
173         
174         // 6 FLICKER (second variety)
175         lightstyle(6, "nmonqnmomnmomomno");
176         
177         // 7 CANDLE (second variety)
178         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
179         
180         // 8 CANDLE (third variety)
181         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
182         
183         // 9 SLOW STROBE (fourth variety)
184         lightstyle(9, "aaaaaaaazzzzzzzz");
185         
186         // 10 FLUORESCENT FLICKER
187         lightstyle(10, "mmamammmmammamamaaamammma");
188
189         // 11 SLOW PULSE NOT FADE TO BLACK
190         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
191         
192         // styles 32-62 are assigned by the light program for switchable lights
193
194         // 63 testing
195         lightstyle(63, "a");
196
197 }
198
199 void light (void)
200 {
201         makestatic (self);
202 }