9 .void(vector hitloc, float damage) event_hurt;
10 .void(vector hitloc, float damage) event_die;
29 .float jump_flag; // storing velocity_z for falling damage
30 .float attack_finished;
31 .float statdraintime; // record the one-second intervals between draining health and armour when they're over 100
33 .vector finaldest, finalangle; //plat.qc stuff
36 .float t_length, t_width;