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Include KadaverJack's fix to prevent endless bot spawn loop when bot_number is not...
[divverent/nexuiz.git] / qcsrc / default.cfg
1 // team aliases
2 alias team_red          "color 4"
3 alias team_blue         "color 13"
4 alias team_green        "color 3"
5 alias team_yellow       "color 12"
6
7 // player defaults
8 _cl_color 0
9 _cl_name Player
10 _cl_playermodel models/player/marine.zym
11 _cl_playerskin 0
12 crosshair 5
13 fov 90
14 freelook 1
15 sensitivity 6
16 v_gamma 1.125000
17 viewsize 110
18 bgmvolume 1
19 volume 0.5
20 // fullscreen 1024x768x32bit
21 vid_bitsperpixel "32"
22 vid_fullscreen "1"
23 vid_width "1024"
24 vid_height "768"
25 // 2D resolution 640x480
26 vid_conwidth "640"
27 vid_conheight "480"
28 scr_conforcewhiledisconnected "0"
29
30 // server settings
31 hostname "Nexuiz Server"
32 sv_maxrate 10000
33
34 // disable rcon-like clientcommands to avoid server being open with default password
35 seta sv_clientcommands 0
36 seta sv_clientcommands_password "hackme"
37
38 seta g_viewweapon_bobintensity 1
39 seta g_viewweapon_q1pitching 1
40 seta nex_numbots 0
41 cl_forwardspeed 480
42 cl_backspeed 480
43 cl_sidespeed 480
44 cl_upspeed 400
45 cl_movement 1
46 cl_movement_accelerate 5.5
47 cl_movement_edgefriction 0
48 cl_movement_friction 5
49 cl_movement_jumpvelocity 300
50 cl_movement_maxairspeed 50
51 cl_movement_maxspeed 400
52 cl_movement_stepheight 34
53 cl_stairsmoothspeed 200
54 edgefriction 0
55 set g_balance_jumpheight 300
56 set sv_maxairspeed 50
57 sv_accelerate 5.5
58 sv_friction 5
59 sv_maxspeed 400
60 sv_stepheight 34
61 pausable 0
62 bot_number 0 // number of bots in server
63 set g_instagib 0
64 set g_rocketarena 0
65 set g_vampire 0
66 set g_fullbrightplayers 0
67 set g_fullbrightitems 0
68 set g_casings 0
69 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdmextra1 dom_nexdm01 dom_nexdm08 dom_nexdm10 rune_nexdm02 rune_nexdm05 rune_nexdm08 rune_nexdm09 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdmextra1 tdm_tznex01 ctf_nexctf01 ctf_tznex01"
70 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
71 // timeout for kill credit when your damage knocks someone into a death trap
72 set g_maxpushtime 8.0
73
74 set welcome_message_time                8
75
76 set exit_cfg ""
77 alias clearmap  "disconnect; exec $exit_cfg"
78
79 seta g_grappling_hook 0
80 seta g_balance_grapplehook_speed_fly 1200
81 seta g_balance_grapplehook_speed_pull 1000
82
83 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
84 set g_ctf_capture_limit 0
85 set fraglimit_override 0
86 set timelimit_override 0
87
88 // common team values
89 set  g_tdm                              0
90 seta teamplay_default                   3       // default teamplay setting in team games
91 set deathmatch_force_teamplay           0       // always play TDM on dm maps
92 seta g_balance_teams                    1       // automatically balance out players entering
93 seta g_balance_teams_force              0       // automatically balance out teams when players move or disconnect
94 seta g_balance_teams_prevent_imbalance  0       // prevent players from changing to larger teams
95 seta g_tdm_teams                        2       // how many teams are in team deathmatch
96 set g_changeteam_banned                 0       // not allowed to change team
97 set g_changeteam_fragtransfer           80      // % of frags you get to keep when you change teams (rounded down)
98
99 // ctf
100 set g_ctf                               0
101 //set g_ctf_capture_limit               5
102 set g_ctf_flag_returntime               30
103 set g_ctf_flagscore_capture             5
104 set g_ctf_flagscore_capture_team        20
105 set g_ctf_flagscore_pickup              1
106 set g_ctf_flagscore_return              5
107 set g_ctf_flagscore_return_rogue        10
108
109 // runematch
110 set g_runematch                                 0
111 set g_runematch_point_limit                     0
112 set g_runematch_pointrate                       5
113 set g_runematch_pointamt                        1
114 set g_runematch_shuffletime                     30 // how often runes change position
115 set g_runematch_respawntime                     15 // how soon after being dropped to respawn
116 set g_runematch_frags_killedby_runeholder       4
