1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
14 Finds a point to respawn
17 entity SelectSpawnPoint (void)
19 local entity spot, thing, best, player, playerlist;
20 local float pcount, rating, bestrating;
22 spot = find (world, classname, "testplayerstart");
28 playerlist = findchain(classname, "player");
29 spot = find(world, classname, "info_player_deathmatch");
32 rating = random() * 256;
37 rating = rating + vlen(player.origin - spot.origin);
38 player = player.chain;
40 if (bestrating < rating)
45 spot = find(spot, classname, "info_player_deathmatch");
50 error ("PutClientInServer: no info_player_start on level");
59 Checks if the argument string can be a valid playermodel.
60 Returns a valid one in doubt.
63 string CheckPlayerModel(string playermodel) {
64 if( substring(playermodel,0,14) != "models/player/") playermodel = "models/player/marine.zym";
66 /* Possible Fixme: Check if server can open the model?
67 This would kill custom models, however. */
77 Called when a client spawns in the server
80 void PutClientInServer (void)
84 spot = SelectSpawnPoint ();
86 self.classname = "player";
87 self.movetype = MOVETYPE_WALK;
88 self.solid = SOLID_SLIDEBOX;
89 self.flags = FL_CLIENT;
90 self.takedamage = DAMAGE_AIM;
92 self.health = cvar("g_balance_health_start");
93 self.armorvalue = cvar("g_balance_armor_start");
94 self.damageforcescale = 2;
103 self.pain_finished = 0;
104 self.strength_finished = 0;
105 self.invincible_finished = 0;
106 //self.speed_finished = 0;
107 //self.slowmo_finished = 0;
108 // players have no think function
109 self.think = SUB_Null;
112 self.deadflag = DEAD_NO;
114 self.angles = spot.angles;
115 self.fixangle = TRUE; // turn this way immediately
116 self.velocity = '0 0 0';
117 self.avelocity = '0 0 0';
118 self.punchangle = '0 0 0';
119 self.punchvector = '0 0 0';
124 self.playermodel = CheckPlayerModel(self.playermodel);
126 precache_model (self.playermodel);
127 setmodel (self, self.playermodel);
128 self.skin = stof(self.playerskin);
130 self.view_ofs = PL_VIEW_OFS;
131 setsize (self, PL_MIN, PL_MAX);
132 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
133 // don't reset back to last position, even if new position is stuck in solid
134 self.oldorigin = self.origin;
136 // self.items = IT_LASER | IT_UZI| IT_SHOTGUN | IT_GRENADE_LAUNCHER | IT_ELECTRO | IT_CRYLINK | IT_NEX | IT_HAGAR | IT_ROCKET_LAUNCHER;
137 // self.weapon = IT_UZI;
139 if (cvar("g_instagib") == 1)
142 self.switchweapon = WEP_NEX;
143 self.ammo_shells = 0;
145 self.ammo_rockets = 0;
146 self.ammo_cells = 999;
148 else if (cvar("g_rocketarena") == 1)
150 self.items = IT_ROCKET_LAUNCHER;
151 self.switchweapon = WEP_ROCKET_LAUNCHER;
152 self.ammo_shells = 0;
154 self.ammo_rockets = 999;
159 self.items = IT_LASER | IT_SHOTGUN;
160 self.switchweapon = WEP_SHOTGUN;
161 self.ammo_shells = 50;
163 self.ammo_rockets = 0;
167 if (cvar("g_fullbrightplayers") == 1)
168 self.effects = EF_FULLBRIGHT;
170 self.event_damage = PlayerDamage;
172 self.statdraintime = time + 5;
173 self.button0 = self.button1 = self.button2 = self.button3 = 0;
179 CL_SpawnWeaponentity();
181 //stuffcmd(self, "chase_active 0");
189 void SetNewParms (void)
199 void SetChangeParms (void)
208 Called when a client types 'kill' in the console
211 void ClientKill (void)
213 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
220 Called when a client connects to the server
223 void ClientConnect (void)
226 bprint ("^4",self.netname);
227 bprint (" connected\n");
228 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
229 // send prediction settings to the client
230 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
231 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
232 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
233 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
234 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
235 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
236 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
237 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
244 Called when a client disconnects from the server
247 void ClientDisconnect (void)
