6 void SpawnCasing (vector org, vector ang, vector vel, float ctype)
9 casing.classname = "casing";
10 casing.movetype = MOVETYPE_BOUNCE;
11 casing.solid = SOLID_CORPSE;
12 casing.touch = CasingTouch;
14 casing.effects = EF_LOWPRECISION;
16 setmodel (casing, "models/casing.mdl");
17 setorigin (casing, org);
18 setsize (casing, '-1 -2 -1', '2 2 1');
20 casing.velocity = vel;
22 casing.angles = vectoangles (ang);
23 casing.avelocity_x = random () * 500;
24 casing.avelocity_y = random () * 500;
35 SUB_SetFade (casing, time + 16 + random () * 4);