117 set g_runematch_frags_killed_runeholder         5
118 set g_runematch_frags_norune                    0
119 set g_runematch_drop_runes_max                  2 // only drop up to 2 runes, the rest should respawn
120 set g_runematch_allow_same                      0 // allow matching rune-curse pairs
121 set g_runematch_rune_alpha                      0.78
122 set g_runematch_rune_effects                    544 // EF_ADDITIVE + EF_FULLBRIGHT
123 set g_runematch_rune_glow_size                  0
124 set g_runematch_rune_glow_color                 0
125 set g_runematch_rune_color_strength             1.0 //1.5
126 // strength/weakness
127 set g_balance_rune_strength_damage              2.0 //1.5
128 set g_balance_rune_strength_force               1.5
129 set g_balance_curse_weak_damage                 0.5 //0.6
130 set g_balance_curse_weak_force                  0.5 //0.6
131 set g_balance_rune_strength_combo_damage        0.9
132 set g_balance_rune_strength_combo_force         1.0
133 // defense/vulner
134 set g_balance_rune_defense_takedamage           0.5
135 set g_balance_curse_vulner_takedamage           2.0
136 set g_balance_rune_defense_combo_takedamage     1.0
137 // vampire/empathy
138 set g_balance_rune_vampire_absorb               0.5
139 set g_balance_curse_empathy_takedamage          -0.6
140 set g_balance_rune_vampire_combo_absorb         -0.2
141 // regen/venom
142 set g_balance_rune_regen_hpmod                  1.75
143 set g_balance_curse_venom_hpmod                 0.6
144 set g_balance_rune_regen_combo_hpmod            0.9
145 set g_balance_rune_regen_regenrate              3.0
146 set g_balance_curse_venom_rotrate               3.0//2
147 set g_balance_rune_regen_combo_regenrate        0.5
148 set g_balance_rune_regen_combo_rotrate          1.5
149 // speed/slow
150 set g_balance_rune_speed_atkrate                0.6
151 set g_balance_curse_slow_atkrate                1.75
152 set g_balance_rune_speed_combo_atkrate          1.2
153 set g_balance_rune_speed_moverate               1.5
154 set g_balance_curse_slow_moverate               0.75
155 set g_balance_rune_speed_combo_moverate         0.9
156 set g_balance_rune_speed_jumpheight             2.0
157 set g_balance_curse_slow_jumpheight             1.0
158 set g_balance_rune_speed_combo_jumpheight       1.0     
159
160 // domination
161 set g_domination                        0
162 set g_domination_point_limit            0
163 set g_domination_default_teams          2 // default number of teams for maps that aren't domination-specific
164 set g_domination_disable_frags          0 // players can't get frags normally; only get points from kills
165 set g_domination_point_amt              0 // override: how many points to get per ping
166 set g_domination_point_rate             0 // override: how often to give those points
167 set g_domination_point_capturetime      0.1 // how long it takes to capture a point (given no interference)
168 set g_domination_point_glow             0 // domination point glow (warning, slow)
169 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
170
171 // server game balance settings
172 set g_balance_armor_regen 0
173 set g_balance_armor_rot 0.1
174 set g_balance_armor_stable 100
175 set g_balance_armor_start 0
176 set g_balance_armor_blockpercent 0.6
177 set g_balance_health_regen 0.1
178 set g_balance_health_rot 0.1
179 set g_balance_health_stable 100
180 set g_balance_health_start 150
181 set g_balance_selfdamagepercent 0.6
182 set g_balance_weaponswitchdelay 0.3
183 // powerup balance settings
184 set g_balance_powerup_invincible_takedamage 0.2
185 set g_balance_powerup_invincible_time 30
186 set g_balance_powerup_strength_damage 3
187 set g_balance_powerup_strength_force 4
188 set g_balance_powerup_strength_time 30
189 // weapon balance settings
190 set g_balance_laser_damage 35
191 set g_balance_laser_edgedamage 10
192 set g_balance_laser_force 400
193 set g_balance_laser_radius 70
194 set g_balance_laser_speed 9000
195 set g_balance_laser_refire 0.7
196 set g_balance_shotgun_bullets 10
197 set g_balance_shotgun_damage 6
198 set g_balance_shotgun_damage2 6
199 set g_balance_shotgun_spread 0.07
200 set g_balance_shotgun_refire 0.5
201 set g_balance_shotgun_refire2 1.5
202 set g_balance_shotgun_refire3 0.2
