]> icculus.org git repositories - divverent/nexuiz.git/blob - qcsrc/builtin.qc
Added more air control
[divverent/nexuiz.git] / qcsrc / builtin.qc
1
2 void    makevectors (vector ang)                                                                                                                                = #1;
3 void    setorigin (entity e, vector o)                                                                                                                  = #2;
4 void    setmodel (entity e, string m)                                                                                                                   = #3;
5 void    setsize (entity e, vector min, vector max)                                                                                              = #4;
6
7 void    crash (void)                                                                                                                                                    = #6;
8 float   random (void)                                                                                                                                                   = #7;
9 vector  normalize (vector v)                                                                                                                                    = #9;
10 void    error (string e)                                                                                                                                                = #10;
11 void    objerror (string e)                                                                                                                                             = #11;
12 float   vlen (vector v)                                                                                                                                                 = #12;
13 float   vectoyaw (vector v)                                                                                                                                             = #13;
14 entity  spawn (void)                                                                                                                                                    = #14;
15 void    remove (entity e)                                                                                                                                               = #15;
16 void    traceline (vector v1, vector v2, float nomonst, entity forent)                                                  = #16;
17 entity  checkclient (void)                                                                                                                                              = #17;
18 entity  find (entity start, .string fld, string match)                                                                                  = #18;
19 string  precache_sound (string s)                                                                                                                               = #19;
20 string  precache_model (string s)                                                                                                                               = #20;
21 entity  findradius (vector org, float rad)                                                                                                              = #22;
22 void    bprint (string s)                                                                                                                                               = #23;
23 void    dprint (string s)                                                                                                                                               = #25;
24 string  ftos (float f)                                                                                                                                                  = #26;
25 string  vtos (vector v)                                                                                                                                                 = #27;
26 void    coredump (void)                                                                                                                                                 = #28;
27 void    traceon (void)                                                                                                                                                  = #29;
28 void    traceoff (void)                                                                                                                                                 = #30;
29 void    eprint (entity e)                                                                                                                                               = #31;
30 float   walkmove (float yaw, float dist)                                                                                                                = #32;
31
32 float   droptofloor (float yaw, float dist)                                                                                                             = #34;
33 void    lightstyle (float style, string value)                                                                                                  = #35;
34 float   rint (float v)                                                                                                                                                  = #36;
35 float   floor (float v)                                                                                                                                                 = #37;
36 float   ceil (float v)                                                                                                                                                  = #38;
37
38 float   checkbottom (entity e)                                                                                                                                  = #40;
39 float   pointcontents (vector v)                                                                                                                                = #41;
40
41 float   fabs (float f)                                                                                                                                                  = #43;
42 float   cvar (string s)                                                                                                                                                 = #45;
43 void    localcmd (string s)                                                                                                                                             = #46;
44 entity  nextent (entity e)                                                                                                                                              = #47;
45 void    particle (vector v, vector d, float colour, float count)                                                                = #48;
46 void    ChangeYaw (void)                                                                                                                                                = #49;
47
48 vector  vectoangles (vector v)                                                                                                                                  = #51;
49
50 void    movetogoal (float step)                                                                                                                                 = #67;
51 string  precache_file (string s)                                                                                                                                = #68;
52 void    makestatic (entity e)                                                                                                                                   = #69;
53 void    changelevel (string s)                                                                                                                                  = #70;
54
55 void    cvar_set (string var, string val)                                                                                                               = #72;
56 void    ambientsound (vector pos, string samp, float vol, float atten)                                                  = #74;
57 string  precache_model2 (string s)                                                                                                                              = #75;
58 string  precache_sound2 (string s)                                                                                                                              = #76;
59 string  precache_file2 (string s)                                                                                                                               = #77;