1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
14 Finds a point to respawn
17 entity SelectSpawnPoint (void)
19 local entity spot, thing;
22 spot = find (world, classname, "testplayerstart");
29 spot = find(spot, classname, "info_player_deathmatch");
32 if (spot == lastspawn)
35 thing = findradius(spot.origin, 70);
38 if (thing.classname == "player")
50 spot = find (world, classname, "info_player_start");
52 error ("PutClientInServer: no info_player_start on level");
61 Checks if the argument string can be a valid playermodel.
62 Returns a valid one in doubt.
65 string CheckPlayerModel(string playermodel) {
66 if( substring(playermodel,0,14) != "models/player/") playermodel = "models/player/marine.zym";
68 /* Possible Fixme: Check if server can open the model?
69 This would kill custom models, however. */
79 Called when a client spawns in the server
82 void PutClientInServer (void)
86 spot = SelectSpawnPoint ();
88 self.classname = "player";
89 self.movetype = MOVETYPE_WALK;
90 self.solid = SOLID_SLIDEBOX;
91 self.flags = FL_CLIENT;
92 self.takedamage = DAMAGE_AIM;
94 self.health = cvar("g_balance_health_start");
95 self.armorvalue = cvar("g_balance_armor_start");
96 self.damageforcescale = 2;
105 self.pain_finished = 0;
106 self.strength_finished = 0;
107 self.invincible_finished = 0;
108 //self.speed_finished = 0;
109 //self.slowmo_finished = 0;
110 // players have no think function
111 self.think = SUB_Null;
114 self.deadflag = DEAD_NO;
116 self.angles = spot.angles;
117 self.fixangle = TRUE; // turn this way immediately
118 self.velocity = '0 0 0';
119 self.avelocity = '0 0 0';
120 self.punchangle = '0 0 0';
121 self.punchvector = '0 0 0';
126 self.playermodel = CheckPlayerModel(self.playermodel);
128 precache_model (self.playermodel);
129 setmodel (self, self.playermodel);
130 self.skin = stof(self.playerskin);
132 self.view_ofs = PL_VIEW_OFS;
133 setsize (self, PL_MIN, PL_MAX);
134 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
135 // don't reset back to last position, even if new position is stuck in solid
136 self.oldorigin = self.origin;
138 // self.items = IT_LASER | IT_UZI| IT_SHOTGUN | IT_GRENADE_LAUNCHER | IT_ELECTRO | IT_CRYLINK | IT_NEX | IT_HAGAR | IT_ROCKET_LAUNCHER;
139 // self.weapon = IT_UZI;
141 if (cvar("g_instagib") == 1)
144 self.switchweapon = WEP_NEX;
145 self.ammo_shells = 0;
147 self.ammo_rockets = 0;
148 self.ammo_cells = 999;
150 else if (cvar("g_rocketarena") == 1)
152 self.items = IT_ROCKET_LAUNCHER;
153 self.switchweapon = WEP_ROCKET_LAUNCHER;
154 self.ammo_shells = 0;
156 self.ammo_rockets = 999;
161 self.items = IT_LASER | IT_SHOTGUN;
162 self.switchweapon = WEP_SHOTGUN;
163 self.ammo_shells = 50;
165 self.ammo_rockets = 0;
169 if (cvar("g_fullbrightplayers") == 1)
170 self.effects = EF_FULLBRIGHT;
172 self.event_damage = PlayerDamage;
174 self.statdraintime = time + 5;
175 self.button0 = self.button1 = self.button2 = self.button3 = 0;
181 CL_SpawnWeaponentity();
183 //stuffcmd(self, "chase_active 0");
191 void SetNewParms (void)
201 void SetChangeParms (void)
210 Called when a client types 'kill' in the console
213 void ClientKill (void)
215 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
222 Called when a client connects to the server
225 void ClientConnect (void)
228 bprint ("^4",self.netname);
229 bprint (" connected\n");
230 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
231 // send prediction settings to the client
232 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
233 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
234 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
235 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
236 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
237 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
238 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
239 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
246 Called when a client disconnects from the server
249 void ClientDisconnect (void)
251 ClientDisconnected();
252 bprint ("^4",self.netname);
