5 _cl_playermodel models/player/marine.zym
15 // fullscreen 1024x768x32bit
20 // 2D resolution 640x480
23 scr_conforcewhiledisconnected "0"
26 hostname "Nexuiz Server"
28 seta g_viewweapon_bobintensity 1
29 seta g_viewweapon_q1pitching 1
36 cl_movement_accelerate 5.5
37 cl_movement_edgefriction 0
38 cl_movement_friction 5
39 cl_movement_jumpvelocity 300
40 cl_movement_maxairspeed 50
41 cl_movement_maxspeed 400
42 cl_movement_stepheight 34
43 cl_stairsmoothspeed 200
45 set g_balance_jumpheight 300
55 set g_fullbrightplayers 0
56 set g_fullbrightitems 0
58 seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdmextra1"
59 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
60 set g_maxpushtime 15.0
62 // server game balance settings
63 set g_balance_armor_regen 0
64 set g_balance_armor_rot 0.1
65 set g_balance_armor_stable 100
66 set g_balance_armor_start 0
67 set g_balance_armor_blockpercent 0.6
68 set g_balance_health_regen 0.1
69 set g_balance_health_rot 0.1
70 set g_balance_health_stable 100
71 set g_balance_health_start 150
72 set g_balance_selfdamagepercent 0.6
73 set g_balance_weaponswitchdelay 0.3
74 // powerup balance settings
75 set g_balance_powerup_invincible_takedamage 0.2
76 set g_balance_powerup_invincible_time 30
77 set g_balance_powerup_strength_damage 3
78 set g_balance_powerup_strength_force 4
79 set g_balance_powerup_strength_time 30
80 // weapon balance settings
81 set g_balance_laser_damage 35
82 set g_balance_laser_edgedamage 10
83 set g_balance_laser_force 400
84 set g_balance_laser_radius 70
85 set g_balance_laser_speed 9000
86 set g_balance_laser_refire 0.7
87 set g_balance_shotgun_bullets 10
88 set g_balance_shotgun_damage 6
89 set g_balance_shotgun_damage2 6
90 set g_balance_shotgun_spread 0.07
91 set g_balance_shotgun_refire 0.5
92 set g_balance_shotgun_refire2 1.5
93 set g_balance_shotgun_refire3 0.2
94 set g_balance_uzi_damage 16
95 set g_balance_uzi_refire 0.1
96 set g_balance_uzi_spread 0.05
97 set g_balance_uzi_damage2 30
98 set g_balance_uzi_refire2 0.2
99 set g_balance_uzi_spread2 0.01
100 set g_balance_grenadelauncher_damage 65
101 set g_balance_grenadelauncher_edgedamage 35
102 set g_balance_grenadelauncher_force 400
103 set g_balance_grenadelauncher_radius 140
104 set g_balance_grenadelauncher_speed 2000
105 set g_balance_grenadelauncher_speed2 1400
106 set g_balance_grenadelauncher_speed2_up 200
107 set g_balance_grenadelauncher_speed_up 200
108 set g_balance_grenadelauncher_refire 0.7
109 set g_balance_grenadelauncher_refire2 0.6
110 set g_balance_electro_ballspeed 900
111 set g_balance_electro_ballspeed_up 200
112 set g_balance_electro_damage 90
113 set g_balance_electro_edgedamage 0
114 set g_balance_electro_force 200
115 set g_balance_electro_radius 150
116 set g_balance_electro_refire 0.9
117 set g_balance_electro_refire3 0.05
118 set g_balance_electro_speed 2000
119 set g_balance_crylink_damage 20
120 set g_balance_crylink_edgedamage 0
121 set g_balance_crylink_force 55
122 set g_balance_crylink_radius 3
123 set g_balance_crylink_refire 0.8
124 set g_balance_crylink_speed 6000
125 set g_balance_crylink_spread 0.10
126 set g_balance_crylink_shots 7
127 set g_balance_nex_damage 200
128 set g_balance_nex_refire 1
129 set g_balance_hagar_damage 40
130 set g_balance_hagar_edgedamage 15
131 set g_balance_hagar_force 100
132 set g_balance_hagar_radius 70
133 set g_balance_hagar_spread 0.025
134 set g_balance_hagar_speed 3000
135 set g_balance_hagar_speed2 1400
136 set g_balance_hagar_speed2_up 100
137 set g_balance_rocketlauncher_damage 130
138 set g_balance_rocketlauncher_edgedamage 50
139 set g_balance_rocketlauncher_force 600
140 set g_balance_rocketlauncher_radius 170
141 set g_balance_rocketlauncher_speed 850
142 set g_balance_rocketlauncher_refire 1
143 //set g_balance_falldamage_deadminspeed 100
144 //set g_balance_falldamage_minspeed 600
145 //set g_balance_falldamage_factor 0.05
146 //set g_balance_falldamage_maxdamage 50
147 set g_balance_falldamage_deadminspeed 100
148 set g_balance_falldamage_minspeed 1200
149 set g_balance_falldamage_factor 0.15
150 set g_balance_falldamage_maxdamage 100
160 r_shadow_bumpscale_basetexture 5
161 r_shadow_realtime_world 1
162 r_shadow_realtime_world_lightmaps 1
163 r_shadow_glsl_offsetmapping 0
164 r_shadow_realtime_world_shadows 0
165 r_shadow_realtime_dlight_shadows 0
171 scr_screenshot_jpeg 1
172 scr_screenshot_jpeg_quality 0.9
173 sv_maxvelocity 1000000000
176 alias +attack2 +button3
177 alias -attack2 -button3
180 alias +crouch +button5
181 alias -crouch -button5
182 alias weapnext "impulse 10"
183 alias weapprev "impulse 12"
184 alias bot_add "impulse 100"
185 alias bot_add2 "impulse 101"
186 alias bot_kick "impulse 102"
187 alias bot_cam "impulse 102"
188 alias bot_wayedit "impulse 102"
195 bind UPARROW +forward
196 bind LEFTARROW +moveleft
198 bind RIGHTARROW +moveright
217 bind MWHEELUP weapnext
218 bind MWHEELDOWN weapprev
226 bind ESCAPE togglemenu