2 alias team_red "color 4"
3 alias team_blue "color 13"
4 alias team_green "color 3"
5 alias team_yellow "color 12"
10 _cl_playermodel models/player/marine.zym
20 // fullscreen 1024x768x32bit
25 // 2D resolution 640x480
28 scr_conforcewhiledisconnected "0"
31 hostname "Nexuiz Server"
34 // disable rcon-like clientcommands to avoid server being open with default password
35 seta sv_clientcommands 0
36 seta sv_clientcommands_password "hackme"
38 seta g_viewweapon_bobintensity 1
39 seta g_viewweapon_q1pitching 1
46 cl_movement_accelerate 5.5
47 cl_movement_edgefriction 0
48 cl_movement_friction 5
49 cl_movement_jumpvelocity 300
50 cl_movement_maxairspeed 50
51 cl_movement_maxspeed 400
52 cl_movement_stepheight 34
53 cl_stairsmoothspeed 200
55 set g_balance_jumpheight 300
62 bot_number 0 // number of bots in server
66 set g_fullbrightplayers 0
67 set g_fullbrightitems 0
69 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdmextra1 dom_nexdm01 dom_nexdm08 dom_nexdm10 rune_nexdm02 rune_nexdm05 rune_nexdm08 rune_nexdm09 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdmextra1 tdm_tznex01 ctf_nexctf01 ctf_tznex01"
70 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
71 // timeout for kill credit when your damage knocks someone into a death trap
74 set welcome_message_time 8
77 alias clearmap "disconnect; exec $exit_cfg"
79 seta g_grappling_hook 0
80 seta g_balance_grapplehook_speed_fly 1200
81 seta g_balance_grapplehook_speed_pull 1000
83 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
84 set g_ctf_capture_limit 0
85 set fraglimit_override 0
86 set timelimit_override 0
90 seta teamplay_default 3 // default teamplay setting in team games
91 set deathmatch_force_teamplay 0 // always play TDM on dm maps
92 seta g_balance_teams 1 // automatically balance out players entering
93 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
94 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
95 seta g_tdm_teams 2 // how many teams are in team deathmatch
96 set g_changeteam_banned 0 // not allowed to change team
97 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
101 //set g_ctf_capture_limit 5
102 set g_ctf_flag_returntime 30
103 set g_ctf_flagscore_capture 5
104 set g_ctf_flagscore_capture_team 20
105 set g_ctf_flagscore_pickup 1
106 set g_ctf_flagscore_return 5
107 set g_ctf_flagscore_return_rogue 10
111 set g_runematch_point_limit 0
112 set g_runematch_pointrate 5
113 set g_runematch_pointamt 1
114 set g_runematch_shuffletime 30 // how often runes change position
115 set g_runematch_respawntime 15 // how soon after being dropped to respawn
116 set g_runematch_frags_killedby_runeholder 4
117 set g_runematch_frags_killed_runeholder 5
118 set g_runematch_frags_norune 0
119 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
120 set g_runematch_allow_same 0 // allow matching rune-curse pairs
121 set g_runematch_rune_alpha 0.78
122 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
123 set g_runematch_rune_glow_size 0
124 set g_runematch_rune_glow_color 0
125 set g_runematch_rune_color_strength 1.0 //1.5
127 set g_balance_rune_strength_damage 2.0 //1.5
128 set g_balance_rune_strength_force 1.5
129 set g_balance_curse_weak_damage 0.5 //0.6
130 set g_balance_curse_weak_force 0.5 //0.6
131 set g_balance_rune_strength_combo_damage 0.9
132 set g_balance_rune_strength_combo_force 1.0
134 set g_balance_rune_defense_takedamage 0.5
135 set g_balance_curse_vulner_takedamage 2.0
136 set g_balance_rune_defense_combo_takedamage 1.0
138 set g_balance_rune_vampire_absorb 0.5
139 set g_balance_curse_empathy_takedamage -0.6
140 set g_balance_rune_vampire_combo_absorb -0.2
142 set g_balance_rune_regen_hpmod 1.75
143 set g_balance_curse_venom_hpmod 0.6
144 set g_balance_rune_regen_combo_hpmod 0.9
145 set g_balance_rune_regen_regenrate 3.0
146 set g_balance_curse_venom_rotrate 3.0//2
147 set g_balance_rune_regen_combo_regenrate 0.5
148 set g_balance_rune_regen_combo_rotrate 1.5
150 set g_balance_rune_speed_atkrate 0.6
151 set g_balance_curse_slow_atkrate 1.75
152 set g_balance_rune_speed_combo_atkrate 1.2
153 set g_balance_rune_speed_moverate 1.5
154 set g_balance_curse_slow_moverate 0.75
155 set g_balance_rune_speed_combo_moverate 0.9
156 set g_balance_rune_speed_jumpheight 2.0
157 set g_balance_curse_slow_jumpheight 1.0
158 set g_balance_rune_speed_combo_jumpheight 1.0
162 set g_domination_point_limit 0
163 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
164 set g_domination_disable_frags 0 // players can't get frags normally; only get points from kills
165 set g_domination_point_amt 0 // override: how many points to get per ping
