3 set g_nexuizversion 1.2.1
6 alias team_red "color 4"
7 alias team_blue "color 13"
8 alias team_green "color 3"
9 alias team_yellow "color 12"
13 alias "+scores" "+showscores; ping"
14 alias "-scores" "-showscores"
16 alias "bsp" "ls maps/*.bsp"
17 alias "mapcfg" "ls maps/*.mapcfg"
18 alias "chmap" "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
20 alias "dem" "ls demos/*.dem"
21 alias "rec" "record demos/$1"
22 alias "ply" "playdemo demos/$1"
24 alias "ccl" "cmd clogin $1"
25 alias "cc" "cmd ccmd $*"
30 _cl_playermodel models/player/marine.zym
40 // fullscreen 1024x768x32bit
45 // 2D resolution 640x480
48 scr_conforcewhiledisconnected "0"
51 hostname "Nexuiz Server"
54 // disable rcon-like clientcommands to avoid server being open with default password
55 seta sv_clientcommands 0
56 seta sv_clientcommands_password "hackme"
58 seta g_viewweapon_bobintensity 1
59 seta g_viewweapon_q1pitching 1
66 cl_movement_accelerate 5.5
67 cl_movement_edgefriction 0
68 cl_movement_friction 5
69 cl_movement_jumpvelocity 300
70 cl_movement_maxairspeed 50
71 cl_movement_maxspeed 400
72 cl_movement_stepheight 34
73 cl_stairsmoothspeed 200
75 set g_balance_jumpheight 300
82 bot_number 0 // number of bots in server
87 set g_fullbrightplayers 0
88 set g_fullbrightitems 0
90 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdmextra1 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdmextra1 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdmextra1 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdmextra1 tdm_tznex01 ctf_nexctf01 ctf_tznex01 ctf_nexdm13"
91 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
92 // timeout for kill credit when your damage knocks someone into a death trap
95 set welcome_message_time 8
98 alias clearmap "disconnect; exec $exit_cfg"
100 seta g_grappling_hook 0
101 seta g_balance_grapplehook_speed_fly 1200
102 seta g_balance_grapplehook_speed_pull 1000
104 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
105 set g_ctf_capture_limit 0
106 set fraglimit_override 0
107 set timelimit_override 0
109 // common team values
111 seta teamplay_default 3 // default teamplay setting in team games
112 set deathmatch_force_teamplay 0 // always play TDM on dm maps
113 seta g_balance_teams 1 // automatically balance out players entering
114 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
115 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
116 seta g_tdm_teams 2 // how many teams are in team deathmatch
117 set g_changeteam_banned 0 // not allowed to change team
118 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
122 //set g_ctf_capture_limit 5
123 set g_ctf_flag_returntime 30
124 set g_ctf_flagscore_capture 5
125 set g_ctf_flagscore_capture_team 20
126 set g_ctf_flagscore_pickup 1
127 set g_ctf_flagscore_return 5
128 set g_ctf_flagscore_return_rogue 10
132 set g_runematch_point_limit 0
133 set g_runematch_pointrate 5
134 set g_runematch_pointamt 1
135 set g_runematch_shuffletime 30 // how often runes change position
136 set g_runematch_respawntime 15 // how soon after being dropped to respawn
137 set g_runematch_frags_killedby_runeholder 4
138 set g_runematch_frags_killed_runeholder 5
139 set g_runematch_frags_norune 0
140 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
141 set g_runematch_allow_same 0 // allow matching rune-curse pairs
142 set g_runematch_rune_alpha 0.78
143 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
144 set g_runematch_rune_glow_size 0
145 set g_runematch_rune_glow_color 0