203 set g_balance_uzi_damage 16
204 set g_balance_uzi_refire 0.1
205 set g_balance_uzi_spread 0.05
206 set g_balance_uzi_damage2 30
207 set g_balance_uzi_refire2 0.2
208 set g_balance_uzi_spread2 0.01
209 set g_balance_grenadelauncher_damage 65
210 set g_balance_grenadelauncher_edgedamage 35
211 set g_balance_grenadelauncher_force 400
212 set g_balance_grenadelauncher_radius 140
213 set g_balance_grenadelauncher_speed 2000
214 set g_balance_grenadelauncher_speed2 1400
215 set g_balance_grenadelauncher_speed2_up 200
216 set g_balance_grenadelauncher_speed_up 200
217 set g_balance_grenadelauncher_refire 0.7
218 set g_balance_grenadelauncher_refire2 0.6
219 set g_balance_electro_ballspeed 900
220 set g_balance_electro_ballspeed_up 200
221 set g_balance_electro_damage 90
222 set g_balance_electro_edgedamage 0
223 set g_balance_electro_force 200
224 set g_balance_electro_radius 150
225 set g_balance_electro_refire 0.9
226 set g_balance_electro_refire3 0.05
227 set g_balance_electro_speed 2000
228 set g_balance_crylink_damage 20
229 set g_balance_crylink_edgedamage 0
230 set g_balance_crylink_force 55
231 set g_balance_crylink_radius 3
232 set g_balance_crylink_refire 0.8
233 set g_balance_crylink_speed 6000
234 set g_balance_crylink_spread 0.10
235 set g_balance_crylink_shots 7
236 set g_balance_nex_damage 175
237 set g_balance_nex_refire 1
238 set g_balance_hagar_damage 40
239 set g_balance_hagar_edgedamage 15
240 set g_balance_hagar_force 100
241 set g_balance_hagar_radius 70
242 set g_balance_hagar_spread 0.025
243 set g_balance_hagar_speed 3000
244 set g_balance_hagar_speed2 1400
245 set g_balance_hagar_speed2_up 100
246 set g_balance_rocketlauncher_damage 130
247 set g_balance_rocketlauncher_edgedamage 50
248 set g_balance_rocketlauncher_force 600
249 set g_balance_rocketlauncher_radius 170
250 set g_balance_rocketlauncher_speed 850
251 set g_balance_rocketlauncher_refire 1
252 //set g_balance_falldamage_deadminspeed 100
253 //set g_balance_falldamage_minspeed 600
254 //set g_balance_falldamage_factor 0.05
255 //set g_balance_falldamage_maxdamage 50
256 set g_balance_falldamage_deadminspeed 150
257 set g_balance_falldamage_minspeed 1400
258 set g_balance_falldamage_factor 0.15
259 set g_balance_falldamage_maxdamage 25
260
261 // effects
262 cl_decals 1
263 cl_particles 1
264 cl_stainmaps 0
265 gl_flashblend 0
266 r_bloom 1
267 r_coronas 1
268 r_dynamic 1
269 r_shadow_bumpscale_basetexture 5
270 r_shadow_realtime_world 1
271 r_shadow_realtime_world_lightmaps 1
272 r_shadow_glsl_offsetmapping 0
273 r_shadow_realtime_world_shadows 0
274 r_shadow_realtime_dlight_shadows 0
275 r_shadow_realtime_world_dlightshadows 0
276
277 // disable watershader. Only affects NVidia cards.
278 // turned off to avoid fullbright water
279 r_watershader 0
280
281 // misc
282 host_maxfps 1000
283 host_minfps 10
284 scr_conbrightness 0
285 scr_screenshot_jpeg 1
286 scr_screenshot_jpeg_quality 0.9
287 sv_maxvelocity 1000000000
288
289 // aliases:
290 alias +attack2 +button3
291 alias -attack2 -button3
292 alias +zoom +button4
293 alias -zoom -button4
294 alias +crouch +button5
295 alias -crouch -button5
296 alias weapnext "impulse 10"
297 alias weapprev "impulse 12"
298 alias bot_add "impulse 100"
299 alias bot_add2 "impulse 101"
300 alias bot_kick "impulse 102"
301 alias bot_cam "impulse 102"
302 alias bot_wayedit "impulse 102"
303
304 // movement
305 bind w +forward
306 bind a +moveleft
307 bind s +back
308 bind d +moveright
309 bind UPARROW +forward
310 bind LEFTARROW +moveleft
311 bind DOWNARROW +back
312 bind RIGHTARROW +moveright
313 bind SHIFT +crouch
314 bind ENTER +jump
315 bind SPACE +jump
316
317 // weapons
318 bind 1 "impulse 1"
319 bind 2 "impulse 2"
320 bind 3 "impulse 3"
321 bind 4 "impulse 4"
322 bind 5 "impulse 5"
323 bind 6 "impulse 6"
324 bind 7 "impulse 7"
325 bind 8 "impulse 8"
326 bind 9 "impulse 9"
327 bind 0 "impulse 210"
328 bind MOUSE1 +attack
329 bind MOUSE2 +attack2
330 bind MOUSE3 +zoom
331 bind MWHEELUP weapnext
332 bind MWHEELDOWN weapprev
333
334 // misc
335 bind - sizedown
336 bind = sizeup
337 bind ` toggleconsole
338 bind ~ toggleconsole
339 bind TAB +showscores
340 bind ESCAPE togglemenu
341 bind r messagemode2
342 bind t messagemode
343 bind y messagemode2
344 bind PAUSE pause
345 bind F10 quit
346 bind F12 screenshot
347