11 .void(vector hitloc, float damage) event_hurt;
12 .void(vector hitloc, float damage) event_die;
31 .float jump_flag; // storing velocity_z for falling damage
32 .float attack_finished;
33 .float statdraintime; // record the one-second intervals between draining health and armour when they're over 100
35 .vector finaldest, finalangle; //plat.qc stuff
38 .float t_length, t_width;
40 .vector destvec; // for rain
41 .float cnt; // for rain