249 ClientDisconnected();
250 bprint ("^4",self.netname);
251 bprint (" disconnected\n");
254 .entity chatbubbleentity;
256 void() ChatBubbleThink =
258 self.nextthink = time;
259 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
264 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
265 if (self.owner.buttonchat)
268 self.effects = EF_NODRAW;
271 void() UpdateChatBubble =
273 if (!self.modelindex)
275 // spawn a chatbubble entity if needed
276 if (!self.chatbubbleentity)
278 self.chatbubbleentity = spawn();
279 self.chatbubbleentity.owner = self;
280 self.chatbubbleentity.think = ChatBubbleThink;
281 self.chatbubbleentity.nextthink = time;
282 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
283 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
284 self.chatbubbleentity.effects = EF_NODRAW;
288 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
289 // added to the model skins
290 void() UpdateColorModHack =
293 c = self.clientcolors & 15;
294 // LordHavoc: only bothering to support white, green, red, yellow, blue
295 if (teamplay == 0) self.colormod = '0 0 0';
296 else if (c == 0) self.colormod = '1.00 1.00 1.00';
297 else if (c == 3) self.colormod = '0.10 1.73 0.10';
298 else if (c == 4) self.colormod = '1.73 0.10 0.10';
299 else if (c == 12) self.colormod = '1.22 1.22 0.10';
300 else if (c == 13) self.colormod = '0.10 0.10 1.73';
301 else self.colormod = '1 1 1';
308 When you press the jump key
311 void PlayerJump (void)
313 if (self.waterlevel >= 2)
315 if (self.watertype == CONTENT_WATER)
316 self.velocity_z = 200;
317 else if (self.watertype == CONTENT_SLIME)
318 self.velocity_z = 80;
320 self.velocity_z = 50;
326 if (!(self.flags & FL_ONGROUND))
329 if (!(self.flags & FL_JUMPRELEASED))
332 self.velocity_z = self.velocity_z + cvar("g_balance_jumpheight");
334 self.flags = self.flags - FL_ONGROUND;
335 self.flags = self.flags - FL_JUMPRELEASED;
338 .float watersound_finished;
341 if (self.movetype == MOVETYPE_NOCLIP)
346 if (self.waterlevel != 3)
348 self.air_finished = time + 12;
351 else if (self.air_finished < time)
353 if (self.pain_finished < time)
355 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
356 self.pain_finished = time + 0.5;
360 if (!self.waterlevel)
362 if (self.flags & FL_INWATER)
364 // play leave water sound
365 self.flags = self.flags - FL_INWATER;
370 if (self.watersound_finished < time)
372 self.watersound_finished = time + 0.5;
373 if (self.watertype == CONTENT_LAVA)
374 sound (self, CHAN_BODY, "player/lava.wav", 1, ATTN_NORM);
375 if (self.watertype == CONTENT_SLIME)
376 sound (self, CHAN_BODY, "player/slime.wav", 1, ATTN_NORM);
377 //if (self.watertype == CONTENT_WATER)
378 // sound (self, CHAN_BODY, "player/water.wav", 1, ATTN_NORM);
381 if (self.watertype == CONTENT_LAVA)
383 if (self.dmgtime < time)
385 self.dmgtime = time + 0.1;
386 Damage (self, world, world, 3 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
389 else if (self.watertype == CONTENT_SLIME)
391 if (self.dmgtime < time)
393 self.dmgtime = time + 0.1;
394 Damage (self, world, world, 1 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
398 if ( !(self.flags & FL_INWATER) )
401 //if (self.watertype == CONTENT_LAVA)
402 // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
403 //if (self.watertype == CONTENT_WATER)
404 // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
405 //if (self.watertype == CONTENT_SLIME)
406 // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
408 self.flags = self.flags + FL_INWATER;
413 void() CheckWaterJump =
415 local vector start, end;
417 // check for a jump-out-of-water
418 makevectors (self.angles);
420 start_z = start_z + 8;
422 normalize(v_forward);
423 end = start + v_forward*24;
424 traceline (start, end, TRUE, self);
425 if (trace_fraction < 1)
427 start_z = start_z + self.maxs_z - 8;
428 end = start + v_forward*24;
429 self.movedir = trace_plane_normal * -50;
430 traceline (start, end, TRUE, self);
431 if (trace_fraction == 1)
432 { // open at eye level
433 self.flags = self.flags | FL_WATERJUMP;
434 self.velocity_z = 225;
435 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