253 bprint (" disconnected\n");
256 .entity chatbubbleentity;
258 void() ChatBubbleThink =
260 self.nextthink = time;
261 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
266 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
267 if (self.owner.buttonchat)
270 self.effects = EF_NODRAW;
273 void() UpdateChatBubble =
275 if (!self.modelindex)
277 // spawn a chatbubble entity if needed
278 if (!self.chatbubbleentity)
280 self.chatbubbleentity = spawn();
281 self.chatbubbleentity.owner = self;
282 self.chatbubbleentity.think = ChatBubbleThink;
283 self.chatbubbleentity.nextthink = time;
284 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
285 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
286 self.chatbubbleentity.effects = EF_NODRAW;
290 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
291 // added to the model skins
292 void() UpdateColorModHack =
295 c = self.clientcolors & 15;
296 // LordHavoc: only bothering to support white, green, red, yellow, blue
297 if (teamplay == 0) self.colormod = '0 0 0';
298 else if (c == 0) self.colormod = '1.00 1.00 1.00';
299 else if (c == 3) self.colormod = '0.10 1.73 0.10';
300 else if (c == 4) self.colormod = '1.73 0.10 0.10';
301 else if (c == 12) self.colormod = '1.22 1.22 0.10';
302 else if (c == 13) self.colormod = '0.10 0.10 1.73';
303 else self.colormod = '1 1 1';
310 When you press the jump key
313 void PlayerJump (void)
315 if (self.waterlevel >= 2)
317 if (self.watertype == CONTENT_WATER)
318 self.velocity_z = 200;
319 else if (self.watertype == CONTENT_SLIME)
320 self.velocity_z = 80;
322 self.velocity_z = 50;
328 if (!(self.flags & FL_ONGROUND))
331 if (!(self.flags & FL_JUMPRELEASED))
334 self.velocity_z = self.velocity_z + cvar("g_balance_jumpheight");
336 self.flags = self.flags - FL_ONGROUND;
337 self.flags = self.flags - FL_JUMPRELEASED;
340 .float watersound_finished;
343 if (self.movetype == MOVETYPE_NOCLIP)
348 if (self.waterlevel != 3)
350 self.air_finished = time + 12;
353 else if (self.air_finished < time)
355 if (self.pain_finished < time)
357 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
358 self.pain_finished = time + 0.5;
362 if (!self.waterlevel)
364 if (self.flags & FL_INWATER)
366 // play leave water sound
367 self.flags = self.flags - FL_INWATER;
372 if (self.watersound_finished < time)
374 self.watersound_finished = time + 0.5;
375 if (self.watertype == CONTENT_LAVA)
376 sound (self, CHAN_BODY, "player/lava.wav", 1, ATTN_NORM);
377 if (self.watertype == CONTENT_SLIME)
378 sound (self, CHAN_BODY, "player/slime.wav", 1, ATTN_NORM);
379 //if (self.watertype == CONTENT_WATER)
380 // sound (self, CHAN_BODY, "player/water.wav", 1, ATTN_NORM);
383 if (self.watertype == CONTENT_LAVA)
385 if (self.dmgtime < time)
387 self.dmgtime = time + 0.1;
388 Damage (self, world, world, 3 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
391 else if (self.watertype == CONTENT_SLIME)
393 if (self.dmgtime < time)
395 self.dmgtime = time + 0.1;
396 Damage (self, world, world, 1 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
400 if ( !(self.flags & FL_INWATER) )
403 //if (self.watertype == CONTENT_LAVA)
404 // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
405 //if (self.watertype == CONTENT_WATER)
406 // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
407 //if (self.watertype == CONTENT_SLIME)
408 // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
410 self.flags = self.flags + FL_INWATER;
415 void() CheckWaterJump =
417 local vector start, end;
419 // check for a jump-out-of-water
420 makevectors (self.angles);
422 start_z = start_z + 8;
424 normalize(v_forward);
425 end = start + v_forward*24;
426 traceline (start, end, TRUE, self);
427 if (trace_fraction < 1)
429 start_z = start_z + self.maxs_z - 8;
430 end = start + v_forward*24;
431 self.movedir = trace_plane_normal * -50;
432 traceline (start, end, TRUE, self);
433 if (trace_fraction == 1)
434 { // open at eye level
435 self.flags = self.flags | FL_WATERJUMP;
436 self.velocity_z = 225;
