5 _cl_playermodel models/player/marine.zym
15 // fullscreen 1024x768x32bit
20 // 2D resolution 640x480
23 scr_conforcewhiledisconnected "0"
26 hostname "Nexuiz Server"
28 seta g_viewweapon_bobintensity 1
29 seta g_viewweapon_q1pitching 1
36 cl_movement_accelerate 5.5
37 cl_movement_edgefriction 0
38 cl_movement_friction 5
39 cl_movement_jumpvelocity 300
40 cl_movement_maxairspeed 50
41 cl_movement_maxspeed 400
42 cl_movement_stepheight 34
43 cl_stairsmoothspeed 200
45 set g_balance_jumpheight 300
55 set g_fullbrightplayers 0
56 set g_fullbrightitems 0
58 seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdmextra1"
59 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
61 // server game balance settings
62 set g_balance_armor_regen 0
63 set g_balance_armor_rot 0.1
64 set g_balance_armor_stable 100
65 set g_balance_armor_start 0
66 set g_balance_armor_blockpercent 0.6
67 set g_balance_health_regen 0.1
68 set g_balance_health_rot 0.1
69 set g_balance_health_stable 100
70 set g_balance_health_start 150
71 set g_balance_selfdamagepercent 0.6
72 set g_balance_weaponswitchdelay 0.3
73 // powerup balance settings
74 set g_balance_powerup_invincible_takedamage 0.2
75 set g_balance_powerup_invincible_time 30
76 set g_balance_powerup_strength_damage 3
77 set g_balance_powerup_strength_force 4
78 set g_balance_powerup_strength_time 30
79 // weapon balance settings
80 set g_balance_laser_damage 35
81 set g_balance_laser_edgedamage 10
82 set g_balance_laser_force 400
83 set g_balance_laser_radius 70
84 set g_balance_laser_speed 9000
85 set g_balance_laser_refire 0.7
86 set g_balance_shotgun_bullets 10
87 set g_balance_shotgun_damage 6
88 set g_balance_shotgun_damage2 6
89 set g_balance_shotgun_spread 0.07
90 set g_balance_shotgun_refire 0.5
91 set g_balance_shotgun_refire2 1.5
92 set g_balance_shotgun_refire3 0.2
93 set g_balance_uzi_damage 16
94 set g_balance_uzi_refire 0.1
95 set g_balance_uzi_spread 0.05
96 set g_balance_uzi_damage2 30
97 set g_balance_uzi_refire2 0.2
98 set g_balance_uzi_spread2 0.01
99 set g_balance_grenadelauncher_damage 65
100 set g_balance_grenadelauncher_edgedamage 35
101 set g_balance_grenadelauncher_force 400
102 set g_balance_grenadelauncher_radius 140
103 set g_balance_grenadelauncher_speed 2000
104 set g_balance_grenadelauncher_speed2 1400
105 set g_balance_grenadelauncher_speed2_up 200
106 set g_balance_grenadelauncher_speed_up 200
107 set g_balance_grenadelauncher_refire 0.7
108 set g_balance_grenadelauncher_refire2 0.6
109 set g_balance_electro_ballspeed 900
110 set g_balance_electro_ballspeed_up 200
111 set g_balance_electro_damage 90
112 set g_balance_electro_edgedamage 0
113 set g_balance_electro_force 200
114 set g_balance_electro_radius 150
115 set g_balance_electro_refire 0.9
116 set g_balance_electro_refire3 0.05
117 set g_balance_electro_speed 2000
118 set g_balance_crylink_damage 20
119 set g_balance_crylink_edgedamage 0
120 set g_balance_crylink_force 55
121 set g_balance_crylink_radius 3
122 set g_balance_crylink_refire 0.8
123 set g_balance_crylink_speed 6000
124 set g_balance_crylink_spread 0.10
125 set g_balance_crylink_shots 7
126 set g_balance_nex_damage 200
127 set g_balance_nex_refire 1
128 set g_balance_hagar_damage 40
129 set g_balance_hagar_edgedamage 15
130 set g_balance_hagar_force 100
131 set g_balance_hagar_radius 70
132 set g_balance_hagar_spread 0.025
133 set g_balance_hagar_speed 3000
134 set g_balance_hagar_speed2 1400
135 set g_balance_hagar_speed2_up 100
136 set g_balance_rocketlauncher_damage 130
137 set g_balance_rocketlauncher_edgedamage 50
138 set g_balance_rocketlauncher_force 600
139 set g_balance_rocketlauncher_radius 170
140 set g_balance_rocketlauncher_speed 850
141 set g_balance_rocketlauncher_refire 1
151 r_shadow_bumpscale_basetexture 5
152 r_shadow_realtime_world 1
153 r_shadow_realtime_world_lightmaps 1
154 r_shadow_glsl_offsetmapping 0
155 r_shadow_realtime_world_shadows 0
156 r_shadow_realtime_dlight_shadows 0
162 scr_screenshot_jpeg 1
163 scr_screenshot_jpeg_quality 0.9
164 sv_maxvelocity 1000000000
167 alias +attack2 +button3
168 alias -attack2 -button3
171 alias +crouch +button5
172 alias -crouch -button5
173 alias weapnext "impulse 10"
174 alias weapprev "impulse 12"
175 alias bot_add "impulse 100"
176 alias bot_add2 "impulse 101"
177 alias bot_kick "impulse 102"
178 alias bot_cam "impulse 102"
179 alias bot_wayedit "impulse 102"
186 bind UPARROW +forward
187 bind LEFTARROW +moveleft
189 bind RIGHTARROW +moveright
208 bind MWHEELUP weapnext
209 bind MWHEELDOWN weapprev
217 bind ESCAPE togglemenu