436 self.teleport_time = time + 2; // safety net
449 void player_powerups (void)
451 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
452 if (self.items & IT_STRENGTH)
454 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
455 if (time > self.strength_finished)
457 self.items = self.items - (self.items & IT_STRENGTH);
458 sprint(self, "^3Strength has worn off\n");
463 if (time < self.strength_finished)
465 self.items = self.items | IT_STRENGTH;
466 sprint(self, "^3Strength infuses your weapons with devestating power\n");
469 if (self.items & IT_INVINCIBLE)
471 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
472 if (time > self.invincible_finished)
474 self.items = self.items - (self.items & IT_INVINCIBLE);
475 sprint(self, "^3Shield has worn off\n");
480 if (time < self.invincible_finished)
482 self.items = self.items | IT_INVINCIBLE;
483 sprint(self, "^3Shield surrounds you\n");
488 void player_regen (void)
492 maxh = cvar("g_balance_health_stable");
493 maxa = cvar("g_balance_armor_stable");
494 if (self.health > maxh)
495 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
496 else if (time > self.pain_finished)
497 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
498 if (self.armorvalue > maxa)
499 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
500 else if (time > self.pain_finished)
501 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
508 Called every frame for each client before the physics are run
511 .float attack_finished;
512 void PlayerPreThink (void)
521 if (intermission_running)
523 IntermissionThink (); // otherwise a button could be missed between
524 return; // the think tics
527 if (self.deadflag != DEAD_NO)
531 if (self.deadflag == DEAD_DYING)
533 if (time > self.dead_time)
534 self.deadflag = DEAD_DEAD;
536 else if (self.deadflag == DEAD_DEAD)
538 if (!self.button0 && !self.button2 && !self.button3)
539 self.deadflag = DEAD_RESPAWNABLE;
541 else if (self.deadflag == DEAD_RESPAWNABLE)
543 if (self.button0 || self.button2 || self.button3 || self.button4)
554 self.view_ofs = PL_CROUCH_VIEW_OFS;
555 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
562 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
563 if (!trace_startsolid)
566 self.view_ofs = PL_VIEW_OFS;
567 setsize (self, PL_MIN, PL_MAX);
572 if (self.playermodel != self.model)
574 self.playermodel = CheckPlayerModel(self.playermodel);
577 precache_model (self.playermodel);
578 setmodel (self, self.playermodel);
579 setsize (self, m1, m2);
582 // Savage: Check for nameless players
583 if (strlen(self.netname) < 1)
584 self.netname = "Player";
586 if (self.skin != stof(self.playerskin))
587 self.skin = stof(self.playerskin);
591 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
593 if (self.viewzoom > 0.4)
594 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
596 else if (self.viewzoom < 1.0)
597 self.viewzoom = min (1.0, self.viewzoom + frametime);
603 self.flags = self.flags | FL_JUMPRELEASED;
610 //self.angles_y=self.v_angle_y + 90; // temp
613 if (self.waterlevel == 2)
616 //if (TetrisPreFrame()) return;
623 Called every frame for each client after the physics are run
626 void PlayerPostThink (void)
633 UpdateColorModHack();
634 if (self.deadflag == DEAD_NO)
637 if (intermission_running)
638 return; // intermission or finale
640 // VorteX: landing on floor, landing damage etc.
641 // LordHavoc: removed 'big fall' death code that VorteX added
642 if (self.flags & FL_ONGROUND)
644 if (self.jump_flag < -100 && !self.watertype == CONTENT_WATER) // HitGround
646 soundrandom = random() * 4;
648 sound (self, CHAN_BODY, "misc/hitground1.wav", 1, ATTN_NORM);
649 else if (soundrandom < 2)
650 sound (self, CHAN_BODY, "misc/hitground2.wav", 1, ATTN_NORM);
651 else if (soundrandom < 3)
652 sound (self, CHAN_BODY, "misc/hitground3.wav", 1, ATTN_NORM);
653 else if (soundrandom < 4)
654 sound (self, CHAN_BODY, "misc/hitground4.wav", 1, ATTN_NORM);
655 if (self.jump_flag < -650) // landing damage
658 dm = bound(0, 0.1*(fabs(self.jump_flag) - 600), 5);
659 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
665 self.jump_flag = self.velocity_z;
667 //if (TetrisPostFrame()) return;