]> icculus.org git repositories - divverent/nexuiz.git/blob - qcsrc/builtin.qc
got rid of the hagar and crylink floats
[divverent/nexuiz.git] / qcsrc / builtin.qc
1
2 void    makevectors (vector ang)                                                                                                                                = #1;
3 void    setorigin (entity e, vector o)                                                                                                                  = #2;
4 void    setmodel (entity e, string m)                                                                                                                   = #3;
5 void    setsize (entity e, vector min, vector max)                                                                                              = #4;
6
7 void    crash (void)                                                                                                                                                    = #6;
8 float   random (void)                                                                                                                                                   = #7;
9 void    sound (entity e, float chan, string samp, float vol, float attn)                                                = #8;
10 vector  normalize (vector v)                                                                                                                                    = #9;
11 void    error (string e)                                                                                                                                                = #10;
12 void    objerror (string e)                                                                                                                                             = #11;
13 float   vlen (vector v)                                                                                                                                                 = #12;
14 float   vectoyaw (vector v)                                                                                                                                             = #13;
15 entity  spawn (void)                                                                                                                                                    = #14;
16 void    remove (entity e)                                                                                                                                               = #15;
17 void    traceline (vector v1, vector v2, float nomonst, entity forent)                                                  = #16;
18 entity  checkclient (void)                                                                                                                                              = #17;
19 entity  find (entity start, .string fld, string match)                                                                                  = #18;
20 string  precache_sound (string s)                                                                                                                               = #19;
21 string  precache_model (string s)                                                                                                                               = #20;
22 void    stuffcmd (entity client, string s)                                                                                                              = #21;
23 entity  findradius (vector org, float rad)                                                                                                              = #22;
24 void    bprint (string s)                                                                                                                                               = #23;
25 void    sprint (entity client, string s)                                                                                                                = #24;
26 void    dprint (string s)                                                                                                                                               = #25;
27 string  ftos (float f)                                                                                                                                                  = #26;
28 string  vtos (vector v)                                                                                                                                                 = #27;
29 void    coredump (void)                                                                                                                                                 = #28;
30 void    traceon (void)                                                                                                                                                  = #29;
31 void    traceoff (void)                                                                                                                                                 = #30;
32 void    eprint (entity e)                                                                                                                                               = #31;
33 float   walkmove (float yaw, float dist)                                                                                                                = #32;
34
35 float   droptofloor (float yaw, float dist)                                                                                                             = #34;
36 void    lightstyle (float style, string value)                                                                                                  = #35;
37 float   rint (float v)                                                                                                                                                  = #36;
38 float   floor (float v)                                                                                                                                                 = #37;
39 float   ceil (float v)                                                                                                                                                  = #38;
40
41 float   checkbottom (entity e)                                                                                                                                  = #40;
42 float   pointcontents (vector v)                                                                                                                                = #41;
43
44 float   fabs (float f)                                                                                                                                                  = #43;
45 vector  aim (entity e, float speed)                                                                                                                             = #44;
46 float   cvar (string s)                                                                                                                                                 = #45;
47 void    localcmd (string s)                                                                                                                                             = #46;
48 entity  nextent (entity e)                                                                                                                                              = #47;
49 void    particle (vector v, vector d, float colour, float count)                                                                = #48;
50 void    ChangeYaw (void)                                                                                                                                                = #49;
51
52 vector  vectoangles (vector v)                                                                                                                                  = #51;
53 void    WriteByte (float to, float f)                                                                                                                   = #52;
54 void    WriteChar (float to, float f)                                                                                                                   = #53;
55 void    WriteShort (float to, float f)                                                                                                                  = #54;
56 void    WriteLong (float to, float f)                                                                                                                   = #55;
57 void    WriteCoord (float to, float f)                                                                                                                  = #56;
58 void    WriteAngle (float to, float f)                                                                                                                  = #57;
59 void    WriteString (float to, string s)                                                                                                                = #58;
60 void    WriteEntity (float to, entity e)                                                                                                                = #59;
61
62 void    movetogoal (float step)                                                                                                                                 = #67;
63 string  precache_file (string s)                                                                                                                                = #68;
64 void    makestatic (entity e)                                                                                                                                   = #69;
65 void    changelevel (string s)                                                                                                                                  = #70;
66
67 void    cvar_set (string var, string val)                                                                                                               = #72;
68 void    centerprint (entity client, string s)                                                                                                   = #73;
69 void    ambientsound (vector pos, string samp, float vol, float atten)                                                  = #74;
70 string  precache_model2 (string s)                                                                                                                              = #75;
71 string  precache_sound2 (string s)                                                                                                                              = #76;
72 string  precache_file2 (string s)                                                                                                                               = #77;
73 void    setspawnparms (entity e)                                                                                                                                = #78;