146 set g_runematch_rune_color_strength 1.0 //1.5
148 set g_balance_rune_strength_damage 2.0 //1.5
149 set g_balance_rune_strength_force 1.5
150 set g_balance_curse_weak_damage 0.5 //0.6
151 set g_balance_curse_weak_force 0.5 //0.6
152 set g_balance_rune_strength_combo_damage 0.9
153 set g_balance_rune_strength_combo_force 1.0
155 set g_balance_rune_defense_takedamage 0.5
156 set g_balance_curse_vulner_takedamage 2.0
157 set g_balance_rune_defense_combo_takedamage 1.0
159 set g_balance_rune_vampire_absorb 0.5
160 set g_balance_curse_empathy_takedamage -0.6
161 set g_balance_rune_vampire_combo_absorb -0.2
163 set g_balance_rune_regen_hpmod 1.75
164 set g_balance_curse_venom_hpmod 0.6
165 set g_balance_rune_regen_combo_hpmod 0.9
166 set g_balance_rune_regen_regenrate 3.0
167 set g_balance_curse_venom_rotrate 3.0//2
168 set g_balance_rune_regen_combo_regenrate 0.5
169 set g_balance_rune_regen_combo_rotrate 1.5
171 set g_balance_rune_speed_atkrate 0.6
172 set g_balance_curse_slow_atkrate 1.75
173 set g_balance_rune_speed_combo_atkrate 1.2
174 set g_balance_rune_speed_moverate 1.5
175 set g_balance_curse_slow_moverate 0.75
176 set g_balance_rune_speed_combo_moverate 0.9
177 set g_balance_rune_speed_jumpheight 2.0
178 set g_balance_curse_slow_jumpheight 1.0
179 set g_balance_rune_speed_combo_jumpheight 1.0
183 set g_domination_point_limit 0
184 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
185 set g_domination_disable_frags 0 // players can't get frags normally; only get points from kills
186 set g_domination_point_amt 0 // override: how many points to get per ping
187 set g_domination_point_rate 0 // override: how often to give those points
188 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
189 set g_domination_point_glow 0 // domination point glow (warning, slow)
190 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
192 // server game balance settings
193 set g_balance_armor_regen 0
194 set g_balance_armor_rot 0.1
195 set g_balance_armor_stable 100
196 set g_balance_armor_start 0
197 set g_balance_armor_blockpercent 0.6
198 set g_balance_health_regen 0.1
199 set g_balance_health_rot 0.1
200 set g_balance_health_stable 100
201 set g_balance_health_start 150
202 set g_balance_selfdamagepercent 0.6
203 set g_balance_weaponswitchdelay 0.3
204 // powerup balance settings
205 set g_balance_powerup_invincible_takedamage 0.2
206 set g_balance_powerup_invincible_time 30
207 set g_balance_powerup_strength_damage 3
208 set g_balance_powerup_strength_force 4
209 set g_balance_powerup_strength_time 30
210 // weapon balance settings
211 set g_balance_laser_damage 35
212 set g_balance_laser_edgedamage 10
213 set g_balance_laser_force 400
214 set g_balance_laser_radius 70
215 set g_balance_laser_speed 9000
216 set g_balance_laser_refire 0.7
217 set g_balance_shotgun_bullets 10
218 set g_balance_shotgun_damage 6
219 set g_balance_shotgun_damage2 6
220 set g_balance_shotgun_spread 0.07
221 set g_balance_shotgun_refire 0.5
222 set g_balance_shotgun_refire2 1.5
223 set g_balance_shotgun_refire3 0.2
224 set g_balance_uzi_damage 16
225 set g_balance_uzi_refire 0.1
226 set g_balance_uzi_spread 0.05
227 set g_balance_uzi_damage2 30
228 set g_balance_uzi_refire2 0.2
229 set g_balance_uzi_spread2 0.01
230 set g_balance_grenadelauncher_damage 65
231 set g_balance_grenadelauncher_edgedamage 35
232 set g_balance_grenadelauncher_force 400
233 set g_balance_grenadelauncher_radius 140
234 set g_balance_grenadelauncher_speed 2000
