10 float FL_GODMODE = 64;
11 float FL_NOTARGET = 128;
13 float FL_ONGROUND = 512;
14 float FL_PARTIALGROUND = 1024;
15 float FL_WATERJUMP = 2048;
16 float FL_JUMPRELEASED = 4096;
17 float FL_WEAPON = 8192;
18 float FL_POWERUP = 16384;
20 float MOVETYPE_NONE = 0;
21 float MOVETYPE_ANGLENOCLIP = 1;
22 float MOVETYPE_ANGLECLIP = 2;
23 float MOVETYPE_WALK = 3;
24 float MOVETYPE_STEP = 4;
25 float MOVETYPE_FLY = 5;
26 float MOVETYPE_TOSS = 6;
27 float MOVETYPE_PUSH = 7;
28 float MOVETYPE_NOCLIP = 8;
29 float MOVETYPE_FLYMISSILE = 9;
30 float MOVETYPE_BOUNCE = 10;
31 //float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
32 //float MOVETYPE_FOLLOW = 12; // 'Attaches' the entity to its aim_ent
35 float SOLID_TRIGGER = 1;
37 float SOLID_SLIDEBOX = 3;
39 //float SOLID_CORPSE = 5; // Unobstructed by CORPSE or SLIDEBOX
44 float DEAD_RESPAWNABLE = 3;
50 float CONTENT_EMPTY = -1;
51 float CONTENT_SOLID = -2;
52 float CONTENT_WATER = -3;
53 float CONTENT_SLIME = -4;
54 float CONTENT_LAVA = -5;
55 float CONTENT_SKY = -6;
59 float SVC_DISCONNECT = 2;
60 float SVC_UPDATESTAT = 3;
61 float SVC_VERSION = 4;
62 float SVC_SETVIEW = 5;
66 float SVC_STUFFTEXT = 9;
67 float SVC_SETANGLE = 10;
68 float SVC_SERVERINFO = 11;
69 float SVC_LIGHTSTYLE = 12;
70 float SVC_UPDATENAME = 13;
71 float SVC_UPDATEFRAGS = 14;
72 float SVC_CLIENTDATA = 15;
73 float SVC_STOPSOUND = 16;
74 float SVC_UPDATECOLORS = 17;
75 float SVC_PARTICLE = 18;
76 float SVC_DAMAGE = 19;
77 float SVC_SPAWNSTATIC = 20;
78 float SVC_SPAWNBINARY = 21;
79 float SVC_SPAWNBASELINE = 22;
80 float SVC_TEMPENTITY = 23;
81 float SVC_SETPAUSE = 24;
82 float SVC_SIGNONNUM = 25;
83 float SVC_CENTERPRINT = 26;
84 float SVC_KILLEDMONSTER = 27;
85 float SVC_FOUNDSECRET = 28;
86 float SVC_SPAWNSTATICSOUND = 29;
87 float SVC_INTERMISSION = 30;
88 float SVC_FINALE = 31;
89 float SVC_CDTRACK = 32;
90 float SVC_SELLSCREEN = 33;
91 float SVC_CUTSCENE = 34;
94 float TE_SUPERSPIKE = 1;
96 float TE_EXPLOSION = 3;
97 float TE_TAREXPLOSION = 4;
98 float TE_LIGHTNING1 = 5;
99 float TE_LIGHTNING2 = 6;
100 float TE_WIZSPIKE = 7;
101 float TE_KNIGHTSPIKE = 8;
102 float TE_LIGHTNING3 = 9;
103 float TE_LAVASPLASH = 10;
104 float TE_TELEPORT = 11;
107 float CHAN_WEAPON = 1;
108 float CHAN_VOICE = 2;
111 float CHAN_IMPACT = 5;
114 float ATTN_NORM = 0.5;
116 float ATTN_STATIC = 3;
118 float UPDATE_GENERAL = 0;
119 float UPDATE_STATIC = 1;
120 float UPDATE_BINARY = 2;
121 float UPDATE_TEMP = 3;
123 float EF_BRIGHTFIELD = 1;
124 float EF_MUZZLEFLASH = 2;
125 float EF_BRIGHTLIGHT = 4;
126 float EF_DIMLIGHT = 8;
128 float MSG_BROADCAST = 0;
133 // Deathtypes (weapon deathtypes are the IT_* constants below)
134 float DEATH_FALL = 10000;
135 float DEATH_TELEFRAG = 10001;
136 float DEATH_DROWN = 10002;
137 float DEATH_HURTTRIGGER = 10003;
138 float DEATH_LAVA = 10004;
139 float DEATH_SLIME = 10005;
140 float DEATH_KILL = 10006;
141 float DEATH_NOAMMO = 10007;
142 float DEATH_SWAMP = 10008;
144 float IT_LASER = 4096;
145 float IT_SHOTGUN = 1;
147 float IT_GRENADE_LAUNCHER = 4;
148 float IT_ELECTRO = 8;
149 float IT_CRYLINK = 16;
152 float IT_ROCKET_LAUNCHER = 128;
154 float IT_SHELLS = 256;
155 float IT_NAILS = 512;
156 float IT_ROCKETS = 1024;
157 float IT_CELLS = 2048;
159 float IT_STRENGTH = 8192;
160 float IT_INVINCIBLE = 16384;
161 //float IT_SPEED = 32768;
162 //float IT_SLOWMO = 65536;
164 float IT_KEY1 = 131072;
165 float IT_KEY2 = 262144;
167 vector PL_VIEW_OFS = '0 0 35';
168 vector PL_MIN = '-16 -16 -24';
169 vector PL_MAX = '16 16 45';
170 vector PL_CROUCH_VIEW_OFS = '0 0 15';
171 vector PL_CROUCH_MIN = '-16 -16 -24';
172 vector PL_CROUCH_MAX = '16 16 25';
174 // Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just
175 // did this so at least they worked
176 // NOTE: instagib IS NOT compatible with rocket-arena, so make sure to prevent selecting both in a menu
177 //float GAME_INSTAGIB = 1; /// everyone gets the nex gun with infinite ammo, and one shot kills
178 //float GAME_ROCKET_ARENA = 16; /// Everyone starts with a rocket launcher
179 //float GAME_FULLBRIGHT_PLAYERS = 64; /// makes the players model fullbright
180 //float GAME_TEAMS = 128; /// Teams, red/green/yellow/blue
182 float game; // set to "gamecfg" on worldspawn
185 //float POWERUP_STRENGTH_DAMAGE = 2; // damage multiplier for strength powerup
186 //float POWERUP_STRENGTH_FORCE = 4; // force multiplier for strength powerup
188 //float POWERUP_INVINCIBLE_TAKEDAMAGE = 0.2; // received damage multiplier for invincible powerup
191 float TE_BEAM = 13; // grappling hook