1 # Microsoft Developer Studio Project File - Name="Game code" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
7 CFG=Game code - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "GameC.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "GameC.mak" CFG="Game code - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "Game code - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21 !MESSAGE "Game code - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
32 !IF "$(CFG)" == "Game code - Win32 Release"
35 # PROP BASE Use_Debug_Libraries 0
36 # PROP BASE Output_Dir "Game_code___Win32_Release"
37 # PROP BASE Intermediate_Dir "Game_code___Win32_Release"
38 # PROP BASE Target_Dir ""
40 # PROP Use_Debug_Libraries 0
41 # PROP Output_Dir "Game_code___Win32_Release"
42 # PROP Intermediate_Dir "Game_code___Win32_Release"
44 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /c
45 # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /c
46 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
47 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48 # ADD BASE RSC /l 0x419 /d "NDEBUG"
49 # ADD RSC /l 0x419 /d "NDEBUG"
51 # ADD BASE BSC32 /nologo
54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
57 !ELSEIF "$(CFG)" == "Game code - Win32 Debug"
60 # PROP BASE Use_Debug_Libraries 1
61 # PROP BASE Output_Dir "Debug"
62 # PROP BASE Intermediate_Dir "Debug"
63 # PROP BASE Target_Dir ""
65 # PROP Use_Debug_Libraries 1
66 # PROP Output_Dir "Debug"
67 # PROP Intermediate_Dir "Debug"
69 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /GZ /c
70 # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /GZ /c
71 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
72 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
73 # ADD BASE RSC /l 0x419 /d "_DEBUG"
74 # ADD RSC /l 0x419 /d "_DEBUG"
76 # ADD BASE BSC32 /nologo
79 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
80 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
86 # Name "Game code - Win32 Release"
87 # Name "Game code - Win32 Debug"
88 # Begin Group "Header Files"
90 # PROP Default_Filter ""
105 SOURCE=.\extensions.h
112 # Begin Group "Source Files"
114 # PROP Default_Filter ""
115 # Begin Group "client"
117 # PROP Default_Filter ""
120 SOURCE=.\cl_aliases.c
128 SOURCE=.\cl_impulse.c
132 SOURCE=.\cl_physics.c
140 SOURCE=.\cl_weaponanimations.c
144 SOURCE=.\cl_weaponsystem.c
147 # Begin Group "server"
149 # PROP Default_Filter ""
159 # Begin Group "frikbot"
161 # PROP Default_Filter ""
201 # PROP Default_Filter ""
224 SOURCE=.\g_triggers.c
228 SOURCE=.\g_violence.c
237 # PROP Default_Filter ""
240 SOURCE=.\t_halflife.c
248 SOURCE=.\t_jumppads.c
264 SOURCE=.\t_teleporters.c
267 # Begin Group "weapons"
269 # PROP Default_Filter ""