166 set g_domination_point_rate 0 // override: how often to give those points
167 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
168 set g_domination_point_glow 0 // domination point glow (warning, slow)
169 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
171 // server game balance settings
172 set g_balance_armor_regen 0
173 set g_balance_armor_rot 0.1
174 set g_balance_armor_stable 100
175 set g_balance_armor_start 0
176 set g_balance_armor_blockpercent 0.6
177 set g_balance_health_regen 0.1
178 set g_balance_health_rot 0.1
179 set g_balance_health_stable 100
180 set g_balance_health_start 150
181 set g_balance_selfdamagepercent 0.6
182 set g_balance_weaponswitchdelay 0.3
183 // powerup balance settings
184 set g_balance_powerup_invincible_takedamage 0.2
185 set g_balance_powerup_invincible_time 30
186 set g_balance_powerup_strength_damage 3
187 set g_balance_powerup_strength_force 4
188 set g_balance_powerup_strength_time 30
189 // weapon balance settings
190 set g_balance_laser_damage 35
191 set g_balance_laser_edgedamage 10
192 set g_balance_laser_force 400
193 set g_balance_laser_radius 70
194 set g_balance_laser_speed 9000
195 set g_balance_laser_refire 0.7
196 set g_balance_shotgun_bullets 10
197 set g_balance_shotgun_damage 6
198 set g_balance_shotgun_damage2 6
199 set g_balance_shotgun_spread 0.07
200 set g_balance_shotgun_refire 0.5
201 set g_balance_shotgun_refire2 1.5
202 set g_balance_shotgun_refire3 0.2
203 set g_balance_uzi_damage 16
204 set g_balance_uzi_refire 0.1
205 set g_balance_uzi_spread 0.05
206 set g_balance_uzi_damage2 30
207 set g_balance_uzi_refire2 0.2
208 set g_balance_uzi_spread2 0.01
209 set g_balance_grenadelauncher_damage 65
210 set g_balance_grenadelauncher_edgedamage 35
211 set g_balance_grenadelauncher_force 400
212 set g_balance_grenadelauncher_radius 140
213 set g_balance_grenadelauncher_speed 2000
214 set g_balance_grenadelauncher_speed2 1400
215 set g_balance_grenadelauncher_speed2_up 200
216 set g_balance_grenadelauncher_speed_up 200
217 set g_balance_grenadelauncher_refire 0.7
218 set g_balance_grenadelauncher_refire2 0.6
219 set g_balance_electro_ballspeed 900
220 set g_balance_electro_ballspeed_up 200
221 set g_balance_electro_damage 90
222 set g_balance_electro_edgedamage 0
223 set g_balance_electro_force 200
224 set g_balance_electro_radius 150
225 set g_balance_electro_refire 0.9
226 set g_balance_electro_refire3 0.05
227 set g_balance_electro_speed 2000
228 set g_balance_crylink_damage 20
229 set g_balance_crylink_edgedamage 0
230 set g_balance_crylink_force 55
231 set g_balance_crylink_radius 3
232 set g_balance_crylink_refire 0.8
233 set g_balance_crylink_speed 6000
234 set g_balance_crylink_spread 0.10
235 set g_balance_crylink_shots 7
236 set g_balance_nex_damage 175
237 set g_balance_nex_refire 1
238 set g_balance_hagar_damage 40
239 set g_balance_hagar_edgedamage 15
240 set g_balance_hagar_force 100
241 set g_balance_hagar_radius 70
242 set g_balance_hagar_spread 0.025
243 set g_balance_hagar_speed 3000
244 set g_balance_hagar_speed2 1400
245 set g_balance_hagar_speed2_up 100
246 set g_balance_rocketlauncher_damage 130
247 set g_balance_rocketlauncher_edgedamage 50
248 set g_balance_rocketlauncher_force 600
249 set g_balance_rocketlauncher_radius 170
250 set g_balance_rocketlauncher_speed 850
251 set g_balance_rocketlauncher_refire 1
252 //set g_balance_falldamage_deadminspeed 100
253 //set g_balance_falldamage_minspeed 600
254 //set g_balance_falldamage_factor 0.05
255 //set g_balance_falldamage_maxdamage 50
256 set g_balance_falldamage_deadminspeed 150
257 set g_balance_falldamage_minspeed 1400
258 set g_balance_falldamage_factor 0.15
259 set g_balance_falldamage_maxdamage 25
269 r_shadow_bumpscale_basetexture 5
270 r_shadow_realtime_world 1
271 r_shadow_realtime_world_lightmaps 1
272 r_shadow_glsl_offsetmapping 0
273 r_shadow_realtime_world_shadows 0
274 r_shadow_realtime_dlight_shadows 0
275 r_shadow_realtime_world_dlightshadows 0
277 // disable watershader. Only affects NVidia cards.
278 // turned off to avoid fullbright water
285 scr_screenshot_jpeg 1
286 scr_screenshot_jpeg_quality 0.9
287 sv_maxvelocity 1000000000
290 alias +attack2 +button3
291 alias -attack2 -button3
294 alias +crouch +button5
295 alias -crouch -button5
296 alias weapnext "impulse 10"
297 alias weapprev "impulse 12"
298 alias bot_add "impulse 100"
299 alias bot_add2 "impulse 101"
300 alias bot_kick "impulse 102"
301 alias bot_cam "impulse 102"
302 alias bot_wayedit "impulse 102"
309 bind UPARROW +forward
310 bind LEFTARROW +moveleft
312 bind RIGHTARROW +moveright
331 bind MWHEELUP weapnext
332 bind MWHEELDOWN weapprev
340 bind ESCAPE togglemenu