235 set g_balance_grenadelauncher_speed2 1400
236 set g_balance_grenadelauncher_speed2_up 200
237 set g_balance_grenadelauncher_speed_up 200
238 set g_balance_grenadelauncher_refire 0.7
239 set g_balance_grenadelauncher_refire2 0.6
240 set g_balance_electro_ballspeed 900
241 set g_balance_electro_ballspeed_up 200
242 set g_balance_electro_damage 90
243 set g_balance_electro_edgedamage 0
244 set g_balance_electro_force 200
245 set g_balance_electro_radius 150
246 set g_balance_electro_refire 0.9
247 set g_balance_electro_refire3 0.05
248 set g_balance_electro_speed 2000
249 set g_balance_crylink_damage 20
250 set g_balance_crylink_edgedamage 0
251 set g_balance_crylink_force 55
252 set g_balance_crylink_radius 3
253 set g_balance_crylink_refire 0.8
254 set g_balance_crylink_speed 6000
255 set g_balance_crylink_spread 0.10
256 set g_balance_crylink_shots 7
257 set g_balance_nex_damage 175
258 set g_balance_nex_refire 1
259 set g_balance_hagar_damage 40
260 set g_balance_hagar_edgedamage 15
261 set g_balance_hagar_force 100
262 set g_balance_hagar_radius 70
263 set g_balance_hagar_spread 0.025
264 set g_balance_hagar_speed 3000
265 set g_balance_hagar_speed2 1400
266 set g_balance_hagar_speed2_up 100
267 set g_balance_rocketlauncher_damage 130
268 set g_balance_rocketlauncher_edgedamage 50
269 set g_balance_rocketlauncher_force 600
270 set g_balance_rocketlauncher_radius 170
271 set g_balance_rocketlauncher_speed 850
272 set g_balance_rocketlauncher_refire 1
273 //set g_balance_falldamage_deadminspeed 100
274 //set g_balance_falldamage_minspeed 600
275 //set g_balance_falldamage_factor 0.05
276 //set g_balance_falldamage_maxdamage 50
277 set g_balance_falldamage_deadminspeed 150
278 set g_balance_falldamage_minspeed 1400
279 set g_balance_falldamage_factor 0.15
280 set g_balance_falldamage_maxdamage 25
290 r_shadow_bumpscale_basetexture 5
291 r_shadow_realtime_world 1
292 r_shadow_realtime_world_lightmaps 1
293 r_shadow_glsl_offsetmapping 0
294 r_shadow_realtime_world_shadows 0
295 r_shadow_realtime_dlight_shadows 0
296 r_shadow_realtime_world_dlightshadows 0
298 // disable watershader. Only affects NVidia cards.
299 // turned off to avoid fullbright water
306 scr_screenshot_jpeg 1
307 scr_screenshot_jpeg_quality 0.9
308 sv_maxvelocity 1000000000
311 alias +attack2 +button3
312 alias -attack2 -button3
315 alias +crouch +button5
316 alias -crouch -button5
317 alias weapnext "impulse 10"
318 alias weapprev "impulse 12"
319 alias bot_add "impulse 100"
320 alias bot_add2 "impulse 101"
321 alias bot_kick "impulse 102"
322 alias bot_cam "impulse 102"
323 alias bot_wayedit "impulse 102"
330 bind UPARROW +forward
331 bind LEFTARROW +moveleft
333 bind RIGHTARROW +moveright
352 bind MWHEELUP weapnext
353 bind MWHEELDOWN weapprev
361 bind ESCAPE togglemenu
369 // these commands can be voted
370 set sv_vote_allowed "restart timelimit fraglimit chmap g_grappling_hook"
371 // set to 1 to allow to change you vote/mind
372 set sv_vote_change "0"
373 // set to 1 to count votes once after timeout or to 0 to count with every vote
374 set sv_vote_singlecount "0"
375 // a vote will timeout after this many seconds
376 set sv_vote_singlecount "60"
377 // a player can not call a vote again for this many seconds
378 set sv_vote_singlecount "120"
379 alias vhelp "cmd vote help"
380 alias vstatus "cmd vote status"
381 alias vcall "cmd vote call $*"
382 alias vstop "cmd vote stop"
383 alias vyes "echo voted YES;cmd vote yes"
384 alias vno "echo voted NO;cmd vote no"