437 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
438 self.teleport_time = time + 2; // safety net
451 void player_powerups (void)
453 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
454 if (self.items & IT_STRENGTH)
456 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
457 if (time > self.strength_finished)
459 self.items = self.items - (self.items & IT_STRENGTH);
460 sprint(self, "^3Strength has worn off\n");
465 if (time < self.strength_finished)
467 self.items = self.items | IT_STRENGTH;
468 sprint(self, "^3Strength infuses your weapons with devestating power\n");
471 if (self.items & IT_INVINCIBLE)
473 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
474 if (time > self.invincible_finished)
476 self.items = self.items - (self.items & IT_INVINCIBLE);
477 sprint(self, "^3Shield has worn off\n");
482 if (time < self.invincible_finished)
484 self.items = self.items | IT_INVINCIBLE;
485 sprint(self, "^3Shield surrounds you\n");
490 void player_regen (void)
494 maxh = cvar("g_balance_health_stable");
495 maxa = cvar("g_balance_armor_stable");
496 if (self.health > maxh)
497 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
498 else if (time > self.pain_finished)
499 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
500 if (self.armorvalue > maxa)
501 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
502 else if (time > self.pain_finished)
503 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
510 Called every frame for each client before the physics are run
513 .float attack_finished;
514 void PlayerPreThink (void)
523 if (intermission_running)
525 IntermissionThink (); // otherwise a button could be missed between
526 return; // the think tics
529 if (self.deadflag != DEAD_NO)
533 if (self.deadflag == DEAD_DYING)
535 if (time > self.dead_time)
536 self.deadflag = DEAD_DEAD;
538 else if (self.deadflag == DEAD_DEAD)
540 if (!self.button0 && !self.button2 && !self.button3)
541 self.deadflag = DEAD_RESPAWNABLE;
543 else if (self.deadflag == DEAD_RESPAWNABLE)
545 if (self.button0 || self.button2 || self.button3 || self.button4)
556 self.view_ofs = PL_CROUCH_VIEW_OFS;
557 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
564 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
565 if (!trace_startsolid)
568 self.view_ofs = PL_VIEW_OFS;
569 setsize (self, PL_MIN, PL_MAX);
574 if (self.playermodel != self.model)
576 self.playermodel = CheckPlayerModel(self.playermodel);
579 precache_model (self.playermodel);
580 setmodel (self, self.playermodel);
581 setsize (self, m1, m2);
584 if (self.skin != stof(self.playerskin))
585 self.skin = stof(self.playerskin);
591 if (self.viewzoom > 0.4)
592 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
594 else if (self.viewzoom < 1.0)
595 self.viewzoom = min (1.0, self.viewzoom + frametime);
601 self.flags = self.flags | FL_JUMPRELEASED;
608 //self.angles_y=self.v_angle_y + 90; // temp
611 if (self.waterlevel == 2)
614 //if (TetrisPreFrame()) return;
621 Called every frame for each client after the physics are run
624 void PlayerPostThink (void)
631 UpdateColorModHack();
632 if (self.deadflag == DEAD_NO)
635 if (intermission_running)
636 return; // intermission or finale
638 // VorteX: landing on floor, landing damage etc.
639 // LordHavoc: removed 'big fall' death code that VorteX added
640 if (self.flags & FL_ONGROUND)
642 if (self.jump_flag < -100 && !self.watertype == CONTENT_WATER) // HitGround
644 soundrandom = random() * 4;
646 sound (self, CHAN_BODY, "misc/hitground1.wav", 1, ATTN_NORM);
647 else if (soundrandom < 2)
648 sound (self, CHAN_BODY, "misc/hitground2.wav", 1, ATTN_NORM);
649 else if (soundrandom < 3)
650 sound (self, CHAN_BODY, "misc/hitground3.wav", 1, ATTN_NORM);
651 else if (soundrandom < 4)
652 sound (self, CHAN_BODY, "misc/hitground4.wav", 1, ATTN_NORM);
653 if (self.jump_flag < -650) // landing damage
656 dm = bound(0, 0.1*(fabs(self.jump_flag) - 600), 5);
657 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
663 self.jump_flag = self.velocity_z;
665 //if (TetrisPostFrame()) return;