11 .void(vector hitloc, float damage, entity inflictor, entity attacker, float deathtype) event_damage;
30 .float jump_flag; // storing velocity_z for falling damage
31 .float attack_finished;
32 .float pain_finished //Added by Supajoe
34 .float statdraintime; // record the one-second intervals between draining health and armour when they're over 100
35 .float crouch; // Crouching or not?
36 .float hasaliases; // Has aliases (like +crouch) binded or not?
38 .float strength_finished;
39 .float speed_finished;
40 .float invincible_finished;
42 .vector finaldest, finalangle; //plat.qc stuff
45 .float t_length, t_width;
47 .vector destvec; // for rain
48 .float cnt; // for rain
67 .float damageforcescale;